/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "lua_api/l_server.h" #include "lua_api/l_internal.h" #include "common/c_converter.h" #include "common/c_content.h" #include "server.h" #include "environment.h" #include "player.h" // request_shutdown() int ModApiServer::l_request_shutdown(lua_State *L) { getServer(L)->requestShutdown(); return 0; } // get_server_status() int ModApiServer::l_get_server_status(lua_State *L) { NO_MAP_LOCK_REQUIRED; lua_pushstring(L, wide_to_narrow(getServer(L)->getStatusString()).c_str()); return 1; } // chat_send_all(text) int ModApiServer::l_chat_send_all(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char *text = luaL_checkstring(L, 1); // Get server from registry Server *server = getServer(L); // Send server->notifyPlayers(narrow_to_wide(text)); return 0; } // chat_send_player(name, text, prepend) int ModApiServer::l_chat_send_player(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char *name = luaL_checkstring(L, 1); const char *text = luaL_checkstring(L, 2); bool prepend = true; if (lua_isboolean(L, 3)) prepend = lua_toboolean(L, 3); // Get server from registry Server *server = getServer(L); // Send server->notifyPlayer(name, narrow_to_wide(text), prepend); return 0; } // get_player_privs(name, text) int ModApiServer::l_get_player_privs(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char *name = luaL_checkstring(L, 1); // Get server from registry Server *server = getServer(L); // Do it lua_newtable(L); int table = lua_gettop(L); std::set privs_s = server->getPlayerEffectivePrivs(name); for(std::set::const_iterator i = privs_s.begin(); i != privs_s.end(); i++){ lua_pushboolean(L, true); lua_setfield(L, table, i->c_str()); } lua_pushvalue(L, table); return 1; } // get_player_ip() int ModApiServer::l_get_player_ip(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char * name = luaL_checkstring(L, 1); Player *player = getEnv(L)->getPlayer(name); if(player == NULL) { lua_pushnil(L); // no such player return 1; } try { Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id); std::string ip_str = addr.serializeString(); lua_pushstring(L, ip_str.c_str()); return 1; } catch(con::PeerNotFoundException) // unlikely { dstream << __FUNCTION_NAME << ": peer was not found" << std::endl; lua_pushnil(L); // error return 1; } } // get_ban_list() int ModApiServer::l_get_ban_list(lua_State *L) { NO_MAP_LOCK_REQUIRED; lua_pushstring(L, getServer(L)->getBanDescription("").c_str()); return 1; } // get_ban_description() int ModApiServer::l_get_ban_description(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char * ip_or_name = luaL_checkstring(L, 1); lua_pushstring(L, getServer(L)->getBanDescription(std::string(ip_or_name)).c_str()); return 1; } // ban_player() int ModApiServer::l_ban_player(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char * name = luaL_checkstring(L, 1); Player *player = getEnv(L)->getPlayer(name); if(player == NULL) { lua_pushboolean(L, false); // no such player return 1; } try { Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id); std::string ip_str = addr.serializeString(); getServer(L)->setIpBanned(ip_str, name); } catch(con::PeerNotFoundException) // unlikely { dstream << __FUNCTION_NAME << ": peer was not found" << std::endl; lua_pushboolean(L, false); // error return 1; } lua_pushboolean(L, true); return 1; } // unban_player_or_ip() int ModApiServer::l_unban_player_or_ip(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char * ip_or_name = luaL_checkstring(L, 1); getServer(L)->unsetIpBanned(ip_or_name); lua_pushboolean(L, true); return 1; } // show_formspec(playername,formname,formspec) int ModApiServer::l_show_formspec(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char *playername = luaL_checkstring(L, 