-- default (Minetest 0.4 mod) -- Most default stuff -- The API documentation in here was moved into doc/lua_api.txt WATER_ALPHA = 160 WATER_VISC = 1 LAVA_VISC = 7 LIGHT_MAX = 14 -- Definitions made by this mod that other mods can use too default = {} -- -- Tool definition -- -- The hand minetest.register_item(":", { type = "none", wield_image = "wieldhand.png", wield_scale = {x=1,y=1,z=2.5}, tool_capabilities = { full_punch_interval = 1.0, max_drop_level = 0, groupcaps = { fleshy = {times={[2]=2.00, [3]=1.00}, maxwear=0, maxlevel=1}, crumbly = {times={[3]=0.70}, maxwear=0, maxlevel=1}, snappy = {times={[3]=0.40}, maxwear=0, maxlevel=1}, oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, maxwear=0, maxlevel=3}, } } }) minetest.register_tool("default:pick_wood", { description = "Wooden Pickaxe", inventory_image = "default_tool_woodpick.png", tool_capabilities = { max_drop_level=0, groupcaps={ cracky={times={[2]=1.50, [3]=0.80}, maxwear=0.1, maxlevel=1} } }, }) minetest.register_tool("default:pick_stone", { description = "Stone Pickaxe", inventory_image = "default_tool_stonepick.png", tool_capabilities = { max_drop_level=0, groupcaps={ cracky={times={[1]=1.50, [2]=0.80, [3]=0.60}, maxwear=0.05, maxlevel=1} } }, }) minetest.register_tool("default:pick_steel", { description = "Steel Pickaxe", inventory_image = "default_tool_steelpick.png", tool_capabilities = { max_drop_level=1, groupcaps={ cracky={times={[1]=1.00, [2]=0.60, [3]=0.40}, maxwear=0.1, maxlevel=2} } }, }) minetest.register_tool("default:pick_mese", { description = "Mese Pickaxe", inventory_image = "default_tool_mesepick.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=3, groupcaps={ cracky={times={[1]=0.2, [2]=0.2, [3]=0.2}, maxwear=0.05, maxlevel=3}, crumbly={times={[1]=0.2, [2]=0.2, [3]=0.2}, maxwear=0.05, maxlevel=3}, snappy={times={[1]=0.2, [2]=0.2, [3]=0.2}, maxwear=0.05, maxlevel=3} } }, }) minetest.register_tool("default:shovel_wood", { description = "Wooden Shovel", inventory_image = "default_tool_woodshovel.png", tool_capabilities = { max_drop_level=0, groupcaps={ crumbly={times={[1]=1.50, [2]=0.80, [3]=0.50}, maxwear=0.1, maxlevel=1} } }, }) minetest.register_tool("default:shovel_stone", { description = "Stone Shovel", inventory_image = "default_tool_stoneshovel.png", tool_capabilities = { max_drop_level=0, groupcaps={ crumbly={times={[1]=0.80, [2]=0.50, [3]=0.30}, maxwear=0.05, maxlevel=1} } }, }) minetest.register_tool("default:shovel_steel", { description = "Steel Shovel", inventory_image = "default_tool_steelshovel.png", tool_capabilities = { max_drop_level=1, groupcaps={ crumbly={times={[1]=0.50, [2]=0.35, [3]=0.30}, maxwear=0.1, maxlevel=2} } }, }) minetest.register_tool("default:axe_wood", { description = "Wooden Axe", inventory_image = "default_tool_woodaxe.png", tool_capabilities = { max_drop_level=0, groupcaps={ choppy={times={[2]=1.40, [3]=0.80}, maxwear=0.1, maxlevel=1}, fleshy={times={[2]=1.50, [3]=0.80}, maxwear=0.1, maxlevel=1} } }, }) minetest.register_tool("default:axe_stone", { description = "Stone Axe", inventory_image = "default_tool_stoneaxe.png", tool_capabilities = { max_drop_level=0, groupcaps={ choppy={times={[1]=1.50, [2]=1.00, [3]=0.60}, maxwear=0.05, maxlevel=1}, fleshy={times={[2]=1.30, [3]=0.70}, maxwear=0.05, maxlevel=1} } }, }) minetest.register_tool("default:axe_steel", { description = "Steel Axe", inventory_image = "default_tool_steelaxe.png", tool_capabilities = { max_drop_level=1, groupcaps={ choppy={times={[1]=1.00, [2]=0.80, [3]=0.50}, maxwear=0.1, maxlevel=2}, fleshy={times={[2]=1.10, [3]=0.60}, maxwear=0.03, maxlevel=1} } }, }) minetest.register_tool("default:sword_wood", { description = "Wooden Sword", inventory_image = "default_tool_woodsword.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=0, groupcaps={ fleshy={times={[2]=1.10, [3]=0.60}, maxwear=0.1, maxlevel=1}, snappy={times={[2]=1.00, [3]=0.50}, maxwear=0.1, maxlevel=1}, choppy={times={[3]=1.00}, maxwear=0.05, maxlevel=0} } } }) minetest.register_tool("default:sword_stone", { description = "Stone Sword", inventory_image = "default_tool_stonesword.