/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "client.h" #include "utility.h" #include #include "clientserver.h" #include "jmutexautolock.h" #include "main.h" #include #include "porting.h" void * ClientUpdateThread::Thread() { ThreadStarted(); DSTACK(__FUNCTION_NAME); BEGIN_DEBUG_EXCEPTION_HANDLER while(getRun()) { m_client->asyncStep(); //m_client->updateSomeExpiredMeshes(); bool was = m_client->AsyncProcessData(); if(was == false) sleep_ms(10); } END_DEBUG_EXCEPTION_HANDLER return NULL; } Client::Client( IrrlichtDevice *device, const char *playername, MapDrawControl &control): m_thread(this), m_env(new ClientMap(this, control, device->getSceneManager()->getRootSceneNode(), device->getSceneManager(), 666), dout_client), m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this), m_device(device), camera_position(0,0,0), camera_direction(0,0,1), m_server_ser_ver(SER_FMT_VER_INVALID), m_step_dtime(0.0), m_inventory_updated(false), m_time_of_day(0) { m_packetcounter_timer = 0.0; m_delete_unused_sectors_timer = 0.0; m_connection_reinit_timer = 0.0; m_avg_rtt_timer = 0.0; m_playerpos_send_timer = 0.0; //m_fetchblock_mutex.Init(); m_incoming_queue_mutex.Init(); m_env_mutex.Init(); m_con_mutex.Init(); m_step_dtime_mutex.Init(); m_thread.Start(); { JMutexAutoLock envlock(m_env_mutex); //m_env.getMap().StartUpdater(); Player *player = new LocalPlayer(); player->updateName(playername); /*f32 y = BS*2 + BS*20; player->setPosition(v3f(0, y, 0));*/ //player->setPosition(v3f(0, y, 30900*BS)); // DEBUG m_env.addPlayer(player); } } Client::~Client() { { JMutexAutoLock conlock(m_con_mutex); m_con.Disconnect(); } m_thread.setRun(false); while(m_thread.IsRunning()) sleep_ms(100); } void Client::connect(Address address) { DSTACK(__FUNCTION_NAME); JMutexAutoLock lock(m_con_mutex); m_con.setTimeoutMs(0); m_con.Connect(address); } bool Client::connectedAndInitialized() { JMutexAutoLock lock(m_con_mutex); if(m_con.Connected() == false) return false; if(m_server_ser_ver == SER_FMT_VER_INVALID) return false; return true; } void Client::step(float dtime) { DSTACK(__FUNCTION_NAME); // Limit a bit if(dtime > 2.0) dtime = 2.0; //dstream<<"Client steps "< deleted_blocks; float delete_unused_sectors_timeout = g_settings.getFloat("client_delete_unused_sectors_timeout"); // Delete sector blocks /*u32 num = m_env.getMap().deleteUnusedSectors (delete_unused_sectors_timeout, true, &deleted_blocks);*/ // Delete whole sectors u32 num = m_env.getMap().deleteUnusedSectors (delete_unused_sectors_timeout, false, &deleted_blocks); if(num > 0) { /*dstream<::Iterator i = deleted_blocks.begin(); core::list sendlist; for(;;) { if(sendlist.size() == 255 || i == deleted_blocks.end()) { if(sendlist.size() == 0) break; /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u32 replysize = 2+1+6*sendlist.size(); SharedBuffer reply(replysize); writeU16(&reply[0], TOSERVER_DELETEDBLOCKS); reply[2] = sendlist.size(); u32 k = 0; for(core::list::Iterator j = sendlist.begin(); j != sendlist.end(); j++) { writeV3S16(&reply[2+1+6*k], *j); k++; } m_con.Send(PEER_ID_SERVER, 1, reply, true); if(i == deleted_blocks.end()) break; sendlist.clear(); } sendlist.push_back(*i); i++; } } } } bool connected = connectedAndInitialized(); if(connected == false) { float &counter = m_connection_reinit_timer; counter -= dtime; if(counter <= 0.0) { counter = 2.0; JMutexAutoLock envlock(m_env_mutex); Player *myplayer = m_env.getLocalPlayer(); assert(myplayer != NULL); // Send TOSERVER_INIT // [0] u16 TOSERVER_INIT // [2] u8 SER_FMT_VER_HIGHEST // [3] u8[20] player_name