/* Part of Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef FARMESH_HEADER #define FARMESH_HEADER /* A quick messy implementation of terrain rendering for a long distance according to map seed */ #include "irrlichttypes_extrabloated.h" #define FARMESH_MATERIAL_COUNT 2 class Client; class FarMesh : public scene::ISceneNode { public: FarMesh( scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id, u64 seed, Client *client ); ~FarMesh(); /* ISceneNode methods */ virtual void OnRegisterSceneNode(); virtual void render(); virtual const core::aabbox3d& getBoundingBox() const { return m_box; } virtual u32 getMaterialCount() const; virtual video::SMaterial& getMaterial(u32 i); /* Other stuff */ void step(float dtime); void update(v2f camera_p, float brightness, s16 render_range); private: video::SMaterial m_materials[FARMESH_MATERIAL_COUNT]; core::aabbox3d m_box; float m_cloud_y; float m_brightness; u64 m_seed; v2f m_camera_pos; float m_time; Client *m_client; s16 m_render_range; }; #endif