/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "server.h" #include #include #include #include "network/connection.h" #include "network/networkprotocol.h" #include "network/serveropcodes.h" #include "ban.h" #include "environment.h" #include "map.h" #include "threading/mutex_auto_lock.h" #include "constants.h" #include "voxel.h" #include "config.h" #include "version.h" #include "filesys.h" #include "mapblock.h" #include "server/serveractiveobject.h" #include "settings.h" #include "profiler.h" #include "log.h" #include "scripting_server.h" #include "nodedef.h" #include "itemdef.h" #include "craftdef.h" #include "emerge.h" #include "mapgen/mapgen.h" #include "mapgen/mg_biome.h" #include "content_mapnode.h" #include "content_nodemeta.h" #include "content/mods.h" #include "modchannels.h" #include "serverlist.h" #include "util/string.h" #include "rollback.h" #include "util/serialize.h" #include "util/thread.h" #include "defaultsettings.h" #include "server/mods.h" #include "util/base64.h" #include "util/sha1.h" #include "util/hex.h" #include "database/database.h" #include "chatmessage.h" #include "chat_interface.h" #include "remoteplayer.h" #include "server/player_sao.h" #include "translation.h" class ClientNotFoundException : public BaseException { public: ClientNotFoundException(const char *s): BaseException(s) {} }; class ServerThread : public Thread { public: ServerThread(Server *server): Thread("Server"), m_server(server) {} void *run(); private: Server *m_server; }; void *ServerThread::run() { BEGIN_DEBUG_EXCEPTION_HANDLER /* * The real business of the server happens on the ServerThread. * How this works: * AsyncRunStep() runs an actual server step as soon as enough time has * passed (dedicated_server_loop keeps track of that). * Receive() blocks at least(!) 30ms waiting for a packet (so this loop * doesn't busy wait) and will process any remaining packets. */ m_server->AsyncRunStep(true); while (!stopRequested()) { try { m_server->AsyncRunStep(); m_server->Receive(); } catch (con::PeerNotFoundException &e) { infostream<<"Server: PeerNotFoundException"<setAsyncFatalError(e.what()); } catch (LuaError &e) { m_server->setAsyncFatalError( "ServerThread::run Lua: " + std::string(e.what())); } } END_DEBUG_EXCEPTION_HANDLER return nullptr; } v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const { if(pos_exists) *pos_exists = false; switch(type){ case SSP_LOCAL: return v3f(0,0,0); case SSP_POSITIONAL: if(pos_exists) *pos_exists = true; return pos; case SSP_OBJECT: { if(object == 0) return v3f(0,0,0); ServerActiveObject *sao = env->getActiveObject(object); if(!sao) return v3f(0,0,0); if(pos_exists) *pos_exists = true; return sao->getBasePosition(); } } return v3f(0,0,0); } void Server::ShutdownState::reset() { m_timer = 0.0f; message.clear(); should_reconnect = false; is_requested = false; } void Server::ShutdownState::trigger(float delay, const std::string &msg, bool reconnect) { m_timer = delay; message = msg; should_reconnect = reconnect; } void Server::ShutdownState::tick(float dtime, Server *server) { if (m_timer <= 0.0f) return; // Timed shutdown static const float shutdown_msg_times[] = { 1, 2, 3, 4, 5, 10, 20, 40, 60, 120, 180, 300, 600, 1200, 1800, 3600 }; // Automated messages if (m_timer < shutdown_msg_times[ARRLEN(shutdown_msg_times) - 1]) { for (float t : shutdown_msg_times) { // If shutdown timer matches an automessage, shot it if (m_timer > t && m_timer - dtime < t) { std::wstring periodicMsg = getShutdownTimerMessage(); infostream << wide_to_utf8(periodicMsg).c_str() << std::endl; server->SendChatMessage(PEER_ID_INEXISTENT, periodicMsg); break; } } } m_timer -= dtime; if (m_timer < 0.0f) { m_timer = 0.0f; is_requested = true; } } std::wstring Server::ShutdownState::getShutdownTimerMessage() const { std::wstringstream ws; ws << L"*** Server shutting down in " << duration_to_string(myround(m_timer)).c_str() << "."; return ws.str(); } /* Server */ Server::Server( const std::string &path_world, const SubgameSpec &gamespec, bool simple_singleplayer_mode, Address bind_addr, bool dedicated, ChatInterface *iface ): m_bind_addr(bind_addr), m_path_world(path_world), m_gamespec(gamespec), m_simple_singleplayer_mode(simple_singleplayer_mode), m_dedicated(dedicated), m_async_fatal_error(""), m_con(std::make_shared(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, m_bind_addr.isIPv6(), this)), m_itemdef(createItemDefManager()), m_nodedef(createNodeDefManager()), m_craftdef(createCraftDefManager()), m_thread(new ServerThread(this)), m_clients(m_con), m_admin_chat(iface), m_modchannel_mgr(new ModChannelMgr()) { if (m_path_world.empty()) throw ServerError("Supplied empty world path"); if (!gamespec.isValid()) throw ServerError("Supplied invalid gamespec"); #if USE_PROMETHEUS m_metrics_backend = std::unique_ptr(createPrometheusMetricsBackend()); #else m_metrics_backend = std::unique_ptr(new MetricsBackend()); #endif m_uptime_counter = m_metrics_backend->addCounter("minetest_core_server_uptime", "Server uptime (in seconds)"); m_player_gauge = m_metrics_backend->addGauge("minetest_core_player_number", "Number of connected players"); m_timeofday_gauge = m_metrics_backend->addGauge( "minetest_core_timeofday", "Time of day value"); m_lag_gauge = m_metrics_backend->addGauge( "minetest_core_latency", "Latency value (in seconds)"); m_aom_buffer_counter = m_metrics_backend->addCounter( "minetest_core_aom_generated_count", "Number of active object messages generated"); m_packet_recv_counter = m_metrics_backend->addCounter( "minetest_core_server_packet_recv", "Processable packets received"); m_packet_recv_processed_counter = m_metrics_backend->addCounter( "minetest_core_server_packet_recv_processed", "Valid received packets processed"); m_lag_gauge->set(g_settings->getFloat("dedicated_server_step")); } Server::~Server() { // Send shutdown message SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE, L"*** Server shutting down")); if (m_env) { MutexAutoLock envlock(m_env_mutex); infostream << "Server: Saving players" << std::endl; m_env->saveLoadedPlayers(); infostream << "Server: Kicking players" << std::endl; std::string kick_msg; bool reconnect = false; if (isShutdownRequested()) { reconnect = m_shutdown_state.should_reconnect; kick_msg = m_shutdown_state.message; } if (kick_msg.empty()) { kick_msg = g_settings->get("kick_msg_shutdown"); } m_env->saveLoadedPlayers(true); m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN, kick_msg, reconnect); } actionstream << "Server: Shutting down" << std::endl; // Do this before stopping the server in case mapgen callbacks need to access // server-controlled resources (like ModStorages). Also do them before // shutdown callbacks since they may modify state that is finalized in a // callback. if (m_emerge) m_emerge->stopThreads(); if (m_env) { MutexAutoLock envlock(m_env_mutex); // Execute script shutdown hooks infostream << "Executing shutdown hooks" << std::endl; m_script->on_shutdown(); infostream << "Server: Saving environment metadata" << std::endl; m_env->saveMeta(); } // Stop threads if (m_thread) { stop(); delete m_thread; } // Delete things in the reverse order of creation delete m_emerge; delete m_env; delete m_rollback; delete m_banmanager; delete m_itemdef; delete m_nodedef; delete m_craftdef; // Deinitialize scripting infostream << "Server: Deinitializing scripting" << std::endl; delete m_script; // Delete detached inventories for (auto &detached_inventory : m_detached_inventories) { delete detached_inventory.second; } while (!m_unsent_map_edit_queue.empty()) { delete m_unsent_map_edit_queue.front(); m_unsent_map_edit_queue.pop(); } } void Server::init() { infostream << "Server created for gameid \"" << m_gamespec.id << "\""; if (m_simple_singleplayer_mode) infostream << " in simple singleplayer mode" << std::endl; else infostream << std::endl; infostream << "- world: " << m_path_world << std::endl; infostream << "- game: " << m_gamespec.path << std::endl; // Create world if it doesn't exist if (!loadGameConfAndInitWorld(m_path_world, m_gamespec)) throw ServerError("Failed to initialize world"); // Create emerge manager m_emerge = new EmergeManager(this); // Create ban manager std::string ban_path = m_path_world + DIR_DELIM "ipban.txt"; m_banmanager = new BanManager(ban_path); m_modmgr = std::unique_ptr(new ServerModManager(m_path_world)); std::vector unsatisfied_mods = m_modmgr->getUnsatisfiedMods(); // complain about mods with unsatisfied dependencies if (!m_modmgr->isConsistent()) { m_modmgr->printUnsatisfiedModsError(); } //lock environment MutexAutoLock envlock(m_env_mutex); // Create the Map (loads map_meta.txt, overriding configured mapgen params) ServerMap *servermap = new ServerMap(m_path_world, this, m_emerge, m_metrics_backend.get()); // Initialize scripting infostream << "Server: Initializing Lua" << std::endl; m_script = new ServerScripting(this); m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME); m_modmgr->loadMods(m_script); // Read Textures and calculate sha1 sums fillMediaCache(); // Apply item aliases in the node definition manager m_nodedef->updateAliases(m_itemdef); // Apply texture overrides from texturepack/override.txt std::vector paths; fs::GetRecursiveDirs(paths, g_settings->get("texture_path")); fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures"); for (const std::string &path : paths) { TextureOverrideSource override_source(path + DIR_DELIM + "override.txt"); m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides()); m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides()); } m_nodedef->setNodeRegistrationStatus(true); // Perform pending node name resolutions m_nodedef->runNodeResolveCallbacks(); // unmap node names for connected nodeboxes m_nodedef->mapNodeboxConnections(); // init the recipe hashes to speed up crafting m_craftdef->initHashes(this); // Initialize Environment m_env = new ServerEnvironment(servermap, m_script, this, m_path_world); m_clients.setEnv(m_env); if (!servermap->settings_mgr.makeMapgenParams()) FATAL_ERROR("Couldn't create any mapgen type"); // Initialize mapgens m_emerge->initMapgens(servermap->getMapgenParams()); if (g_settings->getBool("enable_rollback_recording")) { // Create rollback manager m_rollback = new RollbackManager(m_path_world, this); } // Give environment reference to scripting api m_script->initializeEnvironment(m_env); // Register us to receive map edit events servermap->addEventReceiver(this); m_env->loadMeta(); m_liquid_transform_every = g_settings->getFloat("liquid_update"); m_max_chatmessage_length = g_settings->getU16("chat_message_max_size"); m_csm_restriction_flags = g_settings->getU64("csm_restriction_flags"); m_csm_restriction_noderange = g_settings->getU32("csm_restriction_noderange"); } void Server::start() { infostream << "Starting server on " << m_bind_addr.serializeString() << "..." << std::endl; // Stop thread if already running m_thread->stop(); // Initialize connection m_con->SetTimeoutMs(30); m_con->Serve(m_bind_addr); // Start thread m_thread->start(); // ASCII art for the win! std::cerr << " .