SharedBuffer data(2+1+20); writeU16(&data[0], TOSERVER_INIT); writeU8(&data[2], SER_FMT_VER_HIGHEST); memcpy(&data[3], myplayer->getName(), 20); // Send as unreliable Send(0, data, false); } // Not connected, return return; } /* Do stuff if connected */ { // 0ms JMutexAutoLock lock(m_env_mutex); // Control local player (0ms) LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); player->applyControl(dtime); //TimeTaker envtimer("env step", m_device); // Step environment m_env.step(dtime); // Step active blocks for(core::map::Iterator i = m_active_blocks.getIterator(); i.atEnd() == false; i++) { v3s16 p = i.getNode()->getKey(); MapBlock *block = NULL; try { block = m_env.getMap().getBlockNoCreate(p); block->stepObjects(dtime, false, m_env.getDayNightRatio()); } catch(InvalidPositionException &e) { } } } { float &counter = m_avg_rtt_timer; counter += dtime; if(counter >= 10) { counter = 0.0; JMutexAutoLock lock(m_con_mutex); // connectedAndInitialized() is true, peer exists. con::Peer *peer = m_con.GetPeer(PEER_ID_SERVER); dstream<id=" <id<= 2+1+6) playerpos_s16 = readV3S16(&data[2+1]); v3f playerpos_f = intToFloat(playerpos_s16) - v3f(0, BS/2, 0); { //envlock JMutexAutoLock envlock(m_env_mutex); // Set player position Player *player = m_env.getLocalPlayer(); assert(player != NULL); player->setPosition(playerpos_f); } // Reply to server u32 replysize = 2; SharedBuffer reply(replysize); writeU16(&reply[0], TOSERVER_INIT2); // Send as reliable m_con.Send(PEER_ID_SERVER, 1, reply, true); return; } if(ser_version == SER_FMT_VER_INVALID) { dout_client<isLocal()) { start += player_size; continue; } v3s32 ps = readV3S32(&data[start+2]); v3s32 ss = readV3S32(&data[start+2+12]); s32 pitch_i = readS32(&data[start+2+12+12]); s32 yaw_i = readS32(&data[start+2+12+12+4]); /*dstream<<"Client: got " <<"pitch_i="< players_alive; for(u32 i=0; iupdateName((char*)&data[start+2]); start += item_size; } /* Remove those players from the environment that weren't listed by the server. */ //dstream< players = m_env.getPlayers(); core::list::Iterator ip; for(ip=players.begin(); ip!=players.end(); ip++) { // Ingore local player if((*ip)->isLocal()) continue; // Warn about a special case if((*ip)->peer_id == 0) { dstream<::Iterator i; for(i=players_alive.begin(); i!=players_alive.end(); i++) { if((*ip)->peer_id == *i) { is_alive = true; break; } } /*dstream<peer_id) <<" is_alive="<peer_id <peer_id); } } //envlock } else if(command == TOCLIENT_SECTORMETA) { /* [0] u16 command [2] u8 sector count [3...] v2s16 pos + sector metadata */ if(datasize < 3) return; //dstream<<"Client received TOCLIENT_SECTORMETA"<inventory.deSerialize(is); //t1.stop(); m_inventory_updated = true; //dstream<<"Client got player inventory:"<inventory.print(dstream); } } //DEBUG else if(command == TOCLIENT_OBJECTDATA) //else if(0) { // Strip command word and create a stringstream std::string datastring((char*)&data[2], datasize-2); std::istringstream is(datastring, std::ios_base::binary); { //envlock JMutexAutoLock envlock(m_env_mutex); u8 buf[12]; /* Read players */ is.read((char*)buf, 2); u16 playercount = readU16(buf); for(u16 i=0; iisLocal()) { continue; } f32 pitch = (f32)pitch_i / 100.0; f32 yaw = (f32)yaw_i / 100.0; v3f position((f32)p_i.X/100., (f32)p_i.Y/100., (f32)p_i.Z/100.); v3f speed((f32)s_i.X/100., (f32)s_i.Y/100., (f32)s_i.Z/100.); player->setPosition(position); player->setSpeed(speed); player->setPitch(pitch); player->setYaw(yaw); } /* Read block objects */ // Read active block count is.read((char*)buf, 2); u16 blockcount = readU16(buf); // Initialize