#include "config.h" #if USE_LEVELDB /* LevelDB databases */ #include "map.h" #include "mapsector.h" #include "mapblock.h" #include "main.h" #include "filesys.h" #include "voxel.h" #include "porting.h" #include "mapgen.h" #include "nodemetadata.h" #include "settings.h" #include "log.h" #include "profiler.h" #include "nodedef.h" #include "gamedef.h" #include "util/directiontables.h" #include "rollback_interface.h" #include "database-leveldb.h" #include "leveldb/db.h" Database_LevelDB::Database_LevelDB(ServerMap *map, std::string savedir) { leveldb::Options options; options.create_if_missing = true; leveldb::Status status = leveldb::DB::Open(options, savedir + DIR_DELIM + "map.db", &m_database); assert(status.ok()); srvmap = map; } int Database_LevelDB::Initialized(void) { return 1; } void Database_LevelDB::beginSave() {} void Database_LevelDB::endSave() {} void Database_LevelDB::saveBlock(MapBlock *block) { DSTACK(__FUNCTION_NAME); /* Dummy blocks are not written */ if(block->isDummy()) { return; } // Format used for writing u8 version = SER_FMT_VER_HIGHEST; // Get destination v3s16 p3d = block->getPos(); /* [0] u8 serialization version [1] data */ std::ostringstream o(std::ios_base::binary); o.write((char*)&version, 1); // Write basic data block->serialize(o, version, true); // Write block to database std::string tmp = o.str(); m_database->Put(leveldb::WriteOptions(), i64tos(getBlockAsInteger(p3d)), tmp); // We just wrote it to the disk so clear modified flag block->resetModified(); } MapBlock* Database_LevelDB::loadBlock(v3s16 blockpos) { v2s16 p2d(blockpos.X, blockpos.Z); std::string datastr; leveldb::Status s = m_database->Get(leveldb::ReadOptions(), i64tos(getBlockAsInteger(blockpos)), &datastr); if(s.ok()) { /* Make sure sector is loaded */ MapSector *sector = srvmap->createSector(p2d); try { std::istringstream is(datastr, std::ios_base::binary); u8 version = SER_FMT_VER_INVALID; is.read((char*)&version, 1); if(is.fail()) throw SerializationError("ServerMap::loadBlock(): Failed" " to read MapBlock version"); MapBlock *block = NULL; bool created_new = false; block = sector->getBlockNoCreateNoEx(blockpos.Y); if(block == NULL) { block = sector->createBlankBlockNoInsert(blockpos.Y); created_new = true; } // Read basic data block->deSerialize(is, version, true); // If it's a new block, insert it to the map if(created_new) sector->insertBlock(block); /* Save blocks loaded in old format in new format */ //if(version < SER_FMT_VER_HIGHEST || save_after_load) // Only save if asked to; no need to update version //if(save_after_load) // saveBlock(block); // We just loaded it from, so it's up-to-date. block->resetModified(); } catch(SerializationError &e) { errorstream<<"Invalid block data in database" <<" ("<getBool("ignore_world_load_errors")){ errorstream<<"Ignoring block load error. Duck and cover! " <<"(ignore_world_load_errors)"<getBlockNoCreateNoEx(blockpos); // should not be using this here } return(NULL); } void Database_LevelDB::listAllLoadableBlocks(core::list &dst) { leveldb::Iterator* it = m_database->NewIterator(leveldb::ReadOptions()); for (it->SeekToFirst(); it->Valid(); it->Next()) { dst.push_back(getIntegerAsBlock(stoi64(it->key().ToString()))); } assert(it->status().ok()); // Check for any errors found during the scan delete it; } Database_LevelDB::~Database_LevelDB() { delete m_database; } #endif