/* Copyright (C) 2014 sapier This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef TOUCHSCREENGUI_HEADER #define TOUCHSCREENGUI_HEADER #include #include #include #include #include #include "game.h" #include "client/tile.h" using namespace irr; using namespace irr::core; using namespace irr::gui; typedef enum { forward_id = 0, backward_id, left_id, right_id, inventory_id, drop_id, jump_id, crunch_id, fly_id, noclip_id, fast_id, debug_id, chat_id, camera_id, range_id, after_last_element_id } touch_gui_button_id; #define MIN_DIG_TIME_MS 500 #define MAX_TOUCH_COUNT 64 #define BUTTON_REPEAT_DELAY 0.2f extern const char** touchgui_button_imagenames; class TouchScreenGUI { public: TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver); ~TouchScreenGUI(); void translateEvent(const SEvent &event); void init(ISimpleTextureSource* tsrc,float density); double getYaw() { return m_camera_yaw; } double getPitch() { return m_camera_pitch; } line3d getShootline() { return m_shootline; } void step(float dtime); void resetHud(); void registerHudItem(int index, const rect &rect); void Toggle(bool visible); void Hide(); void Show(); private: IrrlichtDevice* m_device; IGUIEnvironment* m_guienv; IEventReceiver* m_receiver; ISimpleTextureSource* m_texturesource; v2u32 m_screensize; std::map > m_hud_rects; std::map m_hud_ids; bool m_visible; // is the gui visible /* value in degree */ double m_camera_yaw; double m_camera_pitch; line3d m_shootline; rect m_control_pad_rect; int m_move_id; bool m_move_has_really_moved; s32 m_move_downtime; bool m_move_sent_as_mouse_event; v2s32 m_move_downlocation; struct button_info { float repeatcounter; float repeatdelay; irr::EKEY_CODE keycode; std::vector ids; IGUIButton* guibutton; bool immediate_release; }; button_info m_buttons[after_last_element_id]; /* gui button detection */ touch_gui_button_id getButtonID(s32 x, s32 y); /* gui button by eventID */ touch_gui_button_id getButtonID(int eventID); /* check if a button has changed */ void handleChangedButton(const SEvent &event); /* initialize a button */ void initButton(touch_gui_button_id id, rect button_rect, std::wstring caption, bool immediate_release, float repeat_delay = BUTTON_REPEAT_DELAY); /* load texture */ void loadButtonTexture(button_info* btn, const char* path); struct id_status{ int id; int X; int Y; }; /* vector to store known ids and their initial touch positions*/ std::vector m_known_ids; /* handle a button event */ void ButtonEvent(touch_gui_button_id bID, int eventID, bool action); /* handle pressed hud buttons */ bool isHUDButton(const SEvent &event); /* handle released hud buttons */ bool isReleaseHUDButton(int eventID); /* handle double taps */ bool doubleTapDetection(); /* doubleclick detection variables */ struct key_event { unsigned int down_time; s32 x; s32 y; }; /* array for saving last known position of a pointer */ v2s32 m_pointerpos[MAX_TOUCH_COUNT]; /* array for doubletap detection */ key_event m_key_events[2]; }; extern TouchScreenGUI *g_touchscreengui; #endif