delete queue with all active blocks core::map abs_to_delete; for(core::map::Iterator i = m_active_blocks.getIterator(); i.atEnd() == false; i++) { v3s16 p = i.getNode()->getKey(); /*dstream<<"adding " <<"("<updateObjects(is, m_server_ser_ver, m_device->getSceneManager(), m_env.getDayNightRatio()); } /*dstream<<"Final delete queue size: "<::Iterator i = abs_to_delete.getIterator(); i.atEnd() == false; i++) { v3s16 p = i.getNode()->getKey(); try { MapBlock *block = m_env.getMap().getBlockNoCreate(p); // Clear objects block->clearObjects(); // Remove from active blocks list m_active_blocks.remove(p); } catch(InvalidPositionException &e) { dstream<<"WARNAING: Client: " <<"Couldn't clear objects of active->inactive" <<" block " <<"("<getPos(); if(sp != p2d) { dstream<<"ERROR: Got sector with getPos()=" <<"("<getPos() == p2d); try{ block = sector->getBlockNoCreate(p.Y); /* Update an existing block */ //dstream<<"Updating"<deSerialize(istr, ser_version); //block->setChangedFlag(); } catch(InvalidPositionException &e) { /* Create a new block */ //dstream<<"Creating new"<deSerialize(istr, ser_version); sector->insertBlock(block); //block->setChangedFlag(); //DEBUG /*NodeMod mod; mod.type = NODEMOD_CHANGECONTENT; mod.param = CONTENT_MESE; block->setTempMod(v3s16(8,10,8), mod); block->setTempMod(v3s16(8,9,8), mod); block->setTempMod(v3s16(8,8,8), mod); block->setTempMod(v3s16(8,7,8), mod); block->setTempMod(v3s16(8,6,8), mod);*/ /* Add some coulds Well, this is a dumb way to do it, they should just be drawn as separate objects. */ /*if(p.Y == 3) { NodeMod mod; mod.type = NODEMOD_CHANGECONTENT; mod.param = CONTENT_CLOUD; v3s16 p2; p2.Y = 8; for(p2.X=3; p2.X<=13; p2.X++) for(p2.Z=3; p2.Z<=13; p2.Z++) { block->setTempMod(p2, mod); } }*/ } } //envlock /* Acknowledge block. */ /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u32 replysize = 2+1+6; SharedBuffer reply(replysize); writeU16(&reply[0], TOSERVER_GOTBLOCKS); reply[2] = 1; writeV3S16(&reply[3], p); // Send as reliable m_con.Send(PEER_ID_SERVER, 1, reply, true); /* Update Mesh of this block and blocks at x-, y- and z-. Environment should not be locked as it interlocks with the main thread, from which is will want to retrieve textures. */ m_env.getMap().updateMeshes(block->getPos(), getDayNightRatio()); } else { dout_client< data, bool reliable) { JMutexAutoLock lock(m_con_mutex); m_con.Send(PEER_ID_SERVER, channelnum, data, reliable); } bool Client::isFetchingBlocks() { JMutexAutoLock conlock(m_con_mutex); con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER); // Not really fetching but can't fetch more. if(peer == NULL) return true; con::Channel *channel = &(peer->channels[1]); /* NOTE: Channel 0 should always be used for fetching blocks, and for nothing else. */ if(channel->incoming_reliables.size() > 0) return true; if(channel->outgoing_reliables.size() > 0) return true; return false; } IncomingPacket Client::getPacket() { JMutexAutoLock lock(m_incoming_queue_mutex); core::list::Iterator i; // Refer to first one i = m_incoming_queue.begin(); // If queue is empty, return empty packet if(i == m_incoming_queue.end()){ IncomingPacket packet; return packet; } // Pop out first packet and return it IncomingPacket packet = *i; m_incoming_queue.erase(i); return packet; } void Client::groundAction(u8 action, v3s16 nodepos_undersurface, v3s16 nodepos_oversurface, u16 item) { if(connectedAndInitialized() == false){ dout_client< data(datasize); writeU16(&data[0], TOSERVER_GROUND_ACTION); writeU8(&data[2], action); writeV3S16(&data[3], nodepos_undersurface); writeV3S16(&data[9], nodepos_oversurface); writeU16(&data[15], item); Send(0, data, true); } void