/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "lua_api/l_base.h" #include "lua_api/l_internal.h" #include "cpp_api/s_base.h" #include #include ScriptApiBase *ModApiBase::getScriptApiBase(lua_State *L) { // Get server from registry lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI); ScriptApiBase *sapi_ptr = (ScriptApiBase*) lua_touserdata(L, -1); lua_pop(L, 1); return sapi_ptr; } Server *ModApiBase::getServer(lua_State *L) { return getScriptApiBase(L)->getServer(); } #ifndef SERVER Client *ModApiBase::getClient(lua_State *L) { return getScriptApiBase(L)->getClient(); } #endif IGameDef *ModApiBase::getGameDef(lua_State *L) { return getScriptApiBase(L)->getGameDef(); } Environment *ModApiBase::getEnv(lua_State *L) { return getScriptApiBase(L)->getEnv(); } GUIEngine *ModApiBase::getGuiEngine(lua_State *L) { return getScriptApiBase(L)->getGuiEngine(); } std::string ModApiBase::getCurrentModPath(lua_State *L) { lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME); const char *current_mod_name = lua_tostring(L, -1); if (!current_mod_name) return "."; const ModSpec *mod = getServer(L)->getModSpec(current_mod_name); if (!mod) return "."; return mod->path; } bool ModApiBase::registerFunction( lua_State *L, const char *name, lua_CFunction fct, int top) { //TODO check presence first! lua_pushstring(L,name); lua_pushcfunction(L,fct); lua_settable(L, top); return true; }