__ __ __ " << std::endl << " _____ |__| ____ _____/ |_ ____ _______/ |_ " << std::endl << " / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\" << std::endl << "| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | " << std::endl << "|__|_| /__|___| /\\___ >__| \\___ >____ > |__| " << std::endl << " \\/ \\/ \\/ \\/ \\/ " << std::endl; actionstream << "World at [" << m_path_world << "]" << std::endl; actionstream << "Server for gameid=\"" << m_gamespec.id << "\" listening on " << m_bind_addr.serializeString() << ":" << m_bind_addr.getPort() << "." << std::endl; } void Server::stop() { infostream<<"Server: Stopping and waiting threads"<stop(); //m_emergethread.setRun(false); m_thread->wait(); //m_emergethread.stop(); infostream<<"Server: Threads stopped"< 2.0) dtime = 2.0; { MutexAutoLock lock(m_step_dtime_mutex); m_step_dtime += dtime; } // Throw if fatal error occurred in thread std::string async_err = m_async_fatal_error.get(); if (!async_err.empty()) { if (!m_simple_singleplayer_mode) { m_env->kickAllPlayers(SERVER_ACCESSDENIED_CRASH, g_settings->get("kick_msg_crash"), g_settings->getBool("ask_reconnect_on_crash")); } throw ServerError("AsyncErr: " + async_err); } } void Server::AsyncRunStep(bool initial_step) { float dtime; { MutexAutoLock lock1(m_step_dtime_mutex); dtime = m_step_dtime; } { // Send blocks to clients SendBlocks(dtime); } if((dtime < 0.001) && !initial_step) return; ScopeProfiler sp(g_profiler, "Server::AsyncRunStep()", SPT_AVG); { MutexAutoLock lock1(m_step_dtime_mutex); m_step_dtime -= dtime; } /* Update uptime */ m_uptime_counter->increment(dtime); handlePeerChanges(); /* Update time of day and overall game time */ m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed")); /* Send to clients at constant intervals */ m_time_of_day_send_timer -= dtime; if (m_time_of_day_send_timer < 0.0) { m_time_of_day_send_timer = g_settings->getFloat("time_send_interval"); u16 time = m_env->getTimeOfDay(); float time_speed = g_settings->getFloat("time_speed"); SendTimeOfDay(PEER_ID_INEXISTENT, time, time_speed); m_timeofday_gauge->set(time); } { MutexAutoLock lock(m_env_mutex); // Figure out and report maximum lag to environment float max_lag = m_env->getMaxLagEstimate(); max_lag *= 0.9998; // Decrease slowly (about half per 5 minutes) if(dtime > max_lag){ if(dtime > 0.1 && dtime > max_lag * 2.0) infostream<<"Server: Maximum lag peaked to "<reportMaxLagEstimate(max_lag); // Step environment m_env->step(dtime); } static const float map_timer_and_unload_dtime = 2.92; if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) { MutexAutoLock lock(m_env_mutex); // Run Map's timers and unload unused data ScopeProfiler sp(g_profiler, "Server: map timer and unload"); m_env->getMap().timerUpdate(map_timer_and_unload_dtime, g_settings->getFloat("server_unload_unused_data_timeout"), U32_MAX); } /* Listen to the admin chat, if available */ if (m_admin_chat) { if (!m_admin_chat->command_queue.empty()) { MutexAutoLock lock(m_env_mutex); while (!m_admin_chat->command_queue.empty()) { ChatEvent *evt = m_admin_chat->command_queue.pop_frontNoEx(); handleChatInterfaceEvent(evt); delete evt; } } m_admin_chat->outgoing_queue.push_back( new ChatEventTimeInfo(m_env->getGameTime(), m_env->getTimeOfDay())); } /* Do background stuff */ /* Transform liquids */ m_liquid_transform_timer += dtime; if(m_liquid_transform_timer >= m_liquid_transform_every) { m_liquid_transform_timer -= m_liquid_transform_every; MutexAutoLock lock(m_env_mutex); ScopeProfiler sp(g_profiler, "Server: liquid transform"); std::map modified_blocks; m_env->getMap().transformLiquids(modified_blocks, m_env); /* Set the modified blocks unsent for all the clients */ if (!modified_blocks.empty()) { SetBlocksNotSent(modified_blocks); } } m_clients.step(dtime); m_lag_gauge->increment((m_lag_gauge->get() > dtime ? -1 : 1) * dtime/100); #if USE_CURL // send masterserver announce { float &counter = m_masterserver_timer; if (!isSingleplayer() && (!counter || counter >= 300.0) && g_settings->getBool("server_announce")) { ServerList::sendAnnounce(counter ? ServerList::AA_UPDATE : ServerList::AA_START, m_bind_addr.getPort(), m_clients.getPlayerNames(), m_uptime_counter->get(), m_env->getGameTime(), m_lag_gauge->get(), m_gamespec.id, Mapgen::getMapgenName(m_emerge->mgparams->mgtype), m_modmgr->getMods(), m_dedicated); counter = 0.01; } counter += dtime; } #endif /* Check added and deleted active objects */ { //infostream<<"Server: Checking added and deleted active objects"<set(clients.size()); for (const auto &client_it : clients) { RemoteClient *client = client_it.second; if (client->getState() < CS_DefinitionsSent) continue; // This can happen if the client times out somehow if (!m_env->getPlayer(client->peer_id)) continue; PlayerSAO *playersao = getPlayerSAO(client->peer_id); if (!playersao) continue; SendActiveObjectRemoveAdd(client, playersao); } m_clients.unlock(); // Save mod storages if modified m_mod_storage_save_timer -= dtime; if (m_mod_storage_save_timer <= 0.0f) { m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval"); int n = 0; for (std::unordered_map::const_iterator it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) { if (it->second->isModified()) { it->second->save(getModStoragePath()); n++; } } if (n > 0) infostream << "Saved " << n << " modified mod storages." << std::endl; } } /* Send object messages */ { MutexAutoLock envlock(m_env_mutex); ScopeProfiler sp(g_profiler, "Server: send SAO messages"); // Key = object id // Value = data sent by object std::unordered_map*> buffered_messages; // Get active object messages from environment for(;;) { ActiveObjectMessage aom = m_env->getActiveObjectMessage(); if (aom.id == 0) break; std::vector* message_list = nullptr; std::unordered_map* >::iterator n; n = buffered_messages.find(aom.id); if (n == buffered_messages.end()) { message_list = new std::vector; buffered_messages[aom.id] = message_list; } else { message_list = n->second; } message_list->push_back(aom); } m_aom_buffer_counter->increment(buffered_messages.size()); m_clients.lock(); const RemoteClientMap &clients = m_clients.getClientList(); // Route data to every client for (const auto &client_it : clients) { RemoteClient *client = client_it.second; PlayerSAO *player = getPlayerSAO(client->peer_id); std::string reliable_data; std::string unreliable_data; // Go through all objects in message buffer for (const auto &buffered_message : buffered_messages) { // If object does not exist or is not known by client, skip it u16 id = buffered_message.first; ServerActiveObject *sao = m_env->getActiveObject(id); if (!sao || client->m_known_objects.find(id) == client->m_known_objects.end()) continue; // Get message list of object std::vector* list = buffered_message.second; // Go through every message for (const ActiveObjectMessage &aom : *list) { // Send position updates to players who do not see the attachment if (aom.datastring[0] == AO_CMD_UPDATE_POSITION) { if (sao->getId() == player->getId()) continue; // Do not send position updates for attached players // as long the parent is known to the client ServerActiveObject *parent = sao->getParent(); if (parent && client->m_known_objects.find(parent->getId()) != client->m_known_objects.end()) continue; } // Compose the full new data with header std::string new_data; // Add object id char buf[2]; writeU16((u8*)&buf[0], aom.id); new_data.append(buf, 2); // Add data new_data += serializeString(aom.datastring); // Add data to buffer if (aom.reliable) reliable_data += new_data; else unreliable_data += new_data; } } /* reliable_data and unreliable_data are now ready. Send them. */ if (!reliable_data.empty()) { SendActiveObjectMessages(client->peer_id, reliable_data); } if (!unreliable_data.empty()) { SendActiveObjectMessages(client->peer_id, unreliable_data, false); } } m_clients.unlock(); // Clear buffered_messages for (auto &buffered_message : buffered_messages) { delete buffered_message.second; } } /* Send queued-for-sending map edit events. */ { // We will be accessing the environment MutexAutoLock lock(m_env_mutex); // Don't send too many at a time //u32 count = 0; // Single change sending is disabled if queue size is not small bool disable_single_change_sending = false; if(m_unsent_map_edit_queue.size() >= 4) disable_single_change_sending = true; int event_count = m_unsent_map_edit_queue.size(); // We'll log the amount of each Profiler prof; std::list node_meta_updates; while (!m_unsent_map_edit_queue.empty()) { MapEditEvent* event = m_unsent_map_edit_queue.front(); m_unsent_map_edit_queue.pop(); // Players far away from the change are stored here. // Instead of sending the changes, MapBlocks are set not sent // for them. std::unordered_set far_players; switch (event->type) { case MEET_ADDNODE: case MEET_SWAPNODE: prof.add("MEET_ADDNODE", 1); sendAddNode(event->p, event->n, &far_players, disable_single_change_sending ? 5 : 30, event->type == MEET_ADDNODE); break; case MEET_REMOVENODE: prof.add("MEET_REMOVENODE", 1); sendRemoveNode(event->p, &far_players, disable_single_change_sending ? 5 : 30); break; case MEET_BLOCK_NODE_METADATA_CHANGED: { prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1); if (!event->is_private_change) { // Don't send the change yet. Collect them to eliminate dupes. node_meta_updates.remove(event->p); node_meta_updates.push_back(event->p); } if (MapBlock *block = m_env->getMap().getBlockNoCreateNoEx( getNodeBlockPos(event->p))) { block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_REPORT_META_CHANGE); } break; } case MEET_OTHER: prof.add("MEET_OTHER", 1); for (const v3s16 &modified_block : event->modified_blocks) { m_clients.markBlockposAsNotSent(modified_block); } break; default: prof.add("unknown", 1); warningstream << "Server: Unknown MapEditEvent " << ((u32)event->type) << std::endl; break; } /* Set blocks not sent to far players */ if (!far_players.empty()) { // Convert list format to that wanted by SetBlocksNotSent std::map modified_blocks2; for (const v3s16 &modified_block : event->modified_blocks) { modified_blocks2[modified_block] = m_env->getMap().getBlockNoCreateNoEx(modified_block); } // Set blocks not sent for (const u16 far_player : far_players) { if (RemoteClient *client = getClient(far_player)) client->SetBlocksNotSent(modified_blocks2); } } delete event; } if (event_count >= 5) { infostream << "Server: MapEditEvents:" << std::endl; prof.print(infostream); } else if (event_count != 0) { verbosestream << "Server: MapEditEvents:" << std::endl; prof.print(verbosestream); } // Send all metadata updates if (node_meta_updates.size()) sendMetadataChanged(node_meta_updates); } /* Trigger emergethread (it somehow gets to a non-triggered but bysy state sometimes) */ { float &counter = m_emergethread_trigger_timer; counter += dtime; if (counter >= 2.0) { counter = 0.0; m_emerge->startThreads(); } } // Save map, players and auth stuff { float &counter = m_savemap_timer; counter += dtime; static thread_local const float save_interval = g_settings->getFloat("server_map_save_interval"); if (counter >= save_interval) { counter = 0.0; MutexAutoLock lock(m_env_mutex); ScopeProfiler sp(g_profiler, "Server: map saving (sum)"); // Save ban file if (m_banmanager->isModified()) { m_banmanager->save(); } // Save changed parts of map m_env->getMap().save(MOD_STATE_WRITE_NEEDED); // Save players m_env->saveLoadedPlayers(); // Save environment metadata m_env->saveMeta(); } } m_shutdown_state.tick(dtime, this); } void Server::Receive() { NetworkPacket pkt; session_t peer_id; bool first = true; for (;;) { pkt.clear(); peer_id = 0; try { /* In the first iteration *wait* for a packet, afterwards process all packets that are immediately available (no waiting). */ if (first) { m_con->Receive(&pkt); first = false; } else { if (!m_con->TryReceive(&pkt)) return; } peer_id = pkt.getPeerId(); m_packet_recv_counter->increment(); ProcessData(&pkt); m_packet_recv_processed_counter->increment(); } catch (const con::InvalidIncomingDataException &e) { infostream << "Server::Receive(): InvalidIncomingDataException: what()=" << e.what() << std::endl; } catch (const SerializationError &e) { infostream << "Server::Receive(): SerializationError: what()=" << e.what() << std::endl; } catch (const ClientStateError &e) { errorstream << "ProcessData: peer=" << peer_id << " what()=" << e.what() << std::endl; DenyAccess_Legacy(peer_id, L"Your client sent something server didn't expect." L"Try reconnecting or updating your client"); } catch (const con::PeerNotFoundException &e) { // Do nothing } catch (const con::NoIncomingDataException &e) { return; } } } PlayerSAO* Server::StageTwoClientInit(session_t peer_id) { std::string playername; PlayerSAO *playersao = NULL; m_clients.lock(); try { RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone); if (client) { playername = client->getName(); playersao = emergePlayer(playername.c_str(), peer_id, client->net_proto_version); } } catch (std::exception &e) { m_clients.unlock(); throw; } m_clients.unlock(); RemotePlayer *player = m_env->getPlayer(playername.c_str()); // If failed, cancel if (!playersao || !player) { if (player && player->getPeerId() != PEER_ID_INEXISTENT) { actionstream << "Server: Failed to emerge player \"" << playername << "\" (player allocated to an another client)" << std::endl; DenyAccess_Legacy(peer_id, L"Another client is connected with this " L"name. If your client closed unexpectedly, try again in " L"a minute."); } else { errorstream << "Server: " << playername << ": Failed to emerge player" << std::endl; DenyAccess_Legacy(peer_id, L"Could not allocate player."); } return NULL; } /* Send complete position information */ SendMovePlayer(peer_id); // Send privileges SendPlayerPrivileges(peer_id); // Send inventory formspec SendPlayerInventoryFormspec(peer_id); // Send inventory SendInventory(playersao, false); // Send HP or death screen if (playersao->isDead()) SendDeathscreen(peer_id, false, v3f(0,0,0)); else SendPlayerHPOrDie(playersao, PlayerHPChangeReason(PlayerHPChangeReason::SET_HP)); // Send Breath SendPlayerBreath(playersao); /* Print out action */ { Address addr = getPeerAddress(player->getPeerId()); std::string ip_str = addr.serializeString(); const std::vector &names = m_clients.getPlayerNames(); actionstream << player->getName() << " [" << ip_str << "] joins game. List of players: "; for (const std::string &name : names) { actionstream << name << " "; } actionstream << player->getName() <getCommand()]; (this->*opHandle.handler)(pkt); } void Server::ProcessData(NetworkPacket *pkt) { // Environment is locked first. MutexAutoLock envlock(m_env_mutex); ScopeProfiler sp(g_profiler, "Server: Process network packet (sum)"); u32 peer_id = pkt->getPeerId(); try { Address address = getPeerAddress(peer_id); std::string addr_s = address.serializeString(); if(m_banmanager->isIpBanned(addr_s)) { std::string ban_name = m_banmanager->getBanName(addr_s); infostream << "Server: A banned client tried to connect from " << addr_s << "; banned name was " << ban_name << std::endl; // This actually doesn't seem to transfer to the client DenyAccess_Legacy(peer_id, L"Your ip is banned. Banned name was " + utf8_to_wide(ban_name)); return; } } catch(con::PeerNotFoundException &e) { /* * no peer for this packet found * most common reason is peer timeout, e.g. peer didn't * respond for some time, your server was overloaded or * things like that. */ infostream << "Server::ProcessData(): Canceling: peer " << peer_id << " not found" << std::endl; return; } try { ToServerCommand command = (ToServerCommand) pkt->getCommand(); // Command must be handled into ToServerCommandHandler if (command >= TOSERVER_NUM_MSG_TYPES) { infostream << "Server: Ignoring unknown command " << command << std::endl; return; } if (toServerCommandTable[command].state == TOSERVER_STATE_NOT_CONNECTED) { handleCommand(pkt); return; } u8 peer_ser_ver = getClient(peer_id, CS_InitDone)->serialization_version; if(peer_ser_ver == SER_FMT_VER_INVALID) { errorstream << "Server::ProcessData(): Cancelling: Peer" " serialization format invalid or not initialized." " Skipping incoming command=" << command << std::endl; return; } /* Handle commands related to client startup */ if (toServerCommandTable[command].state == TOSERVER_STATE_STARTUP) { handleCommand(pkt); return; } if (m_clients.getClientState(peer_id) < CS_Active) { if (command == TOSERVER_PLAYERPOS) return; errorstream << "Got packet command: " << command << " for peer id " << peer_id << " but client isn't active yet. Dropping packet " << std::endl; return; } handleCommand(pkt); } catch (SendFailedException &e) { errorstream << "Server::ProcessData(): SendFailedException: " << "what=" << e.what() << std::endl; } catch (PacketError &e) { actionstream << "Server::ProcessData(): PacketError: " << "what=" << e.what() << std::endl; } } void Server::setTimeOfDay(u32 time) { m_env->setTimeOfDay(time); m_time_of_day_send_timer = 0; } void Server::onMapEditEvent(const MapEditEvent &event) { if (m_ignore_map_edit_events_area.contains(event.getArea())) return; m_unsent_map_edit_queue.push(new MapEditEvent(event)); } Inventory* Server::getInventory(const InventoryLocation &loc) { switch (loc.type) { case InventoryLocation::UNDEFINED: case InventoryLocation::CURRENT_PLAYER: break; case InventoryLocation::PLAYER: { RemotePlayer *player = m_env->getPlayer(loc.name.c_str()); if(!player) return NULL; PlayerSAO *playersao = player->getPlayerSAO(); if(!playersao) return NULL; return playersao->getInventory(); } break; case InventoryLocation::NODEMETA: { NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p); if(!meta) return NULL; return meta->getInventory(); } break; case InventoryLocation::DETACHED: { if(m_detached_inventories.count(loc.name) == 0) return NULL; return m_detached_inventories[loc.name]; } break; default: sanity_check(false); // abort break; } return NULL; } void Server::setInventoryModified(const InventoryLocation &loc) { switch(loc.type){ case InventoryLocation::UNDEFINED: break; case InventoryLocation::PLAYER: { RemotePlayer *player = m_env->getPlayer(loc.name.c_str()); if (!player) return; player->setModified(true); player->inventory.setModified(true); // Updates are sent in ServerEnvironment::step() } break; case InventoryLocation::NODEMETA: { MapEditEvent event; event.type = MEET_BLOCK_NODE_METADATA_CHANGED; event.p = loc.p; m_env->getMap().dispatchEvent(event); } break; case InventoryLocation::DETACHED: { // Updates are sent in ServerEnvironment::step() } break; default: sanity_check(false); // abort break; } } void Server::SetBlocksNotSent(std::map& block) { std::vector clients = m_clients.getClientIDs(); m_clients.lock(); // Set the modified blocks unsent for all the clients for (const session_t client_id : clients) { if (RemoteClient *client = m_clients.lockedGetClientNoEx(client_id)) client->SetBlocksNotSent(block); } m_clients.unlock(); } void Server::peerAdded(con::Peer *peer) { verbosestream<<"Server::peerAdded(): peer->id=" <id<id, false)); } void Server::deletingPeer(con::Peer *peer, bool timeout) { verbosestream<<"Server::deletingPeer(): peer->id=" <id<<", timeout="<id, CSE_Disconnect); m_peer_change_queue.push(con::PeerChange(con::PEER_REMOVED, peer->id, timeout)); } bool Server::getClientConInfo(session_t peer_id, con::rtt_stat_type type, float* retval) { *retval = m_con->getPeerStat(peer_id,type); return *retval != -1; } bool Server::getClientInfo( session_t peer_id, ClientState* state, u32* uptime, u8* ser_vers, u16* prot_vers, u8* major, u8* minor, u8* patch, std::string* vers_string, std::string* lang_code ) { *state = m_clients.getClientState(peer_id); m_clients.lock(); RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid); if (!client) { m_clients.unlock(); return false; } *uptime = client->uptime(); *ser_vers = client->serialization_version; *prot_vers = client->net_proto_version; *major = client->getMajor(); *minor = client->getMinor(); *patch = client->getPatch(); *vers_string = client->getFull(); *lang_code = client->getLangCode(); m_clients.unlock(); return true; } void Server::handlePeerChanges() { while(!m_peer_change_queue.empty()) { con::PeerChange c = m_peer_change_queue.front(); m_peer_change_queue.pop(); verbosestream<<"Server: Handling peer change: " <<"id="<outgoing_queue.push_back( new ChatEventChat("", utf8_to_wide(text))); } else { std::cout << text << std::endl; } } void Server::Send(NetworkPacket *pkt) { Send(pkt->getPeerId(), pkt); } void Server::Send(session_t peer_id, NetworkPacket *pkt) { m_clients.send(peer_id, clientCommandFactoryTable[pkt->getCommand()].channel, pkt, clientCommandFactoryTable[pkt->getCommand()].reliable); } void Server::SendMovement(session_t peer_id) { std::ostringstream os(std::ios_base::binary); NetworkPacket pkt(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id); pkt << g_settings->getFloat("movement_acceleration_default"); pkt << g_settings->getFloat("movement_acceleration_air"); pkt << g_settings->getFloat("movement_acceleration_fast"); pkt << g_settings->getFloat("movement_speed_walk"); pkt << g_settings->getFloat("movement_speed_crouch"); pkt << g_settings->getFloat("movement_speed_fast"); pkt << g_settings->getFloat("movement_speed_climb"); pkt << g_settings->getFloat("movement_speed_jump"); pkt << g_settings->getFloat("movement_liquid_fluidity"); pkt << g_settings->getFloat("movement_liquid_fluidity_smooth"); pkt << g_settings->getFloat("movement_liquid_sink"); pkt << g_settings->getFloat("movement_gravity"); Send(&pkt); } void Server::SendPlayerHPOrDie(PlayerSAO *playersao, const PlayerHPChangeReason &reason) { if (playersao->isImmortal()) return; session_t peer_id = playersao->getPeerID(); bool is_alive = playersao->getHP() > 0; if (is_alive) SendPlayerHP(peer_id); else DiePlayer(peer_id, reason); } void Server::SendHP(session_t peer_id, u16 hp) { NetworkPacket pkt(TOCLIENT_HP, 1, peer_id); pkt << hp; Send(&pkt); } void Server::SendBreath(session_t peer_id, u16 breath) { NetworkPacket pkt(TOCLIENT_BREATH, 2, peer_id); pkt << (u16) breath; Send(&pkt); } void Server::SendAccessDenied(session_t peer_id, AccessDeniedCode reason, const std::string &custom_reason, bool reconnect) { assert(reason < SERVER_ACCESSDENIED_MAX); NetworkPacket pkt(TOCLIENT_ACCESS_DENIED, 1, peer_id); pkt << (u8)reason; if (reason == SERVER_ACCESSDENIED_CUSTOM_STRING) pkt << custom_reason; else if (reason == SERVER_ACCESSDENIED_SHUTDOWN || reason == SERVER_ACCESSDENIED_CRASH) pkt << custom_reason << (u8)reconnect; Send(&pkt); } void Server::SendAccessDenied_Legacy(session_t peer_id,const std::wstring &reason) { NetworkPacket pkt(TOCLIENT_ACCESS_DENIED_LEGACY, 0, peer_id); pkt << reason; Send(&pkt); } void Server::SendDeathscreen(session_t peer_id, bool set_camera_point_target, v3f camera_point_target) { NetworkPacket pkt(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id); pkt << set_camera_point_target << camera_point_target; Send(&pkt); } void Server::SendItemDef(session_t peer_id, IItemDefManager *itemdef, u16 protocol_version) { NetworkPacket pkt(TOCLIENT_ITEMDEF, 0, peer_id); /* u16 command u32 length of the next item zlib-compressed serialized ItemDefManager */ std::ostringstream tmp_os(std::ios::binary); itemdef->serialize(tmp_os, protocol_version); std::ostringstream tmp_os2(std::ios::binary); compressZlib(tmp_os.str(), tmp_os2); pkt.putLongString(tmp_os2.str()); // Make data buffer verbosestream << "Server: Sending item definitions to id(" << peer_id << "): size=" << pkt.getSize() << std::endl; Send(&pkt); } void Server::SendNodeDef(session_t peer_id, const NodeDefManager *nodedef, u16 protocol_version) { NetworkPacket pkt(TOCLIENT_NODEDEF, 0, peer_id); /* u16 command u32 length of the next item zlib-compressed serialized NodeDefManager */ std::ostringstream tmp_os(std::ios::binary); nodedef->serialize(tmp_os, protocol_version); std::ostringstream tmp_os2(std::ios::binary); compressZlib(tmp_os.str(), tmp_os2); pkt.putLongString(tmp_os2.str()); // Make data buffer verbosestream << "Server: Sending node definitions to id(" << peer_id << "): size=" << pkt.getSize() << std::endl; Send(&pkt); } /* Non-static send methods */ void Server::SendInventory(PlayerSAO *sao, bool incremental) { RemotePlayer *player = sao->getPlayer(); // Do not send new format to old clients incremental &= player->protocol_version >= 38; UpdateCrafting(player); /* Serialize it */ NetworkPacket pkt(TOCLIENT_INVENTORY, 0, sao->getPeerID()); std::ostringstream os(std::ios::binary); sao->getInventory()->serialize(os, incremental); sao->getInventory()->setModified(false); player->setModified(true); const std::string &s = os.str(); pkt.putRawString(s.c_str(), s.size()); Send(&pkt); } void Server::SendChatMessage(session_t peer_id, const ChatMessage &message) { NetworkPacket pkt(TOCLIENT_CHAT_MESSAGE, 0, peer_id); u8 version = 1; u8 type = message.type; pkt << version << type << std::wstring(L"") << message.message << (u64)message.timestamp; if (peer_id != PEER_ID_INEXISTENT) { RemotePlayer *player = m_env->getPlayer(peer_id); if (!player) return; Send(&pkt); } else { m_clients.sendToAll(&pkt); } } void Server::SendShowFormspecMessage(session_t peer_id, const std::string &formspec, const std::string &formname) { NetworkPacket pkt(TOCLIENT_SHOW_FORMSPEC, 0, peer_id); if (formspec.empty()){ //the client should close the formspec //but make sure there wasn't another one open in meantime const auto it = m_formspec_state_data.find(peer_id); if (it != m_formspec_state_data.end() && it->second == formname) { m_formspec_state_data.erase(peer_id); } pkt.putLongString(""); } else { m_formspec_state_data[peer_id] = formname; pkt.putLongString(formspec); } pkt << formname; Send(&pkt); } // Spawns a particle on peer with peer_id void Server::SendSpawnParticle(session_t peer_id, u16 protocol_version, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, bool collision_removal, bool object_collision, bool vertical, const std::string &texture, const struct TileAnimationParams &animation, u8 glow) { static thread_local const float radius = g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS; if (peer_id == PEER_ID_INEXISTENT) { std::vector clients = m_clients.getClientIDs(); for (const session_t client_id : clients) { RemotePlayer *player = m_env->getPlayer(client_id); if (!player) continue; PlayerSAO *sao = player->getPlayerSAO(); if (!sao) continue; // Do not send to distant clients if (sao->getBasePosition().getDistanceFrom(pos * BS) > radius) continue; SendSpawnParticle(client_id, player->protocol_version, pos, velocity, acceleration, expirationtime, size, collisiondetection, collision_removal, object_collision, vertical, texture, animation, glow); } return; } NetworkPacket pkt(TOCLIENT_SPAWN_PARTICLE, 0, peer_id); pkt << pos << velocity << acceleration << expirationtime << size << collisiondetection; pkt.putLongString(texture); pkt << vertical; pkt << collision_removal; // This is horrible but required (why are there two ways to serialize pkts?) std::ostringstream os(std::ios_base::binary); animation.serialize(os, protocol_version); pkt.putRawString(os.str()); pkt << glow; pkt << object_collision; Send(&pkt); } // Adds a ParticleSpawner on peer with peer_id void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version, u16 amount, float spawntime, v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, bool collisiondetection, bool collision_removal, bool object_collision, u16 attached_id, bool vertical, const std::string &texture, u32 id, const struct TileAnimationParams &animation, u8 glow) { if (peer_id == PEER_ID_INEXISTENT) { // This sucks and should be replaced: std::vector clients = m_clients.getClientIDs(); for (const session_t client_id : clients) { RemotePlayer *player = m_env->getPlayer(client_id); if (!player) continue; SendAddParticleSpawner(client_id, player->protocol_version, amount, spawntime, minpos, maxpos, minvel, maxvel, minacc, maxacc, minexptime, maxexptime, minsize, maxsize, collisiondetection, collision_removal, object_collision, attached_id, vertical, texture, id, animation, glow); } return; } NetworkPacket pkt(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id); pkt << amount << spawntime << minpos << maxpos << minvel << maxvel << minacc << maxacc << minexptime << maxexptime << minsize << maxsize << collisiondetection; pkt.putLongString(texture); pkt << id << vertical; pkt << collision_removal; pkt << attached_id; // This is horrible but required std::ostringstream os(std::ios_base::binary); animation.serialize(os, protocol_version); pkt.putRawString(os.str()); pkt << glow; pkt << object_collision; Send(&pkt); } void Server::SendDeleteParticleSpawner(session_t peer_id, u32 id) { NetworkPacket pkt(TOCLIENT_DELETE_PARTICLESPAWNER, 4, peer_id); // Ugly error in this packet pkt << id; if (peer_id != PEER_ID_INEXISTENT) Send(&pkt); else m_clients.sendToAll(&pkt); } void Server::SendHUDAdd(session_t peer_id, u32 id, HudElement *form) { NetworkPacket pkt(TOCLIENT_HUDADD, 0 , peer_id); pkt << id << (u8) form->type << form->pos << form->name << form->scale << form->text << form->number << form->item << form->dir << form->align << form->offset << form->world_pos << form->size << form->z_index; Send(&pkt); } void Server::SendHUDRemove(session_t peer_id, u32 id) { NetworkPacket pkt(TOCLIENT_HUDRM, 4, peer_id); pkt << id; Send(&pkt); } void Server::SendHUDChange(session_t peer_id, u32 id, HudElementStat stat, void *value) { NetworkPacket pkt(TOCLIENT_HUDCHANGE, 0, peer_id); pkt << id << (u8) stat; switch (stat) { case HUD_STAT_POS: case HUD_STAT_SCALE: case HUD_STAT_ALIGN: case HUD_STAT_OFFSET: pkt << *(v2f *) value; break; case HUD_STAT_NAME: case HUD_STAT_TEXT: pkt << *(std::string *) value; break; case HUD_STAT_WORLD_POS: pkt << *(v3f *) value; break; case HUD_STAT_SIZE: pkt << *(v2s32 *) value; break; case HUD_STAT_NUMBER: case HUD_STAT_ITEM: case HUD_STAT_DIR: default: pkt << *(u32 *) value; break; } Send(&pkt); } void Server::SendHUDSetFlags(session_t peer_id, u32 flags, u32 mask) { NetworkPacket pkt(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id); flags &= ~(HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE); pkt << flags << mask; Send(&pkt); } void Server::SendHUDSetParam(session_t peer_id, u16 param, const std::string &value) { NetworkPacket pkt(TOCLIENT_HUD_SET_PARAM, 0, peer_id); pkt << param << value; Send(&pkt); } void Server::SendSetSky(session_t peer_id, const SkyboxParams ¶ms) { NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id); // Handle prior clients here if (m_clients.getProtocolVersion(peer_id) < 39) { pkt << params.bgcolor << params.type << (u16) params.textures.size(); for (const std::string& texture : params.textures) pkt << texture; pkt << params.clouds; } else { // Handle current clients and future clients pkt << params.bgcolor << params.type << params.clouds << params.sun_tint << params.moon_tint << params.tint_type; if (params.type == "skybox") { pkt << (u16) params.textures.size(); for (const std::string &texture : params.textures) pkt << texture; } else if (params.type == "regular") { pkt << params.sky_color.day_sky << params.sky_color.day_horizon << params.sky_color.dawn_sky << params.sky_color.dawn_horizon << params.sky_color.night_sky << params.sky_color.night_horizon << params.sky_color.indoors; } } Send(&pkt); } void Server::SendSetSun(session_t peer_id, const SunParams ¶ms) { NetworkPacket pkt(TOCLIENT_SET_SUN, 0, peer_id); pkt << params.visible << params.texture << params.tonemap << params.sunrise << params.sunrise_visible << params.scale; Send(&pkt); } void Server::SendSetMoon(session_t peer_id, const MoonParams ¶ms) { NetworkPacket pkt(TOCLIENT_SET_MOON, 0, peer_id); pkt << params.visible << params.texture << params.tonemap << params.scale; Send(&pkt); } void Server::SendSetStars(session_t peer_id, const StarParams ¶ms) { NetworkPacket pkt(TOCLIENT_SET_STARS, 0, peer_id); pkt << params.visible << params.count << params.starcolor << params.scale; Send(&pkt); } void Server::SendCloudParams(session_t peer_id, const CloudParams ¶ms) { NetworkPacket pkt(TOCLIENT_CLOUD_PARAMS, 0, peer_id); pkt << params.density << params.color_bright << params.color_ambient << params.height << params.thickness << params.speed; Send(&pkt); } void Server::SendOverrideDayNightRatio(session_t peer_id, bool do_override, float ratio) { NetworkPacket pkt(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO, 1 + 2, peer_id); pkt << do_override << (u16) (ratio * 65535); Send(&pkt); } void Server::SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed) { NetworkPacket pkt(TOCLIENT_TIME_OF_DAY, 0, peer_id); pkt << time << time_speed; if (peer_id == PEER_ID_INEXISTENT) { m_clients.sendToAll(&pkt); } else { Send(&pkt); } } void Server::SendPlayerHP(session_t peer_id) { PlayerSAO *playersao = getPlayerSAO(peer_id); assert(playersao); SendHP(peer_id, playersao->getHP()); m_script->player_event(playersao,"health_changed"); // Send to other clients playersao->sendPunchCommand(); } void Server::SendPlayerBreath(PlayerSAO *sao) { assert(sao); m_script->player_event(sao, "breath_changed"); SendBreath(sao->getPeerID(), sao->getBreath()); } void Server::SendMovePlayer(session_t peer_id) { RemotePlayer *player = m_env->getPlayer(peer_id); assert(player); PlayerSAO *sao = player->getPlayerSAO(); assert(sao); NetworkPacket pkt(TOCLIENT_MOVE_PLAYER, sizeof(v3f) + sizeof(f32) * 2, peer_id); pkt << sao->getBasePosition() << sao->getLookPitch() << sao->getRotation().Y; { v3f pos = sao->getBasePosition(); verbosestream << "Server: Sending TOCLIENT_MOVE_PLAYER" << " pos=(" << pos.X << "," << pos.Y << "," << pos.Z << ")" << " pitch=" << sao->getLookPitch() << " yaw=" << sao->getRotation().Y << std::endl; } Send(&pkt); } void Server::SendPlayerFov(session_t peer_id) { NetworkPacket pkt(TOCLIENT_FOV, 4 + 1, peer_id); PlayerFovSpec fov_spec = m_env->getPlayer(peer_id)->getFov(); pkt << fov_spec.fov << fov_spec.is_multiplier; Send(&pkt); } void Server::SendLocalPlayerAnimations(session_t peer_id, v2s32 animation_frames[4], f32 animation_speed) { NetworkPacket pkt(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0, peer_id); pkt << animation_frames[0] << animation_frames[1] << animation_frames[2] << animation_frames[3] << animation_speed; Send(&pkt); } void Server::SendEyeOffset(session_t peer_id, v3f first, v3f third) { NetworkPacket pkt(TOCLIENT_EYE_OFFSET, 0, peer_id); pkt << first << third; Send(&pkt); } void Server::SendPlayerPrivileges(session_t peer_id) { RemotePlayer *player = m_env->getPlayer(peer_id); assert(player); if(player->getPeerId() == PEER_ID_INEXISTENT) return; std::set privs; m_script->getAuth(player->getName(), NULL, &privs); NetworkPacket pkt(TOCLIENT_PRIVILEGES, 0, peer_id); pkt << (u16) privs.size(); for (const std::string &priv : privs) { pkt << priv; } Send(&pkt); } void Server::SendPlayerInventoryFormspec(session_t peer_id) { RemotePlayer *player = m_env->getPlayer(peer_id); assert(player); if (player->getPeerId() == PEER_ID_INEXISTENT) return; NetworkPacket pkt(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id); pkt.putLongString(player->inventory_formspec); Send(&pkt); } void Server::SendPlayerFormspecPrepend(session_t peer_id) { RemotePlayer *player = m_env->getPlayer(peer_id); assert(player); if (player->getPeerId() == PEER_ID_INEXISTENT) return; NetworkPacket pkt(TOCLIENT_FORMSPEC_PREPEND, 0, peer_id); pkt << player->formspec_prepend; Send(&pkt); } void Server::SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersao) { // Radius inside which objects are active static thread_local const s16 radius = g_settings->getS16("active_object_send_range_blocks") * MAP_BLOCKSIZE; // Radius inside which players are active static thread_local const bool is_transfer_limited = g_settings->exists("unlimited_player_transfer_distance") && !g_settings->getBool("unlimited_player_transfer_distance"); static thread_local const s16 player_transfer_dist = g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE; s16 player_radius = player_transfer_dist == 0 && is_transfer_limited ? radius : player_transfer_dist; s16 my_radius = MYMIN(radius, playersao->getWantedRange() * MAP_BLOCKSIZE); if (my_radius <= 0) my_radius = radius; std::queue removed_objects, added_objects; m_env->getRemovedActiveObjects(playersao, my_radius, player_radius, client->m_known_objects, removed_objects); m_env->getAddedActiveObjects(playersao, my_radius, player_radius, client->m_known_objects, added_objects); int removed_count = removed_objects.size(); int added_count = added_objects.size(); if (removed_objects.empty() && added_objects.empty()) return; char buf[4]; std::string data; // Handle removed objects writeU16((u8*)buf, removed_objects.size()); data.append(buf, 2); while (!removed_objects.empty()) { // Get object u16 id = removed_objects.front(); ServerActiveObject* obj = m_env->getActiveObject(id); // Add to data buffer for sending writeU16((u8*)buf, id); data.append(buf, 2); // Remove from known objects client->m_known_objects.erase(id); if (obj && obj->m_known_by_count > 0) obj->m_known_by_count--; removed_objects.pop(); } // Handle added objects writeU16((u8*)buf, added_objects.size()); data.append(buf, 2); while (!added_objects.empty()) { // Get object u16 id = added_objects.front(); ServerActiveObject *obj = m_env->getActiveObject(id); added_objects.pop(); if (!obj) { warningstream << FUNCTION_NAME << ": NULL object id=" << (int)id << std::endl; continue; } // Get object type u8 type = obj->getSendType(); // Add to data buffer for sending writeU16((u8*)buf, id); data.append(buf, 2); writeU8((u8*)buf, type); data.append(buf, 1); data.append(serializeLongString( obj->getClientInitializationData(client->net_proto_version))); // Add to known objects client->m_known_objects.insert(id); obj->m_known_by_count++; } NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, data.size(), client->peer_id); pkt.putRawString(data.c_str(), data.size()); Send(&pkt); verbosestream << "Server::SendActiveObjectRemoveAdd: " << removed_count << " removed, " << added_count << " added, " << "packet size is " << pkt.getSize() << std::endl; } void Server::SendActiveObjectMessages(session_t peer_id, const std::string &datas, bool reliable) { NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_MESSAGES, datas.size(), peer_id); pkt.putRawString(datas.c_str(), datas.size()); m_clients.send(pkt.getPeerId(), reliable ? clientCommandFactoryTable[pkt.getCommand()].channel : 1, &pkt, reliable); } void Server::SendCSMRestrictionFlags(session_t peer_id) { NetworkPacket pkt(TOCLIENT_CSM_RESTRICTION_FLAGS, sizeof(m_csm_restriction_flags) + sizeof(m_csm_restriction_noderange), peer_id); pkt << m_csm_restriction_flags << m_csm_restriction_noderange; Send(&pkt); } void Server::SendPlayerSpeed(session_t peer_id, const v3f &added_vel) { NetworkPacket pkt(TOCLIENT_PLAYER_SPEED, 0, peer_id); pkt << added_vel; Send(&pkt); } inline s32 Server::nextSoundId() { s32 ret = m_next_sound_id; if (m_next_sound_id == INT32_MAX) m_next_sound_id = 0; // signed overflow is undefined else m_next_sound_id++; return ret; } s32 Server::playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms, bool ephemeral) { // Find out initial position of sound bool pos_exists = false; v3f pos = params.getPos(m_env, &pos_exists); // If position is not found while it should be, cancel sound if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL)) return -1; // Filter destination clients std::vector dst_clients; if (!params.to_player.empty()) { RemotePlayer *player = m_env->getPlayer(params.to_player.c_str()); if(!player){ infostream<<"Server::playSound: Player \""<getPeerId() == PEER_ID_INEXISTENT) { infostream<<"Server::playSound: Player \""<getPeerId()); } else { std::vector clients = m_clients.getClientIDs(); for (const session_t client_id : clients) { RemotePlayer *player = m_env->getPlayer(client_id); if (!player) continue; if (!params.exclude_player.empty() && params.exclude_player == player->getName()) continue; PlayerSAO *sao = player->getPlayerSAO(); if (!sao) continue; if (pos_exists) { if(sao->getBasePosition().getDistanceFrom(pos) > params.max_hear_distance) continue; } dst_clients.push_back(client_id); } } if(dst_clients.empty()) return -1; // Create the sound s32 id; ServerPlayingSound *psound = nullptr; if (ephemeral) { id = -1; // old clients will still use this, so pick a reserved ID } else { id = nextSoundId(); // The sound will exist as a reference in m_playing_sounds m_playing_sounds[id] = ServerPlayingSound(); psound = &m_playing_sounds[id]; psound->params = params; psound->spec = spec; } float gain = params.gain * spec.gain; NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0); pkt << id << spec.name << gain << (u8) params.type << pos << params.object << params.loop << params.fade << params.pitch << ephemeral; bool as_reliable = !ephemeral; for (const u16 dst_client : dst_clients) { if (psound) psound->clients.insert(dst_client); m_clients.send(dst_client, 0, &pkt, as_reliable); } return id; } void Server::stopSound(s32 handle) { // Get sound reference std::unordered_map::iterator i = m_playing_sounds.find(handle); if (i == m_playing_sounds.end()) return; ServerPlayingSound &psound = i->second; NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4); pkt << handle; for (std::unordered_set::const_iterator si = psound.clients.begin(); si != psound.clients.end(); ++si) { // Send as reliable m_clients.send(*si, 0, &pkt, true); } // Remove sound reference m_playing_sounds.erase(i); } void Server::fadeSound(s32 handle, float step, float gain) { // Get sound reference std::unordered_map::iterator i = m_playing_sounds.find(handle); if (i == m_playing_sounds.end()) return; ServerPlayingSound &psound = i->second; psound.params.gain = gain; NetworkPacket pkt(TOCLIENT_FADE_SOUND, 4); pkt << handle << step << gain; // Backwards compability bool play_sound = gain > 0; ServerPlayingSound compat_psound = psound; compat_psound.clients.clear(); NetworkPacket compat_pkt(TOCLIENT_STOP_SOUND, 4); compat_pkt << handle; for (std::unordered_set::iterator it = psound.clients.begin(); it != psound.clients.end();) { if (m_clients.getProtocolVersion(*it) >= 32) { // Send as reliable m_clients.send(*it, 0, &pkt, true); ++it; } else { compat_psound.clients.insert(*it); // Stop old sound m_clients.send(*it, 0, &compat_pkt, true); psound.clients.erase(it++); } } // Remove sound reference if (!play_sound || psound.clients.empty()) m_playing_sounds.erase(i); if (play_sound && !compat_psound.clients.empty()) { // Play new sound volume on older clients playSound(compat_psound.spec, compat_psound.params); } } void Server::sendRemoveNode(v3s16 p, std::unordered_set *far_players, float far_d_nodes) { float maxd = far_d_nodes * BS; v3f p_f = intToFloat(p, BS); v3s16 block_pos = getNodeBlockPos(p); NetworkPacket pkt(TOCLIENT_REMOVENODE, 6); pkt << p; std::vector clients = m_clients.getClientIDs(); m_clients.lock(); for (session_t client_id : clients) { RemoteClient *client = m_clients.lockedGetClientNoEx(client_id); if (!client) continue; RemotePlayer *player = m_env->getPlayer(client_id); PlayerSAO *sao = player ? player->getPlayerSAO() : nullptr; // If player is far away, only set modified blocks not sent if (!client->isBlockSent(block_pos) || (sao && sao->getBasePosition().getDistanceFrom(p_f) > maxd)) { if (far_players) far_players->emplace(client_id); else client->SetBlockNotSent(block_pos); continue; } // Send as reliable m_clients.send(client_id, 0, &pkt, true); } m_clients.unlock(); } void Server::sendAddNode(v3s16 p, MapNode n, std::unordered_set *far_players, float far_d_nodes, bool remove_metadata) { float maxd = far_d_nodes * BS; v3f p_f = intToFloat(p, BS); v3s16 block_pos = getNodeBlockPos(p); NetworkPacket pkt(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1); pkt << p << n.param0 << n.param1 << n.param2 << (u8) (remove_metadata ? 0 : 1); std::vector clients = m_clients.getClientIDs(); m_clients.lock(); for (session_t client_id : clients) { RemoteClient *client = m_clients.lockedGetClientNoEx(client_id); if (!client) continue; RemotePlayer *player = m_env->getPlayer(client_id); PlayerSAO *sao = player ? player->getPlayerSAO() : nullptr; // If player is far away, only set modified blocks not sent if (!client->isBlockSent(block_pos) || (sao && sao->getBasePosition().getDistanceFrom(p_f) > maxd)) { if (far_players) far_players->emplace(client_id); else client->SetBlockNotSent(block_pos); continue; } // Send as reliable m_clients.send(client_id, 0, &pkt, true); } m_clients.unlock(); } void Server::sendMetadataChanged(const std::list &meta_updates, float far_d_nodes) { float maxd = far_d_nodes * BS; NodeMetadataList meta_updates_list(false); std::vector clients = m_clients.getClientIDs(); m_clients.lock(); for (session_t i : clients) { RemoteClient *client = m_clients.lockedGetClientNoEx(i); if (!client) continue; ServerActiveObject *player = m_env->getActiveObject(i); v3f player_pos = player ? player->getBasePosition() : v3f(); for (const v3s16 &pos : meta_updates) { NodeMetadata *meta = m_env->getMap().getNodeMetadata(pos); if (!meta) continue; v3s16 block_pos = getNodeBlockPos(pos); if (!client->isBlockSent(block_pos) || (player && player_pos.getDistanceFrom(intToFloat(pos, BS)) > maxd)) { client->SetBlockNotSent(block_pos); continue; } // Add the change to send list meta_updates_list.set(pos, meta); } if (meta_updates_list.size() == 0) continue; // Send the meta changes std::ostringstream os(std::ios::binary); meta_updates_list.serialize(os, client->net_proto_version, false, true); std::ostringstream oss(std::ios::binary); compressZlib(os.str(), oss); NetworkPacket pkt(TOCLIENT_NODEMETA_CHANGED, 0); pkt.putLongString(oss.str()); m_clients.send(i, 0, &pkt, true); meta_updates_list.clear(); } m_clients.unlock(); } void Server::SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver, u16 net_proto_version) { /* Create a packet with the block in the right format */ std::ostringstream os(std::ios_base::binary); block->serialize(os, ver, false); block->serializeNetworkSpecific(os); std::string s = os.str(); NetworkPacket pkt(TOCLIENT_BLOCKDATA, 2 + 2 + 2 + 2 + s.size(), peer_id); pkt << block->getPos(); pkt.putRawString(s.c_str(), s.size()); Send(&pkt); } void Server::SendBlocks(float dtime) { MutexAutoLock envlock(m_env_mutex); //TODO check if one big lock could be faster then multiple small ones std::vector queue; u32 total_sending = 0; { ScopeProfiler sp2(g_profiler, "Server::SendBlocks(): Collect list"); std::vector clients = m_clients.getClientIDs(); m_clients.lock(); for (const session_t client_id : clients) { RemoteClient *client = m_clients.lockedGetClientNoEx(client_id, CS_Active); if (!client) continue; total_sending += client->getSendingCount(); client->GetNextBlocks(m_env,m_emerge, dtime, queue); } m_clients.unlock(); } // Sort. // Lowest priority number comes first. // Lowest is most important. std::sort(queue.begin(), queue.end()); m_clients.lock(); // Maximal total count calculation // The per-client block sends is halved with the maximal online users u32 max_blocks_to_send = (m_env->getPlayerCount() + g_settings->getU32("max_users")) * g_settings->getU32("max_simultaneous_block_sends_per_client") / 4 + 1; ScopeProfiler sp(g_profiler, "Server::SendBlocks(): Send to clients"); Map &map = m_env->getMap(); for (const PrioritySortedBlockTransfer &block_to_send : queue) { if (total_sending >= max_blocks_to_send) break; MapBlock *block = map.getBlockNoCreateNoEx(block_to_send.pos); if (!block) continue; RemoteClient *client = m_clients.lockedGetClientNoEx(block_to_send.peer_id, CS_Active); if (!client) continue; SendBlockNoLock(block_to_send.peer_id, block, client->serialization_version, client->net_proto_version); client->SentBlock(block_to_send.pos); total_sending++; } m_clients.unlock(); } bool Server::SendBlock(session_t peer_id, const v3s16 &blockpos) { MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos); if (!block) return false; m_clients.lock(); RemoteClient *client = m_clients.lockedGetClientNoEx(peer_id, CS_Active); if (!client || client->isBlockSent(blockpos)) { m_clients.unlock(); return false; } SendBlockNoLock(peer_id, block, client->serialization_version, client->net_proto_version); m_clients.unlock(); return true; } void Server::fillMediaCache() { infostream<<"Server: Calculating media file checksums"< paths; m_modmgr->getModsMediaPaths(paths); fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures"); fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server"); // Collect media file information from paths into cache for (const std::string &mediapath : paths) { std::vector dirlist = fs::GetDirListing(mediapath); for (const fs::DirListNode &dln : dirlist) { if (dln.dir) // Ignode dirs continue; std::string filename = dln.name; // If name contains illegal characters, ignore the file if (!