/* Minetest Copyright (C) 2010-2013 kwolekr, Ryan Kwolek Copyright (C) 2017 red-001 This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef CLIENT_HUD_HEADER #define CLIENT_HUD_HEADER #include #include #include "irr_aabb3d.h" #include "../hud.h" class Client; class ITextureSource; class Inventory; class InventoryList; class LocalPlayer; struct ItemStack; class Hud { public: video::IVideoDriver *driver; scene::ISceneManager *smgr; gui::IGUIEnvironment *guienv; Client *client; LocalPlayer *player; Inventory *inventory; ITextureSource *tsrc; video::SColor crosshair_argb; video::SColor selectionbox_argb; bool use_crosshair_image = false; std::string hotbar_image = ""; bool use_hotbar_image = false; std::string hotbar_selected_image = ""; bool use_hotbar_selected_image = false; Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player, Inventory *inventory); ~Hud(); void drawHotbar(u16 playeritem); void resizeHotbar(); void drawCrosshair(); void drawSelectionMesh(); void updateSelectionMesh(const v3s16 &camera_offset); std::vector *getSelectionBoxes() { return &m_selection_boxes; } void setSelectionPos(const v3f &pos, const v3s16 &camera_offset); v3f getSelectionPos() const { return m_selection_pos; } void setSelectionMeshColor(const video::SColor &color) { m_selection_mesh_color = color; } void setSelectedFaceNormal(const v3f &face_normal) { m_selected_face_normal = face_normal; } void drawLuaElements(const v3s16 &camera_offset); private: bool calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *pos); void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &texture, const std::string& bgtexture, s32 count, s32 maxcount, v2s32 offset, v2s32 size = v2s32()); void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount, s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction); void drawItem(const ItemStack &item, const core::rect &rect, bool selected); float m_hud_scaling; // cached minetest setting v3s16 m_camera_offset; v2u32 m_screensize; v2s32 m_displaycenter; s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar() s32 m_padding; // Takes hud_scaling into account, updated by resizeHotbar() video::SColor hbar_colors[4]; std::vector m_selection_boxes; std::vector m_halo_boxes; v3f m_selection_pos; v3f m_selection_pos_with_offset; scene::IMesh *m_selection_mesh = nullptr; video::SColor m_selection_mesh_color; v3f m_selected_face_normal; video::SMaterial m_selection_material; enum { HIGHLIGHT_BOX, HIGHLIGHT_HALO, HIGHLIGHT_NONE } m_mode; }; enum ItemRotationKind { IT_ROT_SELECTED, IT_ROT_HOVERED, IT_ROT_DRAGGED, IT_ROT_OTHER, IT_ROT_NONE, // Must be last, also serves as number }; void drawItemStack(video::IVideoDriver *driver, gui::IGUIFont *font, const ItemStack &item, const core::rect &rect, const core::rect *clip, Client *client, ItemRotationKind rotation_kind); void drawItemStack( video::IVideoDriver *driver, gui::IGUIFont *font, const ItemStack &item, const core::rect &rect, const core::rect *clip, Client *client, ItemRotationKind rotation_kind, const v3s16 &angle, const v3s16 &rotation_speed); #endif