/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /* (c) 2010 Perttu Ahola */ #include "server.h" #include "utility.h" #include #include "clientserver.h" #include "map.h" #include "jmutexautolock.h" #include "main.h" #include "constants.h" #include "voxel.h" #include "materials.h" #define BLOCK_EMERGE_FLAG_FROMDISK (1<<0) void * ServerThread::Thread() { ThreadStarted(); DSTACK(__FUNCTION_NAME); while(getRun()) { try{ m_server->AsyncRunStep(); //dout_server<<"Running m_server->Receive()"<Receive(); } catch(con::NoIncomingDataException &e) { } #if CATCH_UNHANDLED_EXCEPTIONS /* This is what has to be done in threads to get suitable debug info */ catch(std::exception &e) { dstream<m_emerge_queue.pop(); if(qptr == NULL) break; SharedPtr q(qptr); v3s16 &p = q->pos; //derr_server<<"EmergeThread::Thread(): running"<::Iterator i; for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++) { //u16 peer_id = i.getNode()->getKey(); // Check flags u8 flags = i.getNode()->getValue(); if((flags & BLOCK_EMERGE_FLAG_FROMDISK) == false) optional = false; } } /*dstream<<"EmergeThread: p=" <<"("<isDummy()) { //dstream<<"EmergeThread: Got a dummy block"< 0) { dout_server<::Iterator i = changed_blocks.getIterator(); i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); v3s16 p = block->getPos(); dout_server<<"("<UpdateBlockWaterPressure(block, modified_blocks); for(core::map::Iterator i = changed_blocks.getIterator(); i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); m_server->UpdateBlockWaterPressure(block, modified_blocks); //v3s16 p = i.getNode()->getKey(); //m_server->UpdateBlockWaterPressure(p, modified_blocks); } /* Collect a list of blocks that have been modified in addition to the fetched one. */ // Add all the "changed blocks" to modified_blocks for(core::map::Iterator i = changed_blocks.getIterator(); i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); modified_blocks.insert(block->getPos(), block); } /*dstream<<"lighting "<m_con_mutex); /* Add the originally fetched block to the modified list */ if(got_block) { modified_blocks.insert(p, block); } /* Set the modified blocks unsent for all the clients */ for(core::map::Iterator i = m_server->m_clients.getIterator(); i.atEnd() == false; i++) { RemoteClient *client = i.getNode()->getValue(); if(modified_blocks.size() > 0) { // Remove block from sent history client->SetBlocksNotSent(modified_blocks); } } } #if CATCH_UNHANDLED_EXCEPTIONS }//try /* This is what has to be done in threads to get suitable debug info */ catch(std::exception &e) { dstream< &dest) { DSTACK(__FUNCTION_NAME); // Increment timers { JMutexAutoLock lock(m_blocks_sent_mutex); m_nearest_unsent_reset_timer += dtime; } // Won't send anything if already sending { JMutexAutoLock lock(m_blocks_sending_mutex); if(m_blocks_sending.size() >= g_settings.getU16 ("max_simultaneous_block_sends_per_client")) { //dstream<<"Not sending any blocks, Queue full."<m_env.getPlayer(peer_id); v3f playerpos = player->getPosition(); v3f playerspeed = player->getSpeed(); v3s16 center_nodepos = floatToInt(playerpos); v3s16 center = getNodeBlockPos(center_nodepos); /* Get the starting value of the block finder radius. */ s16 last_nearest_unsent_d; s16 d_start; { JMutexAutoLock lock(m_blocks_sent_mutex); if(m_last_center != center) { m_nearest_unsent_d = 0; m_last_center = center; } /*dstream<<"m_nearest_unsent_reset_timer=" < 5.0) { m_nearest_unsent_reset_timer = 0; m_nearest_unsent_d = 0; //dstream<<"Resetting m_nearest_unsent_d"< lock(m_time_from_building.getLock()); m_time_from_building.m_value += dtime; /*if(m_time_from_building.m_value < FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING)*/ if(m_time_from_building.m_value < g_settings.getFloat( "full_block_send_enable_min_time_from_building")) { maximum_simultaneous_block_sends = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS; } } u32 num_blocks_selected; { JMutexAutoLock lock(m_blocks_sending_mutex); num_blocks_selected = m_blocks_sending.size(); } /* next time d will be continued from the d from which the nearest unsent block was found this time. This is because not necessarily any of the blocks found this time are actually sent. */ s32 new_nearest_unsent_d = -1; // Serialization version used //u8 ser_version = serialization_version; //bool has_incomplete_blocks = false; s16 d_max = g_settings.getS16("max_block_send_distance"); s16 d_max_gen = g_settings.getS16("max_block_generate_distance"); //dstream<<"Starting from "< list; getFacePositions(list, d); core::list::Iterator li; for(li=list.begin(); li!=list.end(); li++) { v3s16 p = *li + center; /* Send throttling - Don't allow too many simultaneous transfers - EXCEPT when the blocks are very close Also, don't send blocks that are already flying. */ u16 maximum_simultaneous_block_sends_now = maximum_simultaneous_block_sends; if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D) { maximum_simultaneous_block_sends_now = maximum_simultaneous_block_sends_setting; } { JMutexAutoLock lock(m_blocks_sending_mutex); // Limit is dynamically lowered when building if(num_blocks_selected >= maximum_simultaneous_block_sends_now) { /*dstream<<"Not sending more blocks. Queue full. " < MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE) continue; bool generate = d <= d_max_gen; // Limit the generating area vertically to half if(abs(p.Y - center.Y) > d_max_gen / 2) generate = false; /* Don't send already sent blocks */ { JMutexAutoLock lock(m_blocks_sent_mutex); if(m_blocks_sent.find(p) != NULL) continue; } /* Check if map has this block */ MapBlock *block = NULL; try { block = server->m_env.getMap().getBlockNoCreate(p); } catch(InvalidPositionException &e) { } bool surely_not_found_on_disk = false; if(block != NULL) { /*if(block->isIncomplete()) { has_incomplete_blocks = true; continue; }*/ if(block->isDummy()) { surely_not_found_on_disk = true; } } /* If block has been marked to not exist on disk (dummy) and generating new ones is not wanted, skip block. */ if(generate == false && surely_not_found_on_disk == true) { // get next one. continue; } /* Record the lowest d from which a a block has been found being not sent and possibly to exist */ if(new_nearest_unsent_d == -1 || d < new_nearest_unsent_d) { new_nearest_unsent_d = d; } /* Add inexistent block to emerge queue. */ if(block == NULL || surely_not_found_on_disk) { /*SharedPtr lock (m_num_blocks_in_emerge_queue.getLock());*/ //TODO: Get value from somewhere // Allow only one block in emerge queue if(server->m_emerge_queue.peerItemCount(peer_id) < 1) { // Add it to the emerge queue and trigger the thread u8 flags = 0; if(generate == false) flags |= BLOCK_EMERGE_FLAG_FROMDISK; server->m_emerge_queue.addBlock(peer_id, p, flags); server->m_emergethread.trigger(); } // get next one. continue; } /* Add block to queue */ PrioritySortedBlockTransfer q((float)d, p, peer_id); dest.push_back(q); num_blocks_selected += 1; } } queue_full: if(new_nearest_unsent_d != -1) { JMutexAutoLock lock(m_blocks_sent_mutex); m_nearest_unsent_d = new_nearest_unsent_d; } } void RemoteClient::SendObjectData( Server *server, float dtime, core::map &stepped_blocks ) { DSTACK(__FUNCTION_NAME); // Can't send anything without knowing version if(serialization_version == SER_FMT_VER_INVALID) { dstream<<"RemoteClient::SendObjectData(): Not sending, no version." < players = server->m_env.getPlayers(); // Write player count u16 playercount = players.size(); writeU16(buf, playercount); os.write((char*)buf, 2); core::list::Iterator i; for(i = players.begin(); i != players.end(); i++) { Player *player = *i; v3f pf = player->getPosition(); v3f sf = player->getSpeed(); v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100); v3s32 speed_i (sf.X*100, sf.Y*100, sf.Z*100); s32 pitch_i (player->getPitch() * 100); s32 yaw_i (player->getYaw() * 100); writeU16(buf, player->peer_id); os.write((char*)buf, 2); writeV3S32(buf, position_i); os.write((char*)buf, 12); writeV3S32(buf, speed_i); os.write((char*)buf, 12); writeS32(buf, pitch_i); os.write((char*)buf, 4); writeS32(buf, yaw_i); os.write((char*)buf, 4); } /* Get and write object data */ /* Get nearby blocks. For making players to be able to build to their nearby environment (building is not possible on blocks that are not in memory): - Set blocks changed - Add blocks to emerge queue if they are not found SUGGESTION: These could be ignored from the backside of the player */ Player *player = server->m_env.getPlayer(peer_id); v3f playerpos = player->getPosition(); v3f playerspeed = player->getSpeed(); v3s16 center_nodepos = floatToInt(playerpos); v3s16 center = getNodeBlockPos(center_nodepos); s16 d_max = g_settings.getS16("active_object_range"); // Number of blocks whose objects were written to bos u16 blockcount = 0; std::ostringstream bos(std::ios_base::binary); for(s16 d = 0; d <= d_max; d++) { core::list list; getFacePositions(list, d); core::list::Iterator li; for(li=list.begin(); li!=list.end(); li++) { v3s16 p = *li + center; /* Ignore blocks that haven't been sent to the client */ { JMutexAutoLock sentlock(m_blocks_sent_mutex); if(m_blocks_sent.find(p) == NULL) continue; } // Try stepping block and add it to a send queue try { // Get block MapBlock *block = server->m_env.getMap().getBlockNoCreate(p); /* Step block if not in stepped_blocks and add to stepped_blocks. */ if(stepped_blocks.find(p) == NULL) { block->stepObjects(dtime, true, server->getDayNightRatio()); stepped_blocks.insert(p, true); block->setChangedFlag(); } // Skip block if there are no objects if(block->getObjectCount() == 0) continue; /* Write objects */ // Write blockpos writeV3S16(buf, p); bos.write((char*)buf, 6); // Write objects block->serializeObjects(bos, serialization_version); blockcount++; /* Stop collecting objects if data is already too big */ // Sum of player and object data sizes s32 sum = (s32)os.tellp() + 2 + (s32)bos.tellp(); // break out if data too big if(sum > MAX_OBJECTDATA_SIZE) { goto skip_subsequent; } } //try catch(InvalidPositionException &e) { // Not in memory // Add it to the emerge queue and trigger the thread. // Fetch the block only if it is on disk. // Grab and increment counter /*SharedPtr lock (m_num_blocks_in_emerge_queue.getLock()); m_num_blocks_in_emerge_queue.m_value++;*/ // Add to queue as an anonymous fetch from disk u8 flags = BLOCK_EMERGE_FLAG_FROMDISK; server->m_emerge_queue.addBlock(0, p, flags); server->m_emergethread.trigger(); } } } skip_subsequent: // Write block count writeU16(buf, blockcount); os.write((char*)buf, 2); // Write block objects os< data((u8*)s.c_str(), s.size()); // Send as unreliable server->m_con.Send(peer_id, 0, data, false); } void RemoteClient::GotBlock(v3s16 p) { JMutexAutoLock lock(m_blocks_sending_mutex); JMutexAutoLock lock2(m_blocks_sent_mutex); if(m_blocks_sending.find(p) != NULL) m_blocks_sending.remove(p); else dstream<<"RemoteClient::GotBlock(): Didn't find in" " m_blocks_sending"< 15) { dstream<<"RemoteClient::SentBlock(): " <<"m_blocks_sending.size()=" < &blocks) { JMutexAutoLock sendinglock(m_blocks_sending_mutex); JMutexAutoLock sentlock(m_blocks_sent_mutex); m_nearest_unsent_d = 0; for(core::map::Iterator i = blocks.