#include "map.h" #include "mapsector.h" #include "mapblock.h" #include "main.h" #include "filesys.h" #include "voxel.h" #include "porting.h" #include "mapgen.h" #include "nodemetadata.h" #include "settings.h" #include "log.h" #include "profiler.h" #include "nodedef.h" #include "gamedef.h" #include "util/directiontables.h" #include "rollback_interface.h" #include "database.h" static s32 unsignedToSigned(s32 i, s32 max_positive) { if(i < max_positive) return i; else return i - 2*max_positive; } // modulo of a negative number does not work consistently in C static s64 pythonmodulo(s64 i, s64 mod) { if(i >= 0) return i % mod; return mod - ((-i) % mod); } long long Database::getBlockAsInteger(const v3s16 pos) { return (unsigned long long)pos.Z*16777216 + (unsigned long long)pos.Y*4096 + (unsigned long long)pos.X; } v3s16 Database::getIntegerAsBlock(long long i) { s32 x = unsignedToSigned(pythonmodulo(i, 4096), 2048); i = (i - x) / 4096; s32 y = unsignedToSigned(pythonmodulo(i, 4096), 2048); i = (i - y) / 4096; s32 z = unsignedToSigned(pythonmodulo(i, 4096), 2048); return v3s16(x,y,z); }