/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "cpp_api/s_inventory.h" #include "cpp_api/s_internal.h" #include "inventorymanager.h" #include "lua_api/l_inventory.h" #include "lua_api/l_item.h" #include "log.h" // Return number of accepted items to be moved int ScriptApiDetached::detached_inventory_AllowMove( const std::string &name, const std::string &from_list, int from_index, const std::string &to_list, int to_index, int count, ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER // Push callback function on stack if (!getDetachedInventoryCallback(name, "allow_move")) return count; // function(inv, from_list, from_index, to_list, to_index, count, player) // inv InventoryLocation loc; loc.setDetached(name); InvRef::create(L, loc); lua_pushstring(L, from_list.c_str()); // from_list lua_pushinteger(L, from_index + 1); // from_index lua_pushstring(L, to_list.c_str()); // to_list lua_pushinteger(L, to_index + 1); // to_index lua_pushinteger(L, count); // count objectrefGetOrCreate(L, player); // player PCALL_RES(lua_pcall(L, 7, 1, m_errorhandler)); if(!lua_isnumber(L, -1)) throw LuaError("allow_move should return a number. name=" + name); int ret = luaL_checkinteger(L, -1); lua_pop(L, 1); // Pop integer return ret; } // Return number of accepted items to be put int ScriptApiDetached::detached_inventory_AllowPut( const std::string &name, const std::string &listname, int index, ItemStack &stack, ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER // Push callback function on stack if (!getDetachedInventoryCallback(name, "allow_put")) return stack.count; // All will be accepted // Call function(inv, listname, index, stack, player) InventoryLocation loc; loc.setDetached(name); InvRef::create(L, loc); // inv lua_pushstring(L, listname.c_str()); // listname lua_pushinteger(L, index + 1); // index LuaItemStack::create(L, stack); // stack objectrefGetOrCreate(L, player); // player PCALL_RES(lua_pcall(L, 5, 1, m_errorhandler)); if (!lua_isnumber(L, -1)) throw LuaError("allow_put should return a number. name=" + name); int ret = luaL_checkinteger(L, -1); lua_pop(L, 1); // Pop integer return ret; } // Return number of accepted items to be taken int ScriptApiDetached::detached_inventory_AllowTake( const std::string &name, const std::string &listname, int index, ItemStack &stack, ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER // Push callback function on stack if (!getDetachedInventoryCallback(name, "allow_take")) return stack.count; // All will be accepted // Call function(inv, listname, index, stack, player) InventoryLocation loc; loc.setDetached(name); InvRef::create(L, loc); // inv lua_pushstring(L, listname.c_str()); // listname lua_pushinteger(L, index + 1); // index LuaItemStack::create(L, stack); // stack objectrefGetOrCreate(L, player); // player PCALL_RES(lua_pcall(L, 5, 1, m_errorhandler)); if (!lua_isnumber(L, -1)) throw LuaError("allow_take should return a number. name=" + name); int ret = luaL_checkinteger(L, -1); lua_pop(L, 1); // Pop integer return ret; } // Report moved items void ScriptApiDetached::detached_inventory_OnMove( const std::string &name, const std::string &from_list, int from_index, const std::string &to_list, int to_index, int count, ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER // Push callback function on stack if (!getDetachedInventoryCallback(name, "on_move")) return; // function(inv, from_list, from_index, to_list, to_index, count, player) // inv InventoryLocation loc; loc.setDetached(name); InvRef::create(L, loc); lua_pushstring(L, from_list.c_str()); // from_list lua_pushinteger(L, from_index + 1); // from_index lua_pushstring(L, to_list.c_str()); // to_list lua_pushinteger(L, to_index + 1); // to_index lua_pushinteger(L, count); // count objectrefGetOrCreate(L, player); // player PCALL_RES(lua_pcall(L, 7, 0, m_errorhandler)); } // Report put items void ScriptApiDetached::detached_inventory_OnPut( const std::string &name, const std::string &listname, int index, ItemStack &stack, ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER // Push callback function on stack if (!getDetachedInventoryCallback(name, "on_put")) return; // Call function(inv, listname, index, stack, player) // inv InventoryLocation loc; loc.setDetached(name); InvRef::create(L, loc); lua_pushstring(L, listname.c_str()); // listname lua_pushinteger(L, index + 1); // index LuaItemStack::create(L, stack); // stack objectrefGetOrCreate(L, player); // player PCALL_RES(lua_pcall(L, 5, 0, m_errorhandler)); } // Report taken items void ScriptApiDetached::detached_inventory_OnTake( const std::string &name, const std::string &listname, int index, ItemStack &stack, ServerActiveObject *player) { SCRIPTAPI_PRECHECKHEADER // Push callback function on stack if (!getDetachedInventoryCallback(name, "on_take")) return; // Call function(inv, listname, index, stack, player) // inv InventoryLocation loc; loc.setDetached(name); InvRef::create(L, loc); lua_pushstring(L, listname.c_str()); // listname lua_pushinteger(L, index + 1); // index LuaItemStack::create(L, stack); // stack objectrefGetOrCreate(L, player); // player PCALL_RES(lua_pcall(L, 5, 0, m_errorhandler)); } // Retrieves core.detached_inventories[name][callbackname] // If that is nil or on error, return false and stack is unchanged // If that is a function, returns true and pushes the // function onto the stack bool ScriptApiDetached::getDetachedInventoryCallback( const std::string &name, const char *callbackname) { lua_State *L = getStack(); lua_getglobal(L, "core"); lua_getfield(L, -1, "detached_inventories"); lua_remove(L, -2); luaL_checktype(L, -1, LUA_TTABLE); lua_getfield(L, -1, name.c_str()); lua_remove(L, -2); // Should be a table if(lua_type(L, -1) != LUA_TTABLE) { errorstream<<"Detached inventory \""<