Client::clickObject(u8 button, v3s16 blockpos, s16 id, u16 item) { if(connectedAndInitialized() == false){ dout_client< data(datasize); writeU16(&data[0], TOSERVER_CLICK_OBJECT); writeU8(&data[2], button); writeV3S16(&data[3], blockpos); writeS16(&data[9], id); writeU16(&data[11], item); Send(0, data, true); } void Client::sendSignText(v3s16 blockpos, s16 id, std::string text) { /* u16 command v3s16 blockpos s16 id u16 textlen textdata */ std::ostringstream os(std::ios_base::binary); u8 buf[12]; // Write command writeU16(buf, TOSERVER_SIGNTEXT); os.write((char*)buf, 2); // Write blockpos writeV3S16(buf, blockpos); os.write((char*)buf, 6); // Write id writeS16(buf, id); os.write((char*)buf, 2); u16 textlen = text.size(); // Write text length writeS16(buf, textlen); os.write((char*)buf, 2); // Write text os.write((char*)text.c_str(), textlen); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendInventoryAction(InventoryAction *a) { std::ostringstream os(std::ios_base::binary); u8 buf[12]; // Write command writeU16(buf, TOSERVER_INVENTORY_ACTION); os.write((char*)buf, 2); a->serialize(os); // Make data buffer std::string s = os.str(); SharedBuffer data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendChatMessage(const std::wstring &message) { std::ostringstream os(std::ios_base::binary); u8 buf[12]; // Write command writeU16(buf, TOSERVER_CHAT_MESSAGE); os.write((char*)buf, 2); // Write length writeU16(buf, message.size()); os.write((char*)buf, 2); // Write string for(u32 i=0; i data((u8*)s.c_str(), s.size()); // Send as reliable Send(0, data, true); } void Client::sendPlayerPos() { JMutexAutoLock envlock(m_env_mutex); Player *myplayer = m_env.getLocalPlayer(); if(myplayer == NULL) return; u16 our_peer_id; { JMutexAutoLock lock(m_con_mutex); our_peer_id = m_con.GetPeerID(); } // Set peer id if not set already if(myplayer->peer_id == PEER_ID_NEW) myplayer->peer_id = our_peer_id; // Check that an existing peer_id is the same as the connection's assert(myplayer->peer_id == our_peer_id); v3f pf = myplayer->getPosition(); v3s32 position(pf.X*100, pf.Y*100, pf.Z*100); v3f sf = myplayer->getSpeed(); v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100); s32 pitch = myplayer->getPitch() * 100; s32 yaw = myplayer->getYaw() * 100; /* Format: [0] u16 command [2] v3s32 position*100 [2+12] v3s32 speed*100 [2+12+12] s32 pitch*100 [2+12+12+4] s32 yaw*100 */ SharedBuffer data(2+12+12+4+4); writeU16(&data[0], TOSERVER_PLAYERPOS); writeV3S32(&data[2], position); writeV3S32(&data[2+12], speed); writeS32(&data[2+12+12], pitch); writeS32(&data[2+12+12+4], yaw); // Send as unreliable Send(0, data, false); } void Client::removeNode(v3s16 p) { JMutexAutoLock envlock(m_env_mutex); core::map modified_blocks; try { //TimeTaker t("removeNodeAndUpdate", m_device); m_env.getMap().removeNodeAndUpdate(p, modified_blocks); } catch(InvalidPositionException &e) { } for(core::map::Iterator i = modified_blocks.getIterator(); i.atEnd() == false; i++) { v3s16 p = i.getNode()->getKey(); m_env.getMap().updateMeshes(p, m_env.getDayNightRatio()); } } void Client::addNode(v3s16 p, MapNode n) { JMutexAutoLock envlock(m_env_mutex); core::map modified_blocks; try { m_env.getMap().addNodeAndUpdate(p, n, modified_blocks); } catch(InvalidPositionException &e) {} for(core::map::Iterator i = modified_blocks.getIterator(); i.atEnd() == false; i++) { v3s16 p = i.getNode()->getKey(); m_env.getMap().updateMeshes(p, m_env.getDayNightRatio()); } } void