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=0, groupcaps={ fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1}, choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0} } } }) minetest.register_tool("default:sword_steel", { description = "Steel Sword", inventory_image = "default_tool_steelsword.png", tool_capabilities = { full_punch_interval = 1.0, max_drop_level=1, groupcaps={ fleshy={times={[1]=1.00, [2]=0.40, [3]=0.20}, maxwear=0.1, maxlevel=2}, snappy={times={[2]=0.70, [3]=0.30}, maxwear=0.03, maxlevel=1}, choppy={times={[3]=0.70}, maxwear=0.03, maxlevel=0} } } }) -- -- Crafting definition -- minetest.register_craft({ output = 'default:wood 4', recipe = { {'default:tree'}, } }) minetest.register_craft({ output = 'default:stick 4', recipe = { {'default:wood'}, } }) minetest.register_craft({ output = 'default:fence_wood 2', recipe = { {'default:stick', 'default:stick', 'default:stick'}, {'default:stick', 'default:stick', 'default:stick'}, } }) minetest.register_craft({ output = 'default:sign_wall', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'default:wood', 'default:wood', 'default:wood'}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'default:torch 4', recipe = { {'default:coal_lump'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:pick_wood', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'default:pick_stone', recipe = { {'default:cobble', 'default:cobble', 'default:cobble'}, {'', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'default:pick_steel', recipe = { {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, {'', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'default:pick_mese', recipe = { {'default:mese', 'default:mese', 'default:mese'}, {'', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'default:shovel_wood', recipe = { {'default:wood'}, {'default:stick'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:shovel_stone', recipe = { {'default:cobble'}, {'default:stick'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:shovel_steel', recipe = { {'default:steel_ingot'}, {'default:stick'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:axe_wood', recipe = { {'default:wood', 'default:wood'}, {'default:wood', 'default:stick'}, {'', 'default:stick'}, } }) minetest.register_craft({ output = 'default:axe_stone', recipe = { {'default:cobble', 'default:cobble'}, {'default:cobble', 'default:stick'}, {'', 'default:stick'}, } }) minetest.register_craft({ output = 'default:axe_steel', recipe = { {'default:steel_ingot', 'default:steel_ingot'}, {'default:steel_ingot', 'default:stick'}, {'', 'default:stick'}, } }) minetest.register_craft({ output = 'default:sword_wood', recipe = { {'default:wood'}, {'default:wood'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:sword_stone', recipe = { {'default:cobble'}, {'default:cobble'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:sword_steel', recipe = { {'default:steel_ingot'}, {'default:steel_ingot'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:rail 15', recipe = { {'default:steel_ingot', '', 'default:steel_ingot'}, {'default:steel_ingot', 'default:stick', 'default:steel_ingot'}, {'default:steel_ingot', '', 'default:steel_ingot'}, } }) minetest.register_craft({ output = 'default:chest', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'default:wood', '', 'default:wood'}, {'default:wood', 'default:wood', 'default:wood'}, } }) minetest.register_craft({ output = 'default:chest_locked', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'default:wood', 'default:steel_ingot', 'default:wood'}, {'default:wood', 'default:wood', 'default:wood'}, } }) minetest.register_craft({ output = 'default:furnace', recipe = { {'default:cobble', 'default:cobble', 'default:cobble'}, {'default:cobble', '', 'default:cobble'}, {'default:cobble', 'default:cobble', 'default:cobble'}, } }) minetest.register_craft({ output = 'default:steelblock', recipe = { {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, } }) minetest.register_craft({ output = 'default:sandstone', recipe = { {'default:sand', 'default:sand'}, {'default:sand', 'default:sand'}, } }) minetest.register_craft({ output = 'default:clay', recipe = { {'default:clay_lump', 'default:clay_lump'}, {'default:clay_lump', 'default:clay_lump'}, } }) minetest.register_craft({ output = 'default:brick', recipe = { {'default:clay_brick', 'default:clay_brick'}, {'default:clay_brick', 'default:clay_brick'}, } }) minetest.register_craft({ output = 'default:paper', recipe = { {'default:papyrus', 'default:papyrus', 'default:papyrus'}, } }) minetest.register_craft({ output = 'default:book', recipe = { {'default:paper'}, {'default:paper'}, {'default:paper'}, } }) minetest.register_craft({ output = 'default:bookshelf', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'default:book', 'default:book', 'default:book'}, {'default:wood', 'default:wood', 'default:wood'}, } }) minetest.register_craft({ output = 'default:ladder', recipe = { {'default:stick', '', 'default:stick'}, {'default:stick', 'default:stick', 'default:stick'}, {'default:stick', '', 'default:stick'}, } }) -- -- Crafting (tool repair) -- minetest.register_craft({ type = "toolrepair", additional_wear = -0.02, }) -- -- Cooking recipes -- minetest.register_craft({ type = "cooking", output = "default:glass", recipe = "default:sand", }) minetest.register_craft({ type = "cooking", output = "default:coal_lump", recipe = "default:tree", }) minetest.register_craft({ type = "cooking", output = "default:coal_lump", recipe = "default:jungletree", }) minetest.register_craft({ type = "cooking", output = "default:stone", recipe = "default:cobble", }) minetest.register_craft({ type = "cooking", output = "default:steel_ingot", recipe = "default:iron_lump", }) minetest.register_craft({ type = "cooking", output = "default:clay_brick", recipe = "default:clay_lump", }) -- -- Fuels -- minetest.register_craft({ type = "fuel", recipe = "default:tree", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:jungletree", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:junglegrass", burntime = 2, }) minetest.register_craft({ type = "fuel", recipe = "default:leaves", burntime = 1, }) minetest.register_craft({ type = "fuel", recipe = "default:cactus", burntime = 15, }) minetest.register_craft({ type = "fuel", recipe = "default:papyrus", burntime = 1, }) minetest.register_craft({ type = "fuel", recipe = "default:bookshelf", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:fence_wood", burntime = 15, }) minetest.register_craft({ type = "fuel", recipe = "default:ladder", burntime = 5, }) minetest.register_craft({ type = "fuel", recipe = "default:wood", burntime = 7, }) minetest.register_craft({ type = "fuel", recipe = "default:mese", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:lava_source", burntime = 60, }) minetest.register_craft({ type = "fuel", recipe = "default:torch", burntime = 4, }) minetest.register_craft({ type = "fuel", recipe = "default:sign_wall", burntime = 10, }) minetest.register_craft({ type = "fuel", recipe = "default:chest", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:chest_locked", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:nyancat", burntime = 1, }) minetest.register_craft({ type = "fuel", recipe = "default:nyancat_rainbow", burntime = 1, }) minetest.register_craft({ type = "fuel", recipe = "default:sapling", burntime = 10, }) minetest.register_craft({ type = "fuel", recipe = "default:apple", burntime = 3, }) minetest.register_craft({ type = "fuel", recipe = "default:coal_lump", burntime = 40, }) -- -- Node definitions -- -- Default node sounds function default.node_sound_defaults(table) table = table or {} table.footstep = table.footstep or {name="", gain=1.0} table.dug = table.dug or {name="default_dug_node", gain=1.0} return table end function default.node_sound_stone_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_hard_footstep", gain=0.2} default.node_sound_defaults(table) return table end function default.node_sound_dirt_defaults(table) table = table or {} table.footstep = table.footstep or {name="", gain=0.5} --table.dug = table.dug or -- {name="default_dirt_break", gain=0.5} default.node_sound_defaults(table) return table end function default.node_sound_sand_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_grass_footstep", gain=0.25} --table.dug = table.dug or -- {name="default_dirt_break", gain=0.25} table.dug = table.dug or {name="", gain=0.25} default.node_sound_defaults(table) return table end function