/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "irr_aabb3d.h" #include "irr_v3d.h" #include #include #include enum ActiveObjectType { ACTIVEOBJECT_TYPE_INVALID = 0, ACTIVEOBJECT_TYPE_TEST = 1, // Obsolete stuff // ACTIVEOBJECT_TYPE_ITEM = 2, // ACTIVEOBJECT_TYPE_RAT = 3, // ACTIVEOBJECT_TYPE_OERKKI1 = 4, // ACTIVEOBJECT_TYPE_FIREFLY = 5, // ACTIVEOBJECT_TYPE_MOBV2 = 6, // End obsolete stuff ACTIVEOBJECT_TYPE_LUAENTITY = 7, // Special type, not stored as a static object ACTIVEOBJECT_TYPE_PLAYER = 100, // Special type, only exists as CAO ACTIVEOBJECT_TYPE_GENERIC = 101, }; // Other types are defined in content_object.h struct ActiveObjectMessage { ActiveObjectMessage(u16 id_, bool reliable_=true, std::string_view data_ = "") : id(id_), reliable(reliable_), datastring(data_) {} u16 id; bool reliable; std::string datastring; }; enum ActiveObjectCommand { AO_CMD_SET_PROPERTIES, AO_CMD_UPDATE_POSITION, AO_CMD_SET_TEXTURE_MOD, AO_CMD_SET_SPRITE, AO_CMD_PUNCHED, AO_CMD_UPDATE_ARMOR_GROUPS, AO_CMD_SET_ANIMATION, AO_CMD_SET_BONE_POSITION, AO_CMD_ATTACH_TO, AO_CMD_SET_PHYSICS_OVERRIDE, AO_CMD_OBSOLETE1, // ^ UPDATE_NAMETAG_ATTRIBUTES deprecated since 0.4.14, removed in 5.3.0 AO_CMD_SPAWN_INFANT, AO_CMD_SET_ANIMATION_SPEED }; struct BoneOverride { struct PositionProperty { v3f previous; v3f vector; bool absolute = false; f32 interp_timer = 0; } position; v3f getPosition(v3f anim_pos) const { f32 progress = dtime_passed / position.interp_timer; if (progress > 1.0f || position.interp_timer == 0.0f) progress = 1.0f; return position.vector.getInterpolated(position.previous, progress) + (position.absolute ? v3f() : anim_pos); } struct RotationProperty { core::quaternion previous; core::quaternion next; bool absolute = false; f32 interp_timer = 0; } rotation; v3f getRotationEulerDeg(v3f anim_rot_euler) const { core::quaternion rot; f32 progress = dtime_passed / rotation.interp_timer; if (progress > 1.0f || rotation.interp_timer == 0.0f) progress = 1.0f; rot.slerp(rotation.previous, rotation.next, progress); if (!rotation.absolute) { core::quaternion anim_rot(anim_rot_euler * core::DEGTORAD); rot = rot * anim_rot; // first rotate by anim. bone rot., then rot. } v3f rot_euler; rot.toEuler(rot_euler); return rot_euler * core::RADTODEG; } struct ScaleProperty { v3f previous; v3f vector{1, 1, 1}; bool absolute = false; f32 interp_timer = 0; } scale; v3f getScale(v3f anim_scale) const { f32 progress = dtime_passed / scale.interp_timer; if (progress > 1.0f || scale.interp_timer == 0.0f) progress = 1.0f; return scale.vector.getInterpolated(scale.previous, progress) * (scale.absolute ? v3f(1) : anim_scale); } f32 dtime_passed = 0; bool isIdentity() const { return !position.absolute && position.vector == v3f() && !rotation.absolute && rotation.next == core::quaternion() && !scale.absolute && scale.vector == v3f(1); } }; typedef std::unordered_map BoneOverrideMap; /* Parent class for ServerActiveObject and ClientActiveObject */ class ActiveObject { public: ActiveObject(u16 id): m_id(id) { } u16 getId() const { return m_id; } void setId(u16 id) { m_id = id; } virtual ActiveObjectType getType() const = 0; /*! * Returns the collision box of the object. * This box is translated by the object's * location. * The box's coordinates are world coordinates. * @returns true if the object has a collision box. */ virtual bool getCollisionBox(aabb3f *toset) const = 0; /*! * Returns the selection box of the object. * This box is not translated when the * object moves. * The box's coordinates are world coordinates. * @returns true if the object has a selection box. */ virtual bool getSelectionBox(aabb3f *toset) const = 0; virtual bool collideWithObjects() const = 0; virtual void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation, bool force_visible) {} virtual void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation, bool *force_visible) const {} virtual void clearChildAttachments() {} virtual void clearParentAttachment() {} virtual void addAttachmentChild(int child_id) {} virtual void removeAttachmentChild(int child_id) {} protected: u16 m_id; // 0 is invalid, "no id" };