/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /******************************************************************************/ /******************************************************************************/ /* WARNING!!!! do NOT add this header in any include file or any code file */ /* not being a script/modapi file!!!!!!!! */ /******************************************************************************/ /******************************************************************************/ #pragma once extern "C" { #include } #include #include #include "irrlichttypes_bloated.h" #include "util/string.h" #include "itemgroup.h" #include "itemdef.h" #include "c_types.h" #include "hud.h" namespace Json { class Value; } struct MapNode; class NodeDefManager; struct PointedThing; struct ItemStack; struct ItemDefinition; struct ToolCapabilities; struct ObjectProperties; struct SimpleSoundSpec; struct ServerSoundParams; class Inventory; struct NodeBox; struct ContentFeatures; struct TileDef; class Server; struct DigParams; struct HitParams; struct EnumString; struct NoiseParams; class Schematic; ContentFeatures read_content_features (lua_State *L, int index); void push_content_features (lua_State *L, const ContentFeatures &c); void push_nodebox (lua_State *L, const NodeBox &box); void push_box (lua_State *L, const std::vector &box); void push_palette (lua_State *L, const std::vector *palette); TileDef read_tiledef (lua_State *L, int index, u8 drawtype); void read_soundspec (lua_State *L, int index, SimpleSoundSpec &spec); NodeBox read_nodebox (lua_State *L, int index); void read_server_sound_params (lua_State *L, int index, ServerSoundParams ¶ms); void push_dig_params (lua_State *L, const DigParams ¶ms); void push_hit_params (lua_State *L, const HitParams ¶ms); ItemStack read_item (lua_State *L, int index, IItemDefManager *idef); struct TileAnimationParams read_animation_definition(lua_State *L, int index); ToolCapabilities read_tool_capabilities (lua_State *L, int table); void push_tool_capabilities (lua_State *L, const ToolCapabilities &prop); void read_item_definition (lua_State *L, int index, const ItemDefinition &default_def, ItemDefinition &def); void push_item_definition (lua_State *L, const ItemDefinition &i); void push_item_definition_full (lua_State *L, const ItemDefinition &i); void read_object_properties (lua_State *L, int index, ObjectProperties *prop, IItemDefManager *idef); void push_object_properties (lua_State *L, ObjectProperties *prop); void push_inventory_list (lua_State *L, Inventory *inv, const char *name); void read_inventory_list (lua_State *L, int tableindex, Inventory *inv, const char *name, Server *srv, int forcesize=-1); MapNode readnode (lua_State *L, int index, const NodeDefManager *ndef); void pushnode (lua_State *L, const MapNode &n, const NodeDefManager *ndef); void read_groups (lua_State *L, int index, ItemGroupList &result); void push_groups (lua_State *L, const ItemGroupList &groups); //TODO rename to "read_enum_field" int getenumfield (lua_State *L, int table, const char *fieldname, const EnumString *spec, int default_); bool getflagsfield (lua_State *L, int table, const char *fieldname, FlagDesc *flagdesc, u32 *flags, u32 *flagmask); bool read_flags (lua_State *L, int index, FlagDesc *flagdesc, u32 *flags, u32 *flagmask); void push_flags_string (lua_State *L, FlagDesc *flagdesc, u32 flags, u32 flagmask); u32 read_flags_table (lua_State *L, int table, FlagDesc *flagdesc, u32 *flagmask); void push_items (lua_State *L, const std::vector &items); std::vector read_items (lua_State *L, int index, Server* srv); void push_soundspec (lua_State *L, const SimpleSoundSpec &spec); bool string_to_enum (const EnumString *spec, int &result, const std::string &str); bool read_noiseparams (lua_State *L, int index, NoiseParams *np); void push_noiseparams (lua_State *L, NoiseParams *np); void luaentity_get (lua_State *L,u16 id); bool push_json_value (lua_State *L, const Json::Value &value, int nullindex); void read_json_value (lua_State *L, Json::Value &root, int index, u8 recursion = 0); void push_pointed_thing (lua_State *L, const PointedThing &pointed, bool csm = false); void push_objectRef (lua_State *L, const u16 id); void read_hud_element (lua_State *L, HudElement *elem); void push_hud_element (lua_State *L, HudElement *elem); HudElementStat read_hud_change (lua_State *L, HudElement *elem, void **value); extern struct EnumString es_TileAnimationType[];