/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAPGEN_HEADER #define MAPGEN_HEADER #include "noise.h" #include "nodedef.h" #include "mapnode.h" #include "util/string.h" #include "util/container.h" #define DEFAULT_MAPGEN "v6" /////////////////// Mapgen flags #define MG_TREES 0x01 #define MG_CAVES 0x02 #define MG_DUNGEONS 0x04 #define MG_FLAT 0x08 #define MG_LIGHT 0x10 class Settings; class MMVManip; class INodeDefManager; extern FlagDesc flagdesc_mapgen[]; extern FlagDesc flagdesc_gennotify[]; class Biome; class EmergeManager; class MapBlock; class VoxelManipulator; struct BlockMakeData; class VoxelArea; class Map; enum MapgenObject { MGOBJ_VMANIP, MGOBJ_HEIGHTMAP, MGOBJ_BIOMEMAP, MGOBJ_HEATMAP, MGOBJ_HUMIDMAP, MGOBJ_GENNOTIFY }; enum GenNotifyType { GENNOTIFY_DUNGEON, GENNOTIFY_TEMPLE, GENNOTIFY_CAVE_BEGIN, GENNOTIFY_CAVE_END, GENNOTIFY_LARGECAVE_BEGIN, GENNOTIFY_LARGECAVE_END, GENNOTIFY_DECORATION, NUM_GENNOTIFY_TYPES }; struct GenNotifyEvent { GenNotifyType type; v3s16 pos; u32 id; }; class GenerateNotifier { public: GenerateNotifier(); GenerateNotifier(u32 notify_on, std::set *notify_on_deco_ids); void setNotifyOn(u32 notify_on); void setNotifyOnDecoIds(std::set *notify_on_deco_ids); bool addEvent(GenNotifyType type, v3s16 pos, u32 id=0); void getEvents(std::map > &event_map, bool peek_events=false); private: u32 m_notify_on; std::set *m_notify_on_deco_ids; std::list m_notify_events; }; struct MapgenSpecificParams { virtual void readParams(const Settings *settings) = 0; virtual void writeParams(Settings *settings) const = 0; virtual ~MapgenSpecificParams() {} }; struct MapgenParams { std::string mg_name; s16 chunksize; u64 seed; s16 water_level; u32 flags; NoiseParams np_biome_heat; NoiseParams np_biome_humidity; MapgenSpecificParams *sparams; MapgenParams() : mg_name(DEFAULT_MAPGEN), chunksize(5), seed(0), water_level(1), flags(MG_TREES | MG_CAVES | MG_LIGHT), np_biome_heat(NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.5, 2.0)), np_biome_humidity(NoiseParams(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.5, 2.0)), sparams(NULL) {} void load(const Settings &settings); void save(Settings &settings) const; }; class Mapgen { public: int seed; int water_level; u32 flags; bool generating; int id; MMVManip *vm; INodeDefManager *ndef; u32 blockseed; s16 *heightmap; u8 *biomemap; v3s16 csize; GenerateNotifier gennotify; Mapgen(); Mapgen(int mapgenid, MapgenParams *params, EmergeManager *emerge); virtual ~Mapgen(); static u32 getBlockSeed(v3s16 p, int seed); static u32 getBlockSeed2(v3s16 p, int seed); s16 findGroundLevelFull(v2s16 p2d); s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax); void updateHeightmap(v3s16 nmin, v3s16 nmax); void updateLiquid(UniqueQueue *trans_liquid, v3s16 nmin, v3s16 nmax); void setLighting(u8 light, v3s16 nmin, v3s16 nmax); void lightSpread(VoxelArea &a, v3s16 p, u8 light); void calcLighting(v3s16 nmin, v3s16 nmax); void calcLighting(v3s16 nmin, v3s16 nmax, v3s16 full_nmin, v3s16 full_nmax); void propagateSunlight(v3s16 nmin, v3s16 nmax); void spreadLight(v3s16 nmin, v3s16 nmax); void calcLightingOld(v3s16 nmin, v3s16 nmax); virtual void makeChunk(BlockMakeData *data) {} virtual int getGroundLevelAtPoint(v2s16 p) { return 0; } }; struct MapgenFactory { virtual Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) = 0; virtual MapgenSpecificParams *createMapgenParams() = 0; virtual ~MapgenFactory() {} }; typedef std::map StringMap; typedef u32 ObjDefHandle; #define OBJDEF_INVALID_INDEX ((u32)(-1)) #define OBJDEF_INVALID_HANDLE 0 #define OBJDEF_HANDLE_SALT 0x00585e6fu #define OBJDEF_MAX_ITEMS (1 << 18) #define OBJDEF_UID_MASK ((1 << 7) - 1) enum ObjDefType { OBJDEF_GENERIC, OBJDEF_BIOME, OBJDEF_ORE, OBJDEF_DECORATION, OBJDEF_SCHEMATIC, }; class ObjDef { public: virtual ~ObjDef() {} u32 index; u32 uid; ObjDefHandle handle; std::string name; }; class ObjDefManager { public: ObjDefManager(IGameDef *gamedef, ObjDefType type); virtual ~ObjDefManager(); virtual const char *getObjectTitle() const = 0; virtual void clear(); virtual ObjDef *getByName(const std::string &name) const; //// Add new/get/set object definitions by handle virtual ObjDefHandle add(ObjDef *obj); virtual ObjDef *get(ObjDefHandle handle) const; virtual ObjDef *set(ObjDefHandle handle, ObjDef *obj); //// Raw variants that work on indexes virtual u32 addRaw(ObjDef *obj); // It is generally assumed that getRaw() will always return a valid object // This won't be true if people do odd things such as call setRaw() with NULL virtual ObjDef *getRaw(u32 index) const; virtual ObjDef *setRaw(u32 index, ObjDef *obj); size_t getNumObjects() const { return m_objects.size(); } ObjDefType getType() const { return m_objtype; } INodeDefManager *getNodeDef() const { return m_ndef; } u32 validateHandle(ObjDefHandle handle) const; static ObjDefHandle createHandle(u32 index, ObjDefType type, u32 uid); static bool decodeHandle(ObjDefHandle handle, u32 *index, ObjDefType *type, u32 *uid); protected: INodeDefManager *m_ndef; std::vector m_objects; ObjDefType m_objtype; }; #endif