cmake_minimum_required(VERSION 3.5) # Set policies up to 3.9 since we want to enable the IPO option if(${CMAKE_VERSION} VERSION_LESS 3.9) cmake_policy(VERSION ${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}) else() cmake_policy(VERSION 3.9) endif() # This can be read from ${PROJECT_NAME} after project() is called project(minetest) set(PROJECT_NAME_CAPITALIZED "Minetest") set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED TRUE) set(GCC_MINIMUM_VERSION "7.5") set(CLANG_MINIMUM_VERSION "7.0.1") # You should not need to edit these manually, use util/bump_version.sh set(VERSION_MAJOR 5) set(VERSION_MINOR 8) set(VERSION_PATCH 0) set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string") # Change to false for releases set(DEVELOPMENT_BUILD TRUE) set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}") if(VERSION_EXTRA) set(VERSION_STRING "${VERSION_STRING}-${VERSION_EXTRA}") elseif(DEVELOPMENT_BUILD) set(VERSION_STRING "${VERSION_STRING}-dev") endif() if (CMAKE_BUILD_TYPE STREQUAL Debug) # Append "-debug" to version string set(VERSION_STRING "${VERSION_STRING}-debug") endif() # Configuration options set(BUILD_CLIENT TRUE CACHE BOOL "Build client") set(BUILD_SERVER FALSE CACHE BOOL "Build server") set(BUILD_UNITTESTS TRUE CACHE BOOL "Build unittests") set(BUILD_BENCHMARKS FALSE CACHE BOOL "Build benchmarks") set(BUILD_DOCUMENTATION TRUE CACHE BOOL "Build documentation") set(DEFAULT_RUN_IN_PLACE FALSE) if(WIN32) set(DEFAULT_RUN_IN_PLACE TRUE) endif() set(RUN_IN_PLACE ${DEFAULT_RUN_IN_PLACE} CACHE BOOL "Run directly in source directory structure") message(STATUS "*** Will build version ${VERSION_STRING} ***") message(STATUS "BUILD_CLIENT: " ${BUILD_CLIENT}) message(STATUS "BUILD_SERVER: " ${BUILD_SERVER}) message(STATUS "BUILD_UNITTESTS: " ${BUILD_UNITTESTS}) message(STATUS "BUILD_BENCHMARKS: " ${BUILD_BENCHMARKS}) message(STATUS "BUILD_DOCUMENTATION: " ${BUILD_DOCUMENTATION}) message(STATUS "RUN_IN_PLACE: " ${RUN_IN_PLACE}) set(WARN_ALL TRUE CACHE BOOL "Enable -Wall for Release build") if(NOT CMAKE_BUILD_TYPE) # Default to release set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type: Debug or Release" FORCE) endif() set(ENABLE_UPDATE_CHECKER (NOT ${DEVELOPMENT_BUILD}) CACHE BOOL "Whether to enable update checks by default") # Included stuff set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") # Load default options for Android if(ANDROID) cmake_minimum_required(VERSION 3.20) include(MinetestAndroidLibs) endif() set(IRRLICHTMT_BUILD_DIR "" CACHE PATH "Path to IrrlichtMt build directory.") if(ANDROID) # currently manually provided elseif(NOT "${IRRLICHTMT_BUILD_DIR}" STREQUAL "") find_package(IrrlichtMt QUIET PATHS "${IRRLICHTMT_BUILD_DIR}" NO_DEFAULT_PATH ) if(NOT TARGET IrrlichtMt::IrrlichtMt) # find_package() searches certain subdirectories. ${PATH}/cmake is not # the only one, but it is the one where IrrlichtMt is supposed to export # IrrlichtMtConfig.cmake message(FATAL_ERROR "Could not find IrrlichtMtConfig.cmake in ${IRRLICHTMT_BUILD_DIR}/cmake.") endif() elseif(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/lib/irrlichtmt") message(STATUS "Using user-provided IrrlichtMt at subdirectory 'lib/irrlichtmt'") if(BUILD_CLIENT) # tell IrrlichtMt to create a static library set(BUILD_SHARED_LIBS OFF CACHE BOOL "Build shared library" FORCE) add_subdirectory(lib/irrlichtmt EXCLUDE_FROM_ALL) unset(BUILD_SHARED_LIBS CACHE) if(NOT TARGET IrrlichtMt) message(FATAL_ERROR "IrrlichtMt project is missing a CMake target?!") endif() else() add_library(IrrlichtMt::IrrlichtMt INTERFACE IMPORTED) set_target_properties(IrrlichtMt::IrrlichtMt PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_CURRENT_SOURCE_DIR}/lib/irrlichtmt/include") endif() else() find_package(IrrlichtMt QUIET) if(NOT TARGET IrrlichtMt::IrrlichtMt) string(CONCAT explanation_msg "The Minetest team has forked Irrlicht to make their own customizations. " "It can be found here: https://github.com/minetest/irrlicht\n" "For example use: git clone --depth=1 https://github.com/minetest/irrlicht lib/irrlichtmt\n") if(BUILD_CLIENT) message(FATAL_ERROR "IrrlichtMt is required to build the client, but it was not found.