/* Minetest Copyright (C) 2021 Liso This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "irrlichttypes_extrabloated.h" #include #include #include "client/shader.h" class shadowScreenQuad { public: shadowScreenQuad(); void render(video::IVideoDriver *driver); video::SMaterial &getMaterial() { return Material; } private: video::S3DVertex Vertices[6]; video::SMaterial Material; }; class shadowScreenQuadCB : public video::IShaderConstantSetCallBack { public: shadowScreenQuadCB() : m_sm_client_map_setting("ShadowMapClientMap"), m_sm_client_map_trans_setting("ShadowMapClientMapTraslucent"), m_sm_dynamic_sampler_setting("ShadowMapSamplerdynamic") {} virtual void OnSetConstants(video::IMaterialRendererServices *services, s32 userData); private: CachedPixelShaderSetting m_sm_client_map_setting; CachedPixelShaderSetting m_sm_client_map_trans_setting; CachedPixelShaderSetting m_sm_dynamic_sampler_setting; };