/* Minetest Copyright (C) 2013 sapier This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "lua_api/l_mainmenu.h" #include "lua_api/l_internal.h" #include "common/c_content.h" #include "cpp_api/s_async.h" #include "gui/guiEngine.h" #include "gui/guiMainMenu.h" #include "gui/guiKeyChangeMenu.h" #include "gui/guiPathSelectMenu.h" #include "version.h" #include "porting.h" #include "filesys.h" #include "convert_json.h" #include "content/packages.h" #include "content/content.h" #include "content/subgames.h" #include "serverlist.h" #include "mapgen/mapgen.h" #include "settings.h" #include #include #include "client/renderingengine.h" #include "network/networkprotocol.h" /******************************************************************************/ std::string ModApiMainMenu::getTextData(lua_State *L, std::string name) { lua_getglobal(L, "gamedata"); lua_getfield(L, -1, name.c_str()); if(lua_isnil(L, -1)) return ""; return luaL_checkstring(L, -1); } /******************************************************************************/ int ModApiMainMenu::getIntegerData(lua_State *L, std::string name,bool& valid) { lua_getglobal(L, "gamedata"); lua_getfield(L, -1, name.c_str()); if(lua_isnil(L, -1)) { valid = false; return -1; } valid = true; return luaL_checkinteger(L, -1); } /******************************************************************************/ int ModApiMainMenu::getBoolData(lua_State *L, std::string name,bool& valid) { lua_getglobal(L, "gamedata"); lua_getfield(L, -1, name.c_str()); if(lua_isnil(L, -1)) { valid = false; return false; } valid = true; return readParam(L, -1); } /******************************************************************************/ int ModApiMainMenu::l_update_formspec(lua_State *L) { GUIEngine* engine = getGuiEngine(L); sanity_check(engine != NULL); if (engine->m_startgame) return 0; //read formspec std::string formspec(luaL_checkstring(L, 1)); if (engine->m_formspecgui != 0) { engine->m_formspecgui->setForm(formspec); } return 0; } /******************************************************************************/ int ModApiMainMenu::l_set_formspec_prepend(lua_State *L) { GUIEngine *engine = getGuiEngine(L); sanity_check(engine != NULL); if (engine->m_startgame) return 0; std::string formspec(luaL_checkstring(L, 1)); engine->setFormspecPrepend(formspec); return 0; } /******************************************************************************/ int ModApiMainMenu::l_start(lua_State *L) { GUIEngine* engine = getGuiEngine(L); sanity_check(engine != NULL); //update c++ gamedata from lua table bool valid = false; MainMenuData *data = engine->m_data; data->selected_world = getIntegerData(L, "selected_world",valid) -1; data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid); data->do_reconnect = getBoolData(L, "do_reconnect", valid); if (!data->do_reconnect) { data->name = getTextData(L,"playername"); data->password = getTextData(L,"password"); data->address = getTextData(L,"address"); data->port = getTextData(L,"port"); } data->serverdescription = getTextData(L,"serverdescription"); data->servername = getTextData(L,"servername"); //close menu next time engine->m_startgame = true; return 0; } /******************************************************************************/ int ModApiMainMenu::l_close(lua_State *L) { GUIEngine* engine = getGuiEngine(L); sanity_check(engine != NULL); engine->m_kill = true; return 0; } /******************************************************************************/ int ModApiMainMenu::l_set_background(lua_State *L) { GUIEngine* engine = getGuiEngine(L); sanity_check(engine != NULL); std::string backgroundlevel(luaL_checkstring(L, 1)); std::string texturename(luaL_checkstring(L, 2)); bool tile_image = false; bool retval = false; unsigned int minsize = 16; if (!lua_isnone(L, 3)) { tile_image = readParam(L, 3); } if (!lua_isnone(L, 4)) { minsize = lua_tonumber(L, 4); } if (backgroundlevel == "background") { retval |= engine->setTexture(TEX_LAYER_BACKGROUND, texturename, tile_image, minsize); } if (backgroundlevel == "overlay") { retval |= engine->setTexture(TEX_LAYER_OVERLAY, texturename, tile_image, minsize); } if (backgroundlevel == "header") { retval |= engine->setTexture(TEX_LAYER_HEADER, texturename, tile_image, minsize); } if (backgroundlevel == "footer") { retval |= engine->setTexture(TEX_LAYER_FOOTER, texturename, tile_image, minsize); } lua_pushboolean(L,retval); return 1; } /******************************************************************************/ int ModApiMainMenu::l_set_clouds(lua_State *L) { GUIEngine* engine = getGuiEngine(L); sanity_check(engine != NULL); bool value = readParam(L,1); engine->m_clouds_enabled = value; return 0; } /******************************************************************************/ int ModApiMainMenu::l_get_textlist_index(lua_State *L) { // get_table_index accepts both tables and textlists return l_get_table_index(L); } /******************************************************************************/ int ModApiMainMenu::l_get_table_index(lua_State *L) { GUIEngine* engine = getGuiEngine(L); sanity_check(engine != NULL); std::string tablename(luaL_checkstring(L, 1)); GUITable *table = engine->m_menu->getTable(tablename); s32 selection = table ? table->getSelected() : 0; if (selection >= 1) lua_pushinteger(L, selection); else lua_pushnil(L); return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_worlds(lua_State *L) { std::vector worlds = getAvailableWorlds(); lua_newtable(L); int top = lua_gettop(L); unsigned int index = 1; for (const WorldSpec &world : worlds) { lua_pushnumber(L,index); lua_newtable(L); int top_lvl2 = lua_gettop(L); lua_pushstring(L,"path"); lua_pushstring(L, world.path.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L,"name"); lua_pushstring(L, world.name.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L,"gameid"); lua_pushstring(L, world.gameid.c_str()); lua_settable(L, top_lvl2); lua_settable(L, top); index++; } return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_favorites(lua_State *L) { std::string listtype = "local"; if (!lua_isnone(L, 1)) { listtype = luaL_checkstring(L, 1); } std::vector servers; if(listtype == "online") { servers = ServerList::getOnline(); } else { servers = ServerList::getLocal(); } lua_newtable(L); int top = lua_gettop(L); unsigned int index = 1; for (const Json::Value &server : servers) { lua_pushnumber(L, index); lua_newtable(L); int top_lvl2 = lua_gettop(L); if (!server["clients"].asString().empty()) { std::string clients_raw = server["clients"].asString(); char* endptr = 0; int numbervalue = strtol(clients_raw.c_str(), &endptr,10); if ((!clients_raw.empty()) && (*endptr == 0)) { lua_pushstring(L, "clients"); lua_pushnumber(L, numbervalue); lua_settable(L, top_lvl2); } } if (!server["clients_max"].asString().empty()) { std::string clients_max_raw = server["clients_max"].asString(); char* endptr = 0; int numbervalue = strtol(clients_max_raw.c_str(), &endptr,10); if ((!clients_max_raw.empty()) && (*endptr == 0)) { lua_pushstring(L, "clients_max"); lua_pushnumber(L, numbervalue); lua_settable(L, top_lvl2); } } if (!server["version"].asString().empty()) { lua_pushstring(L, "version"); std::string topush = server["version"].asString(); lua_pushstring(L, topush.c_str()); lua_settable(L, top_lvl2); } if (!server["proto_min"].asString().empty()) { lua_pushstring(L, "proto_min"); lua_pushinteger(L, server["proto_min"].asInt()); lua_settable(L, top_lvl2); } if (!server["proto_max"].asString().empty()) { lua_pushstring(L, "proto_max"); lua_pushinteger(L, server["proto_max"].asInt()); lua_settable(L, top_lvl2); } if (!server["password"].asString().empty()) { lua_pushstring(L, "password"); lua_pushboolean(L, server["password"].asBool()); lua_settable(L, top_lvl2); } if (!server["creative"].asString().empty()) { lua_pushstring(L, "creative"); lua_pushboolean(L, server["creative"].asBool()); lua_settable(L, top_lvl2); } if (!server["damage"].asString().empty()) { lua_pushstring(L, "damage"); lua_pushboolean(L, server["damage"].asBool()); lua_settable(L, top_lvl2); } if (!server["pvp"].asString().empty()) { lua_pushstring(L, "pvp"); lua_pushboolean(L, server["pvp"].asBool()); lua_settable(L, top_lvl2); } if (!server["description"].asString().empty()) { lua_pushstring(L, "description"); std::string topush = server["description"].asString(); lua_pushstring(L, topush.c_str()); lua_settable(L, top_lvl2); } if (!server["name"].asString().empty()) { lua_pushstring(L, "name"); std::string topush = server["name"].asString(); lua_pushstring(L, topush.c_str()); lua_settable(L, top_lvl2); } if (!server["address"].asString().empty()) { lua_pushstring(L, "address"); std::string topush = server["address"].asString(); lua_pushstring(L, topush.c_str()); lua_settable(L, top_lvl2); } if (!server["port"].asString().empty()) { lua_pushstring(L, "port"); std::string topush = server["port"].asString(); lua_pushstring(L, topush.c_str()); lua_settable(L, top_lvl2); } if (server.isMember("ping")) { float ping = server["ping"].asFloat(); lua_pushstring(L, "ping"); lua_pushnumber(L, ping); lua_settable(L, top_lvl2); } if (server["clients_list"].isArray()) { unsigned int index_lvl2 = 1; lua_pushstring(L, "clients_list"); lua_newtable(L); int top_lvl3 = lua_gettop(L); for (const Json::Value &client : server["clients_list"]) { lua_pushnumber(L, index_lvl2); std::string topush = client.asString(); lua_pushstring(L, topush.c_str()); lua_settable(L, top_lvl3); index_lvl2++; } lua_settable(L, top_lvl2); } if (server["mods"].isArray()) { unsigned int index_lvl2 = 1; lua_pushstring(L, "mods"); lua_newtable(L); int top_lvl3 = lua_gettop(L); for (const Json::Value &mod : server["mods"]) { lua_pushnumber(L, index_lvl2); std::string topush = mod.asString(); lua_pushstring(L, topush.c_str()); lua_settable(L, top_lvl3); index_lvl2++; } lua_settable(L, top_lvl2); } lua_settable(L, top); index++; } return 1; } /******************************************************************************/ int ModApiMainMenu::l_delete_favorite(lua_State *L) { std::vector servers; std::string listtype = "local"; if (!lua_isnone(L,2)) { listtype = luaL_checkstring(L,2); } if ((listtype != "local") && (listtype != "online")) return 0; if(listtype == "online") { servers = ServerList::getOnline(); } else { servers = ServerList::getLocal(); } int fav_idx = luaL_checkinteger(L,1) -1; if ((fav_idx >= 0) && (fav_idx < (int) servers.size())) { ServerList::deleteEntry(servers[fav_idx]); } return 0; } /******************************************************************************/ int ModApiMainMenu::l_get_games(lua_State *L) { std::vector games = getAvailableGames(); lua_newtable(L); int top = lua_gettop(L); unsigned int index = 1; for (const SubgameSpec &game : games) { lua_pushnumber(L, index); lua_newtable(L); int top_lvl2 = lua_gettop(L); lua_pushstring(L, "id"); lua_pushstring(L, game.id.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L, "path"); lua_pushstring(L, game.path.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L, "type"); lua_pushstring(L, "game"); lua_settable(L, top_lvl2); lua_pushstring(L, "gamemods_path"); lua_pushstring(L, game.gamemods_path.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L, "name"); lua_pushstring(L, game.name.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L, "author"); lua_pushstring(L, game.author.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L, "release"); lua_pushinteger(L, game.release); lua_settable(L, top_lvl2); lua_pushstring(L, "menuicon_path"); lua_pushstring(L, game.menuicon_path.