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); if(m_blocks_sending.find(p) != NULL) m_blocks_sending.remove(p); if(m_blocks_sent.find(p) != NULL) m_blocks_sent.remove(p); } } /* PlayerInfo */ PlayerInfo::PlayerInfo() { name[0] = 0; } void PlayerInfo::PrintLine(std::ostream *s) { (*s)< 2.0) dtime = 2.0; { JMutexAutoLock lock(m_step_dtime_mutex); m_step_dtime += dtime; } } void Server::AsyncRunStep() { DSTACK(__FUNCTION_NAME); float dtime; { JMutexAutoLock lock1(m_step_dtime_mutex); dtime = m_step_dtime; } // Send blocks to clients SendBlocks(dtime); if(dtime < 0.001) return; //dstream<<"Server steps "<::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { RemoteClient *client = i.getNode()->getValue(); //Player *player = m_env.getPlayer(client->peer_id); SharedBuffer data = makePacket_TOCLIENT_TIME_OF_DAY( m_time_of_day.get()); // Send as reliable m_con.Send(client->peer_id, 0, data, true); } } } { // Process connection's timeouts JMutexAutoLock lock2(m_con_mutex); m_con.RunTimeouts(dtime); } { // This has to be called so that the client list gets synced // with the peer list of the connection handlePeerChanges(); } { // Step environment // This also runs Map's timers JMutexAutoLock lock(m_env_mutex); m_env.step(dtime); } /* Do background stuff */ /* Flow water */ { float interval; if(g_settings.getBool("endless_water") == false) interval = 1.0; else interval = 0.25; float &counter = m_flowwater_timer; counter += dtime; if(counter >= 0.25 && m_flow_active_nodes.size() > 0) { counter = 0.0; core::map modified_blocks; { JMutexAutoLock envlock(m_env_mutex); MapVoxelManipulator v(&m_env.getMap()); v.m_disable_water_climb = g_settings.getBool("disable_water_climb"); if(g_settings.getBool("endless_water") == false) v.flowWater(m_flow_active_nodes, 0, false, 250); else v.flowWater(m_flow_active_nodes, 0, false, 50); v.blitBack(modified_blocks); ServerMap &map = ((ServerMap&)m_env.getMap()); // Update lighting core::map lighting_modified_blocks; map.updateLighting(modified_blocks, lighting_modified_blocks); // Add blocks modified by lighting to modified_blocks for(core::map::Iterator i = lighting_modified_blocks.getIterator(); i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); modified_blocks.insert(block->getPos(), block); } } // envlock /* Set the modified blocks unsent for all the clients */ JMutexAutoLock lock2(m_con_mutex); for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { RemoteClient *client = i.getNode()->getValue(); if(modified_blocks.size() > 0) { // Remove block from sent history client->SetBlocksNotSent(modified_blocks); } } } // interval counter } // Periodically print some info { float &counter = m_print_info_timer; counter += dtime; if(counter >= 30.0) { counter = 0.0; JMutexAutoLock lock2(m_con_mutex); for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { //u16 peer_id = i.getNode()->getKey(); RemoteClient *client = i.getNode()->getValue(); client->PrintInfo(std::cout); } } } /* Update digging NOTE: Some of this could be moved to RemoteClient */ #if 0 { JMutexAutoLock envlock(m_env_mutex); JMutexAutoLock conlock(m_con_mutex); for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { RemoteClient *client = i.getNode()->getValue(); Player *player = m_env.getPlayer(client->peer_id); JMutexAutoLock digmutex(client->m_dig_mutex); if(client->m_dig_tool_item == -1) continue; client->m_dig_time_remaining -= dtime; if(client->m_dig_time_remaining > 0) { client->m_time_from_building.set(0.0); continue; } v3s16 p_under = client->m_dig_position; // Mandatory parameter; actually used for nothing core::map modified_blocks; u8 material; try { // Get material at position material = m_env.getMap().getNode(p_under).d; // If it's not diggable, do nothing if(content_diggable(material) == false) { derr_server<<"Server: Not finishing digging: Node not diggable" <m_dig_tool_item = -1; break; } } catch(InvalidPositionException &e) { derr_server<<"Server: Not finishing digging: Node not found" <m_dig_tool_item = -1; break; } // Create packet u32 replysize = 8; SharedBuffer reply(replysize); writeU16(&reply[0], TOCLIENT_REMOVENODE); writeS16(&reply[2], p_under.X); writeS16(&reply[4], p_under.Y); writeS16(&reply[6], p_under.Z); // Send as reliable m_con.SendToAll(0, reply, true); if(g_settings.getBool("creative_mode") == false) { // Add to inventory and send inventory InventoryItem *item = new MaterialItem(material, 1); player->inventory.addItem("main", item); SendInventory(player->peer_id); } /* Remove the node (this takes some time so it is done after the quick stuff) */ m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks); /* Update water */ // Update water pressure around modification // This also adds it to m_flow_active_nodes if appropriate MapVoxelManipulator v(&m_env.getMap()); v.m_disable_water_climb = g_settings.getBool("disable_water_climb"); VoxelArea area(p_under-v3s16(1,1,1), p_under+v3s16(1,1,1)); try { v.updateAreaWaterPressure(area, m_flow_active_nodes); } catch(ProcessingLimitException &e) { dstream<<"Processing limit reached (1)"<= g_settings.getFloat("objectdata_interval")) { JMutexAutoLock lock1(m_env_mutex); JMutexAutoLock