\n${explanation_msg}") endif() include(MinetestFindIrrlichtHeaders) if(NOT IRRLICHT_INCLUDE_DIR) message(FATAL_ERROR "IrrlichtMt headers are required to build the server, but none found.\n${explanation_msg}") endif() message(STATUS "Found IrrlichtMt headers: ${IRRLICHT_INCLUDE_DIR}") add_library(IrrlichtMt::IrrlichtMt INTERFACE IMPORTED) # Note that we can't use target_include_directories() since that doesn't work for IMPORTED targets before CMake 3.11 set_target_properties(IrrlichtMt::IrrlichtMt PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${IRRLICHT_INCLUDE_DIR}") endif() endif() if(ANDROID) # skipped for now elseif(BUILD_CLIENT AND TARGET IrrlichtMt::IrrlichtMt) # retrieve version somehow if(NOT IrrlichtMt_VERSION) get_target_property(IrrlichtMt_VERSION IrrlichtMt VERSION) endif() message(STATUS "Found IrrlichtMt ${IrrlichtMt_VERSION}") set(TARGET_VER_S 1.9.0mt12) string(REPLACE "mt" "." TARGET_VER ${TARGET_VER_S}) if(IrrlichtMt_VERSION VERSION_LESS ${TARGET_VER}) message(FATAL_ERROR "At least IrrlichtMt ${TARGET_VER_S} is required to build") elseif(NOT DEVELOPMENT_BUILD AND IrrlichtMt_VERSION VERSION_GREATER ${TARGET_VER}) message(FATAL_ERROR "IrrlichtMt ${TARGET_VER_S} is required to build") endif() endif() if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU") if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS "${GCC_MINIMUM_VERSION}") message(FATAL_ERROR "Insufficient gcc version, found ${CMAKE_CXX_COMPILER_VERSION}. " "Version ${GCC_MINIMUM_VERSION} or higher is required.") endif() elseif(CMAKE_CXX_COMPILER_ID MATCHES "(Apple)?Clang") if (CMAKE_CXX_COMPILER_VERSION VERSION_LESS "${CLANG_MINIMUM_VERSION}") message(FATAL_ERROR "Insufficient clang version, found ${CMAKE_CXX_COMPILER_VERSION}. " "Version ${CLANG_MINIMUM_VERSION} or higher is required.") endif() endif() # Installation if(WIN32) set(SHAREDIR ".") set(BINDIR "bin") set(DOCDIR "doc") set(EXAMPLE_CONF_DIR ".") set(LOCALEDIR "locale") elseif(APPLE) set(BUNDLE_NAME ${PROJECT_NAME}.app) set(BUNDLE_PATH "${BUNDLE_NAME}") set(BINDIR ${BUNDLE_NAME}/Contents/MacOS) set(SHAREDIR ${BUNDLE_NAME}/Contents/Resources) set(DOCDIR "${SHAREDIR}/${PROJECT_NAME}") set(EXAMPLE_CONF_DIR ${DOCDIR}) set(LOCALEDIR "${SHAREDIR}/locale") elseif(UNIX) # Linux, BSD etc if(RUN_IN_PLACE) set(SHAREDIR ".") set(BINDIR "bin") set(DOCDIR "doc") set(EXAMPLE_CONF_DIR ".") set(MANDIR "unix/man") set(XDG_APPS_DIR "unix/applications") set(APPDATADIR "unix/metainfo") set(ICONDIR "unix/icons") set(LOCALEDIR "locale") else() include(GNUInstallDirs) set(SHAREDIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_DATADIR}/${PROJECT_NAME}") set(BINDIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_BINDIR}") set(DOCDIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_DOCDIR}") set(MANDIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_MANDIR}") set(EXAMPLE_CONF_DIR ${DOCDIR}) set(XDG_APPS_DIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_DATADIR}/applications") set(APPDATADIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_DATADIR}/metainfo") set(ICONDIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_DATADIR}/icons") set(LOCALEDIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LOCALEDIR}") endif() endif() set(CUSTOM_SHAREDIR "" CACHE STRING "Directory to install data files into") if(NOT CUSTOM_SHAREDIR STREQUAL "") set(SHAREDIR "${CUSTOM_SHAREDIR}") message(STATUS "Using SHAREDIR=${SHAREDIR}") endif() set(CUSTOM_BINDIR "" CACHE STRING "Directory to install binaries into") if(NOT CUSTOM_BINDIR STREQUAL "") set(BINDIR "${CUSTOM_BINDIR}") message(STATUS "Using BINDIR=${BINDIR}") endif() set(CUSTOM_DOCDIR "" CACHE STRING "Directory to install documentation into") if(NOT CUSTOM_DOCDIR STREQUAL "") set(DOCDIR "${CUSTOM_DOCDIR}") if(NOT RUN_IN_PLACE) set(EXAMPLE_CONF_DIR ${DOCDIR}) endif() message(STATUS "Using DOCDIR=${DOCDIR}") endif() set(CUSTOM_MANDIR "" CACHE STRING "Directory to install manpages into") if(NOT CUSTOM_MANDIR STREQUAL "") set(MANDIR "${CUSTOM_MANDIR}") message(STATUS "Using MANDIR=${MANDIR}") endif() set(CUSTOM_EXAMPLE_CONF_DIR "" CACHE STRING "Directory to install example config file into") if(NOT CUSTOM_EXAMPLE_CONF_DIR STREQUAL "") set(EXAMPLE_CONF_DIR "${CUSTOM_EXAMPLE_CONF_DIR}") message(STATUS "Using EXAMPLE_CONF_DIR=${EXAMPLE_CONF_DIR}") endif() set(CUSTOM_XDG_APPS_DIR "" CACHE STRING "Directory to install .desktop files into") if(NOT CUSTOM_XDG_APPS_DIR STREQUAL "") set(XDG_APPS_DIR "${CUSTOM_XDG_APPS_DIR}") message(STATUS "Using XDG_APPS_DIR=${XDG_APPS_DIR}") endif() set(CUSTOM_ICONDIR "" CACHE STRING "Directory to install icons into") if(NOT CUSTOM_ICONDIR STREQUAL "") set(ICONDIR "${CUSTOM_ICONDIR}") message(STATUS "Using ICONDIR=${ICONDIR}") endif() set(CUSTOM_LOCALEDIR "" CACHE STRING "Directory to install l10n files into") if(NOT CUSTOM_LOCALEDIR STREQUAL "") set(LOCALEDIR "${CUSTOM_LOCALEDIR}") message(STATUS "Using LOCALEDIR=${LOCALEDIR}") endif() install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}") if(RUN_IN_PLACE) install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/mods/mods_here.txt" DESTINATION "${SHAREDIR}/mods") install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/texture_packs_here.txt" DESTINATION "${SHAREDIR}/textures") endif() install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game" DESTINATION "${SHAREDIR}/games/" COMPONENT "SUBGAME_MINETEST_GAME" OPTIONAL PATTERN ".git*" EXCLUDE ) set(INSTALL_DEVTEST FALSE CACHE BOOL "Install Development Test") if(INSTALL_DEVTEST) install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/devtest" DESTINATION "${SHAREDIR}/games/" PATTERN ".git*" EXCLUDE ) endif() if(BUILD_CLIENT) install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client/shaders" DESTINATION "${SHAREDIR}/client") install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/textures/base/pack" DESTINATION "${SHAREDIR}/textures/base") if(RUN_IN_PLACE) install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/clientmods" DESTINATION "${SHAREDIR}") install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client/serverlist" DESTINATION "${SHAREDIR}/client") endif() endif() install(FILES "README.md" DESTINATION "${DOCDIR}" COMPONENT "Docs") install(FILES "doc/lua_api.md" DESTINATION "${DOCDIR}" COMPONENT "Docs") install(FILES "doc/client_lua_api.md" DESTINATION "${DOCDIR}" COMPONENT "Docs") install(FILES "doc/menu_lua_api.md" DESTINATION "${DOCDIR}" COMPONENT "Docs") install(FILES "doc/texture_packs.md" DESTINATION "${DOCDIR}" COMPONENT "Docs") install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs") install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}") if(UNIX AND NOT APPLE) install(FILES "doc/minetest.6" "doc/minetestserver.6" DESTINATION "${MANDIR}/man6") install(FILES "misc/net.minetest.minetest.desktop" DESTINATION "${XDG_APPS_DIR}") install(FILES "misc/net.minetest.minetest.appdata.xml" DESTINATION "${APPDATADIR}") install(FILES "misc/minetest.