/* Minetest Copyright (C) 2013-2018 celeron55, Perttu Ahola Copyright (C) 2013-2018 kwolekr, Ryan Kwolek Copyright (C) 2015-2018 paramat This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "mapgen_singlenode.h" #include "voxel.h" #include "mapblock.h" #include "mapnode.h" #include "map.h" #include "nodedef.h" #include "voxelalgorithms.h" #include "emerge.h" MapgenSinglenode::MapgenSinglenode(int mapgenid, MapgenParams *params, EmergeManager *emerge) : Mapgen(mapgenid, params, emerge) { flags = params->flags; const NodeDefManager *ndef = emerge->ndef; c_node = ndef->getId("mapgen_singlenode"); if (c_node == CONTENT_IGNORE) c_node = CONTENT_AIR; MapNode n_node(c_node); set_light = (ndef->get(n_node).sunlight_propagates) ? LIGHT_SUN : 0x00; } //////////////////////// Map generator void MapgenSinglenode::makeChunk(BlockMakeData *data) { // Pre-conditions assert(data->vmanip); assert(data->nodedef); assert(data->blockpos_requested.X >= data->blockpos_min.X && data->blockpos_requested.Y >= data->blockpos_min.Y && data->blockpos_requested.Z >= data->blockpos_min.Z); assert(data->blockpos_requested.X <= data->blockpos_max.X && data->blockpos_requested.Y <= data->blockpos_max.Y && data->blockpos_requested.Z <= data->blockpos_max.Z); this->generating = true; this->vm = data->vmanip; this->ndef = data->nodedef; v3s16 blockpos_min = data->blockpos_min; v3s16 blockpos_max = data->blockpos_max; // Area of central chunk v3s16 node_min = blockpos_min * MAP_BLOCKSIZE; v3s16 node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1); blockseed = getBlockSeed2(node_min, data->seed); MapNode n_node(c_node); for (s16 z = node_min.Z; z <= node_max.Z; z++) for (s16 y = node_min.Y; y <= node_max.Y; y++) { u32 i = vm->m_area.index(node_min.X, y, z); for (s16 x = node_min.X; x <= node_max.X; x++) { if (vm->m_data[i].getContent() == CONTENT_IGNORE) vm->m_data[i] = n_node; i++; } } // Add top and bottom side of water to transforming_liquid queue updateLiquid(&data->transforming_liquid, node_min, node_max); // Set lighting if ((flags & MG_LIGHT) && set_light == LIGHT_SUN) setLighting(LIGHT_SUN, node_min, node_max); this->generating = false; } int MapgenSinglenode::getSpawnLevelAtPoint(v2s16 p) { return 0; }