#pragma once #include "irrlichttypes_extrabloated.h" #include "util/string.h" class ISimpleTextureSource; class GUIAnimatedImage : public gui::IGUIElement { public: GUIAnimatedImage(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id, const core::rect &rectangle, const std::string &name, ISimpleTextureSource *tsrc); virtual void draw() override; private: std::string m_name; ISimpleTextureSource *m_tsrc; video::ITexture *m_texture; u64 m_global_time; s32 m_frame_idx; s32 m_frame_count; u64 m_frame_duration; u64 m_frame_time; };