1); const char *formname = luaL_checkstring(L, 2); const char *formspec = luaL_checkstring(L, 3); if(getServer(L)->showFormspec(playername,formspec,formname)) { lua_pushboolean(L, true); }else{ lua_pushboolean(L, false); } return 1; } // get_current_modname() int ModApiServer::l_get_current_modname(lua_State *L) { NO_MAP_LOCK_REQUIRED; lua_getfield(L, LUA_REGISTRYINDEX, "minetest_current_modname"); return 1; } // get_modpath(modname) int ModApiServer::l_get_modpath(lua_State *L) { NO_MAP_LOCK_REQUIRED; std::string modname = luaL_checkstring(L, 1); // Do it if(modname == "__builtin"){ std::string path = getServer(L)->getBuiltinLuaPath(); lua_pushstring(L, path.c_str()); return 1; } const ModSpec *mod = getServer(L)->getModSpec(modname); if(!mod){ lua_pushnil(L); return 1; } lua_pushstring(L, mod->path.c_str()); return 1; } // get_modnames() // the returned list is sorted alphabetically for you int ModApiServer::l_get_modnames(lua_State *L) { NO_MAP_LOCK_REQUIRED; // Get a list of mods std::list mods_unsorted, mods_sorted; getServer(L)->getModNames(mods_unsorted); // Take unsorted items from mods_unsorted and sort them into // mods_sorted; not great performance but the number of mods on a // server will likely be small. for(std::list::iterator i = mods_unsorted.begin(); i != mods_unsorted.end(); ++i) { bool added = false; for(std::list::iterator x = mods_sorted.begin(); x != mods_sorted.end(); ++x) { // I doubt anybody using Minetest will be using // anything not ASCII based :) if((*i).compare(*x) <= 0) { mods_sorted.insert(x, *i); added = true; break; } } if(!added) mods_sorted.push_back(*i); } // Get the table insertion function from Lua. lua_getglobal(L, "table"); lua_getfield(L, -1, "insert"); int insertion_func = lua_gettop(L); // Package them up for Lua lua_newtable(L); int new_table = lua_gettop(L); std::list::iterator i = mods_sorted.begin(); while(i != mods_sorted.end()) { lua_pushvalue(L, insertion_func); lua_pushvalue(L, new_table); lua_pushstring(L, (*i).c_str()); if(lua_pcall(L, 2, 0, 0) != 0) { script_error(L, "error: %s", lua_tostring(L, -1)); } ++i; } return 1; } // get_worldpath() int ModApiServer::l_get_worldpath(lua_State *L) { NO_MAP_LOCK_REQUIRED; std::string worldpath = getServer(L)->getWorldPath(); lua_pushstring(L, worldpath.c_str()); return 1; } // sound_play(spec, parameters) int ModApiServer::l_sound_play(lua_State *L) { NO_MAP_LOCK_REQUIRED; SimpleSoundSpec spec; read_soundspec(L, 1, spec); ServerSoundParams params; read_server_sound_params(L, 2, params); s32 handle = getServer(L)->playSound(spec, params); lua_pushinteger(L, handle); return 1; } // sound_stop(handle) int ModApiServer::l_sound_stop(lua_State *L) { NO_MAP_LOCK_REQUIRED; int handle = luaL_checkinteger(L, 1); getServer(L)->stopSound(handle); return 0; } // is_singleplayer() int ModApiServer::l_is_singleplayer(lua_State *L) { NO_MAP_LOCK_REQUIRED; lua_pushboolean(L, getServer(L)->isSingleplayer()); return 1; } // notify_authentication_modified(name) int ModApiServer::l_notify_authentication_modified(lua_State *L) { NO_MAP_LOCK_REQUIRED; std::string name = ""; if(lua_isstring(L, 1)) name = lua_tostring(L, 1); getServer(L)->reportPrivsModified(name); return 0; } void ModApiServer::Initialize(lua_State *L, int top) { API_FCT(request_shutdown); API_FCT(get_server_status); API_FCT(get_worldpath); API_FCT(is_singleplayer); API_FCT(get_current_modname); API_FCT(get_modpath); API_FCT(get_modnames); API_FCT(chat_send_all); API_FCT(chat_send_player); API_FCT(show_formspec); API_FCT(sound_play); API_FCT(sound_stop); API_FCT(get_player_privs); API_FCT(get_player_ip); API_FCT(get_ban_list); API_FCT(get_ban_description); API_FCT(ban_player); API_FCT(unban_player_or_ip); API_FCT(notify_authentication_modified); }