/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include #include #include "mods.h" #include "filesys.h" #include "log.h" #include "subgame.h" #include "settings.h" #include "porting.h" #include "convert_json.h" static bool parseDependsLine(std::istream &is, std::string &dep, std::set &symbols) { std::getline(is, dep); dep = trim(dep); symbols.clear(); size_t pos = dep.size(); while(pos > 0 && !string_allowed(dep.substr(pos-1, 1), MODNAME_ALLOWED_CHARS)){ // last character is a symbol, not part of the modname symbols.insert(dep[pos-1]); --pos; } dep = trim(dep.substr(0, pos)); return !dep.empty(); } void parseModContents(ModSpec &spec) { // NOTE: this function works in mutual recursion with getModsInPath Settings info; info.readConfigFile((spec.path+DIR_DELIM+"mod.conf").c_str()); if (info.exists("name")) spec.name = info.get("name"); spec.depends.clear(); spec.optdepends.clear(); spec.is_modpack = false; spec.modpack_content.clear(); // Handle modpacks (defined by containing modpack.txt) std::ifstream modpack_is((spec.path+DIR_DELIM+"modpack.txt").c_str()); if(modpack_is.good()){ //a modpack, recursively get the mods in it modpack_is.close(); // We don't actually need the file spec.is_modpack = true; spec.modpack_content = getModsInPath(spec.path, true); // modpacks have no dependencies; they are defined and // tracked separately for each mod in the modpack } else{ // not a modpack, parse the dependencies std::ifstream is((spec.path+DIR_DELIM+"depends.txt").c_str()); while(is.good()){ std::string dep; std::set symbols; if(parseDependsLine(is, dep, symbols)){ if(symbols.count('?') != 0){ spec.optdepends.insert(dep); } else{ spec.depends.insert(dep); } } } } } std::map getModsInPath(std::string path, bool part_of_modpack) { // NOTE: this function works in mutual recursion with parseModContents std::map result; std::vector dirlist = fs::GetDirListing(path); for (const fs::DirListNode &dln : dirlist) { if(!dln.dir) continue; const std::string &modname = dln.name; // Ignore all directories beginning with a ".", especially // VCS directories like ".git" or ".svn" if (modname[0] == '.') continue; std::string modpath = path + DIR_DELIM + modname; ModSpec spec(modname, modpath); spec.part_of_modpack = part_of_modpack; parseModContents(spec); result.insert(std::make_pair(modname, spec)); } return result; } std::vector flattenMods(std::map mods) { std::vector result; for (const auto &it : mods) { const ModSpec &mod = it.second; if (mod.is_modpack) { std::vector content = flattenMods(mod.modpack_content); result.reserve(result.size() + content.size()); result.insert(result.end(),content.begin(),content.end()); } else //not a modpack { result.push_back(mod); } } return result; } ModConfiguration::ModConfiguration(const std::string &worldpath) { } void ModConfiguration::printUnsatisfiedModsError() const { for (const ModSpec &mod : m_unsatisfied_mods) { errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: "; for (const std::string &unsatisfied_depend : mod.unsatisfied_depends) errorstream << " \"" << unsatisfied_depend << "\""; errorstream << std::endl; } } void ModConfiguration::addModsInPath(const std::string &path) { addMods(flattenMods(getModsInPath(path))); } void ModConfiguration::addMods(const std::vector &new_mods) { // Maintain a map of all existing m_unsatisfied_mods. // Keys are mod names and values are indices into m_unsatisfied_mods. std::map existing_mods; for(u32 i = 0; i < m_unsatisfied_mods.size(); ++i){ existing_mods[m_unsatisfied_mods[i].name] = i; } // Add new mods for(int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack){ // First iteration: // Add all the mods that come from modpacks // Second iteration: // Add all the mods that didn't come from modpacks std::set seen_this_iteration; for (const ModSpec &mod : new_mods) { if (mod.part_of_modpack != (bool)want_from_modpack) continue; if (existing_mods.count(mod.name) == 0) { // GOOD CASE: completely new mod. m_unsatisfied_mods.push_back(mod); existing_mods[mod.name] = m_unsatisfied_mods.size() - 1; } else if(seen_this_iteration.count(mod.name) == 0) { // BAD CASE: name conflict in different levels. u32 oldindex = existing_mods[mod.name]; const ModSpec &oldmod = m_unsatisfied_mods[oldindex]; warningstream<<"Mod name conflict detected: \"" < &mods) { Settings conf; std::set load_mod_names; conf.readConfigFile(settings_path.c_str()); std::vector names = conf.getNames(); for (const std::string &name : names) { if (name.compare(0,9,"load_mod_")==0 && conf.getBool(name)) load_mod_names.insert(name.substr(9)); } std::vector addon_mods; for (const std::string &i : mods) { std::vector addon_mods_in_path = flattenMods(getModsInPath(i)); for (std::vector::const_iterator it = addon_mods_in_path.begin(); it != addon_mods_in_path.end(); ++it) { const ModSpec& mod = *it; if (load_mod_names.count(mod.name) != 0) addon_mods.push_back(mod); else