/* (c) 2010 Perttu Ahola */ #ifndef MAP_HEADER #define MAP_HEADER #include #include #include #include #ifdef _WIN32 #include #define sleep_s(x) Sleep((x*1000)) #else #include #define sleep_s(x) sleep(x) #endif #include "common_irrlicht.h" #include "heightmap.h" #include "loadstatus.h" #include "mapnode.h" #include "mapblock.h" #include "mapsector.h" #include "constants.h" class InvalidFilenameException : public BaseException { public: InvalidFilenameException(const char *s): BaseException(s) {} }; #define MAPTYPE_BASE 0 #define MAPTYPE_SERVER 1 #define MAPTYPE_CLIENT 2 class Map : public NodeContainer, public Heightmappish { protected: std::ostream &m_dout; core::map m_sectors; JMutex m_sector_mutex; v3f m_camera_position; v3f m_camera_direction; JMutex m_camera_mutex; // Be sure to set this to NULL when the cached sector is deleted MapSector *m_sector_cache; v2s16 m_sector_cache_p; WrapperHeightmap m_hwrapper; public: v3s16 drawoffset; // for drawbox() Map(std::ostream &dout); virtual ~Map(); virtual u16 nodeContainerId() const { return NODECONTAINER_ID_MAP; } virtual s32 mapType() const { return MAPTYPE_BASE; } void updateCamera(v3f pos, v3f dir) { JMutexAutoLock lock(m_camera_mutex); m_camera_position = pos; m_camera_direction = dir; } /*void StartUpdater() { updater.Start(); } void StopUpdater() { updater.setRun(false); while(updater.IsRunning()) sleep_s(1); } bool UpdaterIsRunning() { return updater.IsRunning(); }*/ static core::aabbox3d getNodeBox(v3s16 p) { return core::aabbox3d( (float)p.X * BS - 0.5*BS, (float)p.Y * BS - 0.5*BS, (float)p.Z * BS - 0.5*BS, (float)p.X * BS + 0.5*BS, (float)p.Y * BS + 0.5*BS, (float)p.Z * BS + 0.5*BS ); } //bool sectorExists(v2s16 p); MapSector * getSectorNoGenerate(v2s16 p2d); /* This is overloaded by ClientMap and ServerMap to allow their differing fetch methods. */ virtual MapSector * emergeSector(v2s16 p) = 0; // Returns InvalidPositionException if not found MapBlock * getBlockNoCreate(v3s16 p); //virtual MapBlock * getBlock(v3s16 p, bool generate=true); // Returns InvalidPositionException if not found f32 getGroundHeight(v2s16 p, bool generate=false); void setGroundHeight(v2s16 p, f32 y, bool generate=false); // Returns InvalidPositionException if not found bool isNodeUnderground(v3s16 p); // virtual from NodeContainer bool isValidPosition(v3s16 p) { v3s16 blockpos = getNodeBlockPos(p); MapBlock *blockref; try{ blockref = getBlockNoCreate(blockpos); } catch(InvalidPositionException &e) { return false; } return true; /*v3s16 relpos = p - blockpos*MAP_BLOCKSIZE; bool is_valid = blockref->isValidPosition(relpos); return is_valid;*/ } // virtual from NodeContainer MapNode getNode(v3s16 p) { v3s16 blockpos = getNodeBlockPos(p); MapBlock * blockref = getBlockNoCreate(blockpos); v3s16 relpos = p - blockpos*MAP_BLOCKSIZE; return blockref->getNode(relpos); } // virtual from NodeContainer void setNode(v3s16 p, MapNode & n) { v3s16 blockpos = getNodeBlockPos(p); MapBlock * blockref = getBlockNoCreate(blockpos); v3s16 relpos = p - blockpos*MAP_BLOCKSIZE; blockref->setNode(relpos, n); } /*MapNode getNodeGenerate(v3s16 p) { v3s16 blockpos = getNodeBlockPos(p); MapBlock * blockref = getBlock(blockpos); v3s16 relpos = p - blockpos*MAP_BLOCKSIZE; return blockref->getNode(relpos); }*/ /*void setNodeGenerate(v3s16 p, MapNode & n) { v3s16 blockpos = getNodeBlockPos(p); MapBlock * blockref = getBlock(blockpos); v3s16 relpos = p - blockpos*MAP_BLOCKSIZE; blockref->setNode(relpos, n); }*/ void unspreadLight(core::map & from_nodes, core::map & light_sources, core::map & modified_blocks); void unLightNeighbors(v3s16 pos, u8 lightwas, core::map & light_sources, core::map & modified_blocks); void spreadLight(core::map & from_nodes, core::map & modified_blocks); void lightNeighbors(v3s16 pos, core::map & modified_blocks); v3s16 getBrightestNeighbour(v3s16 p); s16 propagateSunlight(v3s16 start, core::map & modified_blocks); void updateLighting(core::map & a_blocks, core::map & modified_blocks); /* These handle lighting but not faces. */ void addNodeAndUpdate(v3s16 p, MapNode n, core::map &modified_blocks); void removeNodeAndUpdate(v3s16 p, core::map &modified_blocks); /* Updates the faces of the given block and blocks on the leading edge. */ void updateMeshes(v3s16 blockpos); //core::aabbox3d getDisplayedBlockArea(); //bool updateChangedVisibleArea(); virtual void save(bool only_changed){assert(0);}; /* Updates