Client::updateCamera(v3f pos, v3f dir) { m_env.getMap().updateCamera(pos, dir); camera_position = pos; camera_direction = dir; } MapNode Client::getNode(v3s16 p) { JMutexAutoLock envlock(m_env_mutex); return m_env.getMap().getNode(p); } /*void Client::getNode(v3s16 p, MapNode n) { JMutexAutoLock envlock(m_env_mutex); m_env.getMap().setNode(p, n); }*/ /*f32 Client::getGroundHeight(v2s16 p) { JMutexAutoLock envlock(m_env_mutex); return m_env.getMap().getGroundHeight(p); }*/ /*bool Client::isNodeUnderground(v3s16 p) { JMutexAutoLock envlock(m_env_mutex); return m_env.getMap().isNodeUnderground(p); }*/ /*Player * Client::getLocalPlayer() { JMutexAutoLock envlock(m_env_mutex); return m_env.getLocalPlayer(); }*/ /*core::list Client::getPlayers() { JMutexAutoLock envlock(m_env_mutex); return m_env.getPlayers(); }*/ v3f Client::getPlayerPosition() { JMutexAutoLock envlock(m_env_mutex); LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); return player->getPosition(); } void Client::setPlayerControl(PlayerControl &control) { JMutexAutoLock envlock(m_env_mutex); LocalPlayer *player = m_env.getLocalPlayer(); assert(player != NULL); player->control = control; } // Returns true if the inventory of the local player has been // updated from the server. If it is true, it is set to false. bool Client::getLocalInventoryUpdated() { // m_inventory_updated is behind envlock JMutexAutoLock envlock(m_env_mutex); bool updated = m_inventory_updated; m_inventory_updated = false; return updated; } // Copies the inventory of the local player to parameter void Client::getLocalInventory(Inventory &dst) { JMutexAutoLock envlock(m_env_mutex); Player *player = m_env.getLocalPlayer(); assert(player != NULL); dst = player->inventory; } MapBlockObject * Client::getSelectedObject( f32 max_d, v3f from_pos_f_on_map, core::line3d shootline_on_map ) { JMutexAutoLock envlock(m_env_mutex); core::array objects; for(core::map::Iterator i = m_active_blocks.getIterator(); i.atEnd() == false; i++) { v3s16 p = i.getNode()->getKey(); MapBlock *block = NULL; try { block = m_env.getMap().getBlockNoCreate(p); } catch(InvalidPositionException &e) { continue; } // Calculate from_pos relative to block v3s16 block_pos_i_on_map = block->getPosRelative(); v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map); v3f from_pos_f_on_block = from_pos_f_on_map - block_pos_f_on_map; block->getObjects(from_pos_f_on_block, max_d, objects); //block->getPseudoObjects(from_pos_f_on_block, max_d, objects); } //dstream<<"Collected "<getBlock(); // Calculate shootline relative to block v3s16 block_pos_i_on_map = block->getPosRelative(); v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map); core::line3d shootline_on_block( shootline_on_map.start - block_pos_f_on_map, shootline_on_map.end - block_pos_f_on_map ); if(obj->isSelected(shootline_on_block)) { //dstream<<"Returning selected object"<getPosition(); v3f playerspeed = player->getSpeed(); v3s16 center_nodepos = floatToInt(playerpos); v3s16 center = getNodeBlockPos(center_nodepos); u32 counter = 0; s16 d_max = 5; for(s16 d = 0; d <= d_max; d++) { core::list list; getFacePositions(list, d); core::list::Iterator li; for(li=list.begin(); li!=list.end(); li++) { v3s16 p = *li + center; MapBlock *block = NULL; try { //JMutexAutoLock envlock(m_env_mutex); block = m_env.getMap().getBlockNoCreate(p); } catch(InvalidPositionException &e) { } if(block == NULL) continue; if(block->getMeshExpired() == false) continue; block->updateMesh(daynight_ratio); counter++; if(counter >= 5) return; } } }*/