/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAPGEN_HEADER #define MAPGEN_HEADER #include "irrlichttypes_extrabloated.h" #include "util/container.h" // UniqueQueue #include "gamedef.h" #include "mapnode.h" #include "noise.h" #include "settings.h" #include /////////////////// Mapgen flags #define MG_TREES 0x01 #define MG_CAVES 0x02 #define MG_DUNGEONS 0x04 #define MGV6_JUNGLES 0x08 #define MGV6_BIOME_BLEND 0x10 #define MG_FLAT 0x20 /////////////////// Ore generation flags // Use absolute value of height to determine ore placement #define OREFLAG_ABSHEIGHT 0x01 // Use 3d noise to get density of ore placement, instead of just the position #define OREFLAG_DENSITY 0x02 // not yet implemented // For claylike ore types, place ore if the number of surrounding // nodes isn't the specified node #define OREFLAG_NODEISNT 0x04 // not yet implemented extern FlagDesc flagdesc_mapgen[]; extern FlagDesc flagdesc_ore[]; class BiomeDefManager; class Biome; class EmergeManager; class MapBlock; class ManualMapVoxelManipulator; class VoxelManipulator; class INodeDefManager; struct BlockMakeData; class VoxelArea; struct MapgenParams { std::string mg_name; int chunksize; u64 seed; int water_level; u32 flags; MapgenParams() { mg_name = "v6"; seed = 0; water_level = 1; chunksize = 5; flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND; } virtual bool readParams(Settings *settings) = 0; virtual void writeParams(Settings *settings) {}; }; class Mapgen { public: int seed; int water_level; bool generating; int id; ManualMapVoxelManipulator *vm; INodeDefManager *ndef; void updateLiquid(UniqueQueue *trans_liquid, v3s16 nmin, v3s16 nmax); void setLighting(v3s16 nmin, v3s16 nmax, u8 light); void lightSpread(VoxelArea &a, v3s16 p, u8 light); void calcLighting(v3s16 nmin, v3s16 nmax); void calcLightingOld(v3s16 nmin, v3s16 nmax); virtual void makeChunk(BlockMakeData *data) {}; virtual int getGroundLevelAtPoint(v2s16 p) = 0; //Legacy functions for Farmesh (pending removal) static bool get_have_beach(u64 seed, v2s16 p2d); static double tree_amount_2d(u64 seed, v2s16 p); static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); }; struct MapgenFactory { virtual Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) = 0; virtual MapgenParams *createMapgenParams() = 0; }; enum OreType { ORE_SCATTER, ORE_SHEET, ORE_CLAYLIKE }; #define ORE_RANGE_ACTUAL 1 #define ORE_RANGE_MIRROR 2 class Ore { public: std::string ore_name; std::string wherein_name; content_t ore; content_t wherein; // the node to be replaced u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node s16 clust_num_ores; // how many ore nodes are in a chunk s16 clust_size; // how large (in nodes) a chunk of ore is s16 height_min; s16 height_max; u8 ore_param2; // to set node-specific attributes u32 flags; // attributes for this ore float nthresh; // threshhold for noise at which an ore is placed NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering) Noise *noise; Ore() { ore = CONTENT_IGNORE; wherein = CONTENT_IGNORE; np = NULL; noise = NULL; } void resolveNodeNames(INodeDefManager *ndef); void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); virtual void generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed, v3s16 nmin, v3s16 nmax) = 0; }; class OreScatter : public Ore { virtual void generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed, v3s16 nmin, v3s16 nmax); }; class OreSheet : public Ore { virtual void generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed, v3s16 nmin, v3s16 nmax); }; Ore *createOre(OreType type); #endif