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L, "addon_mods_paths"); lua_newtable(L); int table2 = lua_gettop(L); int internal_index = 1; for (const std::string &addon_mods_path : game.addon_mods_paths) { lua_pushnumber(L, internal_index); lua_pushstring(L, addon_mods_path.c_str()); lua_settable(L, table2); internal_index++; } lua_settable(L, top_lvl2); lua_settable(L, top); index++; } return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_content_info(lua_State *L) { std::string path = luaL_checkstring(L, 1); ContentSpec spec; spec.path = path; parseContentInfo(spec); lua_newtable(L); lua_pushstring(L, spec.name.c_str()); lua_setfield(L, -2, "name"); lua_pushstring(L, spec.type.c_str()); lua_setfield(L, -2, "type"); lua_pushstring(L, spec.author.c_str()); lua_setfield(L, -2, "author"); lua_pushinteger(L, spec.release); lua_setfield(L, -2, "release"); lua_pushstring(L, spec.desc.c_str()); lua_setfield(L, -2, "description"); lua_pushstring(L, spec.path.c_str()); lua_setfield(L, -2, "path"); if (spec.type == "mod") { ModSpec spec; spec.path = path; parseModContents(spec); // Dependencies lua_newtable(L); int i = 1; for (const auto &dep : spec.depends) { lua_pushstring(L, dep.c_str()); lua_rawseti(L, -2, i++); } lua_setfield(L, -2, "depends"); // Optional Dependencies lua_newtable(L); i = 1; for (const auto &dep : spec.optdepends) { lua_pushstring(L, dep.c_str()); lua_rawseti(L, -2, i++); } lua_setfield(L, -2, "optional_depends"); } return 1; } /******************************************************************************/ int ModApiMainMenu::l_show_keys_menu(lua_State *L) { GUIEngine* engine = getGuiEngine(L); sanity_check(engine != NULL); GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(RenderingEngine::get_gui_env(), engine->m_parent, -1, engine->m_menumanager, engine->m_texture_source); kmenu->drop(); return 0; } /******************************************************************************/ int ModApiMainMenu::l_create_world(lua_State *L) { const char *name = luaL_checkstring(L, 1); int gameidx = luaL_checkinteger(L,2) -1; std::string path = porting::path_user + DIR_DELIM "worlds" + DIR_DELIM + sanitizeDirName(name, "world_"); std::vector games = getAvailableGames(); if ((gameidx >= 0) && (gameidx < (int) games.size())) { // Create world if it doesn't exist try { loadGameConfAndInitWorld(path, name, games[gameidx], true); lua_pushnil(L); } catch (const BaseException &e) { lua_pushstring(L, (std::string("Failed to initialize world: ") + e.what()).c_str()); } } else { lua_pushstring(L, "Invalid game index"); } return 1; } /******************************************************************************/ int ModApiMainMenu::l_delete_world(lua_State *L) { int world_id = luaL_checkinteger(L, 1) - 1; std::vector worlds = getAvailableWorlds(); if (world_id < 0 || world_id >= (int) worlds.size()) { lua_pushstring(L, "Invalid world index"); return 1; } const WorldSpec &spec = worlds[world_id]; if (!fs::RecursiveDelete(spec.path)) { lua_pushstring(L, "Failed to delete world"); return 1; } return 0; } /******************************************************************************/ int ModApiMainMenu::l_set_topleft_text(lua_State *L) { GUIEngine* engine = getGuiEngine(L); sanity_check(engine != NULL); std::string text; if (!lua_isnone(L,1) && !lua_isnil(L,1)) text = luaL_checkstring(L, 1); engine->setTopleftText(text); return 0; } /******************************************************************************/ int ModApiMainMenu::l_get_mapgen_names(lua_State *L) { std::vector names; bool include_hidden = lua_isboolean(L, 1) && readParam(L, 1); Mapgen::getMapgenNames(&names, include_hidden); lua_newtable(L); for (size_t i = 0; i != names.size(); i++) { lua_pushstring(L, names[i]); lua_rawseti(L, -2, i + 1); } return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_modpath(lua_State *L) { std::string modpath = fs::RemoveRelativePathComponents( porting::path_user + DIR_DELIM + "mods" + DIR_DELIM); lua_pushstring(L, modpath.c_str()); return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_clientmodpath(lua_State *L) { std::string modpath = fs::RemoveRelativePathComponents( porting::path_user + DIR_DELIM + "clientmods" + DIR_DELIM); lua_pushstring(L, modpath.c_str()); return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_gamepath(lua_State *L) { std::string gamepath = fs::RemoveRelativePathComponents( porting::path_user + DIR_DELIM + "games" + DIR_DELIM); lua_pushstring(L, gamepath.c_str()); return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_texturepath(lua_State *L) { std::string gamepath = fs::RemoveRelativePathComponents( porting::path_user + DIR_DELIM + "textures"); lua_pushstring(L, gamepath.c_str()); return 1; } int ModApiMainMenu::l_get_texturepath_share(lua_State *L) { std::string gamepath = fs::RemoveRelativePathComponents( porting::path_share + DIR_DELIM + "textures"); lua_pushstring(L, gamepath.c_str()); return 1; } int ModApiMainMenu::l_get_cache_path(lua_State *L) { lua_pushstring(L, fs::RemoveRelativePathComponents(porting::path_cache).c_str()); return 1; } /******************************************************************************/ int ModApiMainMenu::l_create_dir(lua_State *L) { const char *path = luaL_checkstring(L, 1); if (ModApiMainMenu::mayModifyPath(path)) { lua_pushboolean(L, fs::CreateAllDirs(path)); return 1; } lua_pushboolean(L, false); return 1; } /******************************************************************************/ int ModApiMainMenu::l_delete_dir(lua_State *L) { const char *path = luaL_checkstring(L, 1); std::string absolute_path = fs::RemoveRelativePathComponents(path); if (ModApiMainMenu::mayModifyPath(absolute_path)) { lua_pushboolean(L, fs::RecursiveDelete(absolute_path)); return 1; } lua_pushboolean(L, false); return 1; } /******************************************************************************/ int ModApiMainMenu::l_copy_dir(lua_State *L) { const char *source = luaL_checkstring(L, 1); const char *destination = luaL_checkstring(L, 2); bool keep_source = true; if ((!lua_isnone(L,3)) && (!lua_isnil(L,3))) { keep_source = readParam(L,3); } std::string absolute_destination = fs::RemoveRelativePathComponents(destination); std::string absolute_source = fs::RemoveRelativePathComponents(source); if ((ModApiMainMenu::mayModifyPath(absolute_destination))) { bool retval = fs::CopyDir(absolute_source,absolute_destination); if (retval && (!keep_source)) { retval &= fs::RecursiveDelete(absolute_source); } lua_pushboolean(L,retval); return 1; } lua_pushboolean(L,false); return 1; } /******************************************************************************/ int ModApiMainMenu::l_extract_zip(lua_State *L) { const char *zipfile = luaL_checkstring(L, 1); const char *destination = luaL_checkstring(L, 2); std::string absolute_destination = fs::RemoveRelativePathComponents(destination); if (ModApiMainMenu::mayModifyPath(absolute_destination)) { fs::CreateAllDirs(absolute_destination); io::IFileSystem *fs = RenderingEngine::get_filesystem(); if (!fs->addFileArchive(zipfile, false, false, io::EFAT_ZIP)) { lua_pushboolean(L,false); return 1; } sanity_check(fs->getFileArchiveCount() > 0); /**********************************************************************/ /* WARNING this is not threadsafe!! */ /**********************************************************************/ io::IFileArchive* opened_zip = fs->getFileArchive(fs->getFileArchiveCount()-1); const io::IFileList* files_in_zip = opened_zip->getFileList(); unsigned int number_of_files = files_in_zip->getFileCount(); for (unsigned int i=0; i < number_of_files; i++) { std::string fullpath = destination; fullpath += DIR_DELIM; fullpath += files_in_zip->getFullFileName(i).c_str(); std::string fullpath_dir = fs::RemoveLastPathComponent(fullpath); if (!files_in_zip->isDirectory(i)) { if (!fs::PathExists(fullpath_dir) && !fs::CreateAllDirs(fullpath_dir)) { fs->removeFileArchive(fs->getFileArchiveCount()-1); lua_pushboolean(L,false); return 1; } io::IReadFile* toread = opened_zip->createAndOpenFile(i); FILE *targetfile = fopen(fullpath.c_str(),"wb"); if (targetfile == NULL) { fs->removeFileArchive(fs->getFileArchiveCount()-1); lua_pushboolean(L,false); return 