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)) { infostream<<"Server: ignoring illegal file name: \"" << filename << "\"" << std::endl; continue; } // If name is not in a supported format, ignore it const char *supported_ext[] = { ".png", ".jpg", ".bmp", ".tga", ".pcx", ".ppm", ".psd", ".wal", ".rgb", ".ogg", ".x", ".b3d", ".md2", ".obj", // Custom translation file format ".tr", NULL }; if (removeStringEnd(filename, supported_ext).empty()){ infostream << "Server: ignoring unsupported file extension: \"" << filename << "\"" << std::endl; continue; } // Ok, attempt to load the file and add to cache std::string filepath; filepath.append(mediapath).append(DIR_DELIM).append(filename); // Read data std::ifstream fis(filepath.c_str(), std::ios_base::binary); if (!fis.good()) { errorstream << "Server::fillMediaCache(): Could not open \"" << filename << "\" for reading" << std::endl; continue; } std::ostringstream tmp_os(std::ios_base::binary); bool bad = false; for(;;) { char buf[1024]; fis.read(buf, 1024); std::streamsize len = fis.gcount(); tmp_os.write(buf, len); if (fis.eof()) break; if (!fis.good()) { bad = true; break; } } if(bad) { errorstream<<"Server::fillMediaCache(): Failed to read \"" << filename << "\"" << std::endl; continue; } if(tmp_os.str().length() == 0) { errorstream << "Server::fillMediaCache(): Empty file \"" << filepath << "\"" << std::endl; continue; } SHA1 sha1; sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length()); unsigned char *digest = sha1.getDigest(); std::string sha1_base64 = base64_encode(digest, 20); std::string sha1_hex = hex_encode((char*)digest, 20); free(digest); // Put in list m_media[filename] = MediaInfo(filepath, sha1_base64); verbosestream << "Server: " << sha1_hex << " is " << filename << std::endl; } } } void Server::sendMediaAnnouncement(session_t peer_id, const std::string &lang_code) { // Make packet NetworkPacket pkt(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id); u16 media_sent = 0; std::string lang_suffix; lang_suffix.append(".").append(lang_code).append(".tr"); for (const auto &i : m_media) { if (str_ends_with(i.first, ".tr") && !str_ends_with(i.first, lang_suffix)) continue; media_sent++; } pkt << media_sent; for (const auto &i : m_media) { if (str_ends_with(i.first, ".tr") && !str_ends_with(i.first, lang_suffix)) continue; pkt << i.first << i.second.sha1_digest; } pkt << g_settings->get("remote_media"); Send(&pkt); verbosestream << "Server: Announcing files to id(" << peer_id << "): count=" << media_sent << " size=" << pkt.getSize() << std::endl; } struct SendableMedia { std::string name; std::string path; std::string data; SendableMedia(const std::string &name_="", const std::string &path_="", const std::string &data_=""): name(name_), path(path_), data(data_) {} }; void Server::sendRequestedMedia(session_t peer_id, const std::vector &tosend) { verbosestream<<"Server::sendRequestedMedia(): " <<"Sending files to client"< > file_bunches; file_bunches.emplace_back(); u32 file_size_bunch_total = 0; for (const std::string &name : tosend) { if (m_media.find(name) == m_media.end()) { errorstream<<"Server::sendRequestedMedia(): Client asked for " <<"unknown file \""<<(name)<<"\""<= bytes_per_bunch) { file_bunches.emplace_back(); file_size_bunch_total = 0; } } /* Create and send packets */ u16 num_bunches = file_bunches.size(); for (u16 i = 0; i < num_bunches; i++) { /* u16 command u16 total number of texture bunches u16 index of this bunch u32 number of files in this bunch for each file { u16 length of name string name u32 length of data data } */ NetworkPacket pkt(TOCLIENT_MEDIA, 4 + 0, peer_id); pkt << num_bunches << i << (u32) file_bunches[i].size(); for (const SendableMedia &j : file_bunches[i]) { pkt << j.name; pkt.putLongString(j.data); } verbosestream << "Server::sendRequestedMedia(): bunch " << i << "/" << num_bunches << " files=" << file_bunches[i].size() << " size=" << pkt.getSize() << std::endl; Send(&pkt); } } void Server::sendDetachedInventory(const std::string &name, session_t peer_id) { const auto &inv_it = m_detached_inventories.find(name); const auto &player_it = m_detached_inventories_player.find(name); if (player_it == m_detached_inventories_player.end() || player_it->second.empty()) { // OK. Send to everyone } else { if (!m_env) return; // Mods are not done loading RemotePlayer *p = m_env->getPlayer(player_it->second.c_str()); if (!p) return; // Player is offline if (peer_id != PEER_ID_INEXISTENT && peer_id != p->getPeerId()) return; // Caller requested send to a different player, so don't send. peer_id = p->getPeerId(); } NetworkPacket pkt(TOCLIENT_DETACHED_INVENTORY, 0, peer_id); pkt << name; if (inv_it == m_detached_inventories.end()) { pkt << false; // Remove inventory } else { pkt << true; // Update inventory // Serialization & NetworkPacket isn't a love story std::ostringstream os(std::ios_base::binary); inv_it->second->serialize(os); inv_it->second->setModified(false); const std::string &os_str = os.str(); pkt << static_cast(os_str.size()); // HACK: to keep compatibility with 5.0.0 clients pkt.putRawString(os_str); } if (peer_id == PEER_ID_INEXISTENT) m_clients.sendToAll(&pkt); else Send(&pkt); } void Server::sendDetachedInventories(session_t peer_id, bool incremental) { for (const auto &detached_inventory : m_detached_inventories) { const std::string &name = detached_inventory.first; if (incremental) { Inventory *inv = detached_inventory.second; if (!inv || !inv->checkModified()) continue; } sendDetachedInventory(name, peer_id); } } /* Something random */ void Server::DiePlayer(session_t peer_id, const PlayerHPChangeReason &reason) { PlayerSAO *playersao = getPlayerSAO(peer_id); assert(playersao); infostream << "Server::DiePlayer(): Player " << playersao->getPlayer()->getName() << " dies" << std::endl; playersao->setHP(0, reason); playersao->clearParentAttachment(); // Trigger scripted stuff m_script->on_dieplayer(playersao, reason); SendPlayerHP(peer_id); SendDeathscreen(peer_id, false, v3f(0,0,0)); } void Server::RespawnPlayer(session_t peer_id) { PlayerSAO *playersao = getPlayerSAO(peer_id); assert(playersao); infostream << "Server::RespawnPlayer(): Player " << playersao->getPlayer()->getName() << " respawns" << std::endl; playersao->setHP(playersao->accessObjectProperties()->hp_max, PlayerHPChangeReason(PlayerHPChangeReason::RESPAWN)); playersao->setBreath(playersao->accessObjectProperties()->breath_max); bool repositioned = m_script->on_respawnplayer(playersao); if (!repositioned) { // setPos will send the new position to client playersao->setPos(findSpawnPos()); } SendPlayerHP(peer_id); } void Server::DenySudoAccess(session_t peer_id) { NetworkPacket pkt(TOCLIENT_DENY_SUDO_MODE, 0, peer_id); Send(&pkt); } void Server::DenyAccessVerCompliant(session_t peer_id, u16 proto_ver, AccessDeniedCode reason, const std::string &str_reason, bool reconnect) { SendAccessDenied(peer_id, reason, str_reason, reconnect); m_clients.event(peer_id, CSE_SetDenied); DisconnectPeer(peer_id); } void Server::DenyAccess(session_t peer_id, AccessDeniedCode reason, const std::string &custom_reason) { SendAccessDenied(peer_id, reason, custom_reason); m_clients.event(peer_id, CSE_SetDenied); DisconnectPeer(peer_id); } // 13/03/15: remove this function when protocol version 25 will become // the minimum version for MT users, maybe in 1 year void Server::DenyAccess_Legacy(session_t peer_id, const std::wstring &reason) { SendAccessDenied_Legacy(peer_id, reason); m_clients.event(peer_id, CSE_SetDenied); DisconnectPeer(peer_id); } void Server::DisconnectPeer(session_t peer_id) { m_modchannel_mgr->leaveAllChannels(peer_id); m_con->DisconnectPeer(peer_id); } void Server::acceptAuth(session_t peer_id, bool forSudoMode) { if (!forSudoMode) { RemoteClient* client = getClient(peer_id, CS_Invalid); NetworkPacket resp_pkt(TOCLIENT_AUTH_ACCEPT, 1 + 6 + 8 + 4, peer_id); // Right now, the auth mechs don't change between login and sudo mode. u32 sudo_auth_mechs = client->allowed_auth_mechs; client->allowed_sudo_mechs = sudo_auth_mechs; resp_pkt << v3f(0,0,0) << (u64) m_env->getServerMap().getSeed() << g_settings->getFloat("dedicated_server_step") << sudo_auth_mechs; Send(&resp_pkt); m_clients.event(peer_id, CSE_AuthAccept); } else { NetworkPacket resp_pkt(TOCLIENT_ACCEPT_SUDO_MODE, 1 + 6 + 8 + 4, peer_id); // We only support SRP right now u32 sudo_auth_mechs = AUTH_MECHANISM_FIRST_SRP; resp_pkt << sudo_auth_mechs; Send(&resp_pkt); m_clients.event(peer_id, CSE_SudoSuccess); } } void Server::DeleteClient(session_t peer_id, ClientDeletionReason reason) { std::wstring message; { /* Clear references to playing sounds */ for (std::unordered_map::iterator i = m_playing_sounds.begin(); i != m_playing_sounds.end();) { ServerPlayingSound &psound = i->second; psound.clients.erase(peer_id); if (psound.clients.empty()) m_playing_sounds.erase(i++); else ++i; } // clear formspec info so the next client can't abuse the current state m_formspec_state_data.erase(peer_id); RemotePlayer *player = m_env->getPlayer(peer_id); /* Run scripts and remove from environment */ if (player) { PlayerSAO *playersao = player->getPlayerSAO(); assert(playersao); playersao->clearChildAttachments(); playersao->clearParentAttachment(); // inform connected clients const std::string &player_name = player->getName(); NetworkPacket notice(TOCLIENT_UPDATE_PLAYER_LIST, 0, PEER_ID_INEXISTENT); // (u16) 1 + std::string represents a vector serialization representation notice << (u8) PLAYER_LIST_REMOVE << (u16) 1 << player_name; m_clients.sendToAll(¬ice); // run scripts m_script->on_leaveplayer(playersao, reason == CDR_TIMEOUT); playersao->disconnected(); } /* Print out action */ { if (player && reason != CDR_DENY) { std::ostringstream os(std::ios_base::binary); std::vector clients = m_clients.getClientIDs(); for (const session_t client_id : clients) { // Get player RemotePlayer *player = m_env->getPlayer(client_id); if (!player) continue; // Get name of player os << player->getName() << " "; } std::string name = player->getName(); actionstream << name << " " << (reason == CDR_TIMEOUT ? "times out." : "leaves game.") << " List of players: " << os.str() << std::endl; if (m_admin_chat) m_admin_chat->outgoing_queue.push_back( new ChatEventNick(CET_NICK_REMOVE, name)); } } { MutexAutoLock env_lock(m_env_mutex); m_clients.DeleteClient(peer_id); } } // Send leave chat message to all remaining clients if (!message.empty()) { SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE, message)); } } void Server::UpdateCrafting(RemotePlayer *player) { InventoryList *clist = player->inventory.getList("craft"); if (!clist || clist->getSize() == 0) return; if (!clist->checkModified()) return; // Get a preview for crafting ItemStack preview; InventoryLocation loc; loc.setPlayer(player->getName()); std::vector