/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "mapgen.h" #include "voxel.h" #include "noise.h" #include "mg_biome.h" #include "mapblock.h" #include "mapnode.h" #include "map.h" #include "content_sao.h" #include "nodedef.h" #include "content_mapnode.h" // For content_mapnode_get_new_name #include "voxelalgorithms.h" #include "profiler.h" #include "settings.h" // For g_settings #include "main.h" // For g_profiler #include "treegen.h" #include "serialization.h" #include "util/serialize.h" #include "filesys.h" #include "log.h" FlagDesc flagdesc_mapgen[] = { {"trees", MG_TREES}, {"caves", MG_CAVES}, {"dungeons", MG_DUNGEONS}, {"flat", MG_FLAT}, {"light", MG_LIGHT}, {NULL, 0} }; FlagDesc flagdesc_gennotify[] = { {"dungeon", 1 << GENNOTIFY_DUNGEON}, {"temple", 1 << GENNOTIFY_TEMPLE}, {"cave_begin", 1 << GENNOTIFY_CAVE_BEGIN}, {"cave_end", 1 << GENNOTIFY_CAVE_END}, {"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN}, {"large_cave_end", 1 << GENNOTIFY_LARGECAVE_END}, {NULL, 0} }; /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// Mapgen::Mapgen() { seed = 0; water_level = 0; generating = false; id = -1; vm = NULL; ndef = NULL; heightmap = NULL; biomemap = NULL; for (unsigned int i = 0; i != NUM_GEN_NOTIFY; i++) gen_notifications[i] = new std::vector; } Mapgen::~Mapgen() { for (unsigned int i = 0; i != NUM_GEN_NOTIFY; i++) delete gen_notifications[i]; } // Returns Y one under area minimum if not found s16 Mapgen::findGroundLevelFull(v2s16 p2d) { v3s16 em = vm->m_area.getExtent(); s16 y_nodes_max = vm->m_area.MaxEdge.Y; s16 y_nodes_min = vm->m_area.MinEdge.Y; u32 i = vm->m_area.index(p2d.X, y_nodes_max, p2d.Y); s16 y; for (y = y_nodes_max; y >= y_nodes_min; y--) { MapNode &n = vm->m_data[i]; if (ndef->get(n).walkable) break; vm->m_area.add_y(em, i, -1); } return (y >= y_nodes_min) ? y : y_nodes_min - 1; } s16 Mapgen::findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax) { v3s16 em = vm->m_area.getExtent(); u32 i = vm->m_area.index(p2d.X, ymax, p2d.Y); s16 y; for (y = ymax; y >= ymin; y--) { MapNode &n = vm->m_data[i]; if (ndef->get(n).walkable) break; vm->m_area.add_y(em, i, -1); } return y; } void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) { if (!heightmap) return; //TimeTaker t("Mapgen::updateHeightmap", NULL, PRECISION_MICRO); int index = 0; for (s16 z = nmin.Z; z <= nmax.Z; z++) { for (s16 x = nmin.X; x <= nmax.X; x++, index++) { s16 y = findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y); // if the values found are out of range, trust the old heightmap if (y == nmax.Y && heightmap[index] > nmax.Y) continue; if (y == nmin.Y - 1 && heightmap[index] < nmin.Y) continue; heightmap[index] = y; } } //printf("updateHeightmap: %dus\n", t.stop()); } void Mapgen::updateLiquid(UniqueQueue *trans_liquid, v3s16 nmin, v3s16 nmax) { bool isliquid, wasliquid; v3s16 em = vm->m_area.getExtent(); for (s16 z = nmin.Z; z <= nmax.Z; z++) { for (s16 x = nmin.X; x <= nmax.X; x++) { wasliquid = true; u32 i = vm->m_area.index(x, nmax.Y, z); for (s16 y = nmax.Y; y >= nmin.Y; y--) { isliquid = ndef->get(vm->m_data[i]).isLiquid(); // there was a change between liquid and nonliquid, add to queue. if (isliquid != wasliquid) trans_liquid->push_back(v3s16(x, y, z)); wasliquid = isliquid; vm->m_area.add_y(em, i, -1); } } } } void Mapgen::setLighting(v3s16 nmin, v3s16 nmax, u8 light) { ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG); VoxelArea a(nmin, nmax); for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) { for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) { u32 i = vm->m_area.index(a.MinEdge.X, y, z); for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) vm->m_data[i].param1 = light; } } } void Mapgen::lightSpread(VoxelArea &a, v3s16 p, u8 light) { if (light <= 1 || !a.contains(p)) return; u32 vi = vm->m_area.index(p); MapNode &nn = vm->m_data[vi]; light--; // should probably compare masked, but doesn't seem to make a difference if (light <= nn.param1 || !ndef->get(nn).light_propagates) return; nn.param1 = light; lightSpread(a, p + v3s16(0, 0, 1), light); lightSpread(a, p + v3s16(0, 1, 0), light); lightSpread(a, p + v3s16(1, 0, 0), light); lightSpread(a, p - v3s16(0, 0, 1), light); lightSpread(a, p - v3s16(0, 1, 0), light); lightSpread(a, p - v3s16(1, 0, 0), light); } void Mapgen::calcLighting(v3s16 nmin, v3s16 nmax) { VoxelArea a(nmin, nmax); bool block_is_underground = (water_level >= nmax.Y); ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG); //TimeTaker t("updateLighting"); // first, send vertical rays of sunshine downward v3s16 em = vm->m_area.getExtent(); for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) { for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++) { // see if we can get a light value from the overtop u32 i = vm->m_area.index(x, a.MaxEdge.Y + 1, z); if (vm->m_data[i].getContent() == CONTENT_IGNORE) { if (block_is_underground) continue; } else if ((vm->m_data[i].param1 & 0x0F) != LIGHT_SUN) { continue; } vm->m_area.add_y(em, i, -1); for (int y = a.MaxEdge.Y; y >= a.MinEdge.Y; y--) { MapNode &n = vm->m_data[i]; if (!ndef->get(n).sunlight_propagates) break; n.param1 = LIGHT_SUN; vm->m_area.add_y(em, i, -1); } } } // now spread the sunlight and light up any sources for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) { for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) { u32 i = vm->m_area.index(a.MinEdge.X, y, z); for (int x = a.MinEdge.X; x <= a.MaxEdge.X; x++, i++) { MapNode &n = vm->m_data[i]; if (n.getContent() == CONTENT_IGNORE || !ndef->get(n).light_propagates) continue; u8 light_produced = ndef->get(n).light_source & 0x0F; if (light_produced) n.param1 = light_produced; u8 light = n.param1 & 0x0F; if (light) { lightSpread(a, v3s16(x, y, z + 1), light - 1); lightSpread(a, v3s16(x, y + 1, z ), light - 1); lightSpread(a, v3s16(x + 1, y, z ), light - 1); lightSpread(a, v3s16(x, y, z - 1), light - 1); lightSpread(a, v3s16(x, y - 1, z ), light - 1); lightSpread(a, v3s16(x - 1, y, z ), light - 1); } } } } //printf("updateLighting: %dms\n", t.stop()); } void Mapgen::calcLightingOld(v3s16 nmin, v3s16 nmax) { enum LightBank banks[2] = {LIGHTBANK_DAY, LIGHTBANK_NIGHT}; VoxelArea a(nmin, nmax); bool block_is_underground = (water_level > nmax.Y); bool sunlight = !block_is_underground; ScopeProfiler sp(g_profiler, "EmergeThread: mapgen lighting update", SPT_AVG); for (int i = 0; i < 2; i++) { enum LightBank bank = banks[i]; std::set light_sources; std::map unlight_from; voxalgo::clearLightAndCollectSources(*vm, a, bank, ndef, light_sources, unlight_from); voxalgo::propagateSunlight(*vm, a, sunlight, light_sources, ndef); vm->unspreadLight(bank, unlight_from, light_sources, ndef); vm->spreadLight(bank, light_sources, ndef); } }