/* Minetest Copyright (C) 2010-2013 kwolekr, Ryan Kwolek This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MG_SCHEMATIC_HEADER #define MG_SCHEMATIC_HEADER #include #include "mg_decoration.h" #include "util/string.h" class Map; class Mapgen; class ManualMapVoxelManipulator; class PseudoRandom; class NodeResolver; /////////////////// Schematic flags #define SCHEM_CIDS_UPDATED 0x08 #define MTSCHEM_FILE_SIGNATURE 0x4d54534d // 'MTSM' #define MTSCHEM_FILE_VER_HIGHEST_READ 3 #define MTSCHEM_FILE_VER_HIGHEST_WRITE 3 #define MTSCHEM_PROB_NEVER 0x00 #define MTSCHEM_PROB_ALWAYS 0xFF class Schematic : public GenElement, public NodeResolver { public: std::vector c_nodes; u32 flags; v3s16 size; MapNode *schemdata; u8 *slice_probs; Schematic(); virtual ~Schematic(); virtual void resolveNodeNames(NodeResolveInfo *nri); void updateContentIds(); void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm, Rotation rot, bool force_placement, INodeDefManager *ndef); bool loadSchematicFromFile(const char *filename, INodeDefManager *ndef, std::map &replace_names); void saveSchematicToFile(const char *filename, INodeDefManager *ndef); bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2); void placeStructure(Map *map, v3s16 p, u32 flags, Rotation rot, bool force_placement, INodeDefManager *nef); void applyProbabilities(v3s16 p0, std::vector > *plist, std::vector > *splist); }; class SchematicManager : public GenElementManager { public: static const char *ELEMENT_TITLE; static const size_t ELEMENT_LIMIT = 0x10000; SchematicManager(IGameDef *gamedef); ~SchematicManager() {} Schematic *create(int type) { return new Schematic; } }; void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount, std::vector *usednodes); #endif