#include "guiAnimatedImage.h" #include "client/guiscalingfilter.h" #include "client/tile.h" // ITextureSource #include "log.h" #include "porting.h" #include GUIAnimatedImage::GUIAnimatedImage(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id, const core::rect &rectangle, const std::string &name, ISimpleTextureSource *tsrc) : gui::IGUIElement(gui::EGUIET_ELEMENT, env, parent, id, rectangle), m_name(name), m_tsrc(tsrc), m_texture(nullptr), m_global_time(0), m_frame_idx(0), m_frame_count(1), m_frame_duration(1), m_frame_time(0) { // Expected format: "texture_name:frame_count,frame_duration" // If this format is not met, the string will be loaded as a normal texture std::string::size_type colon_position = name.find(':', 0); std::string::size_type comma_position = name.find(',', 0); if (comma_position != std::string::npos && colon_position != std::string::npos && comma_position < name.size()) { m_texture = m_tsrc->getTexture(name.substr(0, colon_position)); m_frame_count = std::max(stoi(name.substr( colon_position + 1, comma_position - colon_position - 1)), 1); m_frame_duration = std::max(stoi(name.substr(comma_position + 1)), 1); } else { // Leave the count/duration and display a static image m_texture = m_tsrc->getTexture(name); errorstream << "animated_image[]: Invalid texture format " << name << ". Expected format: texture_name:frame_count,frame_duration" << std::endl; } if (m_texture != nullptr) { core::dimension2d size = m_texture->getOriginalSize(); if (size.Height < (u64)m_frame_count) { m_frame_count = size.Height; } } else { // No need to step an animation if we have nothing to draw m_frame_count = 1; } } void GUIAnimatedImage::draw() { // Render the current frame if (m_texture != nullptr) { video::IVideoDriver *driver = Environment->getVideoDriver(); const video::SColor color(255, 255, 255, 255); const video::SColor colors[] = {color, color, color, color}; core::dimension2d size = m_texture->getOriginalSize(); size.Height /= m_frame_count; draw2DImageFilterScaled( driver, m_texture, AbsoluteRect, core::rect(core::position2d(0, size.Height * m_frame_idx), size), NoClip ? nullptr : &AbsoluteClippingRect, colors, true); } // Step the animation if (m_frame_count > 1) { // Determine the delta time to step u64 new_global_time = porting::getTimeMs(); if (m_global_time > 0) m_frame_time += new_global_time - m_global_time; m_global_time = new_global_time; // Advance by the number of elapsed frames, looping if necessary m_frame_idx += u32(m_frame_time / m_frame_duration); m_frame_idx %= m_frame_count; // If 1 or more frames have elapsed, reset the frame time counter with // the remainder m_frame_time %= m_frame_duration; } }