/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "irrlichttypes_extrabloated.h" #include "util/string.h" class GUIModalMenu; class IMenuManager { public: // A GUIModalMenu calls these when this class is passed as a parameter virtual void createdMenu(gui::IGUIElement *menu) = 0; virtual void deletingMenu(gui::IGUIElement *menu) = 0; }; // Remember to drop() the menu after creating, so that it can // remove itself when it wants to. class GUIModalMenu : public gui::IGUIElement { public: GUIModalMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, IMenuManager *menumgr); virtual ~GUIModalMenu(); void allowFocusRemoval(bool allow); bool canTakeFocus(gui::IGUIElement *e); void draw(); void quitMenu(); void removeChildren(); virtual void regenerateGui(v2u32 screensize) = 0; virtual void drawMenu() = 0; virtual bool preprocessEvent(const SEvent& event); virtual bool OnEvent(const SEvent& event) { return false; }; virtual bool pausesGame() { return false; } // Used for pause menu #ifdef __ANDROID__ virtual bool getAndroidUIInput() { return false; } bool hasAndroidUIInput(); #endif protected: virtual std::wstring getLabelByID(s32 id) = 0; virtual std::string getNameByID(s32 id) = 0; v2s32 m_pointer; v2s32 m_old_pointer; // Mouse position after previous mouse event v2u32 m_screensize_old; float m_gui_scale; #ifdef __ANDROID__ v2s32 m_down_pos; std::string m_jni_field_name; #endif #ifdef HAVE_TOUCHSCREENGUI bool m_touchscreen_visible = true; #endif private: IMenuManager *m_menumgr; // This might be necessary to expose to the implementation if it // wants to launch other menus bool m_allow_focus_removal = false; };