/* Minetest Copyright (C) 2010-2013 kwolekr, Ryan Kwolek This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MG_SCHEMATIC_HEADER #define MG_SCHEMATIC_HEADER #include #include "mg_decoration.h" #include "util/string.h" class Map; class Mapgen; class ManualMapVoxelManipulator; class PseudoRandom; class NodeResolver; /////////////////// Decoration flags #define DECO_PLACE_CENTER_X 1 #define DECO_PLACE_CENTER_Y 2 #define DECO_PLACE_CENTER_Z 4 #define DECO_SCHEM_CIDS_UPDATED 8 #define MTSCHEM_FILE_SIGNATURE 0x4d54534d // 'MTSM' #define MTSCHEM_FILE_VER_HIGHEST_READ 3 #define MTSCHEM_FILE_VER_HIGHEST_WRITE 3 #define MTSCHEM_PROB_NEVER 0x00 #define MTSCHEM_PROB_ALWAYS 0xFF extern FlagDesc flagdesc_deco_schematic[]; class DecoSchematic : public Decoration { public: std::string filename; std::vector c_nodes; u32 flags; Rotation rotation; v3s16 size; MapNode *schematic; u8 *slice_probs; DecoSchematic(); ~DecoSchematic(); void updateContentIds(); virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p); virtual int getHeight(); virtual std::string getName(); void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm, Rotation rot, bool force_placement); bool loadSchematicFile(NodeResolver *resolver, std::map &replace_names); void saveSchematicFile(INodeDefManager *ndef); bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2); void placeStructure(Map *map, v3s16 p, bool force_placement); void applyProbabilities(v3s16 p0, std::vector > *plist, std::vector > *splist); }; void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount, std::vector *usednodes); #endif