lock2(m_con_mutex); SendObjectData(counter); counter = 0.0; } } // Trigger emergethread (it gets somehow gets to a // non-triggered but bysy state sometimes) { float &counter = m_emergethread_trigger_timer; counter += dtime; if(counter >= 2.0) { counter = 0.0; m_emergethread.trigger(); } } // Save map { float &counter = m_savemap_timer; counter += dtime; if(counter >= g_settings.getFloat("server_map_save_interval")) { counter = 0.0; JMutexAutoLock lock(m_env_mutex); // Save only changed parts m_env.getMap().save(true); // Delete unused sectors u32 deleted_count = m_env.getMap().deleteUnusedSectors( g_settings.getFloat("server_unload_unused_sectors_timeout")); if(deleted_count > 0) { dout_server<<"Server: Unloaded "< data(data_maxsize); u16 peer_id; u32 datasize; try{ { JMutexAutoLock conlock(m_con_mutex); datasize = m_con.Receive(peer_id, *data, data_maxsize); } // This has to be called so that the client list gets synced // with the peer list of the connection handlePeerChanges(); ProcessData(*data, datasize, peer_id); } catch(con::InvalidIncomingDataException &e) { derr_server<<"Server::Receive(): " "InvalidIncomingDataException: what()=" <serialization_version; u8 peer_ser_ver = getClient(peer->id)->serialization_version; try { if(datasize < 2) return; ToServerCommand command = (ToServerCommand)readU16(&data[0]); if(command == TOSERVER_INIT) { // [0] u16 TOSERVER_INIT // [2] u8 SER_FMT_VER_HIGHEST // [3] u8[20] player_name if(datasize < 3) return; derr_server<id<serialization_version = deployed; getClient(peer->id)->pending_serialization_version = deployed; if(deployed == SER_FMT_VER_INVALID) { derr_server<= 20+3) { data[20+3-1] = 0; player->updateName((const char*)&data[3]); } // Now answer with a TOCLIENT_INIT SharedBuffer reply(2+1+6); writeU16(&reply[0], TOCLIENT_INIT); writeU8(&reply[2], deployed); writeV3S16(&reply[3], floatToInt(player->getPosition()+v3f(0,BS/2,0))); // Send as reliable m_con.Send(peer_id, 0, reply, true); return; } if(command == TOSERVER_INIT2) { derr_server<id<id)->serialization_version = getClient(peer->id)->pending_serialization_version; /* Send some initialization data */ // Send player info to all players SendPlayerInfos(); // Send inventory to player SendInventory(peer->id); // Send time of day { SharedBuffer data = makePacket_TOCLIENT_TIME_OF_DAY( m_time_of_day.get()); m_con.Send(peer->id, 0, data, true); } // Send information about server to player in chat { std::wostringstream os(std::ios_base::binary); os<::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { // Get client and check that it is valid RemoteClient *client = i.getNode()->getValue(); assert(client->peer_id == i.getNode()->getKey()); if(client->serialization_version == SER_FMT_VER_INVALID) continue; // Get name of player std::wstring name = L"unknown"; Player *player = m_env.getPlayer(client->peer_id); if(player != NULL) name = narrow_to_wide(player->getName()); // Add name to information string os<getName()); std::wstring message; message += L"*** "; message += name; message += L" joined game"; BroadcastChatMessage(message); } return; } if(peer_ser_ver == SER_FMT_VER_INVALID) { derr_server<GotBlock(p); } } else if(command == TOSERVER_DELETEDBLOCKS) { if(datasize < 2+1) return; /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u16 count = data[2]; for(u16 i=0; iSetBlockNotSent(p); } } else if(command == TOSERVER_CLICK_OBJECT) { if(datasize < 13) return; /* [0] u16 command [2] u8 button (0=left, 1=right) [3] v3s16 block [9] s16 id [11] u16 item */ u8 button = readU8(&data[2]); v3s16 p; p.X = readS16(&data[3]); p.Y = readS16(&data[5]); p.Z = readS16(&data[7]); s16 id = readS16(&data[9]); //u16 item_i = readU16(&data[11]); MapBlock *block = NULL; try { block = m_env.getMap().getBlockNoCreate(p); } catch(InvalidPositionException &e) { derr_server<<"CLICK_OBJECT block not found"<getObject(id); if(obj == NULL) { derr_server<<"CLICK_OBJECT object not found"<inventory.getList("main"); if(g_settings.getBool("creative_mode") == false && ilist != NULL) { // Skip if inventory has no free space if(ilist->getUsedSlots() == ilist->getSize()) { dout_server<<"Player inventory has no free space"<getTypeId() == MAPBLOCKOBJECT_TYPE_ITEM) { item = ((ItemObject*)obj)->createInventoryItem(); } // Else create an item of the object else { item = new MapBlockObjectItem (obj->getInventoryString()); } // Add to inventory and send inventory ilist->addItem(item); SendInventory(player->peer_id); } // Remove from block block->removeObject(id); } } else if(command == TOSERVER_GROUND_ACTION) { if(datasize < 17) return; /* length: 17 [0] u16 command [2] u8 action [3] v3s16 nodepos_undersurface [9] v3s16 nodepos_abovesurface [15] u16 item actions: 0: start digging 1: place block 2: stop digging (all parameters ignored) */ u8 action = readU8(&data[2]); v3s16 p_under; p_under.X = readS16(&data[3]); p_under.Y = readS16(&data[5]); p_under.Z = readS16(&data[7]); v3s16 p_over; p_over.X = readS16(&data[9]); p_over.Y = readS16(&data[11]); p_over.Z = readS16(&data[13]); u16 item_i = readU16(&data[15]); //TODO: Check that target is reasonably close /* 0: start digging */ if(action == 0) { /* NOTE: This can be used in the future to check if somebody is cheating, by checking the timing. */ } // action == 0 /* 2: stop digging */ else if(action == 2) { #if 0 RemoteClient *client = getClient(peer->id); JMutexAutoLock digmutex(client->m_dig_mutex); client->m_dig_tool_item = -1; #endif } /* 3: Digging completed */ else if(action == 3) { // Mandatory parameter; actually used for nothing core::map modified_blocks; u8 material; try { // Get material at position material = m_env.getMap().getNode(p_under).d; // If it's not diggable, do nothing if(content_diggable(material) == false) { derr_server<<"Server: Not finishing digging: Node not diggable" < reply(replysize); writeU16(&reply[0], TOCLIENT_REMOVENODE); writeS16(&reply[2], p_under.X); writeS16(&reply[4], p_under.Y); writeS16(&reply[6], p_under.Z); for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { // Get client and check that it is valid RemoteClient *client = i.getNode()->getValue(); assert(client->peer_id == i.getNode()->getKey()); if(client->serialization_version == SER_FMT_VER_INVALID) continue; // Don't send if it's the same one if(peer_id == client->peer_id) continue; // Send as reliable m_con.Send(client->peer_id, 0, reply, true); } /* Update and send inventory */ if(g_settings.getBool("creative_mode") == false) { /* Wear out tool */ InventoryList *mlist = player->inventory.getList("main"); if(mlist != NULL) { InventoryItem *item = mlist->getItem(item_i); if(item && (std::string)item->getName() == "ToolItem") { ToolItem *titem = (ToolItem*)item; std::string toolname = titem->getToolName(); // Get digging properties for material and tool DiggingProperties prop = getDiggingProperties(material, toolname); if(prop.diggable == false) { derr_server<<"Server: WARNING: Player digged" <<" with impossible material + tool" <<" combination"<addWear(prop.wear); if(weared_out) { mlist->deleteItem(item_i); } } } /* Add digged item to inventory */ InventoryItem *item = new MaterialItem(material, 1); player->inventory.addItem("main", item); /* Send inventory */ SendInventory(player->peer_id); } /* Remove the node (this takes some time so it is done after the quick stuff) */ m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks); /* Update water */ // Update water pressure around modification // This also adds it to m_flow_active_nodes if appropriate MapVoxelManipulator v(&m_env.getMap()); v.m_disable_water_climb = g_settings.getBool("disable_water_climb"); VoxelArea area(p_under-v3s16(1,1,1), p_under+v3s16(1,1,1)); try { v.updateAreaWaterPressure(area, m_flow_active_nodes); } catch(ProcessingLimitException &e) { dstream<<"Processing limit reached (1)"<inventory.getList("main"); if(ilist == NULL) return; // Get item InventoryItem *item = ilist->getItem(item_i); // If there is no item, it is not possible to add it anywhere if(item == NULL) return; /* Handle material items */ if(std::string("MaterialItem") == item->getName()) { try{ // Don't add a node if this is not a free space MapNode n2 = m_env.getMap().getNode(p_over); if(content_buildable_to(n2.d) == false) return; } catch(InvalidPositionException &e) { derr_server<<"Server: Ignoring ADDNODE: Node not found" <id)->m_time_from_building.set(0.0); // Create node data MaterialItem *mitem = (MaterialItem*)item; MapNode n; n.d = mitem->getMaterial(); if(content_directional(n.d)) n.dir = packDir(p_under - p_over); #if 1 // Create packet u32 replysize = 8 + MapNode::serializedLength(peer_ser_ver); SharedBuffer reply(replysize); writeU16(&reply[0], TOCLIENT_ADDNODE); writeS16(&reply[2], p_over.X); writeS16(&reply[4], p_over.Y); writeS16(&reply[6], p_over.Z); n.serialize(&reply[8], peer_ser_ver); // Send as reliable m_con.SendToAll(0, reply, true); /* Handle inventory */ InventoryList *ilist = player->inventory.getList("main"); if(g_settings.getBool("creative_mode") == false && ilist) { // Remove from inventory and send inventory if(mitem->getCount() == 1) ilist->deleteItem(item_i); else mitem->remove(1); // Send inventory SendInventory(peer_id); } /* Add node. This takes some time so it is done after the quick stuff */ core::map modified_blocks; m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks); #endif #if 0 /* Handle inventory */ InventoryList *ilist = player->inventory.getList("main"); if(g_settings.getBool("creative_mode") == false && ilist) { // Remove from inventory and send inventory if(mitem->getCount() == 1) ilist->deleteItem(item_i); else mitem->remove(1); // Send inventory SendInventory(peer_id); } /* Add node. This takes some time so it is done after the quick stuff */ core::map modified_blocks; m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks); /* Set the modified blocks unsent for all the clients */ //JMutexAutoLock lock2(m_con_mutex); for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { RemoteClient *client = i.getNode()->getValue(); if(modified_blocks.size() > 0) { // Remove block from sent history client->SetBlocksNotSent(modified_blocks); } } #endif /* Update water */ // Update water pressure around modification // This also adds it to m_flow_active_nodes if appropriate MapVoxelManipulator v(&m_env.getMap()); v.m_disable_water_climb = g_settings.getBool("disable_water_climb"); VoxelArea area(p_over-v3s16(1,1,1), p_over+v3s16(1,1,1)); try { v.updateAreaWaterPressure(area, m_flow_active_nodes); } catch(ProcessingLimitException &e) { dstream<<"Processing limit reached (1)"<getPosRelative(); v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map); v3f pos = intToFloat(p_over); pos -= block_pos_f_on_map; /*dout_server<<"pos=" <<"("<getName()) { MapBlockObjectItem *oitem = (MapBlockObjectItem*)item; /*dout_server<<"Trying to place a MapBlockObjectItem: " "inventorystring=\"" <getInventoryString() <<"\""<createObject (pos, player->getYaw(), player->getPitch()); } /* Handle other items */ else { dout_server<<"Placing a miscellaneous item on map" <serialize(os); dout_server<<"Item string is \""<setItemString(os.str()); obj = iobj; } if(obj == NULL) { derr_server<<"WARNING: item resulted in NULL object, " <<"not placing onto map" <addObject(obj); dout_server<<"Placed object"<inventory.getList("main"); if(g_settings.getBool("creative_mode") == false && ilist) { // Remove from inventory and send inventory ilist->deleteItem(item_i); // Send inventory SendInventory(peer_id); } } } } // action == 1 /* Catch invalid actions */ else { derr_server<<"WARNING: Server: Invalid action " <getObject(id); if(obj == NULL) { derr_server<<"Error while setting sign text: " "object not found"<getTypeId() != MAPBLOCKOBJECT_TYPE_SIGN) { derr_server<<"Error while setting sign text: " "object is not a sign"<setText(text); obj->getBlock()->setChangedFlag(); } else if(command == TOSERVER_INVENTORY_ACTION) { /*// Ignore inventory changes if in creative mode if(g_settings.getBool("creative_mode") == true) { dstream<<"TOSERVER_INVENTORY_ACTION: ignoring in creative mode" <to_name == "craftresult") { // Do nothing disable_action = true; } // When something is removed from craftresult if(ma->from_name == "craftresult") { disable_action = true; // Remove stuff from craft InventoryList *clist = player->inventory.getList("craft"); if(clist) { u16 count = ma->count; if(count == 0) count = 1; clist->decrementMaterials(count); } // Do action // Feed action to player inventory a->apply(&player->inventory); // Eat it delete a; // If something appeared in craftresult, throw it // in the main list InventoryList *rlist = player->inventory.getList("craftresult"); InventoryList *mlist = player->inventory.getList("main"); if(rlist && mlist && rlist->getUsedSlots() == 1) { InventoryItem *item1 = rlist->changeItem(0, NULL); mlist->addItem(item1); } } } if(disable_action == false) { // Feed action to player inventory a->apply(&player->inventory); // Eat it delete a; } // Send inventory SendInventory(player->peer_id); } else { dstream<<"TOSERVER_INVENTORY_ACTION: " <<"InventoryAction::deSerialize() returned NULL" <getName()); std::wstring line = std::wstring(L"<")+name+L"> "+message; dstream<<"CHAT: "<::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { // Get client and check that it is valid RemoteClient *client = i.getNode()->getValue(); assert(client->peer_id == i.getNode()->getKey()); if(client->serialization_version == SER_FMT_VER_INVALID) continue; // Don't send if it's the same one if(peer_id == client->peer_id) continue; SendChatMessage(client->peer_id, line); } } else { derr_server<<"WARNING: Server::ProcessData(): Ignoring " "unknown command "< Server::getPlayerInfo() { DSTACK(__FUNCTION_NAME); JMutexAutoLock envlock(m_env_mutex); JMutexAutoLock conlock(m_con_mutex); core::list list; core::list players = m_env.getPlayers(); core::list::Iterator i; for(i = players.begin(); i != players.end(); i++) { PlayerInfo info; Player *player = *i; try{ con::Peer *peer = m_con.GetPeer(player->peer_id); info.id = peer->id; info.address = peer->address; info.avg_rtt = peer->avg_rtt; } catch(con::PeerNotFoundException &e) { // Outdated peer info info.id = 0; info.address = Address(0,0,0,0,0); info.avg_rtt = 0.0; } snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName()); info.position = player->getPosition(); list.push_back(info); } return list; } void Server::peerAdded(con::Peer *peer) { DSTACK(__FUNCTION_NAME); dout_server<<"Server::peerAdded(): peer->id=" <id<id; c.timeout = false; m_peer_change_queue.push_back(c); } void Server::deletingPeer(con::Peer *peer, bool timeout) { DSTACK(__FUNCTION_NAME); dout_server<<"Server::deletingPeer(): peer->id=" <id<<", timeout="<id; c.timeout = timeout; m_peer_change_queue.push_back(c); } void Server::SendObjectData(float dtime) { DSTACK(__FUNCTION_NAME); core::map stepped_blocks; for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { u16 peer_id = i.getNode()->getKey(); RemoteClient *client = i.getNode()->getValue(); assert(client->peer_id == peer_id); if(client->serialization_version == SER_FMT_VER_INVALID) continue; client->SendObjectData(this, dtime, stepped_blocks); } } void Server::SendPlayerInfos() { DSTACK(__FUNCTION_NAME); //JMutexAutoLock envlock(m_env_mutex); core::list players = m_env.getPlayers(); u32 player_count = players.getSize(); u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count; SharedBuffer data(datasize); writeU16(&data[0], TOCLIENT_PLAYERINFO); u32 start = 2; core::list::Iterator i; for(i = players.begin(); i != players.end(); i++) { Player *player = *i; /*dstream<<"Server sending player info for player with " "peer_id="<peer_id<peer_id); snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName()); start += 2+PLAYERNAME_SIZE; } //JMutexAutoLock conlock(m_con_mutex); // Send as reliable m_con.SendToAll(0, data, true); } enum ItemSpecType { ITEM_NONE, ITEM_MATERIAL, ITEM_CRAFT, ITEM_TOOL, ITEM_MBO }; struct ItemSpec { ItemSpec(): type(ITEM_NONE) { } ItemSpec(enum ItemSpecType a_type, std::string a_name): type(a_type), name(a_name), num(65535) { } ItemSpec(enum ItemSpecType a_type, u16 a_num): type(a_type), name(""), num(a_num) { } enum ItemSpecType type; // Only other one of these is used std::string name; u16 num; }; /* items: a pointer to an array of 9 pointers to items specs: