/* Minetest Copyright (C) 2022 sfan5 This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "scripting_emerge.h" #include "emerge_internal.h" #include "server.h" #include "settings.h" #include "cpp_api/s_internal.h" #include "common/c_packer.h" #include "lua_api/l_areastore.h" #include "lua_api/l_base.h" #include "lua_api/l_craft.h" #include "lua_api/l_env.h" #include "lua_api/l_item.h" #include "lua_api/l_itemstackmeta.h" #include "lua_api/l_mapgen.h" #include "lua_api/l_noise.h" #include "lua_api/l_server.h" #include "lua_api/l_util.h" #include "lua_api/l_vmanip.h" #include "lua_api/l_settings.h" extern "C" { #include } EmergeScripting::EmergeScripting(EmergeThread *parent): ScriptApiBase(ScriptingType::Emerge) { setGameDef(parent->m_server); setEmergeThread(parent); SCRIPTAPI_PRECHECKHEADER if (g_settings->getBool("secure.enable_security")) initializeSecurity(); lua_getglobal(L, "core"); int top = lua_gettop(L); InitializeModApi(L, top); auto *data = ModApiBase::getServer(L)->m_lua_globals_data.get(); assert(data); script_unpack(L, data); lua_setfield(L, top, "transferred_globals"); lua_pop(L, 1); // Push builtin initialization type lua_pushstring(L, "emerge"); lua_setglobal(L, "INIT"); } void EmergeScripting::InitializeModApi(lua_State *L, int top) { // Register reference classes (userdata) ItemStackMetaRef::Register(L); LuaAreaStore::Register(L); LuaItemStack::Register(L); LuaPerlinNoise::Register(L); LuaPerlinNoiseMap::Register(L); LuaPseudoRandom::Register(L); LuaPcgRandom::Register(L); LuaSecureRandom::Register(L); LuaVoxelManip::Register(L); LuaSettings::Register(L); // Initialize mod api modules ModApiCraft::InitializeAsync(L, top); ModApiEnvVM::InitializeEmerge(L, top); ModApiItem::InitializeAsync(L, top); ModApiMapgen::InitializeEmerge(L, top); ModApiServer::InitializeAsync(L, top); ModApiUtil::InitializeAsync(L, top); // TODO ^ these should also be renamed to InitializeRO or such }