/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola Copyright (C) 2021 TurkeyMcMac, Jude Melton-Houghton This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "test.h" #include "config.h" #include extern "C" { #if USE_LUAJIT #include #else #include #endif #include } /* * This class tests for two common issues that prevent correct error handling * between Lua and C++. * Further reading: * - https://luajit.org/extensions.html#exceptions * - http://lua-users.org/wiki/ErrorHandlingBetweenLuaAndCplusplus */ class TestLua : public TestBase { public: TestLua() { TestManager::registerTestModule(this); } const char *getName() { return "TestLua"; } void runTests(IGameDef *gamedef); void testLuaDestructors(); void testCxxExceptions(); }; static TestLua g_test_instance; void TestLua::runTests(IGameDef *gamedef) { TEST(testLuaDestructors); TEST(testCxxExceptions); } //////////////////////////////////////////////////////////////////////////////// /* Check that Lua unwinds the stack correctly when it throws errors internally. (This is not the case with PUC Lua unless it was compiled as C++.) */ namespace { class DestructorDetector { bool *did_destruct; public: DestructorDetector(bool *did_destruct) : did_destruct(did_destruct) { *did_destruct = false; } ~DestructorDetector() { *did_destruct = true; } }; } void TestLua::testLuaDestructors() { bool did_destruct = false; lua_State *L = luaL_newstate(); lua_cpcall(L, [](lua_State *L) -> int { DestructorDetector d(reinterpret_cast(lua_touserdata(L, 1))); luaL_error(L, "error"); return 0; }, &did_destruct); lua_close(L); UASSERT(did_destruct); } namespace { int wrapper(lua_State *L, lua_CFunction inner) { try { return inner(L); } catch (std::exception &e) { lua_pushstring(L, e.what()); return lua_error(L); } } } /* Check that C++ exceptions are caught and re-thrown as Lua errors. This is handled by a wrapper we define ourselves. (PUC Lua does not support use of such a wrapper, we have a patched version) */ void TestLua::testCxxExceptions() { lua_State *L = luaL_newstate(); #if USE_LUAJIT lua_pushlightuserdata(L, reinterpret_cast(wrapper)); luaJIT_setmode(L, -1, LUAJIT_MODE_WRAPCFUNC | LUAJIT_MODE_ON); lua_pop(L, 1); #else lua_atccall(L, wrapper); #endif lua_pushcfunction(L, [](lua_State *L) -> int { throw std::runtime_error("example"); }); int caught = 0; std::string errmsg; try { if (lua_pcall(L, 0, 0, 0) != 0) { caught = 2; errmsg = lua_isstring(L, -1) ? lua_tostring(L, -1) : ""; } } catch (std::exception &e) { caught = 1; } if (caught != 1) lua_close(L); UASSERTEQ(int, caught, 2); UASSERT(errmsg.find("example") != std::string::npos); }