a pointer to an array of 9 ItemSpecs */ bool checkItemCombination(InventoryItem **items, ItemSpec *specs) { u16 items_min_x = 100; u16 items_max_x = 100; u16 items_min_y = 100; u16 items_max_y = 100; for(u16 y=0; y<3; y++) for(u16 x=0; x<3; x++) { if(items[y*3 + x] == NULL) continue; if(items_min_x == 100 || x < items_min_x) items_min_x = x; if(items_min_y == 100 || y < items_min_y) items_min_y = y; if(items_max_x == 100 || x > items_max_x) items_max_x = x; if(items_max_y == 100 || y > items_max_y) items_max_y = y; } // No items at all, just return false if(items_min_x == 100) return false; u16 items_w = items_max_x - items_min_x + 1; u16 items_h = items_max_y - items_min_y + 1; u16 specs_min_x = 100; u16 specs_max_x = 100; u16 specs_min_y = 100; u16 specs_max_y = 100; for(u16 y=0; y<3; y++) for(u16 x=0; x<3; x++) { if(specs[y*3 + x].type == ITEM_NONE) continue; if(specs_min_x == 100 || x < specs_min_x) specs_min_x = x; if(specs_min_y == 100 || y < specs_min_y) specs_min_y = y; if(specs_max_x == 100 || x > specs_max_x) specs_max_x = x; if(specs_max_y == 100 || y > specs_max_y) specs_max_y = y; } // No specs at all, just return false if(specs_min_x == 100) return false; u16 specs_w = specs_max_x - specs_min_x + 1; u16 specs_h = specs_max_y - specs_min_y + 1; // Different sizes if(items_w != specs_w || items_h != specs_h) return false; for(u16 y=0; ygetName(); if(spec.type == ITEM_MATERIAL) { if(itemname != "MaterialItem") return false; MaterialItem *mitem = (MaterialItem*)item; if(mitem->getMaterial() != spec.num) return false; } else if(spec.type == ITEM_CRAFT) { if(itemname != "CraftItem") return false; CraftItem *mitem = (CraftItem*)item; if(mitem->getSubName() != spec.name) return false; } else if(spec.type == ITEM_TOOL) { // Not supported yet assert(0); } else if(spec.type == ITEM_MBO) { // Not supported yet assert(0); } else { // Not supported yet assert(0); } } return true; } void Server::SendInventory(u16 peer_id) { DSTACK(__FUNCTION_NAME); Player* player = m_env.getPlayer(peer_id); /* Calculate crafting stuff */ if(g_settings.getBool("creative_mode") == false) { InventoryList *clist = player->inventory.getList("craft"); InventoryList *rlist = player->inventory.getList("craftresult"); if(rlist) { rlist->clearItems(); } if(clist && rlist) { InventoryItem *items[9]; for(u16 i=0; i<9; i++) { items[i] = clist->getItem(i); } bool found = false; // Wood if(!found) { ItemSpec specs[9]; specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE); if(checkItemCombination(items, specs)) { rlist->addItem(new MaterialItem(CONTENT_WOOD, 4)); found = true; } } // Stick if(!found) { ItemSpec specs[9]; specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); if(checkItemCombination(items, specs)) { rlist->addItem(new CraftItem("Stick", 4)); found = true; } } // Sign if(!found) { ItemSpec specs[9]; specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { rlist->addItem(new MapBlockObjectItem("Sign")); found = true; } } // Torch if(!found) { ItemSpec specs[9]; specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_COALSTONE); specs[3] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { rlist->addItem(new MaterialItem(CONTENT_TORCH, 4)); found = true; } } // Wooden pick if(!found) { ItemSpec specs[9]; specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD); specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { rlist->addItem(new ToolItem("WPick", 0)); found = true; } } // Stone pick if(!found) { ItemSpec specs[9]; specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE); specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE); specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_STONE); specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { rlist->addItem(new ToolItem("STPick", 0)); found = true; } } // Mese pick if(!found) { ItemSpec specs[9]; specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE); specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE); specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_MESE); specs[4] = ItemSpec(ITEM_CRAFT, "Stick"); specs[7] = ItemSpec(ITEM_CRAFT, "Stick"); if(checkItemCombination(items, specs)) { rlist->addItem(new ToolItem("MesePick", 0)); found = true; } } } } // if creative_mode == false /* Serialize it */ std::ostringstream os; //os.imbue(std::locale("C")); player->inventory.serialize(os); std::string s = os.str(); SharedBuffer data(s.size()+2); writeU16(&data[0], TOCLIENT_INVENTORY); memcpy(&data[2], s.c_str(), s.size()); // Send as reliable m_con.Send(peer_id, 0, data, true); } void Server::SendChatMessage(u16 peer_id, const std::wstring &message) { DSTACK(__FUNCTION_NAME); std::ostringstream os(std::ios_base::binary); u8 buf[12]; // Write command writeU16(buf, TOCLIENT_CHAT_MESSAGE); os.write((char*)buf, 2); // Write length writeU16(buf, message.size()); os.write((char*)buf, 2); // Write string for(u32 i=0; i data((u8*)s.c_str(), s.size()); // Send as reliable m_con.Send(peer_id, 0, data, true); } void Server::BroadcastChatMessage(const std::wstring &message) { for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { // Get client and check that it is valid RemoteClient *client = i.getNode()->getValue(); assert(client->peer_id == i.getNode()->getKey()); if(client->serialization_version == SER_FMT_VER_INVALID) continue; SendChatMessage(client->peer_id, message); } } void Server::SendBlocks(float dtime) { DSTACK(__FUNCTION_NAME); JMutexAutoLock