/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "nodedef.h" #include "itemdef.h" #ifndef SERVER #include "client/tile.h" #include "mesh.h" #include #endif #include "log.h" #include "settings.h" #include "nameidmapping.h" #include "util/numeric.h" #include "util/serialize.h" #include "exceptions.h" #include "debug.h" #include "gamedef.h" #include "mapnode.h" #include // Used in applyTextureOverrides() /* NodeBox */ void NodeBox::reset() { type = NODEBOX_REGULAR; // default is empty fixed.clear(); // default is sign/ladder-like wall_top = aabb3f(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2); wall_bottom = aabb3f(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2); wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2); // no default for other parts connect_top.clear(); connect_bottom.clear(); connect_front.clear(); connect_left.clear(); connect_back.clear(); connect_right.clear(); } void NodeBox::serialize(std::ostream &os, u16 protocol_version) const { int version = 1; if (protocol_version >= 27) version = 3; else if (protocol_version >= 21) version = 2; writeU8(os, version); switch (type) { case NODEBOX_LEVELED: case NODEBOX_FIXED: if (version == 1) writeU8(os, NODEBOX_FIXED); else writeU8(os, type); writeU16(os, fixed.size()); for (std::vector::const_iterator i = fixed.begin(); i != fixed.end(); ++i) { writeV3F1000(os, i->MinEdge); writeV3F1000(os, i->MaxEdge); } break; case NODEBOX_WALLMOUNTED: writeU8(os, type); writeV3F1000(os, wall_top.MinEdge); writeV3F1000(os, wall_top.MaxEdge); writeV3F1000(os, wall_bottom.MinEdge); writeV3F1000(os, wall_bottom.MaxEdge); writeV3F1000(os, wall_side.MinEdge); writeV3F1000(os, wall_side.MaxEdge); break; case NODEBOX_CONNECTED: if (version <= 2) { // send old clients nodes that can't be walked through // to prevent abuse writeU8(os, NODEBOX_FIXED); writeU16(os, 1); writeV3F1000(os, v3f(-BS/2, -BS/2, -BS/2)); writeV3F1000(os, v3f(BS/2, BS/2, BS/2)); } else { writeU8(os, type); #define WRITEBOX(box) do { \ writeU16(os, (box).size()); \ for (std::vector::const_iterator \ i = (box).begin(); \ i != (box).end(); ++i) { \ writeV3F1000(os, i->MinEdge); \ writeV3F1000(os, i->MaxEdge); \ }; } while (0) WRITEBOX(fixed); WRITEBOX(connect_top); WRITEBOX(connect_bottom); WRITEBOX(connect_front); WRITEBOX(connect_left); WRITEBOX(connect_back); WRITEBOX(connect_right); } break; default: writeU8(os, type); break; } } void NodeBox::deSerialize(std::istream &is) { int version = readU8(is); if (version < 1 || version > 3) throw SerializationError("unsupported NodeBox version"); reset(); type = (enum NodeBoxType)readU8(is); if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED) { u16 fixed_count = readU16(is); while(fixed_count--) { aabb3f box; box.MinEdge = readV3F1000(is); box.MaxEdge = readV3F1000(is); fixed.push_back(box); } } else if(type == NODEBOX_WALLMOUNTED) { wall_top.MinEdge = readV3F1000(is); wall_top.MaxEdge = readV3F1000(is); wall_bottom.MinEdge = readV3F1000(is); wall_bottom.MaxEdge = readV3F1000(is); wall_side.MinEdge = readV3F1000(is); wall_side.MaxEdge = readV3F1000(is); } else if (type == NODEBOX_CONNECTED) { #define READBOXES(box) do { \ count = readU16(is); \ (box).reserve(count); \ while (count--) { \ v3f min = readV3F1000(is); \ v3f max = readV3F1000(is); \ (box).push_back(aabb3f(min, max)); }; } while (0) u16 count; READBOXES(fixed); READBOXES(connect_top); READBOXES(connect_bottom); READBOXES(connect_front); READBOXES(connect_left); READBOXES(connect_back); READBOXES(connect_right); } } /* TileDef */ void TileDef::serialize(std::ostream &os, u16 protocol_version) const { if (protocol_version >= 26) writeU8(os, 2); else if (protocol_version >= 17) writeU8(os, 1); else writeU8(os, 0); os<= 17) writeU8(os, backface_culling); if (protocol_version >= 26) { writeU8(os, tileable_horizontal); writeU8(os, tileable_vertical); } } void TileDef::deSerialize(std::istream &is, const u8 contenfeatures_version, const NodeDrawType drawtype) { int version = readU8(is); name = deSerializeString(is); animation.type = (TileAnimationType)readU8(is); animation.aspect_w = readU16(is); animation.aspect_h = readU16(is); animation.length = readF1000(is); if (version >= 1) backface_culling = readU8(is); if (version >= 2) { tileable_horizontal = readU8(is); tileable_vertical = readU8(is); } if ((contenfeatures_version < 8) && ((drawtype == NDT_MESH) || (drawtype == NDT_FIRELIKE) || (drawtype == NDT_LIQUID) || (drawtype == NDT_PLANTLIKE))) backface_culling = false; } /* SimpleSoundSpec serialization */ static void serializeSimpleSoundSpec(const SimpleSoundSpec &ss, std::ostream &os) { os<first); writeS16(os, i->second); } writeU8(os, drawtype); writeF1000(os, visual_scale); writeU8(os, 6); for(u32 i = 0; i < 6; i++) tiledef[i].serialize(os, protocol_version); writeU8(os, CF_SPECIAL_COUNT); for(u32 i = 0; i < CF_SPECIAL_COUNT; i++){ tiledef_special[i].serialize(os, protocol_version); } writeU8(os, alpha); writeU8(os, post_effect_color.getAlpha()); writeU8(os, post_effect_color.getRed()); writeU8(os, post_effect_color.getGreen()); writeU8(os, post_effect_color.getBlue()); writeU8(os, param_type); writeU8(os, param_type_2); writeU8(os, is_ground_content); writeU8(os, light_propagates); writeU8(os, sunlight_propagates); writeU8(os, walkable); writeU8(os, pointable); writeU8(os, diggable); writeU8(os, climbable); writeU8(os, buildable_to); os<::const_iterator i = connects_to_ids.begin(); i != connects_to_ids.end(); ++i) writeU16(os, *i); writeU8(os, connect_sides); } void ContentFeatures::deSerialize(std::istream &is) { int version = readU8(is); if (version < 7) { deSerializeOld(is, version); return; } else if (version > 8) { throw SerializationError("unsupported ContentFeatures version"); } name = deSerializeString(is); groups.clear(); u32 groups_size = readU16(is); for(u32 i = 0; i < groups_size; i++){ std::string name = deSerializeString(is); int value = readS16(is); groups[name] = value; } drawtype = (enum NodeDrawType)readU8(is); visual_scale = readF1000(is); if(readU8(is) != 6) throw SerializationError("unsupported tile count"); for(u32 i = 0; i < 6; i++) tiledef[i].deSerialize(is, version, drawtype); if(readU8(is) != CF_SPECIAL_COUNT) throw SerializationError("unsupported CF_SPECIAL_COUNT"); for(u32 i = 0; i < CF_SPECIAL_COUNT; i++) tiledef_special[i].deSerialize(is, version, drawtype); alpha = readU8(is); post_effect_color.setAlpha(readU8(is)); post_effect_color.setRed(readU8(is)); post_effect_color.setGreen(readU8(is)); post_effect_color.setBlue(readU8(is)); param_type = (enum ContentParamType)readU8(is); param_type_2 = (enum ContentParamType2)readU8(is); is_ground_content = readU8(is); light_propagates = readU8(is); sunlight_propagates = readU8(is); walkable = readU8(is); pointable = readU8(is); diggable = readU8(is); climbable = readU8(is); buildable_to = readU8(is); deSerializeString(is); // legacy: used to be metadata_name liquid_type = (enum LiquidType)readU8(is); liquid_alternative_flowing = deSerializeString(is); liquid_alternative_source = deSerializeString(is); liquid_viscosity = readU8(is); liquid_renewable = readU8(is); light_source = readU8(is); damage_per_second = readU32(is); node_box.deSerialize(is); selection_box.deSerialize(is); legacy_facedir_simple = readU8(is); legacy_wallmounted = readU8(is); deSerializeSimpleSoundSpec(sound_footstep, is); deSerializeSimpleSoundSpec(sound_dig, is); deSerializeSimpleSoundSpec(sound_dug, is); rightclickable = readU8(is); drowning = readU8(is); leveled = readU8(is); liquid_range = readU8(is); waving = readU8(is); // If you add anything here, insert it primarily inside the try-catch // block to not need to increase the version. try{ // Stuff below should be moved to correct place in a version that // otherwise changes the protocol version mesh = deSerializeString(is); collision_box.deSerialize(is); floodable = readU8(is); u16 connects_to_size = readU16(is); connects_to_ids.clear(); for (u16 i = 0; i < connects_to_size; i++) connects_to_ids.insert(readU16(is)); connect_sides = readU8(is); }catch(SerializationError &e) {}; } /* CNodeDefManager */ class CNodeDefManager: public IWritableNodeDefManager { public: CNodeDefManager(); virtual ~CNodeDefManager(); void