/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef GUICREATEWORLD_HEADER #define GUICREATEWORLD_HEADER #include "irrlichttypes_extrabloated.h" #include "modalMenu.h" #include #include "subgame.h" struct CreateWorldDest { virtual void accepted(std::wstring name, std::string gameid) = 0; virtual ~CreateWorldDest() {}; }; class GUICreateWorld : public GUIModalMenu { public: GUICreateWorld(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, IMenuManager *menumgr, CreateWorldDest *dest, const std::vector &games, const std::string &initial_game); ~GUICreateWorld(); void removeChildren(); /* Remove and re-add (or reposition) stuff */ void regenerateGui(v2u32 screensize); void drawMenu(); void acceptInput(); bool OnEvent(const SEvent& event); private: CreateWorldDest *m_dest; std::vector m_games; int m_initial_game_i; }; #endif