1; } char read_buffer[1024]; long total_read = 0; while (total_read < toread->getSize()) { unsigned int bytes_read = toread->read(read_buffer,sizeof(read_buffer)); if ((bytes_read == 0 ) || (fwrite(read_buffer, 1, bytes_read, targetfile) != bytes_read)) { fclose(targetfile); fs->removeFileArchive(fs->getFileArchiveCount()-1); lua_pushboolean(L,false); return 1; } total_read += bytes_read; } fclose(targetfile); } } fs->removeFileArchive(fs->getFileArchiveCount()-1); lua_pushboolean(L,true); return 1; } lua_pushboolean(L,false); return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_mainmenu_path(lua_State *L) { GUIEngine* engine = getGuiEngine(L); sanity_check(engine != NULL); lua_pushstring(L,engine->getScriptDir().c_str()); return 1; } /******************************************************************************/ bool ModApiMainMenu::mayModifyPath(const std::string &path) { if (fs::PathStartsWith(path, fs::TempPath())) return true; if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "games"))) return true; if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "mods"))) return true; if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "textures"))) return true; if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM "worlds"))) return true; if (fs::PathStartsWith(path, fs::RemoveRelativePathComponents(porting::path_cache))) return true; return false; } /******************************************************************************/ int ModApiMainMenu::l_may_modify_path(lua_State *L) { const char *target = luaL_checkstring(L, 1); std::string absolute_destination = fs::RemoveRelativePathComponents(target); lua_pushboolean(L, ModApiMainMenu::mayModifyPath(absolute_destination)); return 1; } /******************************************************************************/ int ModApiMainMenu::l_show_path_select_dialog(lua_State *L) { GUIEngine* engine = getGuiEngine(L); sanity_check(engine != NULL); const char *formname= luaL_checkstring(L, 1); const char *title = luaL_checkstring(L, 2); bool is_file_select = readParam(L, 3); GUIFileSelectMenu* fileOpenMenu = new GUIFileSelectMenu(RenderingEngine::get_gui_env(), engine->m_parent, -1, engine->m_menumanager, title, formname, is_file_select); fileOpenMenu->setTextDest(engine->m_buttonhandler); fileOpenMenu->drop(); return 0; } /******************************************************************************/ int ModApiMainMenu::l_download_file(lua_State *L) { const char *url = luaL_checkstring(L, 1); const char *target = luaL_checkstring(L, 2); //check path std::string absolute_destination = fs::RemoveRelativePathComponents(target); if (ModApiMainMenu::mayModifyPath(absolute_destination)) { if (GUIEngine::downloadFile(url,absolute_destination)) { lua_pushboolean(L,true); return 1; } } else { errorstream << "DOWNLOAD denied: " << absolute_destination << " isn't a allowed path" << std::endl; } lua_pushboolean(L,false); return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_video_drivers(lua_State *L) { std::vector drivers = RenderingEngine::getSupportedVideoDrivers(); lua_newtable(L); for (u32 i = 0; i != drivers.size(); i++) { const char *name = RenderingEngine::getVideoDriverName(drivers[i]); const char *fname = RenderingEngine::getVideoDriverFriendlyName(drivers[i]); lua_newtable(L); lua_pushstring(L, name); lua_setfield(L, -2, "name"); lua_pushstring(L, fname); lua_setfield(L, -2, "friendly_name"); lua_rawseti(L, -2, i + 1); } return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_video_modes(lua_State *L) { std::vector > videomodes = RenderingEngine::getSupportedVideoModes(); lua_newtable(L); for (u32 i = 0; i != videomodes.size(); i++) { lua_newtable(L); lua_pushnumber(L, videomodes[i].X); lua_setfield(L, -2, "w"); lua_pushnumber(L, videomodes[i].Y); lua_setfield(L, -2, "h"); lua_pushnumber(L, videomodes[i].Z); lua_setfield(L, -2, "depth"); lua_rawseti(L, -2, i + 1); } return 1; } /******************************************************************************/ int ModApiMainMenu::l_gettext(lua_State *L) { std::string text = strgettext(std::string(luaL_checkstring(L, 1))); lua_pushstring(L, text.c_str()); return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_screen_info(lua_State *L) { lua_newtable(L); int top = lua_gettop(L); lua_pushstring(L,"density"); lua_pushnumber(L,RenderingEngine::getDisplayDensity()); lua_settable(L, top); lua_pushstring(L,"display_width"); lua_pushnumber(L,RenderingEngine::getDisplaySize().X); lua_settable(L, top); lua_pushstring(L,"display_height"); lua_pushnumber(L,RenderingEngine::getDisplaySize().Y); lua_settable(L, top); const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize(); lua_pushstring(L,"window_width"); lua_pushnumber(L, window_size.X); lua_settable(L, top); lua_pushstring(L,"window_height"); lua_pushnumber(L, window_size.Y); lua_settable(L, top); return 1; } /******************************************************************************/ int ModApiMainMenu::l_get_min_supp_proto(lua_State *L) { lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MIN); return 1; } int ModApiMainMenu::l_get_max_supp_proto(lua_State *L) { lua_pushinteger(L, CLIENT_PROTOCOL_VERSION_MAX); return 1; } /******************************************************************************/ int ModApiMainMenu::l_open_url(lua_State *L) { std::string url = luaL_checkstring(L, 1); lua_pushboolean(L, porting::openURL(url)); return 1; } /******************************************************************************/ int ModApiMainMenu::l_do_async_callback(lua_State *L) { GUIEngine* engine = getGuiEngine(L); size_t func_length, param_length; const char* serialized_func_raw = luaL_checklstring(L, 1, &func_length); const char* serialized_param_raw = luaL_checklstring(L, 2, ¶m_length); sanity_check(serialized_func_raw != NULL); sanity_check(serialized_param_raw != NULL); std::string serialized_func = std::string(serialized_func_raw, func_length); std::string serialized_param = std::string(serialized_param_raw, param_length); lua_pushinteger(L, engine->queueAsync(serialized_func, serialized_param)); return 1; } /******************************************************************************/ void ModApiMainMenu::Initialize(lua_State *L, int top) { API_FCT(update_formspec); API_FCT(set_formspec_prepend); API_FCT(set_clouds); API_FCT(get_textlist_index); API_FCT(get_table_index); API_FCT(get_worlds); API_FCT(get_games); API_FCT(get_content_info); API_FCT(start); API_FCT(close); API_FCT(get_favorites); API_FCT(show_keys_menu); API_FCT(create_world); API_FCT(delete_world); API_FCT(delete_favorite); API_FCT(set_background); API_FCT(set_topleft_text); API_FCT(get_mapgen_names); API_FCT(get_modpath); API_FCT(get_clientmodpath); API_FCT(get_gamepath); API_FCT(get_texturepath); API_FCT(get_texturepath_share); API_FCT(get_cache_path); API_FCT(create_dir); API_FCT(delete_dir); API_FCT(copy_dir); API_FCT(extract_zip); API_FCT(may_modify_path); API_FCT(get_mainmenu_path); API_FCT(show_path_select_dialog); API_FCT(download_file); API_FCT(gettext); API_FCT(get_video_drivers); API_FCT(get_video_modes); API_FCT(get_screen_info); API_FCT(get_min_supp_proto); API_FCT(get_max_supp_proto); API_FCT(open_url); API_FCT(do_async_callback); } /******************************************************************************/ void ModApiMainMenu::InitializeAsync(lua_State *L, int top) { API_FCT(get_worlds); API_FCT(get_games); API_FCT(get_favorites); API_FCT(get_mapgen_names); API_FCT(get_modpath); API_FCT(get_clientmodpath); API_FCT(get_gamepath); API_FCT(get_texturepath); API_FCT(get_texturepath_share); API_FCT(get_cache_path); API_FCT(create_dir); API_FCT(delete_dir); API_FCT(copy_dir); //API_FCT(extract_zip); //TODO remove dependency to GuiEngine API_FCT(may_modify_path); API_FCT(download_file); //API_FCT(gettext); (gettext lib isn't threadsafe) }