clear(); virtual IWritableNodeDefManager *clone(); inline virtual const ContentFeatures& get(content_t c) const; inline virtual const ContentFeatures& get(const MapNode &n) const; virtual bool getId(const std::string &name, content_t &result) const; virtual content_t getId(const std::string &name) const; virtual bool getIds(const std::string &name, std::set &result) const; virtual const ContentFeatures& get(const std::string &name) const; content_t allocateId(); virtual content_t set(const std::string &name, const ContentFeatures &def); virtual content_t allocateDummy(const std::string &name); virtual void updateAliases(IItemDefManager *idef); virtual void applyTextureOverrides(const std::string &override_filepath); virtual void updateTextures(IGameDef *gamedef, void (*progress_cbk)(void *progress_args, u32 progress, u32 max_progress), void *progress_cbk_args); void serialize(std::ostream &os, u16 protocol_version) const; void deSerialize(std::istream &is); inline virtual bool getNodeRegistrationStatus() const; inline virtual void setNodeRegistrationStatus(bool completed); virtual void pendNodeResolve(NodeResolver *nr); virtual bool cancelNodeResolveCallback(NodeResolver *nr); virtual void runNodeResolveCallbacks(); virtual void resetNodeResolveState(); virtual void mapNodeboxConnections(); virtual bool nodeboxConnects(MapNode from, MapNode to, u8 connect_face); private: void addNameIdMapping(content_t i, std::string name); #ifndef SERVER void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef, u32 shader_id, bool use_normal_texture, bool backface_culling, u8 alpha, u8 material_type); #endif // Features indexed by id std::vector m_content_features; // A mapping for fast converting back and forth between names and ids NameIdMapping m_name_id_mapping; // Like m_name_id_mapping, but only from names to ids, and includes // item aliases too. Updated by updateAliases() // Note: Not serialized. std::map m_name_id_mapping_with_aliases; // A mapping from groups to a list of content_ts (and their levels) // that belong to it. Necessary for a direct lookup in getIds(). // Note: Not serialized. std::map m_group_to_items; // Next possibly free id content_t m_next_id; // NodeResolvers to callback once node registration has ended std::vector m_pending_resolve_callbacks; // True when all nodes have been registered bool m_node_registration_complete; }; CNodeDefManager::CNodeDefManager() { clear(); } CNodeDefManager::~CNodeDefManager() { #ifndef SERVER for (u32 i = 0; i < m_content_features.size(); i++) { ContentFeatures *f = &m_content_features[i]; for (u32 j = 0; j < 24; j++) { if (f->mesh_ptr[j]) f->mesh_ptr[j]->drop(); } } #endif } void CNodeDefManager::clear() { m_content_features.clear(); m_name_id_mapping.clear(); m_name_id_mapping_with_aliases.clear(); m_group_to_items.clear(); m_next_id = 0; resetNodeResolveState(); u32 initial_length = 0; initial_length = MYMAX(initial_length, CONTENT_UNKNOWN + 1); initial_length = MYMAX(initial_length, CONTENT_AIR + 1); initial_length = MYMAX(initial_length, CONTENT_IGNORE + 1); m_content_features.resize(initial_length); // Set CONTENT_UNKNOWN { ContentFeatures f; f.name = "unknown"; // Insert directly into containers content_t c = CONTENT_UNKNOWN; m_content_features[c] = f; addNameIdMapping(c, f.name); } // Set CONTENT_AIR { ContentFeatures f; f.name = "air"; f.drawtype = NDT_AIRLIKE; f.param_type = CPT_LIGHT; f.light_propagates = true; f.sunlight_propagates = true; f.walkable = false; f.pointable = false; f.diggable = false; f.buildable_to = true; f.floodable = true; f.is_ground_content = true; // Insert directly into containers content_t c = CONTENT_AIR; m_content_features[c] = f; addNameIdMapping(c, f.name); } // Set CONTENT_IGNORE { ContentFeatures f; f.name = "ignore"; f.drawtype = NDT_AIRLIKE; f.param_type = CPT_NONE; f.light_propagates = false; f.sunlight_propagates = false; f.walkable = false; f.pointable = false; f.diggable = false; f.buildable_to = true; // A way to remove accidental CONTENT_IGNOREs f.is_ground_content = true; // Insert directly into containers content_t c = CONTENT_IGNORE; m_content_features[c] = f; addNameIdMapping(c, f.name); } } IWritableNodeDefManager *CNodeDefManager::clone() { CNodeDefManager *mgr = new CNodeDefManager(); *mgr = *this; return mgr; } inline const ContentFeatures& CNodeDefManager::get(content_t c) const { return c < m_content_features.size() ? m_content_features[c] : m_content_features[CONTENT_UNKNOWN]; } inline const ContentFeatures& CNodeDefManager::get(const MapNode &n) const { return get(n.getContent()); } bool CNodeDefManager::getId(const std::string &name, content_t &result) const { std::map::const_iterator i = m_name_id_mapping_with_aliases.find(name); if(i == m_name_id_mapping_with_aliases.end()) return false; result = i->second; return true; } content_t CNodeDefManager::getId(const std::string &name) const { content_t id = CONTENT_IGNORE; getId(name, id); return id; } bool CNodeDefManager::getIds(const std::string &name, std::set &result) const { //TimeTaker t("getIds", NULL, PRECISION_MICRO); if (name.substr(0,6) != "group:") { content_t id = CONTENT_IGNORE; bool exists = getId(name, id); if (exists) result.insert(id); return exists; } std::string group = name.substr(6); std::map::const_iterator i = m_group_to_items.find(group); if (i == m_group_to_items.end()) return true; const GroupItems &items = i->second; for (GroupItems::const_iterator j = items.begin(); j != items.end(); ++j) { if ((*j).second != 0) result.insert((*j).first); } //printf("getIds: %dus\n", t.stop()); return true; } const ContentFeatures& CNodeDefManager::get(const std::string &name) const { content_t id = CONTENT_UNKNOWN; getId(name, id); return get(id); } // returns CONTENT_IGNORE if no free ID found content_t CNodeDefManager::allocateId() { for (content_t id = m_next_id; id >= m_next_id; // overflow? ++id) { while (id >= m_content_features.size()) { m_content_features.push_back(ContentFeatures()); } const ContentFeatures &f = m_content_features[id]; if (f.name == "") { m_next_id = id + 1; return id; } } // If we arrive here, an overflow occurred in id. // That means no ID was found return CONTENT_IGNORE; } // IWritableNodeDefManager content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def) { // Pre-conditions assert(name != ""); assert(name == def.name); // Don't allow redefining ignore (but allow air and unknown) if (name == "ignore") { warningstream << "NodeDefManager: Ignoring " "CONTENT_IGNORE redefinition"<first; std::map::iterator j = m_group_to_items.find(group_name); if (j == m_group_to_items.end()) { m_group_to_items[group_name].push_back( std::make_pair(id, i->second)); } else { GroupItems &items = j->second; items.push_back(std::make_pair(id, i->second)); } } return id; } content_t CNodeDefManager::allocateDummy(const std::string &name) { assert(name != ""); // Pre-condition ContentFeatures f; f.name = name; return set(name, f); } void CNodeDefManager::updateAliases(IItemDefManager *idef) { std::set all = idef->getAll(); m_name_id_mapping_with_aliases.clear(); for (std::set::iterator i = all.begin(); i != all.end(); ++i) { std::string name = *i; std::string convert_to = idef->getAlias(name); content_t id; if (m_name_id_mapping.getId(convert_to, id)) { m_name_id_mapping_with_aliases.insert( std::make_pair(name, id)); } } } void CNodeDefManager::applyTextureOverrides(const std::string &override_filepath) { infostream << "CNodeDefManager::applyTextureOverrides(): Applying " "overrides to textures from " << override_filepath << std::endl; std::ifstream infile(override_filepath.c_str()); std::string line; int line_c = 0; while (std::getline(infile, line)) { line_c++; if (trim(line) == "") continue; std::vector splitted = str_split(line, ' '); if (splitted.size() != 3) { errorstream << override_filepath << ":" << line_c << " Could not apply texture override \"" << line << "\": Syntax error" << std::endl; continue; } content_t id; if (!getId(splitted[0], id)) { errorstream << override_filepath << ":" << line_c << " Could not apply texture override \"" << line << "\": Unknown node \"" << splitted[0] << "\"" << std::endl; continue; } ContentFeatures &nodedef = m_content_features[id]; if (splitted[1] == "top") nodedef.tiledef[0].name = splitted[2]; else if (splitted[1] == "bottom") nodedef.tiledef[1].name = splitted[2]; else if (splitted[1] == "right") nodedef.tiledef[2].name = splitted[2]; else if (splitted[1] == "left") nodedef.tiledef[3].name = splitted[2]; else if (splitted[1] == "back") nodedef.tiledef[4].name = splitted[2]; else if (splitted[1] == "front") nodedef.tiledef[5].name = splitted[2]; else if (splitted[1] == "all" || splitted[1] == "*") for (int i = 0; i < 6; i++) nodedef.tiledef[i].name = splitted[2]; else if (splitted[1] == "sides") for (int i = 2; i < 6; i++) nodedef.tiledef[i].name = splitted[2]; else { errorstream << override_filepath << ":" << line_c << " Could not apply texture override \"" << line << "\": Unknown node side \"" << splitted[1] << "\"" << std::endl; continue; } } } void CNodeDefManager::updateTextures(IGameDef *gamedef, void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress), void *progress_callback_args) { #ifndef SERVER infostream << "CNodeDefManager::updateTextures(): Updating " "textures in node definitions" << std::endl; ITextureSource *tsrc = gamedef->tsrc(); IShaderSource *shdsrc = gamedef->getShaderSource(); scene::ISceneManager* smgr = gamedef->getSceneManager(); scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator(); bool connected_glass = g_settings->getBool("connected_glass"); bool opaque_water = g_settings->getBool("opaque_water"); bool enable_shaders = g_settings->getBool("enable_shaders"); bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping"); bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion"); bool enable_mesh_cache = g_settings->getBool("enable_mesh_cache"); bool enable_minimap = g_settings->getBool("enable_minimap"); std::string leaves_style = g_settings->get("leaves_style"); bool use_normal_texture = enable_shaders && (enable_bumpmapping || enable_parallax_occlusion); u32 size = m_content_features.size(); for (u32 i = 0; i < size; i++) { ContentFeatures *f = &m_content_features[i]; // minimap pixel color - the average color of a texture if (enable_minimap && f->tiledef[0].name != "") f->minimap_color = tsrc->getTextureAverageColor(f->tiledef[0].name); // Figure out the actual tiles to use TileDef tiledef[6]; for (u32 j = 0; j < 6; j++) { tiledef[j] = f->tiledef[j]; if (tiledef[j].name == "") tiledef[j].name = "unknown_node.png"; } bool is_liquid = false; bool is_water_surface = false; u8 material_type = (f->alpha == 255) ? TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA; switch (f->drawtype) { default: case NDT_NORMAL: f->solidness = 2; break; case NDT_AIRLIKE: f->solidness = 0; break; case NDT_LIQUID: assert(f->liquid_type == LIQUID_SOURCE); if (opaque_water) f->alpha = 255; f->solidness = 1; is_liquid = true; break; case NDT_FLOWINGLIQUID: assert(f->liquid_type == LIQUID_FLOWING); f->solidness = 0; if (opaque_water) f->alpha = 255; is_liquid = true; break; case NDT_GLASSLIKE: f->solidness = 0; f->visual_solidness = 1; break; case NDT_GLASSLIKE_FRAMED: f->solidness = 0; f->visual_solidness = 1; break; case NDT_GLASSLIKE_FRAMED_OPTIONAL: f->solidness = 0; f->visual_solidness = 1; f->drawtype = connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE; break; case NDT_ALLFACES: f->solidness = 0; f->visual_solidness = 1; break; case NDT_ALLFACES_OPTIONAL: if (leaves_style == "fancy") { f->drawtype = NDT_ALLFACES; f->solidness = 0; f->visual_solidness = 1; } else if (leaves_style == "simple") { for (u32 j = 0; j < 6; j++) { if (f->tiledef_special[j].name != "") tiledef[j].name = f->tiledef_special[j].name; } f->drawtype = NDT_GLASSLIKE; f->solidness = 0; f->visual_solidness = 1; } else { f->drawtype = NDT_NORMAL; f->solidness = 2; for (u32 i = 0; i < 6; i++) tiledef[i].name += std::string("^[noalpha"); } if (f->waving == 1) material_type = TILE_MATERIAL_WAVING_LEAVES; break; case NDT_PLANTLIKE: f->solidness = 0; if (f->waving == 1) material_type = TILE_MATERIAL_WAVING_PLANTS; break; case NDT_FIRELIKE: f->solidness = 0; break; case NDT_MESH: f->solidness = 0; break; case NDT_TORCHLIKE: case NDT_SIGNLIKE: case NDT_FENCELIKE: case NDT_RAILLIKE: case NDT_NODEBOX: f->solidness = 0; break; } if (is_liquid) { material_type = (f->alpha == 255) ? TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT; if (f->name == "default:water_source") is_water_surface = true; } u32 tile_shader[6]; for (u16 j = 0; j < 6; j++) { tile_shader[j] = shdsrc->getShader("nodes_shader", material_type, f->drawtype); } if (is_water_surface) { tile_shader[0] = shdsrc->getShader("water_surface_shader", material_type, f->drawtype); } // Tiles (fill in f->tiles[]) for (u16 j = 0; j < 6; j++) { fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j], use_normal_texture, f->tiledef[j].backface_culling, f->alpha, material_type); } // Special tiles (fill in f->special_tiles[]) for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) { fillTileAttribs(tsrc, &f->special_tiles[j], &f->tiledef_special[j], tile_shader[j], use_normal_texture, f->tiledef_special[j].backface_culling, f->alpha, material_type); } if ((f->drawtype == NDT_MESH) && (f->mesh != "")) { // Meshnode drawtype // Read the mesh and apply scale f->mesh_ptr[0] = gamedef->getMesh(f->mesh); if (f->mesh_ptr[0]){ v3f scale = v3f(1.0, 1.0, 1.0) * BS * f->visual_scale; scaleMesh(f->mesh_ptr[0], scale); recalculateBoundingBox(f->mesh_ptr[0]); meshmanip->recalculateNormals(f->mesh_ptr[0], true, false); } } else if ((f->drawtype == NDT_NODEBOX) && ((f->node_box.type == NODEBOX_REGULAR) || (f->node_box.type == NODEBOX_FIXED)) && (!f->node_box.fixed.empty())) { //Convert regular nodebox nodes to meshnodes //Change the drawtype and apply scale f->drawtype = NDT_MESH; f->mesh_ptr[0] = convertNodeboxesToMesh(f->node_box.fixed); v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale; scaleMesh(f->mesh_ptr[0], scale); recalculateBoundingBox(f->mesh_ptr[0]); meshmanip->recalculateNormals(f->mesh_ptr[0], true, false); } //Cache 6dfacedir and wallmounted rotated clones of meshes if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_FACEDIR)) { for (u16 j = 1; j < 24; j++) { f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]); rotateMeshBy6dFacedir(f->mesh_ptr[j], j); recalculateBoundingBox(f->mesh_ptr[j]); meshmanip->recalculateNormals(f->mesh_ptr[j], true, false); } } else if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_WALLMOUNTED)) { static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2}; for (u16 j = 1; j < 6; j++) { f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]); rotateMeshBy6dFacedir(f->mesh_ptr[j], wm_to_6d[j]); recalculateBoundingBox(f->mesh_ptr[j]); meshmanip->recalculateNormals(f->mesh_ptr[j], true, false); } rotateMeshBy6dFacedir(f->mesh_ptr[0], wm_to_6d[0]); recalculateBoundingBox(f->mesh_ptr[0]); meshmanip->recalculateNormals(f->mesh_ptr[0], true, false); } progress_callback(progress_callback_args, i, size); } #endif } #ifndef SERVER void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef, u32 shader_id, bool use_normal_texture, bool backface_culling, u8 alpha, u8 material_type) { tile->shader_id = shader_id; tile->texture = tsrc->getTextureForMesh(tiledef->name, &tile->texture_id); tile->alpha = alpha; tile->material_type = material_type; // Normal texture and shader flags texture if (use_normal_texture) { tile->normal_texture = tsrc->getNormalTexture(tiledef->name); } tile->flags_texture = tsrc->getShaderFlagsTexture(tile->normal_texture ? true : false); // Material flags tile->material_flags = 0; if (backface_culling) tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING; if (tiledef->animation.type == TAT_VERTICAL_FRAMES) tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES; if (tiledef->tileable_horizontal) tile->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL; if (tiledef->tileable_vertical) tile->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL; // Animation parameters int frame_count = 1; if (tile->material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) { // Get texture size to determine frame count by aspect ratio v2u32 size = tile->texture->getOriginalSize(); int frame_height = (float)size.X / (float)tiledef->animation.aspect_w * (float)tiledef->animation.aspect_h; frame_count = size.Y / frame_height; int frame_length_ms = 1000.0 * tiledef->animation.length / frame_count; tile->animation_frame_count = frame_count; tile->animation_frame_length_ms = frame_length_ms; } if (frame_count == 1) { tile->material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES; } else { std::ostringstream os(std::ios::binary); tile->frames.resize(frame_count); for (int i = 0; i < frame_count; i++) { FrameSpec frame; os.str(""); os << tiledef->name << "^[verticalframe:" << frame_count << ":" << i; frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id); if (tile->normal_texture) frame.normal_texture = tsrc->getNormalTexture(os.str()); frame.flags_texture = tile->flags_texture; tile->frames[i] = frame; } } } #endif void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version) const { writeU8(os, 1); // version u16 count = 0; std::ostringstream os2(std::ios::binary); for (u32 i = 0; i < m_content_features.size(); i++) { if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) continue; const ContentFeatures *f = &m_content_features[i]; if (f->name == "") continue; writeU16(os2, i); // Wrap it in a string to allow different lengths without // strict version incompatibilities std::ostringstream wrapper_os(std::ios::binary); f->serialize(wrapper_os, protocol_version); os2<= m_content_features.size()) m_content_features.resize((u32)(i) + 1); m_content_features[i] = f; addNameIdMapping(i, f.name); verbosestream << "deserialized " << f.name << std::endl; } } void CNodeDefManager::addNameIdMapping(content_t i, std::string name) { m_name_id_mapping.set(i, name); m_name_id_mapping_with_aliases.insert(std::make_pair(name, i)); } IWritableNodeDefManager *createNodeDefManager() { return new CNodeDefManager(); } //// Serialization of old ContentFeatures formats void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version) const { if (protocol_version == 13) { writeU8(os, 5); // version os<first); writeS16(os, i->second); } writeU8(os, drawtype); writeF1000(os, visual_scale); writeU8(os, 6); for (u32 i = 0; i < 6; i++) tiledef[i].serialize(os, protocol_version); //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24 writeU8(os, 2); for (u32 i = 0; i < 2; i++) tiledef_special[i].serialize(os, protocol_version); writeU8(os, alpha); writeU8(os, post_effect_color.getAlpha()); writeU8(os, post_effect_color.getRed()); writeU8(os, post_effect_color.getGreen()); writeU8(os, post_effect_color.getBlue()); writeU8(os, param_type); writeU8(os, param_type_2); writeU8(os, is_ground_content); writeU8(os, light_propagates); writeU8(os, sunlight_propagates); writeU8(os, walkable); writeU8(os, pointable); writeU8(os, diggable); writeU8(os, climbable); writeU8(os, buildable_to); os< 13 && protocol_version < 24) { writeU8(os, 6); // version os<first); writeS16(os, i->second); } writeU8(os, drawtype); writeF1000(os, visual_scale); writeU8(os, 6); for (u32 i = 0; i < 6; i++) tiledef[i].serialize(os, protocol_version); //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24 writeU8(os, 2); for (u32 i = 0; i < 2; i++) tiledef_special[i].serialize(os, protocol_version); writeU8(os, alpha); writeU8(os, post_effect_color.getAlpha()); writeU8(os, post_effect_color.getRed()); writeU8(os, post_effect_color.getGreen()); writeU8(os, post_effect_color.getBlue()); writeU8(os, param_type); writeU8(os, param_type_2); writeU8(os, is_ground_content); writeU8(os, light_propagates); writeU8(os, sunlight_propagates); writeU8(os, walkable); writeU8(os, pointable); writeU8(os, diggable); writeU8(os, climbable); writeU8(os, buildable_to); os<m_ndef = this; if (m_node_registration_complete) nr->nodeResolveInternal(); else m_pending_resolve_callbacks.push_back(nr); } bool CNodeDefManager::cancelNodeResolveCallback(NodeResolver *nr) { size_t len = m_pending_resolve_callbacks.size(); for (size_t i = 0; i != len; i++) { if (nr != m_pending_resolve_callbacks[i]) continue; len--; m_pending_resolve_callbacks[i] = m_pending_resolve_callbacks[len]; m_pending_resolve_callbacks.resize(len); return true; } return false; } void