--Minetest --Copyright (C) 2013 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -------------------------------------------------------------------------------- local enabled_all = false local function modname_valid(name) return not name:find("[^a-z0-9_]") end local function get_formspec(data) local mod = data.list:get_list()[data.selected_mod] or {name = ""} local retval = "size[11.5,7.5,true]" .. "label[0.5,0;" .. fgettext("World:") .. "]" .. "label[1.75,0;" .. data.worldspec.name .. "]" local hard_deps, soft_deps = pkgmgr.get_dependencies(mod.path) if mod.is_modpack or mod.type == "game" then local info = minetest.formspec_escape( core.get_content_info(mod.path).description) if info == "" then if mod.is_modpack then info = fgettext("No modpack description provided.") else info = fgettext("No game description provided.") end end retval = retval .. "textarea[0.25,0.7;5.75,7.2;;" .. info .. ";]" else retval = retval .. "label[0,0.7;" .. fgettext("Mod:") .. "]" .. "label[0.75,0.7;" .. mod.name .. "]" .. "label[0,1.25;" .. fgettext("Dependencies:") .. "]" .. "textlist[0,1.75;5,2.125;world_config_depends;" .. hard_deps .. ";0]" .. "label[0,3.875;" .. fgettext("Optional dependencies:") .. "]" .. "textlist[0,4.375;5,1.8;world_config_optdepends;" .. soft_deps .. ";0]" end retval = retval .. "button[3.25,7;2.5,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" .. "button[5.75,7;2.5,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]" if mod.name ~= "" and not mod.is_game_content then if mod.is_modpack then if pkgmgr.is_modpack_entirely_enabled(data, mod.name) then retval = retval .. "button[5.5,0.125;3,0.5;btn_mp_disable;" .. fgettext("Disable modpack") .. "]" else retval = retval .. "button[5.5,0.125;3,0.5;btn_mp_enable;" .. fgettext("Enable modpack") .. "]" end else retval = retval .. "checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") .. ";" .. tostring(mod.enabled) .. "]" end end if enabled_all then retval = retval .. "button[8.95,0.125;2.5,0.5;btn_disable_all_mods;" .. fgettext("Disable all") .. "]" else retval = retval .. "button[8.95,0.125;2.5,0.5;btn_enable_all_mods;" .. fgettext("Enable all") .. "]" end return retval .. "tablecolumns[color;tree;text]" .. "table[5.5,0.75;5.75,6;world_config_modlist;" .. pkgmgr.render_packagelist(data.list) .. ";" .. data.selected_mod .."]" end local function handle_buttons(this, fields) if fields.world_config_modlist then local event = core.explode_table_event(fields.world_config_modlist) this.data.selected_mod = event.row core.settings:set("world_config_selected_mod", event.row) if event.type == "DCL" then pkgmgr.enable_mod(this) end return true end if fields.key_enter then pkgmgr.enable_mod(this) return true end if fields.cb_mod_enable ~= nil then pkgmgr.enable_mod(this, core.is_yes(fields.cb_mod_enable)) return true end if fields.btn_mp_enable ~= nil or fields.btn_mp_disable then pkgmgr.enable_mod(this, fields.btn_mp_enable ~= nil) return true end if fields.btn_config_world_save then local filename = this.data.worldspec.path .. DIR_DELIM .. "world.mt" local worldfile = Settings(filename) local mods = worldfile:to_table() local rawlist = this.data.list:get_raw_list() for i = 1, #rawlist do local mod = rawlist[i] if not mod.is_modpack and not mod.is_game_content then if modname_valid(mod.name) then worldfile:set("load_mod_" .. mod.name, mod.enabled and "true" or "false") elseif mod.enabled then gamedata.errormessage = fgettext_ne("Failed to enable mo" .. "d \"$1\" as it contains disallowed characters. " .. "Only characters [a-z0-9_] are allowed.", mod.name) end mods["load_mod_" .. mod.name] = nil end end -- Remove mods that are not present anymore for key in pairs(mods) do if key:sub(1, 9) == "load_mod_" then worldfile:remove(key) end end if not worldfile:write() then core.log("error", "Failed to write world config file") end this:delete() return true end if fields.btn_config_world_cancel then this:delete() return true end if fields.btn_enable_all_mods then local list = this.data.list:get_raw_list() for i = 1, #list do if not list[i].is_game_content and not list[i].is_modpack then list[i].enabled = true end end enabled_all = true return true end if fields.btn_disable_all_mods then local list = this.data.list:get_raw_list() for i = 1, #list do if not list[i].is_game_content and not list[i].is_modpack then list[i].enabled = false end end enabled_all = false return true end return false end function create_configure_world_dlg(worldidx) local dlg = dialog_create("sp_config_world", get_formspec, handle_buttons) dlg.data.selected_mod = tonumber( core.settings:get("world_config_selected_mod")) or 0 dlg.data.worldspec = core.get_worlds()[worldidx] if not dlg.data.worldspec then dlg:delete() return end dlg.data.worldconfig = pkgmgr.get_worldconfig(dlg.data.worldspec.path) if not dlg.data.worldconfig or not dlg.data.worldconfig.id or dlg.data.worldconfig.id == "" then dlg:delete() return end dlg.data.list = filterlist.create( pkgmgr.preparemodlist, pkgmgr.comparemod, function(element, uid) if element.name == uid then return true end end, function(element, criteria) if criteria.hide_game and element.is_game_content then return false end if criteria.hide_modpackcontents and element.modpack ~= nil then return false end return true end, { worldpath = dlg.data.worldspec.path, gameid = dlg.data.worldspec.gameid } ) if dlg.data.selected_mod > dlg.data.list:size() then dlg.data.selected_mod = 0 end dlg.data.list:set_filtercriteria({ hide_game = dlg.data.hide_gamemods, hide_modpackcontents = dlg.data.hide_modpackcontents }) dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list) dlg.data.list:set_sortmode("alphabetic") return dlg end