--Minetest --Copyright (C) 2013 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -------------------------------------------------------------------------------- function get_mods(path,retval,basefolder) local mods = engine.get_dirlist(path,true) for i=1,#mods,1 do local filename = path .. DIR_DELIM .. mods[i] .. DIR_DELIM .. "modpack.txt" local modpackfile,error = io.open(filename,"r") local name = mods[i] if basefolder ~= nil and basefolder ~= "" then name = basefolder .. DIR_DELIM .. mods[i] end if modpackfile ~= nil then modpackfile:close() table.insert(retval,name .. " ") get_mods(path .. DIR_DELIM .. name,retval,name) else table.insert(retval,name) end end end --modmanager implementation modmgr = {} -------------------------------------------------------------------------------- function modmgr.extract(modfile) if modfile.type == "zip" then local tempfolder = os.tempfolder() if tempfolder ~= nil and tempfodler ~= "" then engine.create_dir(tempfolder) engine.extract_zip(modfile.name,tempfolder) return tempfolder end end end ------------------------------------------------------------------------------- function modmgr.getbasefolder(temppath) if temppath == nil then return { type = "invalid", path = "" } end local testfile = io.open(temppath .. DIR_DELIM .. "init.lua","r") if testfile ~= nil then testfile:close() return { type="mod", path=temppath } end testfile = io.open(temppath .. DIR_DELIM .. "modpack.txt","r") if testfile ~= nil then testfile:close() return { type="modpack", path=temppath } end local subdirs = engine.get_dirlist(temppath,true) --only single mod or modpack allowed if #subdirs ~= 1 then return { type = "invalid", path = "" } end testfile = io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."init.lua","r") if testfile ~= nil then testfile:close() return { type="mod", path= temppath .. DIR_DELIM .. subdirs[1] } end testfile = io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."modpack.txt","r") if testfile ~= nil then testfile:close() return { type="modpack", path=temppath .. DIR_DELIM .. subdirs[1] } end return { type = "invalid", path = "" } end -------------------------------------------------------------------------------- function modmgr.isValidModname(modpath) if modpath:find("-") ~= nil then return false end return true end -------------------------------------------------------------------------------- function modmgr.parse_register_line(line) local pos1 = line:find("\"") local pos2 = nil if pos1 ~= nil then pos2 = line:find("\"",pos1+1) end if pos1 ~= nil and pos2 ~= nil then local item = line:sub(pos1+1,pos2-1) if item ~= nil and item ~= "" then local pos3 = item:find(":") if pos3 ~= nil then return item:sub(1,pos3-1) end end end return nil end -------------------------------------------------------------------------------- function modmgr.parse_dofile_line(modpath,line) local pos1 = line:find("\"") local pos2 = nil if pos1 ~= nil then pos2 = line:find("\"",pos1+1) end if pos1 ~= nil and pos2 ~= nil then local filename = line:sub(pos1+1,pos2-1) if filename ~= nil and filename ~= "" and filename:find(".lua") then return modmgr.identify_modname(modpath,filename) end end return nil end -------------------------------------------------------------------------------- function modmgr.update_global_mods() local modpath = engine.get_modpath() modmgr.global_mods = {} if modpath ~= nil and modpath ~= "" then get_mods(modpath,modmgr.global_mods) end end -------------------------------------------------------------------------------- function modmgr.get_mods_list() local toadd = "" modmgr.update_global_mods() if modmgr.global_mods ~= nil then for i=1,#modmgr.global_mods,1 do if toadd ~= "" then toadd = toadd.."," end toadd = toadd .. modmgr.global_mods[i] end end return toadd end -------------------------------------------------------------------------------- function modmgr.mod_exists(basename) modmgr.update_global_mods() if modmgr.global_mods ~= nil then for i=1,#modmgr.global_mods,1 do if modmgr.global_mods[i] == basename then return true