/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "settings.h" void set_default_settings(Settings *settings) { // Client and server settings->setDefault("port", ""); settings->setDefault("name", ""); settings->setDefault("footprints", "false"); // Client stuff settings->setDefault("keymap_forward", "KEY_KEY_W"); settings->setDefault("keymap_backward", "KEY_KEY_S"); settings->setDefault("keymap_left", "KEY_KEY_A"); settings->setDefault("keymap_right", "KEY_KEY_D"); settings->setDefault("keymap_jump", "KEY_SPACE"); settings->setDefault("keymap_sneak", "KEY_LSHIFT"); settings->setDefault("keymap_inventory", "KEY_KEY_I"); settings->setDefault("keymap_chat", "KEY_KEY_T"); settings->setDefault("keymap_cmd", "/"); settings->setDefault("keymap_rangeselect", "KEY_KEY_R"); settings->setDefault("keymap_freemove", "KEY_KEY_K"); settings->setDefault("keymap_fastmove", "KEY_KEY_J"); settings->setDefault("keymap_frametime_graph", "KEY_F1"); settings->setDefault("keymap_screenshot", "KEY_F12"); // Some (temporary) keys for debugging settings->setDefault("keymap_special1", "KEY_KEY_E"); settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P"); settings->setDefault("wanted_fps", "30"); settings->setDefault("fps_max", "60"); settings->setDefault("viewing_range_nodes_max", "300"); settings->setDefault("viewing_range_nodes_min", "15"); settings->setDefault("screenW", "800"); settings->setDefault("screenH", "600"); settings->setDefault("address", ""); settings->setDefault("random_input", "false"); settings->setDefault("client_unload_unused_data_timeout", "600"); settings->setDefault("enable_fog", "true"); settings->setDefault("fov", "72"); settings->setDefault("view_bobbing", "true"); settings->setDefault("new_style_water", "false"); settings->setDefault("new_style_leaves", "true"); settings->setDefault("smooth_lighting", "true"); settings->setDefault("frametime_graph", "false"); settings->setDefault("enable_texture_atlas", "true"); settings->setDefault("texture_path", ""); settings->setDefault("video_driver", "opengl"); settings->setDefault("free_move", "false"); settings->setDefault("continuous_forward", "false"); settings->setDefault("fast_move", "false"); settings->setDefault("invert_mouse", "false"); settings->setDefault("enable_farmesh", "false"); settings->setDefault("enable_clouds", "true"); settings->setDefault("invisible_stone", "false"); settings->setDefault("screenshot_path", "."); settings->setDefault("view_bobbing_amount", "1.0"); // Server stuff // "map-dir" doesn't exist by default. settings->setDefault("motd", ""); settings->setDefault("max_users", "20"); settings->setDefault("strict_protocol_version_checking", "true"); settings->setDefault("creative_mode", "false"); settings->setDefault("enable_damage", "true"); settings->setDefault("only_peaceful_mobs", "false"); settings->setDefault("fixed_map_seed", ""); settings->setDefault("give_initial_stuff", "false"); settings->setDefault("default_password", ""); settings->setDefault("default_privs", "build, shout"); settings->setDefault("profiler_print_interval", "0"); settings->setDefault("enable_mapgen_debug_info", "false"); settings->setDefault("objectdata_interval", "0.2"); settings->setDefault("active_object_send_range_blocks", "3"); settings->setDefault("active_block_range", "5"); //settings->setDefault("max_simultaneous_block_sends_per_client", "1"); // This causes frametime jitter on client side, or does it? settings->setDefault("max_simultaneous_block_sends_per_client", "2"); settings->setDefault("max_simultaneous_block_sends_server_total", "8"); settings->setDefault("max_block_send_distance", "8"); settings->setDefault("max_block_generate_distance", "8"); settings->setDefault("time_send_interval", "20"); settings->setDefault("time_speed", "96"); settings->setDefault("server_unload_unused_data_timeout", "60"); settings->setDefault("server_map_save_interval", "10"); settings->setDefault("full_block_send_enable_min_time_from_building", "2.0"); settings->setDefault("enable_experimental", "false"); }