default.node_sound_wood_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_hard_footstep", gain=0.3} default.node_sound_defaults(table) return table end function default.node_sound_leaves_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_grass_footstep", gain=0.25} table.dig = table.dig or {name="default_dig_crumbly", gain=0.4} table.dug = table.dug or {name="", gain=1.0} default.node_sound_defaults(table) return table end function default.node_sound_glass_defaults(table) table = table or {} table.footstep = table.footstep or {name="default_stone_footstep", gain=0.25} table.dug = table.dug or {name="default_break_glass", gain=1.0} default.node_sound_defaults(table) return table end -- minetest.register_node("default:stone", { description = "Stone", tile_images = {"default_stone.png"}, is_ground_content = true, groups = {cracky=3}, drop = 'default:cobble', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_coal", { description = "Stone with coal", tile_images = {"default_stone.png^default_mineral_coal.png"}, is_ground_content = true, groups = {cracky=3}, drop = 'default:coal_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_iron", { description = "Stone with iron", tile_images = {"default_stone.png^default_mineral_iron.png"}, is_ground_content = true, groups = {cracky=3}, drop = 'default:iron_lump', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:dirt_with_grass", { description = "Dirt with grass", tile_images = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, is_ground_content = true, groups = {crumbly=3}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) minetest.register_node("default:dirt_with_grass_footsteps", { description = "Dirt with grass and footsteps", tile_images = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, is_ground_content = true, groups = {crumbly=3}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) minetest.register_node("default:dirt", { description = "Dirt", tile_images = {"default_dirt.png"}, is_ground_content = true, groups = {crumbly=3}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:sand", { description = "Sand", tile_images = {"default_sand.png"}, is_ground_content = true, groups = {crumbly=3}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:gravel", { description = "Gravel", tile_images = {"default_gravel.png"}, is_ground_content = true, groups = {crumbly=2}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.45}, }), }) minetest.register_node("default:sandstone", { description = "Sandstone", tile_images = {"default_sandstone.png"}, is_ground_content = true, groups = {crumbly=2,cracky=2}, drop = 'default:sand', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:clay", { description = "Clay", tile_images = {"default_clay.png"}, is_ground_content = true, groups = {crumbly=3}, drop = 'default:clay_lump 4', sounds = default.node_sound_dirt_defaults({ footstep = "", }), }) minetest.register_node("default:brick", { description = "Brick", tile_images = {"default_brick.png"}, is_ground_content = true, groups = {cracky=3}, drop = 'default:clay_brick 4', sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:tree", { description = "Tree", tile_images = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, is_ground_content = true, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:jungletree", { description = "Jungle Tree", tile_images = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, is_ground_content = true, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:junglegrass", { description = "Jungle Grass", drawtype = "plantlike", visual_scale = 1.3, tile_images = {"default_junglegrass.png"}, inventory_image = "default_junglegrass.png", wield_image = "default_junglegrass.png", paramtype = "light", walkable = false, groups = {snappy=3}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:leaves", { description = "Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tile_images = {"default_leaves.png"}, paramtype = "light", groups = {snappy=3}, drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'default:sapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'default:leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:cactus", { description = "Cactus", tile_images = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, is_ground_content = true, groups = {snappy=2,choppy=3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:papyrus", { description = "Papyrus", drawtype = "plantlike", tile_images = {"default_papyrus.png"}, inventory_image = "default_papyrus.png", wield_image = "default_papyrus.png", paramtype = "light", is_ground_content = true, walkable = false, groups = {snappy=3}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:bookshelf", { description = "Bookshelf", tile_images = {"default_wood.png", "default_wood.png", "default_bookshelf.png"}, is_ground_content = true, groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:glass", { description = "Glass", drawtype = "glasslike", tile_images = {"default_glass.png"}, inventory_image = minetest.inventorycube("default_glass.png"), paramtype = "light", sunlight_propagates = true, is_ground_content = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("default:fence_wood", { description = "Wooden Fence", drawtype = "fencelike", tile_images = {"default_wood.png"}, inventory_image = "default_fence.png", wield_image = "default_fence.png", paramtype = "light", is_ground_content = true, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:rail", { description = "Rail", drawtype = "raillike", tile_images = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, inventory_image = "default_rail.png", wield_image = "default_rail.png", paramtype = "light", is_ground_content = true, walkable = false, selection_box = { type = "fixed", --fixed = }, groups = {bendy=2,snappy=1,dig_immediate=2}, }) minetest.register_node("default:ladder", { description = "Ladder", drawtype = "signlike", tile_images = {"default_ladder.png"}, inventory_image = "default_ladder.png", wield_image = "default_ladder.png", paramtype = "light", paramtype2 = "wallmounted", is_ground_content = true, walkable = false, climbable = true, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3}, legacy_wallmounted = true, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:wood", { description = "Wood", tile_images = {"default_wood.png"}, is_ground_content = true, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:mese", { description = "Mese", tile_images = {"default_mese.png"}, is_ground_content = true, groups = {cracky=1}, sounds = default.node_sound_defaults(), }) minetest.register_node("default:cloud", { description = "Cloud", tile_images = {"default_cloud.png"}, is_ground_content = true, sounds = default.node_sound_defaults(), }) minetest.register_node("default:water_flowing", { description = "Water (flowing)", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "flowingliquid", tile_images = {"default_water.png"}, alpha = WATER_ALPHA, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, liquidtype = "flowing", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = WATER_VISC, post_effect_color = {a=64, r=100, g=100, b=200}, special_materials = { {image="default_water.png", backface_culling=false}, {image="default_water.png", backface_culling=true}, }, groups = {water=3, liquid=3}, }) minetest.register_node("default:water_source", { description = "Water", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "liquid", tile_images = {"default_water.png"}, alpha = WATER_ALPHA, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, liquidtype = "source", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = WATER_VISC, post_effect_color = {a=64, r=100, g=100, b=200}, special_materials = { -- New-style water source material (mostly unused) {image="default_water.png", backface_culling=false}, }, groups = {water=3, liquid=3}, }) minetest.register_node("default:lava_flowing", { description = "Lava (flowing)", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "flowingliquid", tile_images = {"default_lava.png"}, paramtype = "light", light_source = LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, liquidtype = "flowing", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = LAVA_VISC, damage_per_second = 4*2, post_effect_color = {a=192, r=255, g=64, b=0}, special_materials = { {image="default_lava.png", backface_culling=false}, {image="default_lava.png", backface_culling=true}, }, groups = {lava=3, liquid=2, hot=3}, }) minetest.register_node("default:lava_source", { description = "Lava", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "liquid", tile_images = {"default_lava.png"}, paramtype = "light", light_source = LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, liquidtype = "source", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = LAVA_VISC, damage_per_second = 4*2, post_effect_color = {a=192, r=255, g=64, b=0}, special_materials = { -- New-style lava source material (mostly unused) {image="default_lava.png", backface_culling=false}, }, groups = {lava=3, liquid=2, hot=3}, }) minetest.register_node("default:torch", { description = "Torch", drawtype = "torchlike", tile_images = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"}, inventory_image = "default_torch_on_floor.png", wield_image = "default_torch_on_floor.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, light_source = LIGHT_MAX-1, selection_box = { type = "wallmounted", wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, }, groups = {choppy=2,dig_immediate=3}, legacy_wallmounted = true, sounds = default.node_sound_defaults(), }) minetest.register_node("default:sign_wall", { description = "Sign", drawtype = "signlike", tile_images = {"default_sign_wall.png"}, inventory_image = "default_sign_wall.png", wield_image = "default_sign_wall.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, metadata_name = "sign", selection_box = { type = "wallmounted", --wall_top = --wall_bottom = --wall_side = }, groups = {choppy=2,dig_immediate=2}, legacy_wallmounted = true, sounds = default.node_sound_defaults(), }) minetest.register_node("default:chest", { description = "Chest", tile_images = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype2 = "facedir", metadata_name = "chest", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:chest_locked", { description = "Locked Chest", tile_images = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"}, paramtype2 = "facedir", metadata_name = "locked_chest", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:furnace", { description = "Furnace", tile_images = {"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"}, paramtype2 = "facedir", metadata_name = "furnace", groups = {cracky=2}, legacy_facedir_simple = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:cobble", { description = "Cobble", tile_images = {"default_cobble.png"}, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:mossycobble", { description = "Mossy Cobble", tile_images = {"default_mossycobble.png"}, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:steelblock", { description = "Steel Block", tile_images = {"default_steel_block.png"}, is_ground_content = true, groups = {snappy=1,bendy=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:nyancat", { description = "Nyancat", tile_images = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png", "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"}, inventory_image = "default_nc_front.png", paramtype2 = "facedir", groups = {cracky=2}, legacy_facedir_simple = true, sounds = default.node_sound_defaults(), }) minetest.register_node("default:nyancat_rainbow", { description = "Nyancat Rainbow", tile_images = {"default_nc_rb.png"}, inventory_image = "default_nc_rb.png", groups = {cracky=2}, sounds = default.node_sound_defaults(), }) minetest.register_node("default:sapling", { description = "Sapling", drawtype = "plantlike", visual_scale = 1.0, tile_images = {"default_sapling.png"}, inventory_image = "default_sapling.png", wield_image = "default_sapling.png", paramtype = "light", walkable = false, groups = {snappy=2,dig_immediate=3}, sounds = default.node_sound_defaults(), }) minetest.register_node("default:apple", { description = "Apple", drawtype = "plantlike", visual_scale = 1.0, tile_images = {"default_apple.png"}, inventory_image = "default_apple.png", paramtype = "light", sunlight_propagates = true, walkable = false, groups = {fleshy=3,dig_immediate=3}, on_use = minetest.item_eat(4), sounds = default.node_sound_defaults(), }) -- -- Crafting items -- minetest.register_craftitem("default:stick", { description = "Stick", inventory_image = "default_stick.png", }) minetest.register_craftitem("default:paper", { description = "Paper", inventory_image = "default_paper.png", }) minetest.register_craftitem("default:book", { description = "Book", inventory_image = "default_book.png", }) minetest.register_craftitem("default:coal_lump", { description = "Lump of coal", inventory_image = "default_coal_lump.png", }) minetest.register_craftitem("default:iron_lump", { description = "Lump of iron", inventory_image = "default_iron_lump.png", }) minetest.register_craftitem("default:clay_lump", { description = "Lump of clay", inventory_image = "default_clay_lump.png", }) minetest.register_craftitem("default:steel_ingot", { description = "Steel ingot", inventory_image = "default_steel_ingot.png", }) minetest.register_craftitem("default:clay_brick", { description = "Clay brick", inventory_image = "default_steel_ingot.png", inventory_image = "default_clay_brick.png", }) minetest.register_craftitem("default:scorched_stuff", { description = "Scorched stuff", inventory_image = "default_scorched_stuff.png", }) -- -- Creative inventory -- minetest.add_to_creative_inventory('default:pick_mese') minetest.add_to_creative_inventory('default:pick_steel') minetest.add_to_creative_inventory('default:axe_steel') minetest.add_to_creative_inventory('default:shovel_steel') minetest.add_to_creative_inventory('default:torch') minetest.add_to_creative_inventory('default:cobble') minetest.add_to_creative_inventory('default:dirt') minetest.add_to_creative_inventory('default:stone') minetest.add_to_creative_inventory('default:sand') minetest.add_to_creative_inventory('default:sandstone') minetest.add_to_creative_inventory('default:clay') minetest.add_to_creative_inventory('default:brick') minetest.add_to_creative_inventory('default:tree') minetest.add_to_creative_inventory('default:wood') minetest.add_to_creative_inventory('default:leaves') minetest.add_to_creative_inventory('default:cactus') minetest.add_to_creative_inventory('default:papyrus') minetest.add_to_creative_inventory('default:bookshelf') minetest.add_to_creative_inventory('default:glass') minetest.add_to_creative_inventory('default:fence_wood') minetest.add_to_creative_inventory('default:rail') minetest.add_to_creative_inventory('default:mese') minetest.add_to_creative_inventory('default:chest') minetest.add_to_creative_inventory('default:furnace') minetest.add_to_creative_inventory('default:sign_wall') minetest.add_to_creative_inventory('default:water_source') minetest.add_to_creative_inventory('default:lava_source') minetest.add_to_creative_inventory('default:ladder') -- -- Some common functions -- default.falling_node_names = {} function nodeupdate_single(p) n = minetest.env:get_node(p) if default.falling_node_names[n.name] ~= nil then p_bottom = {x=p.x, y=p.y-1, z=p.z} n_bottom = minetest.env:get_node(p_bottom) if n_bottom.name == "air" then minetest.env:remove_node(p) minetest.env:add_entity(p, "default:falling_"..n.name) nodeupdate(p) end end end function nodeupdate(p) for x = -1,1 do for y = -1,1 do for z = -1,1 do p2 = {x=p.x+x, y=p.y+y, z=p.z+z} nodeupdate_single(p2) end end end end -- -- Falling stuff -- function default.register_falling_node(nodename, texture) default.falling_node_names[nodename] = true -- Override naming conventions for stuff like :default:falling_default:sand minetest.register_entity(":default:falling_"..nodename, { -- Static definition physical = true, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", textures = {texture,texture,texture,texture,texture,texture}, -- State -- Methods on_step = function(self, dtime) -- Set gravity self.object:setacceleration({x=0, y=-10, z=0}) -- Turn to actual sand when collides to ground or just move local pos = self.object:getpos() local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point local bcn = minetest.env:get_node(bcp) if bcn.name ~= "air" then -- Turn to a sand node local np = {x=bcp.x, y=bcp.y+1, z=bcp.z} minetest.env:add_node(np, {name=nodename}) self.object:remove() else -- Do nothing end end }) end default.register_falling_node("default:sand", "default_sand.png") default.register_falling_node("default:gravel", "default_gravel.png") -- -- Global callbacks -- -- Global environment step function function on_step(dtime) -- print("on_step") end minetest.register_globalstep(on_step) function