local scriptpath = minetest.get_builtin_path()..DIR_DELIM local commonpath = scriptpath.."common"..DIR_DELIM local gamepath = scriptpath.."game"..DIR_DELIM dofile(commonpath.."vector.lua") dofile(gamepath.."item.lua") dofile(gamepath.."register.lua") if core.setting_getbool("mod_profiling") then dofile(gamepath.."mod_profiling.lua") end dofile(gamepath.."item_entity.lua") dofile(gamepath.."deprecated.lua") dofile(gamepath.."misc.lua") dofile(gamepath.."privileges.lua") dofile(gamepath.."auth.lua") dofile(gamepath.."chatcommands.lua") dofile(gamepath.."static_spawn.lua") dofile(gamepath.."detached_inventory.lua") dofile(gamepath.."falling.lua") dofile(gamepath.."features.lua") dofile(gamepath.."voxelarea.lua") dofile(gamepath.."forceloading.lua") dofile(gamepath.."statbars.lua") minetest.register_on_shutdown(function() for _,player in ipairs(minetest.get_connected_players()) do local name = player:get_player_name() core.kick_player(name,'Server shutting down.') end end)