/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "subgame.h" #include "porting.h" #include "filesys.h" #include "settings.h" #include "log.h" #ifndef SERVER #include "tile.h" // getImagePath #endif #include "util/string.h" bool getGameMinetestConfig(const std::string &game_path, Settings &conf) { std::string conf_path = game_path + DIR_DELIM + "minetest.conf"; return conf.readConfigFile(conf_path.c_str()); } bool getGameConfig(const std::string &game_path, Settings &conf) { std::string conf_path = game_path + DIR_DELIM + "game.conf"; return conf.readConfigFile(conf_path.c_str()); } std::string getGameName(const std::string &game_path) { Settings conf; if(!getGameConfig(game_path, conf)) return ""; if(!conf.exists("name")) return ""; return conf.get("name"); } struct GameFindPath { std::string path; bool user_specific; GameFindPath(const std::string &path, bool user_specific): path(path), user_specific(user_specific) {} }; SubgameSpec findSubgame(const std::string &id) { if(id == "") return SubgameSpec(); std::string share = porting::path_share; std::string user = porting::path_user; std::vector find_paths; find_paths.push_back(GameFindPath( user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true)); find_paths.push_back(GameFindPath( user + DIR_DELIM + "games" + DIR_DELIM + id, true)); find_paths.push_back(GameFindPath( share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false)); find_paths.push_back(GameFindPath( share + DIR_DELIM + "games" + DIR_DELIM + id, false)); // Find game directory std::string game_path; bool user_game = true; // Game is in user's directory for(u32 i=0; i mods_paths; if(!user_game) mods_paths.insert(share + DIR_DELIM + "mods"); if(user != share || user_game) mods_paths.insert(user + DIR_DELIM + "mods"); std::string game_name = getGameName(game_path); if(game_name == "") game_name = id; std::string menuicon_path; #ifndef SERVER menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png"); #endif return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name, menuicon_path); } SubgameSpec findWorldSubgame(const std::string &world_path) { std::string world_gameid = getWorldGameId(world_path, true); // See if world contains an embedded game; if so, use it. std::string world_gamepath = world_path + DIR_DELIM + "game"; if(fs::PathExists(world_gamepath)){ SubgameSpec gamespec; gamespec.id = world_gameid; gamespec.path = world_gamepath; gamespec.gamemods_path= world_gamepath + DIR_DELIM + "mods"; gamespec.name = getGameName(world_gamepath); if(gamespec.name == "") gamespec.name = "unknown"; return gamespec; } return findSubgame(world_gameid); } std::set getAvailableGameIds() { std::set gameids; std::set gamespaths; gamespaths.insert(porting::path_share + DIR_DELIM + "games"); gamespaths.insert(porting::path_user + DIR_DELIM + "games"); for(std::set::const_iterator i = gamespaths.begin(); i != gamespaths.end(); i++){ std::vector dirlist = fs::GetDirListing(*i); for(u32 j=0; j getAvailableGames() { std::vector specs; std::set gameids = getAvailableGameIds(); for(std::set::const_iterator i = gameids.begin(); i != gameids.end(); i++) specs.push_back(findSubgame(*i)); return specs; } #define LEGACY_GAMEID "minetest" bool getWorldExists(const std::string &world_path) { return (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt") || fs::PathExists(world_path + DIR_DELIM + "world.mt")); } std::string getWorldGameId(const std::string &world_path, bool can_be_legacy) { std::string conf_path = world_path + DIR_DELIM + "world.mt"; Settings conf; bool succeeded = conf.readConfigFile(conf_path.c_str()); if(!succeeded){ if(can_be_legacy){ // If map_meta.txt exists, it is probably an old minetest world if(fs::PathExists(world_path + DIR_DELIM + "map_meta.txt")) return LEGACY_GAMEID; } return ""; } if(!conf.exists("gameid")) return ""; // The "mesetint" gameid has been discarded if(conf.get("gameid") == "mesetint") return "minetest"; return conf.get("gameid"); } std::vector getAvailableWorlds() { std::vector worlds; std::set worldspaths; worldspaths.insert(porting::path_user + DIR_DELIM + "worlds"); infostream<<"Searching worlds..."<::const_iterator i = worldspaths.begin(); i != worldspaths.end(); i++){ infostream<<" In "<<(*i)<<": "< dirvector = fs::GetDirListing(*i); for(u32 j=0; j