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps") install(FILES "misc/minetest-xorg-icon-128.png" DESTINATION "${ICONDIR}/hicolor/128x128/apps" RENAME "minetest.png") endif() if(APPLE) install(FILES "misc/minetest-icon.icns" DESTINATION "${SHAREDIR}") install(FILES "misc/Info.plist" DESTINATION "${BUNDLE_PATH}/Contents") endif() # Library pack find_package(GMP REQUIRED) find_package(Json REQUIRED) find_package(Lua REQUIRED) if(NOT USE_LUAJIT) add_subdirectory(lib/bitop) endif() if(BUILD_BENCHMARKS) add_subdirectory(lib/catch2) endif() # Subdirectories # Be sure to add all relevant definitions above this add_subdirectory(src) # CPack set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A free open-source voxel game engine with easy modding and game creation.") set(CPACK_PACKAGE_VERSION_MAJOR ${VERSION_MAJOR}) set(CPACK_PACKAGE_VERSION_MINOR ${VERSION_MINOR}) set(CPACK_PACKAGE_VERSION_PATCH ${VERSION_PATCH}) set(CPACK_PACKAGE_VENDOR "celeron55") set(CPACK_PACKAGE_CONTACT "Perttu Ahola ") include(CPackComponent) cpack_add_component(Docs DISPLAY_NAME "Documentation" DESCRIPTION "Documentation about Minetest and Minetest modding" ) cpack_add_component(SUBGAME_MINETEST_GAME DISPLAY_NAME "Minetest Game" DESCRIPTION "The default game bundled in the Minetest engine. Mainly used as a modding base." GROUP "Games" ) cpack_add_component_group(Subgames DESCRIPTION "Games for the Minetest engine." ) if(WIN32) # Include all dynamically linked runtime libraries such as MSVCRxxx.dll include(InstallRequiredSystemLibraries) if(RUN_IN_PLACE) if(CMAKE_SIZEOF_VOID_P EQUAL 8) set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win64") else() set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win32") endif() set(CPACK_GENERATOR ZIP) else() set(CPACK_GENERATOR WIX) set(CPACK_PACKAGE_NAME "${PROJECT_NAME_CAPITALIZED}") set(CPACK_PACKAGE_INSTALL_DIRECTORY ".") set(CPACK_PACKAGE_EXECUTABLES ${PROJECT_NAME} "${PROJECT_NAME_CAPITALIZED}") set(CPACK_CREATE_DESKTOP_LINKS ${PROJECT_NAME}) set(CPACK_PACKAGING_INSTALL_PREFIX "/${PROJECT_NAME_CAPITALIZED}") set(CPACK_WIX_PRODUCT_ICON "${CMAKE_CURRENT_SOURCE_DIR}/misc/minetest-icon.ico") # Supported languages can be found at # http://wixtoolset.org/documentation/manual/v3/wixui/wixui_localization.html #set(CPACK_WIX_CULTURES "ar-SA,bg-BG,ca-ES,hr-HR,cs-CZ,da-DK,nl-NL,en-US,et-EE,fi-FI,fr-FR,de-DE") set(CPACK_WIX_UI_BANNER "${CMAKE_CURRENT_SOURCE_DIR}/misc/CPACK_WIX_UI_BANNER.BMP") set(CPACK_WIX_UI_DIALOG "${CMAKE_CURRENT_SOURCE_DIR}/misc/CPACK_WIX_UI_DIALOG.BMP") set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/doc/lgpl-2.1.txt") # The correct way would be to include both x32 and x64 into one installer # and install the appropriate one. # CMake does not support that, so there are two separate GUID's if(CMAKE_SIZEOF_VOID_P EQUAL 8) set(CPACK_WIX_UPGRADE_GUID "745A0FB3-5552-44CA-A587-A91C397CCC56") else() set(CPACK_WIX_UPGRADE_GUID "814A2E2D-2779-4BBD-9ACD-FC3BD51FBBA2") endif() endif() elseif(APPLE) set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0) set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-osx") set(CPACK_GENERATOR ZIP) else() set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-linux") set(CPACK_GENERATOR TGZ) set(CPACK_SOURCE_GENERATOR TGZ) endif() include(CPack) # Add a target to generate API documentation with Doxygen if(BUILD_DOCUMENTATION) find_package(Doxygen) if(DOXYGEN_FOUND) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/doc/Doxyfile.in ${CMAKE_CURRENT_BINARY_DIR}/doc/Doxyfile @ONLY) add_custom_target(doc ${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/doc/Doxyfile WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/doc COMMENT "Generating API documentation with Doxygen" VERBATIM ) endif() endif()