/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef CONTENT_SAO_HEADER #define CONTENT_SAO_HEADER #include "serverobject.h" #include "content_object.h" class TestSAO : public ServerActiveObject { public: TestSAO(ServerEnvironment *env, v3f pos); u8 getType() const {return ACTIVEOBJECT_TYPE_TEST;} static ServerActiveObject* create(ServerEnvironment *env, v3f pos, const std::string &data); void step(float dtime, bool send_recommended); private: float m_timer1; float m_age; }; class ItemSAO : public ServerActiveObject { public: ItemSAO(ServerEnvironment *env, v3f pos, const std::string itemstring); u8 getType() const {return ACTIVEOBJECT_TYPE_ITEM;} static ServerActiveObject* create(ServerEnvironment *env, v3f pos, const std::string &data); void step(float dtime, bool send_recommended); std::string getClientInitializationData(); std::string getStaticData(); ItemStack createItemStack(); void punch(ServerActiveObject *puncher, float time_from_last_punch); float getMinimumSavedMovement(){ return 0.1*BS; } private: std::string m_itemstring; bool m_itemstring_changed; v3f m_speed_f; v3f m_last_sent_position; IntervalLimiter m_move_interval; }; class RatSAO : public ServerActiveObject { public: RatSAO(ServerEnvironment *env, v3f pos); u8 getType() const {return ACTIVEOBJECT_TYPE_RAT;} static ServerActiveObject* create(ServerEnvironment *env, v3f pos, const std::string &data); void step(float dtime, bool send_recommended); std::string getClientInitializationData(); std::string getStaticData(); void punch(ServerActiveObject *puncher, float time_from_last_punch); private: bool m_is_active; IntervalLimiter m_inactive_interval; v3f m_speed_f; v3f m_oldpos; v3f m_last_sent_position; float m_yaw; float m_counter1; float m_counter2; float m_age; bool m_touching_ground; }; class Oerkki1SAO : public ServerActiveObject { public: Oerkki1SAO(ServerEnvironment *env, v3f pos); u8 getType() const {return ACTIVEOBJECT_TYPE_OERKKI1;} static ServerActiveObject* create(ServerEnvironment *env, v3f pos, const std::string &data); void step(float dtime, bool send_recommended); std::string getClientInitializationData(); std::string getStaticData(); void punch(ServerActiveObject *puncher, float time_from_last_punch); bool isPeaceful(){return false;} private: void doDamage(u16 d); bool m_is_active; IntervalLimiter m_inactive_interval; v3f m_speed_f; v3f m_oldpos; v3f m_last_sent_position; float m_yaw; float m_counter1; float m_counter2; float m_age; bool m_touching_ground; u8 m_hp; float m_after_jump_timer; }; class FireflySAO : public ServerActiveObject { public: FireflySAO(ServerEnvironment *env, v3f pos); u8 getType() const {return ACTIVEOBJECT_TYPE_FIREFLY;} static ServerActiveObject* create(ServerEnvironment *env, v3f pos, const std::string &data); void step(float dtime, bool send_recommended); std::string getClientInitializationData(); std::string getStaticData(); private: bool m_is_active; IntervalLimiter m_inactive_interval; v3f m_speed_f; v3f m_oldpos; v3f m_last_sent_position; float m_yaw; float m_counter1; float m_counter2; float m_age; bool m_touching_ground; }; class Settings; class MobV2SAO : public ServerActiveObject { public: MobV2SAO(ServerEnvironment *env, v3f pos, Settings *init_properties); virtual ~MobV2SAO(); u8 getType() const {return ACTIVEOBJECT_TYPE_MOBV2;} static ServerActiveObject* create(ServerEnvironment *env, v3f pos, const std::string &data); std::string getStaticData(); std::string getClientInitializationData(); void step(float dtime, bool send_recommended); void punch(ServerActiveObject *puncher, float time_from_last_punch); bool isPeaceful(); private: void sendPosition(); void setPropertyDefaults(); void readProperties(); void updateProperties(); void doDamage(u16 d); std::string m_move_type; v3f m_speed; v3f m_last_sent_position; v3f m_oldpos; float m_yaw; float m_counter1; float m_counter2; float m_age; bool m_touching_ground; int m_hp; bool m_walk_around; float m_walk_around_timer; bool m_next_pos_exists; v3s16 m_next_pos_i; float m_shoot_reload_timer; bool m_shooting; float m_shooting_timer; float m_die_age; v2f m_size; bool m_falling; float m_disturb_timer; std::string m_disturbing_player; float m_random_disturb_timer; float m_shoot_y; Settings *m_properties; }; struct LuaEntityProperties; class LuaEntitySAO : public ServerActiveObject { public: LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &name, const std::string &state); ~LuaEntitySAO(); u8 getType() const {return ACTIVEOBJECT_TYPE_LUAENTITY;} virtual void addedToEnvironment(); static ServerActiveObject* create(ServerEnvironment *env, v3f pos, const std::string &data); void step(float dtime, bool send_recommended); std::string getClientInitializationData(); std::string getStaticData(); void punch(ServerActiveObject *puncher, float time_from_last_punch); void rightClick(ServerActiveObject *clicker); void setPos(v3f pos); void moveTo(v3f pos, bool continuous); float getMinimumSavedMovement(); /* LuaEntitySAO-specific */ void setVelocity(v3f velocity); v3f getVelocity(); void setAcceleration(v3f acceleration); v3f getAcceleration(); void setYaw(float yaw); float getYaw(); void setTextureMod(const std::string &mod); void setSprite(v2s16 p, int num_frames, float framelength, bool select_horiz_by_yawpitch); std::string getName(); private: void sendPosition(bool do_interpolate, bool is_movement_end); std::string m_init_name; std::string m_init_state; bool m_registered; struct LuaEntityProperties *m_prop; v3f m_velocity; v3f m_acceleration; float m_yaw; float m_last_sent_yaw; v3f m_last_sent_position; v3f m_last_sent_velocity; float m_last_sent_position_timer; float m_last_sent_move_precision; }; #endif