--Minetest --Copyright (C) 2014 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. ui = {} ui.childlist = {} ui.default = nil -------------------------------------------------------------------------------- function ui.add(child) --TODO check child ui.childlist[child.name] = child return child.name end -------------------------------------------------------------------------------- function ui.delete(child) if ui.childlist[child.name] == nil then return false end ui.childlist[child.name] = nil return true end -------------------------------------------------------------------------------- function ui.set_default(name) ui.default = name end -------------------------------------------------------------------------------- function ui.find_by_name(name) return ui.childlist[name] end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Internal functions not to be called from user -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- local function wordwrap_quickhack(str) local res = "" local ar = str:split("\n") for i = 1, #ar do local text = ar[i] -- Hack to add word wrapping. -- TODO: Add engine support for wrapping in formspecs while #text > 80 do if res ~= "" then res = res .. "," end res = res .. core.formspec_escape(string.sub(text, 1, 79)) text = string.sub(text, 80, #text) end if res ~= "" then res = res .. "," end res = res .. core.formspec_escape(text) end return res end -------------------------------------------------------------------------------- function ui.update() local formspec = "" -- handle errors if gamedata ~= nil and gamedata.reconnect_requested then formspec = wordwrap_quickhack(gamedata.errormessage or "") formspec = "size[12,5]" .. "label[0.5,0;" .. fgettext("The server has requested a reconnect:") .. "]textlist[0.2,0.8;11.5,3.5;;" .. formspec .. "]button[6,4.6;3,0.5;btn_reconnect_no;" .. fgettext("Main menu") .. "]" .. "button[3,4.6;3,0.5;btn_reconnect_yes;" .. fgettext("Reconnect") .. "]" elseif gamedata ~= nil and gamedata.errormessage ~= nil then formspec = wordwrap_quickhack(gamedata.errormessage) local error_title if string.find(gamedata.errormessage, "ModError") then error_title = fgettext("An error occurred in a Lua script, such as a mod:") else error_title = fgettext("An error occurred:") end formspec = "size[12,5]" .. "label[0.5,0;" .. error_title .. "]textlist[0.2,0.8;11.5,3.5;;" .. formspec .. "]button[4.5,4.6;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]" else local active_toplevel_ui_elements = 0 for key,value in pairs(ui.childlist) do if (value.type == "toplevel") then local retval = value:get_formspec() if retval ~= nil and retval ~= "" then active_toplevel_ui_elements = active_toplevel_ui_elements +1 formspec = formspec .. retval end end end -- no need to show addons if there ain't a toplevel element if (active_toplevel_ui_elements > 0) then for key,value in pairs(ui.childlist) do if (value.type == "addon") then local retval = value:get_formspec() if retval ~= nil and retval ~= "" then formspec = formspec .. retval end end end end if (active_toplevel_ui_elements > 1) then core.log("warning", "more than one active ui ".. "element, self most likely isn't intended") end if (active_toplevel_ui_elements == 0) then core.log("warning", "no toplevel ui element ".. "active; switching to default") ui.childlist[ui.default]:show() formspec = ui.childlist[ui.default]:get_formspec() end end core.update_formspec(formspec) end -------------------------------------------------------------------------------- function ui.handle_buttons(fields) for key,value in pairs(ui.childlist) do local retval = value:handle_buttons(fields) if retval then ui.update() return end end end -------------------------------------------------------------------------------- function ui.handle_events(event) for key,value in pairs(ui.childlist) do if value.handle_events ~= nil then local retval = value:handle_events(event) if retval then return retval end end end end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- initialize callbacks -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- core.button_handler = function(fields) if fields["btn_reconnect_yes"] then gamedata.reconnect_requested = false gamedata.errormessage = nil gamedata.do_reconnect = true core.start() return elseif fields["btn_reconnect_no"] or fields["btn_error_confirm"] then gamedata.errormessage = nil gamedata.reconnect_requested = false ui.update() return end if ui.handle_buttons(fields) then ui.update() end end -------------------------------------------------------------------------------- core.event_handler = function(event) if ui.handle_events(event) then ui.update() return end if event == "Refresh" then ui.update() return end end