on_placenode(p, node) --print("on_placenode") nodeupdate(p) end minetest.register_on_placenode(on_placenode) function on_dignode(p, node) --print("on_dignode") nodeupdate(p) end minetest.register_on_dignode(on_dignode) function on_punchnode(p, node) end minetest.register_on_punchnode(on_punchnode) local function handle_give_command(cmd, giver, receiver, stackstring) if not minetest.get_player_privs(giver)["give"] then minetest.chat_send_player(giver, "error: you don't have permission to give") return end minetest.debug("DEBUG: "..cmd..' invoked, stackstring="'..stackstring..'"') minetest.log(cmd..' invoked, stackstring="'..stackstring..'"') local itemstack = ItemStack(stackstring) if itemstack:is_empty() then minetest.chat_send_player(giver, 'error: cannot give an empty item') return elseif not itemstack:is_known() then minetest.chat_send_player(giver, 'error: cannot give an unknown item') return end local receiverref = minetest.env:get_player_by_name(receiver) if receiverref == nil then minetest.chat_send_player(giver, receiver..' is not a known player') return end local leftover = receiverref:get_inventory():add_item("main", itemstack) if leftover:is_empty() then partiality = "" elseif leftover:get_count() == itemstack:get_count() then partiality = "could not be " else partiality = "partially " end -- The actual item stack string may be different from what the "giver" -- entered (e.g. big numbers are always interpreted as 2^16-1). stackstring = itemstack:to_string() if giver == receiver then minetest.chat_send_player(giver, '"'..stackstring ..'" '..partiality..'added to inventory.'); else minetest.chat_send_player(giver, '"'..stackstring ..'" '..partiality..'added to '..receiver..'\'s inventory.'); minetest.chat_send_player(receiver, '"'..stackstring ..'" '..partiality..'added to inventory.'); end end minetest.register_on_chat_message(function(name, message) --print("default on_chat_message: name="..dump(name).." message="..dump(message)) local cmd = "/giveme" if message:sub(0, #cmd) == cmd then local stackstring = string.match(message, cmd.." (.*)") if stackstring == nil then minetest.chat_send_player(name, 'usage: '..cmd..' stackstring') return true -- Handled chat message end handle_give_command(cmd, name, name, stackstring) return true end local cmd = "/give" if message:sub(0, #cmd) == cmd then local receiver, stackstring = string.match(message, cmd.." ([%a%d_-]+) (.*)") if receiver == nil or stackstring == nil then minetest.chat_send_player(name, 'usage: '..cmd..' name stackstring') return true -- Handled chat message end handle_give_command(cmd, name, receiver, stackstring) return true end local cmd = "/spawnentity" if message:sub(0, #cmd) == cmd then if not minetest.get_player_privs(name)["give"] then minetest.chat_send_player(name, "you don't have permission to spawn (give)") return true -- Handled chat message end if not minetest.get_player_privs(name)["interact"] then minetest.chat_send_player(name, "you don't have permission to interact") return true -- Handled chat message end local entityname = string.match(message, cmd.." (.*)") if entityname == nil then minetest.chat_send_player(name, 'usage: '..cmd..' entityname') return true -- Handled chat message end print(cmd..' invoked, entityname="'..entityname..'"') local player = minetest.env:get_player_by_name(name) if player == nil then print("Unable to spawn entity, player is nil") return true -- Handled chat message end local p = player:getpos() p.y = p.y + 1 minetest.env:add_entity(p, entityname) minetest.chat_send_player(name, '"'..entityname ..'" spawned.'); return true -- Handled chat message end local cmd = "/pulverize" if message:sub(0, #cmd) == cmd then local player = minetest.env:get_player_by_name(name) if player == nil then print("Unable to pulverize, player is nil") return true -- Handled chat message end if player:get_wielded_item():is_empty() then minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.') else player:set_wielded_item(nil) minetest.chat_send_player(name, 'An item was pulverized.') end return true end end) -- -- Done, print some random stuff -- --print("minetest.registered_entities:") --dump2(minetest.registered_entities) -- END