CNodeDefManager::runNodeResolveCallbacks() { for (size_t i = 0; i != m_pending_resolve_callbacks.size(); i++) { NodeResolver *nr = m_pending_resolve_callbacks[i]; nr->nodeResolveInternal(); } m_pending_resolve_callbacks.clear(); } void CNodeDefManager::resetNodeResolveState() { m_node_registration_complete = false; m_pending_resolve_callbacks.clear(); } void CNodeDefManager::mapNodeboxConnections() { for (u32 i = 0; i < m_content_features.size(); i++) { ContentFeatures *f = &m_content_features[i]; if ((f->drawtype != NDT_NODEBOX) || (f->node_box.type != NODEBOX_CONNECTED)) continue; for (std::vector::iterator it = f->connects_to.begin(); it != f->connects_to.end(); ++it) { getIds(*it, f->connects_to_ids); } } } bool CNodeDefManager::nodeboxConnects(MapNode from, MapNode to, u8 connect_face) { const ContentFeatures &f1 = get(from); if ((f1.drawtype != NDT_NODEBOX) || (f1.node_box.type != NODEBOX_CONNECTED)) return false; // lookup target in connected set if (f1.connects_to_ids.find(to.param0) == f1.connects_to_ids.end()) return false; const ContentFeatures &f2 = get(to); if ((f2.drawtype == NDT_NODEBOX) && (f2.node_box.type == NODEBOX_CONNECTED)) // ignores actually looking if back connection exists return (f2.connects_to_ids.find(from.param0) != f2.connects_to_ids.end()); // does to node declare usable faces? if (f2.connect_sides > 0) { if ((f2.param_type_2 == CPT2_FACEDIR) && (connect_face >= 4)) { static const u8 rot[33 * 4] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 32, 16, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 4 - back 8, 4, 32, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 8 - right 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 8, 4, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 16 - front 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 16, 8, 4 // 32 - left }; return (f2.connect_sides & rot[(connect_face * 4) + to.param2]); } return (f2.connect_sides & connect_face); } // the target is just a regular node, so connect no matter back connection return true; } //// //// NodeResolver //// NodeResolver::NodeResolver() { m_ndef = NULL; m_nodenames_idx = 0; m_nnlistsizes_idx = 0; m_resolve_done = false; m_nodenames.reserve(16); m_nnlistsizes.reserve(4); } NodeResolver::~NodeResolver() { if (!m_resolve_done && m_ndef) m_ndef->cancelNodeResolveCallback(this); } void NodeResolver::nodeResolveInternal() { m_nodenames_idx = 0; m_nnlistsizes_idx = 0; resolveNodeNames(); m_resolve_done = true; m_nodenames.clear(); m_nnlistsizes.clear(); } bool NodeResolver::getIdFromNrBacklog(content_t *result_out, const std::string &node_alt, content_t c_fallback) { if (m_nodenames_idx == m_nodenames.size()) { *result_out = c_fallback; errorstream << "NodeResolver: no more nodes in list" << std::endl; return false; } content_t c; std::string name = m_nodenames[m_nodenames_idx++]; bool success = m_ndef->getId(name, c); if (!success && node_alt != "") { name = node_alt; success = m_ndef->getId(name, c); } if (!success) { errorstream << "NodeResolver: failed to resolve node name '" << name << "'." << std::endl; c = c_fallback; } *result_out = c; return success; } bool NodeResolver::getIdsFromNrBacklog(std::vector *result_out, bool all_required, content_t c_fallback) { bool success = true; if (m_nnlistsizes_idx == m_nnlistsizes.size()) { errorstream << "NodeResolver: no more node lists" << std::endl; return false; } size_t length = m_nnlistsizes[m_nnlistsizes_idx++]; while (length--) { if (m_nodenames_idx == m_nodenames.size()) { errorstream << "NodeResolver: no more nodes in list" << std::endl; return false; } content_t c; std::string &name = m_nodenames[m_nodenames_idx++]; if (name.substr(0,6) != "group:") { if (m_ndef->getId(name, c)) { result_out->push_back(c); } else if (all_required) { errorstream << "NodeResolver: failed to resolve node name '" << name << "'." << std::endl; result_out->push_back(c_fallback); success = false; } } else { std::set cids; std::set::iterator it; m_ndef->getIds(name, cids); for (it = cids.begin(); it != cids.end(); ++it) result_out->push_back(*it); } } return success; }