envlock(m_env_mutex); core::array queue; s32 total_sending = 0; for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { RemoteClient *client = i.getNode()->getValue(); assert(client->peer_id == i.getNode()->getKey()); total_sending += client->SendingCount(); if(client->serialization_version == SER_FMT_VER_INVALID) continue; client->GetNextBlocks(this, dtime, queue); } // Sort. // Lowest priority number comes first. // Lowest is most important. queue.sort(); JMutexAutoLock conlock(m_con_mutex); for(u32 i=0; i= g_settings.getS32 ("max_simultaneous_block_sends_server_total")) break; PrioritySortedBlockTransfer q = queue[i]; MapBlock *block = NULL; try { block = m_env.getMap().getBlockNoCreate(q.pos); } catch(InvalidPositionException &e) { continue; } RemoteClient *client = getClient(q.peer_id); SendBlockNoLock(q.peer_id, block, client->serialization_version); client->SentBlock(q.pos); total_sending++; } } RemoteClient* Server::getClient(u16 peer_id) { DSTACK(__FUNCTION_NAME); //JMutexAutoLock lock(m_con_mutex); core::map::Node *n; n = m_clients.find(peer_id); // A client should exist for all peers assert(n != NULL); return n->getValue(); } void Server::UpdateBlockWaterPressure(MapBlock *block, core::map &modified_blocks) { MapVoxelManipulator v(&m_env.getMap()); v.m_disable_water_climb = g_settings.getBool("disable_water_climb"); VoxelArea area(block->getPosRelative(), block->getPosRelative() + v3s16(1,1,1)*(MAP_BLOCKSIZE-1)); try { v.updateAreaWaterPressure(area, m_flow_active_nodes); } catch(ProcessingLimitException &e) { dstream<<"Processing limit reached (1)"<::Node *n; n = m_clients.find(c.peer_id); // The client shouldn't already exist assert(n == NULL); // Create client RemoteClient *client = new RemoteClient(); client->peer_id = c.peer_id; m_clients.insert(client->peer_id, client); // Create player { Player *player = m_env.getPlayer(c.peer_id); // The player shouldn't already exist assert(player == NULL); player = new ServerRemotePlayer(); player->peer_id = c.peer_id; /* Set player position */ // We're going to throw the player to this position //v2s16 nodepos(29990,29990); //v2s16 nodepos(9990,9990); v2s16 nodepos(0,0); v2s16 sectorpos = getNodeSectorPos(nodepos); // Get zero sector (it could have been unloaded to disk) m_env.getMap().emergeSector(sectorpos); // Get ground height at origin f32 groundheight = m_env.getMap().getGroundHeight(nodepos, true); // The sector should have been generated -> groundheight exists assert(groundheight > GROUNDHEIGHT_VALID_MINVALUE); // Don't go underwater if(groundheight < WATER_LEVEL) groundheight = WATER_LEVEL; player->setPosition(intToFloat(v3s16( nodepos.X, groundheight + 1, nodepos.Y ))); /* Add player to environment */ m_env.addPlayer(player); /* Add stuff to inventory */ if(g_settings.getBool("creative_mode")) { // Give some good picks { InventoryItem *item = new ToolItem("STPick", 0); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { InventoryItem *item = new ToolItem("MesePick", 0); void* r = player->inventory.addItem("main", item); assert(r == NULL); } /* Give materials */ assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE); // add torch first InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1); player->inventory.addItem("main", item); // Then others for(u16 i=0; iinventory.addItem("main", item); } // Sign { InventoryItem *item = new MapBlockObjectItem("Sign Example text"); void* r = player->inventory.addItem("main", item); assert(r == NULL); } } else { /*{ InventoryItem *item = new MaterialItem(CONTENT_MESE, 6); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { InventoryItem *item = new CraftItem("Stick", 4); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { InventoryItem *item = new ToolItem("WPick", 32000); void* r = player->inventory.addItem("main", item); assert(r == NULL); } { InventoryItem *item = new ToolItem("STPick", 32000); void* r = player->inventory.addItem("main", item); assert(r == NULL); }*/ /*// Give some lights { InventoryItem *item = new MaterialItem(CONTENT_TORCH, 999); bool r = player->inventory.addItem("main", item); assert(r == true); } // and some signs for(u16 i=0; i<4; i++) { InventoryItem *item = new MapBlockObjectItem("Sign Example text"); bool r = player->inventory.addItem("main", item); assert(r == true); }*/ /*// Give some other stuff { InventoryItem *item = new MaterialItem(CONTENT_TREE, 999); bool r = player->inventory.addItem("main", item); assert(r == true); }*/ } } } // PEER_ADDED else if(c.type == PEER_REMOVED) { /* Delete */ // Error check core::map::Node *n; n = m_clients.find(c.peer_id); // The client should exist assert(n != NULL); // Collect information about leaving in chat std::wstring message; { std::wstring name = L"unknown"; Player *player = m_env.getPlayer(c.peer_id); if(player != NULL) name = narrow_to_wide(player->getName()); message += L"*** "; message += name; message += L" left game"; if(c.timeout) message += L" (timed out)"; } // Delete player { m_env.removePlayer(c.peer_id); } // Delete client delete m_clients[c.peer_id]; m_clients.remove(c.peer_id); // Send player info to all remaining clients SendPlayerInfos(); // Send leave chat message to all remaining clients BroadcastChatMessage(message); } // PEER_REMOVED else { assert(0); } } void Server::handlePeerChanges() { while(m_peer_change_queue.size() > 0) { PeerChange c = m_peer_change_queue.pop_front(); dout_server<<"Server: Handling peer change: " <<"id="<