-- -- This file contains built-in stuff in Minetest implemented in Lua. -- -- It is always loaded and executed after registration of the C API, -- before loading and running any mods. -- -- Initialize some very basic things function core.debug(...) core.log(table.concat({...}, "\t")) end if core.print then local core_print = core.print -- Override native print and use -- terminal if that's turned on function print(...) core_print(table.concat({...}, "\t")) end core.print = nil -- don't pollute our namespace end math.randomseed(os.time()) os.setlocale("C", "numeric") minetest = core -- Load other files local scriptdir = core.get_builtin_path()..DIR_DELIM local gamepath = scriptdir.."game"..DIR_DELIM local commonpath = scriptdir.."common"..DIR_DELIM local asyncpath = scriptdir.."async"..DIR_DELIM dofile(commonpath.."strict.lua") dofile(commonpath.."serialize.lua") dofile(commonpath.."misc_helpers.lua") if INIT == "game" then dofile(gamepath.."init.lua") elseif INIT == "mainmenu" then local mainmenuscript = core.setting_get("main_menu_script") if mainmenuscript ~= nil and mainmenuscript ~= "" then dofile(mainmenuscript) else dofile(core.get_mainmenu_path()..DIR_DELIM.."init.lua") end elseif INIT == "async" then dofile(asyncpath.."init.lua") else error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT))) end