/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef GENERICOBJECT_HEADER #define GENERICOBJECT_HEADER #include #include "irrlichttypes_bloated.h" #include #define GENERIC_CMD_SET_PROPERTIES 0 #define GENERIC_CMD_UPDATE_POSITION 1 #define GENERIC_CMD_SET_TEXTURE_MOD 2 #define GENERIC_CMD_SET_SPRITE 3 #define GENERIC_CMD_PUNCHED 4 #define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5 #define GENERIC_CMD_SET_ANIMATION 6 #define GENERIC_CMD_SET_BONE_POSITION 7 #define GENERIC_CMD_SET_ATTACHMENT 8 #define GENERIC_CMD_SET_PHYSICS_OVERRIDE 9 #include "object_properties.h" std::string gob_cmd_set_properties(const ObjectProperties &prop); ObjectProperties gob_read_set_properties(std::istream &is); std::string gob_cmd_update_position( v3f position, v3f velocity, v3f acceleration, f32 yaw, bool do_interpolate, bool is_movement_end, f32 update_interval ); std::string gob_cmd_set_texture_mod(const std::string &mod); std::string gob_cmd_set_sprite( v2s16 p, u16 num_frames, f32 framelength, bool select_horiz_by_yawpitch ); std::string gob_cmd_punched(s16 damage, s16 result_hp); #include "itemgroup.h" std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups); std::string gob_cmd_update_physics_override(float physics_override_speed, float physics_override_jump, float physics_override_gravity); std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend); std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation); std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation); #endif