/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef NODEMETADATA_HEADER #define NODEMETADATA_HEADER #include "irrlichttypes_bloated.h" #include #include #include /* NodeMetadata stores arbitary amounts of data for special blocks. Used for furnaces, chests and signs. There are two interaction methods: inventory menu and text input. Only one can be used for a single metadata, thus only inventory OR text input should exist in a metadata. */ class Inventory; class IGameDef; class NodeMetadata { public: NodeMetadata(IGameDef *gamedef); ~NodeMetadata(); void serialize(std::ostream &os) const; void deSerialize(std::istream &is); void clear(); // Generic key/value store std::string getString(const std::string &name) const { std::map::const_iterator i; i = m_stringvars.find(name); if(i == m_stringvars.end()) return ""; return resolveString(i->second); } void setString(const std::string &name, const std::string &var) { if(var.empty()) m_stringvars.erase(name); else m_stringvars[name] = var; } // support variable names in values std::string resolveString(const std::string &str) const { if(str.substr(0,2) == "${" && str[str.length()-1] == '}') return resolveString(getString(str.substr(2,str.length()-3))); return str; } std::map getStrings() const { return m_stringvars; } // The inventory Inventory* getInventory() { return m_inventory; } private: std::map m_stringvars; Inventory *m_inventory; }; /* List of metadata of all the nodes of a block */ class NodeMetadataList { public: ~NodeMetadataList(); void serialize(std::ostream &os) const; void deSerialize(std::istream &is, IGameDef *gamedef); // Get pointer to data NodeMetadata* get(v3s16 p); // Deletes data void remove(v3s16 p); // Deletes old data and sets a new one void set(v3s16 p, NodeMetadata *d); // Deletes all void clear(); private: std::map m_data; }; #endif