end end end return false end -------------------------------------------------------------------------------- function modmgr.identify_modname(modpath,filename) local testfile = io.open(modpath .. DIR_DELIM .. filename,"r") if testfile ~= nil then local line = testfile:read() while line~= nil do local modname = nil if line:find("minetest.register_tool") then modname = modmgr.parse_register_line(line) end if line:find("minetest.register_craftitem") then modname = modmgr.parse_register_line(line) end if line:find("minetest.register_node") then modname = modmgr.parse_register_line(line) end if line:find("dofile") then modname = modmgr.parse_dofile_line(modpath,line) end if modname ~= nil then testfile:close() return modname end line = testfile:read() end testfile:close() end return nil end -------------------------------------------------------------------------------- function modmgr.tab() if modmgr.selected_mod == nil then modmgr.selected_mod = 1 end local retval = "vertlabel[0,-0.25;MODS]" .. "label[0.8,-0.25;Installed Mods:]" .. "textlist[0.75,0.25;4.5,4.3;modlist;" .. modmgr.get_mods_list() .. ";" .. modmgr.selected_mod .. "]" retval = retval .. "button[1,4.85;2,0.5;btn_mod_mgr_install_local;Install]" .. "button[3,4.85;2,0.5;btn_mod_mgr_download;Download]" if #modmgr.global_mods >= modmgr.selected_mod and modmgr.global_mods[modmgr.selected_mod]:find("") then retval = retval .. "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;Rename]" end if #modmgr.global_mods >= modmgr.selected_mod then local modpath = engine.get_modpath() --show dependencys if modmgr.global_mods[modmgr.selected_mod]:find("") == nil then retval = retval .. "label[6,1.9;Depends:]" .. "textlist[6,2.4;5.7,2;deplist;" toadd = modmgr.get_dependencys(modpath .. DIR_DELIM .. modmgr.global_mods[modmgr.selected_mod]) retval = retval .. toadd .. ";0;true,false]" --TODO read modinfo end --show delete button retval = retval .. "button[8,4.85;2,0.5;btn_mod_mgr_delete_mod;Delete]" end return retval end -------------------------------------------------------------------------------- function modmgr.dialog_rename_modpack() local modname = modmgr.global_mods[modmgr.selected_mod] modname = modname:sub(0,modname:find("<") -2) local retval = "label[1.75,1;Rename Modpack:]".. "field[4.5,1.4;6,0.5;te_modpack_name;;" .. modname .. "]" .. "button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;Accept]" .. "button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;Cancel]" return retval end -------------------------------------------------------------------------------- function modmgr.precheck() if modmgr.global_mods == nil then modmgr.update_global_mods() end if modmgr.world_config_selected_world == nil then modmgr.world_config_selected_world = 1 end if modmgr.world_config_selected_mod == nil then modmgr.world_config_selected_mod = 1 end if modmgr.hide_gamemods == nil then modmgr.hide_gamemods = true end end -------------------------------------------------------------------------------- function modmgr.get_worldmod_idx() if not modmgr.hide_gamemods then return modmgr.world_config_selected_mod - #modmgr.worldconfig.game_mods else return modmgr.world_config_selected_mod end end -------------------------------------------------------------------------------- function modmgr.is_gamemod() if not modmgr.hide_gamemods then if modmgr.world_config_selected_mod <= #modmgr.worldconfig.game_mods then return true else return false end else return false end end -------------------------------------------------------------------------------- function modmgr.render_worldmodlist() local retval = "" for i=1,#modmgr.global_mods,1 do local parts = modmgr.global_mods[i]:split(DIR_DELIM) local shortname = parts[#parts] if modmgr.worldconfig.global_mods[shortname] then retval = retval .. "#22F922" .. modmgr.global_mods[i] .. "," else retval = retval .. modmgr.global_mods[i] .. "," end end return retval end -------------------------------------------------------------------------------- function modmgr.render_gamemodlist() local retval = "" for i=1,#modmgr.worldconfig.game_mods,1 do retval = retval .. "#0000FF" .. modmgr.worldconfig.game_mods[i] .. "," end return retval end -------------------------------------------------------------------------------- function modmgr.dialog_configure_world() modmgr.precheck() local modpack_selected = false local gamemod_selected = modmgr.is_gamemod() local modname = "" local modfolder = "" local shortname = "" if not gamemod_selected then local worldmodidx = modmgr.get_worldmod_idx() modname = modmgr.global_mods[worldmodidx] if modname ~= nil then if modname:find("") ~= nil then modname = modname:sub(0,modname:find("<") -2) modpack_selected = true end local parts = modmgr.global_mods[worldmodidx]:split(DIR_DELIM) shortname = parts[#parts] modfolder = engine.get_modpath() .. DIR_DELIM .. modname else modname = "" end end local worldspec = engine.get_worlds()[modmgr.world_config_selected_world] local retval = "size[11,6.5]" .. "label[1.5,-0.25;World: " .. worldspec.name .. "]" if modmgr.hide_gamemods then retval = retval .. "checkbox[5.5,6.15;cb_hide_gamemods;Hide Game;true]" else retval = retval .. "checkbox[5.5,6.15;cb_hide_gamemods;Hide Game;false]" end retval = retval .. "button[9.25,6.35;2,0.5;btn_config_world_save;Save]" .. "button[7.4,6.35;2,0.5;btn_config_world_cancel;Cancel]" .. "textlist[5.5,-0.25;5.5,6.5;world_config_modlist;" if not modmgr.hide_gamemods then retval = retval .. modmgr.render_gamemodlist() end retval = retval .. modmgr.render_worldmodlist() retval = retval .. ";" .. modmgr.world_config_selected_mod .."]" if not gamemod_selected then retval = retval .. "label[0,0.45;Mod:]" .. "label[0.75,0.45;" .. modname .. "]" .. "label[0,1.5;depends on:]" .. "textlist[0,2;5,2;world_config_depends;" .. modmgr.get_dependencys(modfolder) .. ";0]" .. "label[0,4;depends on:]" .. "textlist[0,4.5;5,2;world_config_is_required;;0]" if modpack_selected then retval = retval .. "button[-0.05,1.05;2,0.5;btn_cfgw_enable_all;Enable All]" .. "button[3.25,1.05;2,0.5;btn_cfgw_disable_all;Disable All]" else retval = retval .. "checkbox[0,0.8;cb_mod_enabled;enabled;" if modmgr.worldconfig.global_mods[shortname] then retval = retval .. "true" else retval = retval .. "false" end retval = retval .. "]" end end return retval end -------------------------------------------------------------------------------- function modmgr.handle_buttons(tab,fields) local retval = nil if tab == "mod_mgr" then retval = modmgr.handle_modmgr_buttons(fields) end if tab == "dialog_rename_modpack" then retval = modmgr.handle_rename_modpack_buttons(fields) end if tab == "dialog_delete_mod" then retval = modmgr.handle_delete_mod_buttons(fields) end if tab == "dialog_configure_world" then retval = modmgr.handle_configure_world_buttons(fields) end return retval end -------------------------------------------------------------------------------- function modmgr.get_dependencys(modfolder) local filename = modfolder .. DIR_DELIM .. "depends.txt" local dependencyfile = io.open(filename,"r") local toadd = "" if dependencyfile then local dependency = dependencyfile:read("*l") while dependency do if toadd ~= "" then toadd = toadd .. "," end toadd = toadd .. dependency dependency = dependencyfile:read() end dependencyfile:close() else print("Modmgr:" .. filename .. " not found") end return toadd end -------------------------------------------------------------------------------- function modmgr.get_worldconfig(worldpath) local filename = worldpath .. DIR_DELIM .. "world.mt" local worldfile = io.open(filename,"r") local worldconfig = {} worldconfig.global_mods = {} worldconfig.game_mods = {} if worldfile then local dependency = worldfile:read("*l") while dependency do local parts = dependency:split("=") local key = parts[1]:trim() if key == "gameid" then worldconfig.id = parts[2]:trim() else local key = parts[1]:trim():sub(10) if parts[2]:trim() == "true" then worldconfig.global_mods[key] = true else worldconfig.global_mods[key] = false end end dependency = worldfile:read("*l") end worldfile:close() else print("Modmgr: " .. filename .. " not found") end --read gamemods local gamemodpath = engine.get_gamepath() .. DIR_DELIM .. worldconfig.id .. DIR_DELIM .. "mods" get_mods(gamemodpath,worldconfig.game_mods) return worldconfig end -------------------------------------------------------------------------------- function modmgr.handle_modmgr_buttons(fields) local retval = { tab = nil, is_dialog = nil, show_buttons = nil, } if fields["modlist"] ~= nil then local event = explode_textlist_event(fields["modlist"]) modmgr.selected_mod = event.index end if fields["btn_mod_mgr_install_local"] ~= nil then engine.show_file_open_dialog("mod_mgt_open_dlg","Select Mod File:") end if fields["btn_mod_mgr_download"] ~= nil then retval.current_tab = "dialog_modstore_unsorted" retval.is_dialog = true retval.show_buttons = false return retval end if fields["btn_mod_mgr_rename_modpack"] ~= nil then retval.current_tab = "dialog_rename_modpack" retval.is_dialog = true retval.show_buttons = false return retval end if fields["btn_mod_mgr_delete_mod"] ~= nil then retval.current_tab = "dialog_delete_mod" retval.is_dialog = true retval.show_buttons = false return retval end if fields["mod_mgt_open_dlg_accepted"] ~= nil and fields["mod_mgt_open_dlg_accepted"] ~= "" then modmgr.installmod(fields["mod_mgt_open_dlg_accepted"],nil) end return nil; end -------------------------------------------------------------------------------- function modmgr.installmod(modfilename,basename) local modfile = identify_filetype(modfilename) local modpath = modmgr.extract(modfile) if modpath == nil then gamedata.errormessage = "Install Mod: file: " .. modfile.name .. "\nInstall Mod: unsupported filetype \"" .. modfile.type .. "\"" return end local basefolder = modmgr.getbasefolder(modpath) if basefolder.type == "modpack" then local clean_path = nil if basename ~= nil then clean_path = "mp_" .. basename end if clean_path == nil then clean_path = get_last_folder(cleanup_path(basefolder.path)) end if clean_path ~= nil then local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path if not engine.copy_dir(basefolder.path,targetpath) then gamedata.errormessage = "Failed to install " .. basename .. " to " .. targetpath end else gamedata.errormessage = "Install Mod: unable to find suitable foldername for modpack " .. modfilename end end if basefolder.type == "mod" then local targetfolder = basename if targetfolder == nil then targetfolder = modmgr.identify_modname(basefolder.path,"init.lua") end --if heuristic failed try to use current foldername if targetfolder == nil then targetfolder = get_last_folder(basefolder.path) end if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then local targetpath = engine.get_modpath() .. DIR_DELIM .. targetfolder engine.copy_dir(basefolder.path,targetpath) else gamedata.errormessage = "Install Mod: unable to find real modname for: " .. modfilename end end engine.delete_dir(modpath) end -------------------------------------------------------------------------------- function modmgr.handle_rename_modpack_buttons(fields) local oldname = modmgr.global_mods[modmgr.selected_mod] oldname = oldname:sub(0,oldname:find("<") -2) if fields["dlg_rename_modpack_confirm"] ~= nil then local oldpath = engine.get_modpath() .. DIR_DELIM .. oldname local targetpath = engine.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"] engine.copy_dir(oldpath,targetpath,false) end return { is_dialog = false, show_buttons = true, current_tab = engine.setting_get("main_menu_tab") } end -------------------------------------------------------------------------------- function modmgr.handle_configure_world_buttons(fields) if fields["world_config_modlist"] ~= nil then local event = explode_textlist_event(fields["world_config_modlist"]) modmgr.world_config_selected_mod = event.index end if fields["cb_mod_enabled"] ~= nil then local index = modmgr.get_worldmod_idx() local modname = modmgr.global_mods[index] local parts = modmgr.global_mods[index]:split(DIR_DELIM) local shortname = parts[#parts] if fields["cb_mod_enabled"] == "true" then