output_replacements; getCraftingResult(&player->inventory, preview, output_replacements, false, this); m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), clist, loc); InventoryList *plist = player->inventory.getList("craftpreview"); if (plist && plist->getSize() >= 1) { // Put the new preview in plist->changeItem(0, preview); } } void Server::handleChatInterfaceEvent(ChatEvent *evt) { if (evt->type == CET_NICK_ADD) { // The terminal informed us of its nick choice m_admin_nick = ((ChatEventNick *)evt)->nick; if (!m_script->getAuth(m_admin_nick, NULL, NULL)) { errorstream << "You haven't set up an account." << std::endl << "Please log in using the client as '" << m_admin_nick << "' with a secure password." << std::endl << "Until then, you can't execute admin tasks via the console," << std::endl << "and everybody can claim the user account instead of you," << std::endl << "giving them full control over this server." << std::endl; } } else { assert(evt->type == CET_CHAT); handleAdminChat((ChatEventChat *)evt); } } std::wstring Server::handleChat(const std::string &name, const std::wstring &wname, std::wstring wmessage, bool check_shout_priv, RemotePlayer *player) { // If something goes wrong, this player is to blame RollbackScopeActor rollback_scope(m_rollback, std::string("player:") + name); if (g_settings->getBool("strip_color_codes")) wmessage = unescape_enriched(wmessage); if (player) { switch (player->canSendChatMessage()) { case RPLAYER_CHATRESULT_FLOODING: { std::wstringstream ws; ws << L"You cannot send more messages. You are limited to " << g_settings->getFloat("chat_message_limit_per_10sec") << L" messages per 10 seconds."; return ws.str(); } case RPLAYER_CHATRESULT_KICK: DenyAccess_Legacy(player->getPeerId(), L"You have been kicked due to message flooding."); return L""; case RPLAYER_CHATRESULT_OK: break; default: FATAL_ERROR("Unhandled chat filtering result found."); } } if (m_max_chatmessage_length > 0 && wmessage.length() > m_max_chatmessage_length) { return L"Your message exceed the maximum chat message limit set on the server. " L"It was refused. Send a shorter message"; } auto message = trim(wide_to_utf8(wmessage)); if (message.find_first_of("\n\r") != std::wstring::npos) { return L"New lines are not permitted in chat messages"; } // Run script hook, exit if script ate the chat message if (m_script->on_chat_message(name, message)) return L""; // Line to send std::wstring line; // Whether to send line to the player that sent the message, or to all players bool broadcast_line = true; if (check_shout_priv && !checkPriv(name, "shout")) { line += L"-!- You don't have permission to shout."; broadcast_line = false; } else { /* Workaround for fixing chat on Android. Lua doesn't handle the Cyrillic alphabet and some characters on older Android devices */ #ifdef __ANDROID__ line += L"<" + wname + L"> " + wmessage; #else line += narrow_to_wide(m_script->formatChatMessage(name, wide_to_narrow(wmessage))); #endif } /* Tell calling method to send the message to sender */ if (!broadcast_line) return line; /* Send the message to others */ actionstream << "CHAT: " << wide_to_narrow(unescape_enriched(line)) << std::endl; std::vector clients = m_clients.getClientIDs(); /* Send the message back to the inital sender if they are using protocol version >= 29 */ session_t peer_id_to_avoid_sending = (player ? player->getPeerId() : PEER_ID_INEXISTENT); if (player && player->protocol_version >= 29) peer_id_to_avoid_sending = PEER_ID_INEXISTENT; for (u16 cid : clients) { if (cid != peer_id_to_avoid_sending) SendChatMessage(cid, ChatMessage(line)); } return L""; } void Server::handleAdminChat(const ChatEventChat *evt) { std::string name = evt->nick; std::wstring wname = utf8_to_wide(name); std::wstring wmessage = evt->evt_msg; std::wstring answer = handleChat(name, wname, wmessage); // If asked to send answer to sender if (!answer.empty()) { m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", answer)); } } RemoteClient *Server::getClient(session_t peer_id, ClientState state_min) { RemoteClient *client = getClientNoEx(peer_id,state_min); if(!client) throw ClientNotFoundException("Client not found"); return client; } RemoteClient *Server::getClientNoEx(session_t peer_id, ClientState state_min) { return m_clients.getClientNoEx(peer_id, state_min); } std::string Server::getPlayerName(session_t peer_id) { RemotePlayer *player = m_env->getPlayer(peer_id); if (!player) return "[id="+itos(peer_id)+"]"; return player->getName(); } PlayerSAO *Server::getPlayerSAO(session_t peer_id) { RemotePlayer *player = m_env->getPlayer(peer_id); if (!player) return NULL; return player->getPlayerSAO(); } std::wstring Server::getStatusString() { std::wostringstream os(std::ios_base::binary); os << L"# Server: "; // Version os << L"version=" << narrow_to_wide(g_version_string); // Uptime os << L", uptime=" << m_uptime_counter->get(); // Max lag estimate os << L", max_lag=" << (m_env ? m_env->getMaxLagEstimate() : 0); // Information about clients bool first = true; os << L", clients={"; if (m_env) { std::vector clients = m_clients.getClientIDs(); for (session_t client_id : clients) { RemotePlayer *player = m_env->getPlayer(client_id); // Get name of player std::wstring name = L"unknown"; if (player) name = narrow_to_wide(player->getName()); // Add name to information string if (!first) os << L", "; else first = false; os << name; } } os << L"}"; if (m_env && !((ServerMap*)(&m_env->getMap()))->isSavingEnabled()) os << std::endl << L"# Server: " << " WARNING: Map saving is disabled."; if (!g_settings->get("motd").empty()) os << std::endl << L"# Server: " << narrow_to_wide(g_settings->get("motd")); return os.str(); } std::set Server::getPlayerEffectivePrivs(const std::string &name) { std::set privs; m_script->getAuth(name, NULL, &privs); return privs; } bool Server::checkPriv(const std::string &name, const std::string &priv) { std::set privs = getPlayerEffectivePrivs(name); return (privs.count(priv) != 0); } void Server::reportPrivsModified(const std::string &name) { if (name.empty()) { std::vector clients = m_clients.getClientIDs(); for (const session_t client_id : clients) { RemotePlayer *player = m_env->getPlayer(client_id); reportPrivsModified(player->getName()); } } else { RemotePlayer *player = m_env->getPlayer(name.c_str()); if (!player) return; SendPlayerPrivileges(player->getPeerId()); PlayerSAO *sao = player->getPlayerSAO(); if(!sao) return; sao->updatePrivileges( getPlayerEffectivePrivs(name), isSingleplayer()); } } void Server::reportInventoryFormspecModified(const std::string &name) { RemotePlayer *player = m_env->getPlayer(name.c_str()); if (!player) return; SendPlayerInventoryFormspec(player->getPeerId()); } void Server::reportFormspecPrependModified(const std::string &name) { RemotePlayer *player = m_env->getPlayer(name.c_str()); if (!player) return; SendPlayerFormspecPrepend(player->getPeerId()); } void Server::setIpBanned(const std::string &ip, const std::string &name) { m_banmanager->add(ip, name); } void Server::unsetIpBanned(const std::string &ip_or_name) { m_banmanager->remove(ip_or_name); } std::string Server::getBanDescription(const std::string &ip_or_name) { return m_banmanager->getBanDescription(ip_or_name); } void Server::notifyPlayer(const char *name, const std::wstring &msg) { // m_env will be NULL if the server is initializing if (!m_env) return; if (m_admin_nick == name && !m_admin_nick.empty()) { m_admin_chat->outgoing_queue.push_back(new ChatEventChat("", msg)); } RemotePlayer *player = m_env->getPlayer(name); if (!player) { return; } if (player->getPeerId() == PEER_ID_INEXISTENT) return; SendChatMessage(player->getPeerId(), ChatMessage(msg)); } bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname) { // m_env will be NULL if the server is initializing if (!m_env) return false; RemotePlayer *player = m_env->getPlayer(playername); if (!player) return false; SendShowFormspecMessage(player->getPeerId(), formspec, formname); return true; } u32 Server::hudAdd(RemotePlayer *player, HudElement *form) { if (!player) return -1; u32 id = player->addHud(form); SendHUDAdd(player->getPeerId(), id, form); return id; } bool Server::hudRemove(RemotePlayer *player, u32 id) { if (!player) return false; HudElement* todel = player->removeHud(id); if (!todel) return false; delete todel; SendHUDRemove(player->getPeerId(), id); return true; } bool Server::hudChange(RemotePlayer *player, u32 id, HudElementStat stat, void *data) { if (!player) return false; SendHUDChange(player->getPeerId(), id, stat, data); return true; } bool Server::hudSetFlags(RemotePlayer *player, u32 flags, u32 mask) { if (!player) return false; SendHUDSetFlags(player->getPeerId(), flags, mask); player->hud_flags &= ~mask; player->hud_flags |= flags; PlayerSAO* playersao = player->getPlayerSAO(); if (!playersao) return false; m_script->player_event(playersao, "hud_changed"); return true; } bool Server::hudSetHotbarItemcount(RemotePlayer *player, s32 hotbar_itemcount) { if (!player) return false; if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX) return false; player->setHotbarItemcount(hotbar_itemcount); std::ostringstream os(std::ios::binary); writeS32(os, hotbar_itemcount); SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_ITEMCOUNT, os.str()); return true; } void Server::hudSetHotbarImage(RemotePlayer *player, const std::string &name) { if (!player) return; player->setHotbarImage(name); SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_IMAGE, name); } void Server::hudSetHotbarSelectedImage(RemotePlayer *player, const std::string &name) { if (!player) return; player->setHotbarSelectedImage(name); SendHUDSetParam(player->getPeerId(), HUD_PARAM_HOTBAR_SELECTED_IMAGE, name); } Address Server::getPeerAddress(session_t peer_id) { return m_con->GetPeerAddress(peer_id); } void Server::setLocalPlayerAnimations(RemotePlayer *player, v2s32 animation_frames[4], f32 frame_speed) { sanity_check(player); player->setLocalAnimations(animation_frames, frame_speed); SendLocalPlayerAnimations(player->getPeerId(), animation_frames, frame_speed); } void Server::setPlayerEyeOffset(RemotePlayer *player, const v3f &first, const v3f &third) { sanity_check(player); player->eye_offset_first = first; player->eye_offset_third = third; SendEyeOffset(player->getPeerId(), first, third); } void Server::setSky(RemotePlayer *player, const SkyboxParams ¶ms) { sanity_check(player); player->setSky(params); SendSetSky(player->getPeerId(), params); } void Server::setSun(RemotePlayer *player, const SunParams ¶ms) { sanity_check(player); player->setSun(params); SendSetSun(player->getPeerId(), params); } void Server::setMoon(RemotePlayer *player, const MoonParams ¶ms) { sanity_check(player); player->setMoon(params); SendSetMoon(player->getPeerId(), params); } void Server::setStars(RemotePlayer *player, const StarParams ¶ms) { sanity_check(player); player->setStars(params); SendSetStars(player->getPeerId(), params); } void Server::setClouds(RemotePlayer *player, const CloudParams ¶ms) { sanity_check(player); player->setCloudParams(params); SendCloudParams(player->getPeerId(), params); } bool Server::overrideDayNightRatio(RemotePlayer *player, bool do_override, float ratio) { if (!player) return false; player->overrideDayNightRatio(do_override, ratio); SendOverrideDayNightRatio(player->getPeerId(), do_override, ratio); return true; } void Server::notifyPlayers(const std::wstring &msg) { SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(msg)); } void Server::spawnParticle(const std::string &playername, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, bool collisiondetection, bool collision_removal, bool object_collision, bool vertical, const std::string &texture, const struct TileAnimationParams &animation, u8 glow) { // m_env will be NULL if the server is initializing if (!m_env) return; session_t peer_id = PEER_ID_INEXISTENT; u16 proto_ver = 0; if (!playername.empty()) { RemotePlayer *player = m_env->getPlayer(playername.c_str()); if (!player) return; peer_id = player->getPeerId(); proto_ver = player->protocol_version; } SendSpawnParticle(peer_id, proto_ver, pos, velocity, acceleration, expirationtime, size, collisiondetection, collision_removal, object_collision, vertical, texture, animation, glow); } u32 Server::addParticleSpawner(u16 amount, float spawntime, v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, bool collisiondetection, bool collision_removal, bool object_collision, ServerActiveObject *attached, bool vertical, const std::string &texture, const std::string &playername, const struct TileAnimationParams &animation, u8 glow) { // m_env will be NULL if the server is initializing if (!m_env) return -1; session_t peer_id = PEER_ID_INEXISTENT; u16 proto_ver = 0; if (!playername.empty()) { RemotePlayer *player = m_env->getPlayer(playername.c_str()); if (!player) return -1; peer_id = player->getPeerId(); proto_ver = player->protocol_version; } u16 attached_id = attached ? attached->getId() : 0; u32 id; if (attached_id == 0) id = m_env->addParticleSpawner(spawntime); else id = m_env->addParticleSpawner(spawntime, attached_id); SendAddParticleSpawner(peer_id, proto_ver, amount, spawntime, minpos, maxpos, minvel, maxvel, minacc, maxacc, minexptime, maxexptime, minsize, maxsize, collisiondetection, collision_removal, object_collision, attached_id, vertical, texture, id, animation, glow); return id; } void Server::deleteParticleSpawner(const std::string &playername, u32 id) { // m_env will be NULL if the server is initializing if (!m_env) throw ServerError("Can't delete particle spawners during initialisation!"); session_t peer_id = PEER_ID_INEXISTENT; if (!playername.empty()) { RemotePlayer *player = m_env->getPlayer(playername.c_str()); if (!player) return; peer_id = player->getPeerId(); } m_env->deleteParticleSpawner(id); SendDeleteParticleSpawner(peer_id, id); } Inventory* Server::createDetachedInventory(const std::string &name, const std::string &player) { if(m_detached_inventories.count(name) > 0){ infostream<<"Server clearing detached inventory \""<second; m_detached_inventories.erase(inv_it); if (!m_env) // Mods are not done loading return true; const auto &player_it = m_detached_inventories_player.find(name); if (player_it != m_detached_inventories_player.end()) { RemotePlayer *player = m_env->getPlayer(player_it->second.c_str()); if (player && player->getPeerId() != PEER_ID_INEXISTENT) sendDetachedInventory(name, player->getPeerId()); m_detached_inventories_player.erase(player_it); } else { // Notify all players about the change sendDetachedInventory(name, PEER_ID_INEXISTENT); } return true; } // actions: time-reversed list // Return value: success/failure bool Server::rollbackRevertActions(const std::list &actions, std::list *log) { infostream<<"Server::rollbackRevertActions(len="<getMap()); // Fail if no actions to handle if (actions.empty()) { assert(log); log->push_back("Nothing to do."); return false; } int num_tried = 0; int num_failed = 0; for (const RollbackAction &action : actions) { num_tried++; bool success = action.applyRevert(map, this, this); if(!success){ num_failed++; std::ostringstream os; os<<"Revert of step ("<push_back(os.str()); }else{ std::ostringstream os; os<<"Successfully reverted step ("<push_back(os.str()); } } infostream<<"Map::rollbackRevertActions(): "<allocateDummy(name); } IWritableItemDefManager *Server::getWritableItemDefManager() { return m_itemdef; } NodeDefManager *Server::getWritableNodeDefManager() { return m_nodedef; } IWritableCraftDefManager *Server::getWritableCraftDefManager() { return m_craftdef; } const std::vector & Server::getMods() const { return m_modmgr->getMods(); } const ModSpec *Server::getModSpec(const std::string &modname) const { return m_modmgr->getModSpec(modname); } void Server::getModNames(std::vector &modlist) { m_modmgr->getModNames(modlist); } std::string Server::getBuiltinLuaPath() { return porting::path_share + DIR_DELIM + "builtin"; } std::string Server::getModStoragePath() const { return m_path_world + DIR_DELIM + "mod_storage"; } v3f Server::findSpawnPos() { ServerMap &map = m_env->getServerMap(); v3f nodeposf; if (g_settings->getV3FNoEx("static_spawnpoint", nodeposf)) return nodeposf * BS; bool is_good = false; // Limit spawn range to mapgen edges (determined by 'mapgen_limit') s32 range_max = map.getMapgenParams()->getSpawnRangeMax(); // Try to find a good place a few times for (s32 i = 0; i < 4000 && !is_good; i++) { s32 range = MYMIN(1 + i, range_max); // We're going to try to throw the player to this position v2s16 nodepos2d = v2s16( -range + (myrand() % (range * 2)), -range + (myrand() % (range * 2))); // Get spawn level at point s16 spawn_level = m_emerge->getSpawnLevelAtPoint(nodepos2d); // Continue if MAX_MAP_GENERATION_LIMIT was returned by the mapgen to // signify an unsuitable spawn position, or if outside limits. if (spawn_level >= MAX_MAP_GENERATION_LIMIT || spawn_level <= -MAX_MAP_GENERATION_LIMIT) continue; v3s16 nodepos(nodepos2d.X, spawn_level, nodepos2d.Y); // Consecutive empty nodes s32 air_count = 0; // Search upwards from 'spawn level' for 2 consecutive empty nodes, to // avoid obstructions in already-generated mapblocks. // In ungenerated mapblocks consisting of 'ignore' nodes, there will be // no obstructions, but mapgen decorations are generated after spawn so // the player may end up inside one. for (s32 i = 0; i < 8; i++) { v3s16 blockpos = getNodeBlockPos(nodepos); map.emergeBlock(blockpos, true); content_t c = map.getNode(nodepos).getContent(); // In generated mapblocks allow spawn in all 'airlike' drawtype nodes. // In ungenerated mapblocks allow spawn in 'ignore' nodes. if (m_nodedef->get(c).drawtype == NDT_AIRLIKE || c == CONTENT_IGNORE) { air_count++; if (air_count >= 2) { // Spawn in lower empty node nodepos.Y--; nodeposf = intToFloat(nodepos, BS); // Don't spawn the player outside map boundaries if (objectpos_over_limit(nodeposf)) // Exit this loop, positions above are probably over limit break; // Good position found, cause an exit from main loop is_good = true; break; } } else { air_count = 0; } nodepos.Y++; } } if (is_good) return nodeposf; // No suitable spawn point found, return fallback 0,0,0 return v3f(0.0f, 0.0f, 0.0f); } void Server::requestShutdown(const std::string &msg, bool reconnect, float delay) { if (delay == 0.0f) { // No delay, shutdown immediately m_shutdown_state.is_requested = true; // only print to the infostream, a chat message saying // "Server Shutting Down" is sent when the server destructs. infostream << "*** Immediate Server shutdown requested." << std::endl; } else if (delay < 0.0f && m_shutdown_state.isTimerRunning()) { // Negative delay, cancel shutdown if requested m_shutdown_state.reset(); std::wstringstream ws; ws << L"*** Server shutdown canceled."; infostream << wide_to_utf8(ws.str()).c_str() << std::endl; SendChatMessage(PEER_ID_INEXISTENT, ws.str()); // m_shutdown_* are already handled, skip. return; } else if (delay > 0.0f) { // Positive delay, tell the clients when the server will shut down std::wstringstream ws; ws << L"*** Server shutting down in " << duration_to_string(myround(delay)).c_str() << "."; infostream << wide_to_utf8(ws.str()).c_str() << std::endl; SendChatMessage(PEER_ID_INEXISTENT, ws.str()); } m_shutdown_state.trigger(delay, msg, reconnect); } PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_version) { /* Try to get an existing player */ RemotePlayer *player = m_env->getPlayer(name); // If player is already connected, cancel if (player && player->getPeerId() != PEER_ID_INEXISTENT) { infostream<<"emergePlayer(): Player already connected"<getPlayer(peer_id)) { infostream<<"emergePlayer(): Player with wrong name but same" " peer_id already exists"<loadPlayer(player, &newplayer, peer_id, isSingleplayer()); // Complete init with server parts playersao->finalize(player, getPlayerEffectivePrivs(player->getName())); player->protocol_version = proto_version; /* Run scripts */ if (newplayer) { m_script->on_newplayer(playersao); } return playersao; } bool Server::registerModStorage(ModMetadata *storage) { if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) { errorstream << "Unable to register same mod storage twice. Storage name: " << storage->getModName() << std::endl; return false; } m_mod_storages[storage->getModName()] = storage; return true; } void Server::unregisterModStorage(const std::string &name) { std::unordered_map::const_iterator it = m_mod_storages.find(name); if (it != m_mod_storages.end()) { // Save unconditionaly on unregistration it->second->save(getModStoragePath()); m_mod_storages.erase(name); } } void dedicated_server_loop(Server &server, bool &kill) { verbosestream<<"dedicated_server_loop()"<getFloat("dedicated_server_step"); static thread_local const float profiler_print_interval = g_settings->getFloat("profiler_print_interval"); /* * The dedicated server loop only does time-keeping (in Server::step) and * provides a way to main.cpp to kill the server externally (bool &kill). */ for(;;) { // This is kind of a hack but can be done like this // because server.step() is very light sleep_ms((int)(steplen*1000.0)); server.step(steplen); if (server.isShutdownRequested() || kill) break; /* Profiler */ if (profiler_print_interval != 0) { if(m_profiler_interval.step(steplen, profiler_print_interval)) { infostream<<"Profiler:"<print(infostream); g_profiler->clear(); } } } infostream << "Dedicated server quitting" << std::endl; #if USE_CURL if (g_settings->getBool("server_announce")) ServerList::sendAnnounce(ServerList::AA_DELETE, server.m_bind_addr.getPort()); #endif } /* * Mod channels */ bool Server::joinModChannel(const std::string &channel) { return m_modchannel_mgr->joinChannel(channel, PEER_ID_SERVER) && m_modchannel_mgr->setChannelState(channel, MODCHANNEL_STATE_READ_WRITE); } bool Server::leaveModChannel(const std::string &channel) { return m_modchannel_mgr->leaveChannel(channel, PEER_ID_SERVER); } bool Server::sendModChannelMessage(const std::string &channel, const std::string &message) { if (!m_modchannel_mgr->canWriteOnChannel(channel)) return false; broadcastModChannelMessage(channel, message, PEER_ID_SERVER); return true; } ModChannel* Server::getModChannel(const std::string &channel) { return m_modchannel_mgr->getModChannel(channel); } void Server::broadcastModChannelMessage(const std::string &channel, const std::string &message, session_t from_peer) { const std::vector &peers = m_modchannel_mgr->getChannelPeers(channel); if (peers.empty()) return; if (message.size() > STRING_MAX_LEN) { warningstream << "ModChannel message too long, dropping before sending " << " (" << message.size() << " > " << STRING_MAX_LEN << ", channel: " << channel << ")" << std::endl; return; } std::string sender; if (from_peer != PEER_ID_SERVER) { sender = getPlayerName(from_peer); } NetworkPacket resp_pkt(TOCLIENT_MODCHANNEL_MSG, 2 + channel.size() + 2 + sender.size() + 2 + message.size()); resp_pkt << channel << sender << message; for (session_t peer_id : peers) { // Ignore sender if (peer_id == from_peer) continue; Send(peer_id, &resp_pkt); } if (from_peer != PEER_ID_SERVER) { m_script->on_modchannel_message(channel, sender, message); } } void Server::loadTranslationLanguage(const std::string &lang_code) { if (g_server_translations->count(lang_code)) return; // Already loaded std::string suffix = "." + lang_code + ".tr"; for (const auto &i : m_media) { if (str_ends_with(i.first, suffix)) { std::ifstream t(i.second.path); std::string data((std::istreambuf_iterator(t)), std::istreambuf_iterator()); (*g_server_translations)[lang_code].loadTranslation(data); } } }