conf.setBool("load_mod_" + mod.name, false); } } conf.updateConfigFile(settings_path.c_str()); addMods(addon_mods); checkConflictsAndDeps(); // complain about mods declared to be loaded, but not found for (const ModSpec &addon_mod : addon_mods) load_mod_names.erase(addon_mod.name); std::vector unsatisfiedMods = getUnsatisfiedMods(); for (const ModSpec &unsatisfiedMod : unsatisfiedMods) load_mod_names.erase(unsatisfiedMod.name); if (!load_mod_names.empty()) { errorstream << "The following mods could not be found:"; for (const std::string &mod : load_mod_names) errorstream << " \"" << mod << "\""; errorstream << std::endl; } } void ModConfiguration::checkConflictsAndDeps() { // report on name conflicts if (!m_name_conflicts.empty()) { std::string s = "Unresolved name conflicts for mods "; for (std::unordered_set::const_iterator it = m_name_conflicts.begin(); it != m_name_conflicts.end(); ++it) { if (it != m_name_conflicts.begin()) s += ", "; s += std::string("\"") + (*it) + "\""; } s += "."; throw ModError(s); } // get the mods in order resolveDependencies(); } void ModConfiguration::resolveDependencies() { // Step 1: Compile a list of the mod names we're working with std::set modnames; for (const ModSpec &mod : m_unsatisfied_mods) { modnames.insert(mod.name); } // Step 2: get dependencies (including optional dependencies) // of each mod, split mods into satisfied and unsatisfied std::list satisfied; std::list unsatisfied; for (ModSpec mod : m_unsatisfied_mods) { mod.unsatisfied_depends = mod.depends; // check which optional dependencies actually exist for (const std::string &optdep : mod.optdepends) { if (modnames.count(optdep) != 0) mod.unsatisfied_depends.insert(optdep); } // if a mod has no depends it is initially satisfied if (mod.unsatisfied_depends.empty()) satisfied.push_back(mod); else unsatisfied.push_back(mod); } // Step 3: mods without unmet dependencies can be appended to // the sorted list. while(!satisfied.empty()){ ModSpec mod = satisfied.back(); m_sorted_mods.push_back(mod); satisfied.pop_back(); for (auto it = unsatisfied.begin(); it != unsatisfied.end(); ) { ModSpec& mod2 = *it; mod2.unsatisfied_depends.erase(mod.name); if (mod2.unsatisfied_depends.empty()) { satisfied.push_back(mod2); it = unsatisfied.erase(it); } else { ++it; } } } // Step 4: write back list of unsatisfied mods m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end()); } ServerModConfiguration::ServerModConfiguration(const std::string &worldpath): ModConfiguration(worldpath) { SubgameSpec gamespec = findWorldSubgame(worldpath); // Add all game mods and all world mods addModsInPath(gamespec.gamemods_path); addModsInPath(worldpath + DIR_DELIM + "worldmods"); // Load normal mods std::string worldmt = worldpath + DIR_DELIM + "world.mt"; addModsFromConfig(worldmt, gamespec.addon_mods_paths); } #ifndef SERVER ClientModConfiguration::ClientModConfiguration(const std::string &path): ModConfiguration(path) { std::set paths; std::string path_user = porting::path_user + DIR_DELIM + "clientmods"; paths.insert(path); paths.insert(path_user); std::string settings_path = path_user + DIR_DELIM + "mods.conf"; addModsFromConfig(settings_path, paths); } #endif ModMetadata::ModMetadata(const std::string &mod_name): m_mod_name(mod_name) { } void ModMetadata::clear() { Metadata::clear(); m_modified = true; } bool ModMetadata::save(const std::string &root_path) { Json::Value json; for (StringMap::const_iterator it = m_stringvars.begin(); it != m_stringvars.end(); ++it) { json[it->first] = it->second; } if (!fs::PathExists(root_path)) { if (!fs::CreateAllDirs(root_path)) { errorstream << "ModMetadata[" << m_mod_name << "]: Unable to save. '" << root_path << "' tree cannot be created." << std::endl; return false; } } else if (!fs::IsDir(root_path)) { errorstream << "ModMetadata[" << m_mod_name << "]: Unable to save. '" << root_path << "' is not a directory." << std::endl; return false; } bool w_ok = fs::safeWriteToFile(root_path + DIR_DELIM + m_mod_name, fastWriteJson(json)); if (w_ok) { m_modified = false; } else { errorstream << "ModMetadata[" << m_mod_name << "]: failed write file." << std::endl; } return w_ok; } bool ModMetadata::load(const std::string &root_path) { m_stringvars.clear(); std::ifstream is((root_path + DIR_DELIM + m_mod_name).c_str(), std::ios_base::binary); if (!is.good()) { return false; } Json::Value root; Json::CharReaderBuilder builder; builder.settings_["collectComments"] = false; std::string errs; if (!Json::parseFromStream(builder, is, &root, &errs)) { errorstream << "ModMetadata[" << m_mod_name << "]: failed read data " "(Json decoding failure). Message: " << errs << std::endl; return false; } const Json::Value::Members attr_list = root.getMemberNames(); for (const auto &it : attr_list) { Json::Value attr_value = root[it]; m_stringvars[it] = attr_value.asString(); } return true; } bool ModMetadata::setString(const std::string &name, const std::string &var) { m_modified = Metadata::setString(name, var); return m_modified; }