/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SCRIPTAPI_HEADER #define SCRIPTAPI_HEADER #include #include #include #include "irr_v3d.h" #include "irr_v2d.h" extern "C" { #include } #include "scriptapi_inventory.h" #include "scriptapi_nodemeta.h" #include "scriptapi_entity.h" #include "scriptapi_object.h" #include "scriptapi_env.h" #include "scriptapi_item.h" #include "scriptapi_node.h" #define luamethod(class, name) {#name, class::l_##name} class Server; void scriptapi_export(lua_State *L, Server *server); bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath, const std::string &modname); // Returns true if script handled message bool scriptapi_on_chat_message(lua_State *L, const std::string &name, const std::string &message); /* server */ void scriptapi_on_shutdown(lua_State *L); /* misc */ void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player); void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player); bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player); void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player); void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player); bool scriptapi_get_auth(lua_State *L, const std::string &playername, std::string *dst_password, std::set *dst_privs); void scriptapi_create_auth(lua_State *L, const std::string &playername, const std::string &password); bool scriptapi_set_password(lua_State *L, const std::string &playername, const std::string &password); /* player */ void scriptapi_on_player_receive_fields(lua_State *L, ServerActiveObject *player, const std::string &formname, const std::map &fields); #endif