/* Minetest Copyright (C) 2018 nerzhul, Loic Blot This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "mods.h" #include "filesys.h" #include "log.h" #include "scripting_server.h" #include "content/subgames.h" #include "porting.h" #include "util/metricsbackend.h" /** * Manage server mods * * All new calls to this class must be tested in test_servermodmanager.cpp */ /** * Creates a ServerModManager which targets worldpath * @param worldpath */ ServerModManager::ServerModManager(const std::string &worldpath) : ModConfiguration(worldpath) { SubgameSpec gamespec = findWorldSubgame(worldpath); // Add all game mods and all world mods addModsInPath(gamespec.gamemods_path); addModsInPath(worldpath + DIR_DELIM + "worldmods"); // Load normal mods std::string worldmt = worldpath + DIR_DELIM + "world.mt"; addModsFromConfig(worldmt, gamespec.addon_mods_paths); } // clang-format off // This function cannot be currenctly easily tested but it should be ASAP void ServerModManager::loadMods(ServerScripting *script) { // Print mods infostream << "Server: Loading mods: "; for (const ModSpec &mod : m_sorted_mods) { infostream << mod.name << " "; } infostream << std::endl; // Load and run "mod" scripts for (const ModSpec &mod : m_sorted_mods) { if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) { throw ModError("Error loading mod \"" + mod.name + "\": Mod name does not follow naming " "conventions: " "Only characters [a-z0-9_] are allowed."); } std::string script_path = mod.path + DIR_DELIM + "init.lua"; auto t = porting::getTimeMs(); script->loadMod(script_path, mod.name); infostream << "Mod \"" << mod.name << "\" loaded after " << (porting::getTimeMs() - t) << " ms" << std::endl; } // Run a callback when mods are loaded script->on_mods_loaded(); } // clang-format on const ModSpec *ServerModManager::getModSpec(const std::string &modname) const { std::vector::const_iterator it; for (it = m_sorted_mods.begin(); it != m_sorted_mods.end(); ++it) { const ModSpec &mod = *it; if (mod.name == modname) return &mod; } return NULL; } void ServerModManager::getModNames(std::vector &modlist) const { for (const ModSpec &spec : m_sorted_mods) modlist.push_back(spec.name); } void ServerModManager::getModsMediaPaths(std::vector &paths) const { for (const ModSpec &spec : m_sorted_mods) { paths.push_back(spec.path + DIR_DELIM + "textures"); paths.push_back(spec.path + DIR_DELIM + "sounds"); paths.push_back(spec.path + DIR_DELIM + "media"); paths.push_back(spec.path + DIR_DELIM + "models"); paths.push_back(spec.path + DIR_DELIM + "locale"); } }