modmgr.worldconfig.global_mods[shortname] = true else modmgr.worldconfig.global_mods[shortname] = false end end if fields["cb_hide_gamemods"] ~= nil then if fields["cb_hide_gamemods"] == "true" then modmgr.hide_gamemods = true else modmgr.hide_gamemods = false end end if fields["btn_config_world_save"] then local worldspec = engine.get_worlds()[modmgr.world_config_selected_world] local filename = worldspec.path .. DIR_DELIM .. "world.mt" local worldfile = io.open(filename,"w") if worldfile then worldfile:write("gameid = " .. modmgr.worldconfig.id .. "\n") for key,value in pairs(modmgr.worldconfig.global_mods) do if value then worldfile:write("load_mod_" .. key .. " = true" .. "\n") else worldfile:write("load_mod_" .. key .. " = false" .. "\n") end end worldfile:close() end modmgr.worldconfig = nil return { is_dialog = false, show_buttons = true, current_tab = engine.setting_get("main_menu_tab") } end if fields["btn_config_world_cancel"] then modmgr.worldconfig = nil return { is_dialog = false, show_buttons = true, current_tab = engine.setting_get("main_menu_tab") } end if fields["btn_cfgw_enable_all"] then local worldmodidx = modmgr.get_worldmod_idx() modname = modmgr.global_mods[worldmodidx] modname = modname:sub(0,modname:find("<") -2) for i=1,#modmgr.global_mods,1 do if modmgr.global_mods[i]:find("") == nil then local modpackpart = modmgr.global_mods[i]:sub(0,modname:len()) if modpackpart == modname then local parts = modmgr.global_mods[i]:split(DIR_DELIM) local shortname = parts[#parts] modmgr.worldconfig.global_mods[shortname] = true end end end end if fields["btn_cfgw_disable_all"] then local worldmodidx = modmgr.get_worldmod_idx() modname = modmgr.global_mods[worldmodidx] modname = modname:sub(0,modname:find("<") -2) for i=1,#modmgr.global_mods,1 do local modpackpart = modmgr.global_mods[i]:sub(0,modname:len()) if modpackpart == modname then local parts = modmgr.global_mods[i]:split(DIR_DELIM) local shortname = parts[#parts] modmgr.worldconfig.global_mods[shortname] = nil end end end return nil end -------------------------------------------------------------------------------- function modmgr.handle_delete_mod_buttons(fields) local modname = modmgr.global_mods[modmgr.selected_mod] if modname:find("") ~= nil then modname = modname:sub(0,modname:find("<") -2) end if fields["dlg_delete_mod_confirm"] ~= nil then local oldpath = engine.get_modpath() .. DIR_DELIM .. modname if oldpath ~= nil and oldpath ~= "" and oldpath ~= engine.get_modpath() then engine.delete_dir(oldpath) end end return { is_dialog = false, show_buttons = true, current_tab = engine.setting_get("main_menu_tab") } end -------------------------------------------------------------------------------- function modmgr.dialog_delete_mod() local modname = modmgr.global_mods[modmgr.selected_mod] if modname:find("") ~= nil then modname = modname:sub(0,modname:find("<") -2) end local retval = "field[1.75,1;10,3;;Are you sure you want to delete ".. modname .. "?;]".. "button[4,4.2;1,0.5;dlg_delete_mod_confirm;Yes]" .. "button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;No of course not!]" return retval end -------------------------------------------------------------------------------- function modmgr.init_worldconfig() local worldspec = engine.get_worlds()[modmgr.world_config_selected_world] if worldspec ~= nil then --read worldconfig modmgr.worldconfig = modmgr.get_worldconfig(worldspec.path) if modmgr.worldconfig.id == nil or modmgr.worldconfig.id == "" then modmgr.worldconfig = nil return false end return true end return false end -------------------------------------------------------------------------------- function modmgr.gettab(name) local retval = "" if name == "mod_mgr" then retval = retval .. modmgr.tab() end if name == "dialog_rename_modpack" then retval = retval .. modmgr.dialog_rename_modpack() end if name == "dialog_delete_mod" then retval = retval .. modmgr.dialog_delete_mod() end if name == "dialog_configure_world" then retval = retval .. modmgr.dialog_configure_world() end return retval end