-- Minetest: builtin/item.lua local function copy_pointed_thing(pointed_thing) return { type = pointed_thing.type, above = vector.new(pointed_thing.above), under = vector.new(pointed_thing.under), ref = pointed_thing.ref, } end -- -- Item definition helpers -- function core.inventorycube(img1, img2, img3) img2 = img2 or img1 img3 = img3 or img1 return "[inventorycube" .. "{" .. img1:gsub("%^", "&") .. "{" .. img2:gsub("%^", "&") .. "{" .. img3:gsub("%^", "&") end function core.get_pointed_thing_position(pointed_thing, above) if pointed_thing.type == "node" then if above then -- The position where a node would be placed return pointed_thing.above else -- The position where a node would be dug return pointed_thing.under end elseif pointed_thing.type == "object" then obj = pointed_thing.ref if obj ~= nil then return obj:getpos() else return nil end else return nil end end function core.dir_to_facedir(dir, is6d) --account for y if requested if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then --from above if dir.y < 0 then if math.abs(dir.x) > math.abs(dir.z) then if dir.x < 0 then return 19 else return 13 end else if dir.z < 0 then return 10 else return 4 end end --from below else if math.abs(dir.x) > math.abs(dir.z) then if dir.x < 0 then return 15 else return 17 end else if dir.z < 0 then return 6 else return 8 end end end --otherwise, place horizontally elseif math.abs(dir.x) > math.abs(dir.z) then if dir.x < 0 then return 3 else return 1 end else if dir.z < 0 then return 2 else return 0 end end end function core.facedir_to_dir(facedir) --a table of possible dirs return ({{x=0, y=0, z=1}, {x=1, y=0, z=0}, {x=0, y=0, z=-1}, {x=-1, y=0, z=0}, {x=0, y=-1, z=0}, {x=0, y=1, z=0}}) --indexed into by a table of correlating facedirs [({[0]=1, 2, 3, 4, 5, 2, 6, 4, 6, 2, 5, 4, 1, 5, 3, 6, 1, 6, 3, 5, 1, 4, 3, 2}) --indexed into by the facedir in question [facedir]] end function core.dir_to_wallmounted(dir) if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then if dir.y < 0 then return 1 else return 0 end elseif math.abs(dir.x) > math.abs(dir.z) then if dir.x < 0 then return 3 else return 2 end else if dir.z < 0 then return 5 else return 4 end end end function core.get_node_drops(nodename, toolname) local drop = ItemStack({name=nodename}):get_definition().drop if drop == nil then -- default drop return {nodename} elseif type(drop) == "string" then -- itemstring drop return {drop} elseif drop.items == nil then -- drop = {} to disable default drop return {} end -- Extended drop table local got_items = {} local got_count = 0 local _, item, tool for _, item in ipairs(drop.items) do local good_rarity = true local good_tool = true if item.rarity ~= nil then good_rarity = item.rarity < 1 or math.random(item.rarity) == 1 end if item.tools ~= nil then good_tool = false for _, tool in ipairs(item.tools) do if tool:sub(1, 1) == '~' then good_tool = toolname:find(tool:sub(2)) ~= nil else good_tool = toolname == tool end if good_tool then break end end end if good_rarity and good_tool then got_count = got_count + 1 for _, add_item in ipairs(item.items) do got_items[#got_items+1] = add_item end if drop.max_items ~= nil and got_count == drop.max_items then break end end end return got_items end function core.item_place_node(itemstack, placer, pointed_thing, param2) local item = itemstack:peek_item() local def = itemstack:get_definition() if def.type ~= "node" or pointed_thing.type ~= "node" then return itemstack, false end local under = pointed_thing.under local oldnode_under = core.get_node_or_nil(under) local above = pointed_thing.above local oldnode_above = core.get_node_or_nil(above) if not oldnode_under or not oldnode_above then core.log("info", placer:get_player_name() .. " tried to place" .. " node in unloaded position " .. core.pos_to_string(above)) return itemstack, false end local olddef_under = ItemStack({name=oldnode_under.name}):get_definition() olddef_under = olddef_under or core.nodedef_default local olddef_above = ItemStack({name=oldnode_above.name}):get_definition() olddef_above = olddef_above or core.nodedef_default if not olddef_above.buildable_to and not olddef_under.buildable_to then core.log("info", placer:get_player_name() .. " tried to place" .. " node in invalid position " .. core.pos_to_string(above) .. ", replacing " .. oldnode_above.name) return itemstack, false end -- Place above pointed node local place_to = {x = above.x, y = above.y, z = above.z} -- If node under is buildable_to, place into it instead (eg. snow) if olddef_under.buildable_to then core.log("info", "node under is buildable to") place_to = {x = under.x, y = under.y, z = under.z} end if core.is_protected(place_to, placer:get_player_name()) then core.log("action", placer:get_player_name() .. " tried to place " .. def.name .. " at protected position " .. core.pos_to_string(place_to)) core.record_protection_violation(place_to, placer:get_player_name()) return itemstack end core.log("action", placer:get_player_name() .. " places node " .. def.name .. " at " .. core.pos_to_string(place_to)) local oldnode = core.get_node(place_to) local newnode = {name = def.name, param1 = 0, param2 = param2} -- Calculate direction for wall