-- Minetest: builtin/misc.lua -- -- Misc. API functions -- minetest.timers_to_add = {} minetest.timers = {} minetest.register_globalstep(function(dtime) for _, timer in ipairs(minetest.timers_to_add) do table.insert(minetest.timers, timer) end minetest.timers_to_add = {} for index, timer in ipairs(minetest.timers) do timer.time = timer.time - dtime if timer.time <= 0 then timer.func(timer.param) table.remove(minetest.timers,index) end end end) function minetest.after(time, func, param) table.insert(minetest.timers_to_add, {time=time, func=func, param=param}) end function minetest.check_player_privs(name, privs) local player_privs = minetest.get_player_privs(name) local missing_privileges = {} for priv, val in pairs(privs) do if val then if not player_privs[priv] then table.insert(missing_privileges, priv) end end end if #missing_privileges > 0 then return false, missing_privileges end return true, "" end function minetest.get_connected_players() -- This could be optimized a bit, but leave that for later local list = {} for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do if obj:get_player_name() then table.insert(list, obj) end end return list end function minetest.hash_node_position(pos) return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768 end