<<<<<<< HEAD #ifndef __C_GLTF_MESH_FILE_LOADER_INCLUDED__ #define __C_GLTF_MESH_FILE_LOADER_INCLUDED__ #include "IAnimatedMesh.h" #include "IMeshLoader.h" #include "IReadFile.h" #include "path.h" namespace irr { namespace scene { class CGLTFMeshFileLoader : public IMeshLoader { public: CGLTFMeshFileLoader(); bool isALoadableFileExtension(const io::path& filename) const override; IAnimatedMesh* createMesh(io::IReadFile* file) override; private: bool tryParseGLTF(io::IReadFile* file) const; }; } // namespace scene } // namespace irr #endif // __C_GLTF_MESH_FILE_LOADER_INCLUDED__