mounted stuff like torches and signs if def.paramtype2 == 'wallmounted' and not param2 then local dir = { x = under.x - above.x, y = under.y - above.y, z = under.z - above.z } newnode.param2 = core.dir_to_wallmounted(dir) -- Calculate the direction for furnaces and chests and stuff elseif def.paramtype2 == 'facedir' and not param2 then local placer_pos = placer:getpos() if placer_pos then local dir = { x = above.x - placer_pos.x, y = above.y - placer_pos.y, z = above.z - placer_pos.z } newnode.param2 = core.dir_to_facedir(dir) core.log("action", "facedir: " .. newnode.param2) end end -- Check if the node is attached and if it can be placed there if core.get_item_group(def.name, "attached_node") ~= 0 and not check_attached_node(place_to, newnode) then core.log("action", "attached node " .. def.name .. " can not be placed at " .. core.pos_to_string(place_to)) return itemstack, false end -- Add node and update core.add_node(place_to, newnode) local take_item = true -- Run callback if def.after_place_node then -- Deepcopy place_to and pointed_thing because callback can modify it local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z} local pointed_thing_copy = copy_pointed_thing(pointed_thing) if def.after_place_node(place_to_copy, placer, itemstack, pointed_thing_copy) then take_item = false end end -- Run script hook local _, callback for _, callback in ipairs(core.registered_on_placenodes) do -- Deepcopy pos, node and pointed_thing because callback can modify them local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z} local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2} local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2} local pointed_thing_copy = copy_pointed_thing(pointed_thing) if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then take_item = false end end if take_item then itemstack:take_item() end return itemstack, true end function core.item_place_object(itemstack, placer, pointed_thing) local pos = core.get_pointed_thing_position(pointed_thing, true) if pos ~= nil then local item = itemstack:take_item() core.add_item(pos, item) end return itemstack end function core.item_place(itemstack, placer, pointed_thing, param2) -- Call on_rightclick if the pointed node defines it if pointed_thing.type == "node" and placer and not placer:get_player_control().sneak then local n = core.get_node(pointed_thing.under) local nn = n.name if core.registered_nodes[nn] and core.registered_nodes[nn].on_rightclick then return core.registered_nodes[nn].on_rightclick(pointed_thing.under, n, placer, itemstack, pointed_thing) or itemstack, false end end if itemstack:get_definition().type == "node" then return core.item_place_node(itemstack, placer, pointed_thing, param2) end return itemstack end function core.item_drop(itemstack, dropper, pos) if dropper.is_player then local v = dropper:get_look_dir() local p = {x=pos.x, y=pos.y+1.2, z=pos.z} local cs = itemstack:get_count() if dropper:get_player_control().sneak then cs = 1 end local item = itemstack:take_item(cs) local obj = core.add_item(p, item) if obj then v.x = v.x*2 v.y = v.y*2 + 2 v.z = v.z*2 obj:setvelocity(v) end else core.add_item(pos, itemstack) end return itemstack end function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing) for _, callback in pairs(core.registered_on_item_eats) do local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing) if result then return result end end if itemstack:take_item() ~= nil then user:set_hp(user:get_hp() + hp_change) if replace_with_item then if itemstack:is_empty() then itemstack:add_item(replace_with_item) else local inv = user:get_inventory() if inv:room_for_item("main", {name=replace_with_item}) then inv:add_item("main", replace_with_item) else local pos = user:getpos() pos.y = math.floor(pos.y + 0.5) core.add_item(pos, replace_with_item) end end end end return itemstack end function core.item_eat(hp_change, replace_with_item) return function(itemstack, user, pointed_thing) -- closure return core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing) end end function core.node_punch(pos, node, puncher, pointed_thing) -- Run script hook for _, callback in ipairs(core.registered_on_punchnodes) do -- Copy pos and node because callback can modify them local pos_copy = vector.new(pos) local node_copy = {name=node.name, param1=node.param1, param2=node.param2} local pointed_thing_copy = pointed_thing and copy_pointed_thing(pointed_thing) or nil callback(pos_copy, node_copy, puncher, pointed_thing_copy) end end function core.handle_node_drops(pos, drops, digger) -- Add dropped items to object's inventory if digger:get_inventory() then local _, dropped_item for _, dropped_item in ipairs(drops) do local left = digger:get_inventory():add_item("main", dropped_item) if not left:is_empty() then local p = { x = pos.x + math.random()/2-0.25, y = pos.y + math.random()/2-0.25, z = pos.z + math.random()/2-0.25, } core.add_item(p, left) end end end end function core.node_dig(pos, node, digger) local def = ItemStack({name=node.name}):get_definition() if not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then core.log("info", digger:get_player_name() .. " tried to dig " .. node.name .. " which is not diggable " .. core.pos_to_string(pos)) return end if core.is_protected(pos, digger:get_player_name()) then core.log("action", digger:get_player_name() .. " tried to dig " .. node.name .. " at protected position " .. core.pos_to_string(pos)) core.record_protection_violation(pos, digger:get_player_name()) return end core.log('action', digger:get_player_name() .. " digs " .. node.name .. " at " .. core.pos_to_string(pos)) local wielded = digger:get_wielded_item() local drops = core.get_node_drops(node.name, wielded:get_name()) local wdef = wielded:get_definition() local tp = wielded:get_tool_capabilities() local dp = core.get_dig_params(def.groups, tp) if wdef and wdef.after_use then wielded = wdef.after_use(wielded, digger, node, dp) or wielded else -- Wear out tool if not core.setting_getbool("creative_mode") then wielded:add_wear(dp.wear) end end digger:set_wielded_item(wielded) -- Handle drops core.handle_node_drops(pos, drops, digger) local oldmetadata = nil if def.after_dig_node then oldmetadata = core.get_meta(pos):to_table() end -- Remove node and update core.remove_node(pos) -- Run callback if def.after_dig_node then -- Copy pos and node because callback can modify them local pos_copy = {x=pos.x, y=pos.y, z=pos.z} local node_copy = {name=node.name, param1=node.param1, param2=node.param2} def.after_dig_node(pos_copy, node_copy, oldmetadata, digger) end -- Run script hook local _, callback for _, callback in ipairs(core.registered_on_dignodes) do local origin = core.callback_origins[callback] if origin then core.set_last_run_mod(origin.mod) --print("Running " .. tostring(callback) .. -- " (a " .. origin.name .. " callback in " .. origin.mod .. ")") else --print("No data associated with callback") end -- Copy pos and node because callback can modify them local pos_copy = {x=pos.x, y=pos.y, z=pos.z} local node_copy = {name=node.name, param1=node.param1, param2=node.param2} callback(pos_copy, node_copy, digger) end end -- This is used to allow mods to redefine core.item_place and so on -- NOTE: This is not the preferred way. Preferred way is to provide enough -- callbacks to not require redefining global functions. -celeron55 local function redef_wrapper(table, name) return function(...) return table[name](...) end end -- -- Item definition defaults -- core.nodedef_default = { -- Item properties type="node", -- name intentionally not defined here description = "", groups = {}, inventory_image = "", wield_image = "", wield_scale = {x=1,y=1,z=1}, stack_max = 99, usable = false, liquids_pointable = false, tool_capabilities = nil, node_placement_prediction = nil, -- Interaction callbacks on_place = redef_wrapper(core, 'item_place'), -- core.item_place on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop on_use = nil, can_dig = nil, on_punch = redef_wrapper(core, 'node_punch'), -- core.node_punch on_rightclick = nil, on_dig = redef_wrapper(core, 'node_dig'), -- core.node_dig on_receive_fields = nil, on_metadata_inventory_move = core.node_metadata_inventory_move_allow_all, on_metadata_inventory_offer = core.node_metadata_inventory_offer_allow_all, on_metadata_inventory_take = core.node_metadata_inventory_take_allow_all, -- Node properties drawtype = "normal", visual_scale = 1.0, -- Don't define these because otherwise the old tile_images and -- special_materials wouldn't be read --tiles ={""}, --special_tiles = { -- {name="", backface_culling=true}, -- {name="", backface_culling=true}, --}, alpha = 255, post_effect_color = {a=0, r=0, g=0, b=0}, paramtype = "none", paramtype2 = "none", is_ground_content = true, sunlight_propagates = false, walkable = true, pointable = true, diggable = true, climbable = false, buildable_to = false, liquidtype = "none", liquid_alternative_flowing = "", liquid_alternative_source = "", liquid_viscosity = 0, drowning = 0, light_source = 0, damage_per_second = 0, selection_box = {type="regular"}, legacy_facedir_simple = false, legacy_wallmounted = false, } core.craftitemdef_default = { type="craft", -- name intentionally not defined here description = "", groups = {}, inventory_image = "", wield_image = "", wield_scale = {x=1,y=1,z=1}, stack_max = 99, liquids_pointable = false, tool_capabilities = nil, -- Interaction callbacks on_place = redef_wrapper(core, 'item_place'), -- core.item_place on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop on_use = nil, } core.tooldef_default = { type="tool", -- name intentionally not defined here description = "", groups = {}, inventory_image = "", wield_image = "", wield_scale = {x=1,y=1,z=1}, stack_max = 1, liquids_pointable = false, tool_capabilities = nil, -- Interaction callbacks on_place = redef_wrapper(core, 'item_place'), -- core.item_place on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop on_use = nil, } core.noneitemdef_default = { -- This is used for the hand and unknown items type="none", -- name intentionally not defined here description = "", groups = {}, inventory_image = "", wield_image = "", wield_scale = {x=1,y=1,z=1}, stack_max = 99, liquids_pointable = false, tool_capabilities = nil, -- Interaction callbacks on_place = redef_wrapper(core, 'item_place'), on_drop = nil, on_use = nil, }