/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include #include #include class Settings; struct SubgameSpec { std::string id; std::string name; std::string author; int release; std::string path; std::string gamemods_path; std::set addon_mods_paths; std::string menuicon_path; SubgameSpec(const std::string &id = "", const std::string &path = "", const std::string &gamemods_path = "", const std::set &addon_mods_paths = std::set(), const std::string &name = "", const std::string &menuicon_path = "", const std::string &author = "", int release = 0) : id(id), name(name), author(author), release(release), path(path), gamemods_path(gamemods_path), addon_mods_paths(addon_mods_paths), menuicon_path(menuicon_path) { } bool isValid() const { return (!id.empty() && !path.empty()); } }; // minetest.conf bool getGameMinetestConfig(const std::string &game_path, Settings &conf); SubgameSpec findSubgame(const std::string &id); SubgameSpec findWorldSubgame(const std::string &world_path); std::set getAvailableGameIds(); std::vector getAvailableGames(); bool getWorldExists(const std::string &world_path); //! Try to get the displayed name of a world std::string getWorldName(const std::string &world_path, const std::string &default_name); std::string getWorldGameId(const std::string &world_path, bool can_be_legacy = false); struct WorldSpec { std::string path; std::string name; std::string gameid; WorldSpec(const std::string &path = "", const std::string &name = "", const std::string &gameid = "") : path(path), name(name), gameid(gameid) { } bool isValid() const { return (!name.empty() && !path.empty() && !gameid.empty()); } }; std::vector getAvailableWorlds(); // loads the subgame's config and creates world directory // and world.mt if they don't exist void loadGameConfAndInitWorld(const std::string &path, const std::string &name, const SubgameSpec &gamespec, bool create_world);