usage timers */ void timerUpdate(float dtime); // Takes cache into account // sector mutex should be locked when calling void deleteSectors(core::list &list, bool only_blocks); // Returns count of deleted sectors u32 deleteUnusedSectors(float timeout, bool only_blocks=false, core::list *deleted_blocks=NULL); // For debug printing virtual void PrintInfo(std::ostream &out); }; struct MapgenParams { MapgenParams() { heightmap_blocksize = 64; height_randmax = "constant 70.0"; height_randfactor = "constant 0.6"; height_base = "linear 0 80 0"; plants_amount = "1.0"; } s16 heightmap_blocksize; std::string height_randmax; std::string height_randfactor; std::string height_base; std::string plants_amount; }; class ServerMap : public Map { public: /* savedir: directory to which map data should be saved */ ServerMap(std::string savedir, MapgenParams params); ~ServerMap(); s32 mapType() const { return MAPTYPE_SERVER; } /* Forcefully get a sector from somewhere */ MapSector * emergeSector(v2s16 p); /* Forcefully get a block from somewhere. Exceptions: - InvalidPositionException: possible if only_from_disk==true changed_blocks: - All already existing blocks that were modified are added. - If found on disk, nothing will be added. - If generated, the new block will not be included. lighting_invalidated_blocks: - All blocks that have heavy-to-calculate lighting changes are added. - updateLighting() should be called for these. - A block that is in changed_blocks may not be in lighting_invalidated_blocks. */ MapBlock * emergeBlock( v3s16 p, bool only_from_disk, core::map &changed_blocks, core::map &lighting_invalidated_blocks ); void createDir(std::string path); void createSaveDir(); // returns something like "xxxxxxxx" std::string getSectorSubDir(v2s16 pos); // returns something like "map/sectors/xxxxxxxx" std::string getSectorDir(v2s16 pos); std::string createSectorDir(v2s16 pos); // dirname: final directory name v2s16 getSectorPos(std::string dirname); v3s16 getBlockPos(std::string sectordir, std::string blockfile); void save(bool only_changed); void loadAll(); void saveMasterHeightmap(); void loadMasterHeightmap(); // The sector mutex should be locked when calling most of these // This only saves sector-specific data such as the heightmap // (no MapBlocks) void saveSectorMeta(ServerMapSector *sector); MapSector* loadSectorMeta(std::string dirname); // Full load of a sector including all blocks. // returns true on success, false on failure. bool loadSectorFull(v2s16 p2d); // If sector is not found in memory, try to load it from disk. // Returns true if sector now resides in memory //bool deFlushSector(v2s16 p2d); void saveBlock(MapBlock *block); // This will generate a sector with getSector if not found. void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector); // Gets from master heightmap void getSectorCorners(v2s16 p2d, s16 *corners); // For debug printing virtual void PrintInfo(std::ostream &out); private: UnlimitedHeightmap *m_heightmap; std::string m_savedir; bool m_map_saving_enabled; }; class Client; class ClientMap : public Map, public scene::ISceneNode { public: ClientMap( Client *client, video::SMaterial *materials, scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id ); ~ClientMap(); s32 mapType() const { return MAPTYPE_CLIENT; } /* Forcefully get a sector from somewhere */ MapSector * emergeSector(v2s16 p); void deSerializeSector(v2s16 p2d, std::istream &is); /* ISceneNode methods */ virtual void OnRegisterSceneNode() { if(IsVisible) { //SceneManager->registerNodeForRendering(this, scene::ESNRP_SKY_BOX); SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID); SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT); } ISceneNode::OnRegisterSceneNode(); } virtual void render() { video::IVideoDriver* driver = SceneManager->getVideoDriver(); driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); renderMap(driver, m_materials, SceneManager->getSceneNodeRenderPass()); } virtual const core::aabbox3d& getBoundingBox() const { return m_box; } void renderMap(video::IVideoDriver* driver, video::SMaterial *materials, s32 pass); // Update master heightmap mesh void updateMesh(); // For debug printing virtual void PrintInfo(std::ostream &out); private: Client *m_client; video::SMaterial *m_materials; core::aabbox3d m_box; // This is the master heightmap mesh scene::SMesh *mesh; JMutex mesh_mutex; }; #endif