/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "lua_api/l_server.h" #include "lua_api/l_internal.h" #include "common/c_converter.h" #include "common/c_content.h" #include "cpp_api/s_base.h" #include "server.h" #include "environment.h" #include "player.h" #include "log.h" // request_shutdown() int ModApiServer::l_request_shutdown(lua_State *L) { const char *msg = lua_tolstring(L, 1, NULL); bool reconnect = lua_toboolean(L, 2); getServer(L)->requestShutdown(msg ? msg : "", reconnect); return 0; } // get_server_status() int ModApiServer::l_get_server_status(lua_State *L) { NO_MAP_LOCK_REQUIRED; lua_pushstring(L, wide_to_narrow(getServer(L)->getStatusString()).c_str()); return 1; } // chat_send_all(text) int ModApiServer::l_chat_send_all(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char *text = luaL_checkstring(L, 1); // Get server from registry Server *server = getServer(L); // Send server->notifyPlayers(narrow_to_wide(text)); return 0; } // chat_send_player(name, text) int ModApiServer::l_chat_send_player(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char *name = luaL_checkstring(L, 1); const char *text = luaL_checkstring(L, 2); // Get server from registry Server *server = getServer(L); // Send server->notifyPlayer(name, narrow_to_wide(text)); return 0; } // get_player_privs(name, text) int ModApiServer::l_get_player_privs(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char *name = luaL_checkstring(L, 1); // Get server from registry Server *server = getServer(L); // Do it lua_newtable(L); int table = lua_gettop(L); std::set privs_s = server->getPlayerEffectivePrivs(name); for(std::set::const_iterator i = privs_s.begin(); i != privs_s.end(); i++){ lua_pushboolean(L, true); lua_setfield(L, table, i->c_str()); } lua_pushvalue(L, table); return 1; } // get_player_ip() int ModApiServer::l_get_player_ip(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char * name = luaL_checkstring(L, 1); Player *player = getEnv(L)->getPlayer(name); if(player == NULL) { lua_pushnil(L); // no such player return 1; } try { Address addr = getServer(L)->getPeerAddress(player->peer_id); std::string ip_str = addr.serializeString(); lua_pushstring(L, ip_str.c_str()); return 1; } catch(con::PeerNotFoundException) // unlikely { dstream << __FUNCTION_NAME << ": peer was not found" << std::endl; lua_pushnil(L); // error return 1; } } // get_player_information() int ModApiServer::l_get_player_information(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char * name = luaL_checkstring(L, 1); Player *player = getEnv(L)->getPlayer(name); if(player == NULL) { lua_pushnil(L); // no such player return 1; } Address addr; try { addr = getServer(L)->getPeerAddress(player->peer_id); } catch(con::PeerNotFoundException) // unlikely { dstream << __FUNCTION_NAME << ": peer was not found" << std::endl; lua_pushnil(L); // error return 1; } float min_rtt,max_rtt,avg_rtt,min_jitter,max_jitter,avg_jitter; ClientState state; u32 uptime; u16 prot_vers; u8 ser_vers,major,minor,patch; std::string vers_string; #define ERET(code) \ if (!(code)) { \ dstream << __FUNCTION_NAME << ": peer was not found" << std::endl; \ lua_pushnil(L); /* error */ \ return 1; \ } ERET(getServer(L)->getClientConInfo(player->peer_id,con::MIN_RTT,&min_rtt)) ERET(getServer(L)->getClientConInfo(player->peer_id,con::MAX_RTT,&max_rtt)) ERET(getServer(L)->getClientConInfo(player->peer_id,con::AVG_RTT,&avg_rtt)) ERET(getServer(L)->getClientConInfo(player->peer_id,con::MIN_JITTER,&min_jitter)) ERET(getServer(L)->getClientConInfo(player->peer_id,con::MAX_JITTER,&max_jitter)) ERET(getServer(L)->getClientConInfo(player->peer_id,con::AVG_JITTER,&avg_jitter)) ERET(getServer(L)->getClientInfo(player->peer_id, &state, &uptime, &ser_vers, &prot_vers, &major, &minor, &patch, &vers_string)) lua_newtable(L); int table = lua_gettop(L); lua_pushstring(L,"address"); lua_pushstring(L, addr.serializeString().c_str()); lua_settable(L, table); lua_pushstring(L,"ip_version"); if (addr.getFamily() == AF_INET) { lua_pushnumber(L, 4); } else if (addr.getFamily() == AF_INET6) { lua_pushnumber(L, 6); } else { lua_pushnumber(L, 0); } lua_settable(L, table); lua_pushstring(L,"min_rtt"); lua_pushnumber(L, min_rtt); lua_settable(L, table); lua_pushstring(L,"max_rtt"); lua_pushnumber(L, max_rtt); lua_settable(L, table); lua_pushstring(L,"avg_rtt"); lua_pushnumber(L, avg_rtt); lua_settable(L, table); lua_pushstring(L,"min_jitter"); lua_pushnumber(L, min_jitter); lua_settable(L, table); lua_pushstring(L,"max_jitter"); lua_pushnumber(L, max_jitter); lua_settable(L, table); lua_pushstring(L,"avg_jitter"); lua_pushnumber(L, avg_jitter); lua_settable(L, table); lua_pushstring(L,"connection_uptime"); lua_pushnumber(L, uptime); lua_settable(L, table); #ifndef NDEBUG lua_pushstring(L,"serialization_version"); lua_pushnumber(L, ser_vers); lua_settable(L, table); lua_pushstring(L,"protocol_version"); lua_pushnumber(L, prot_vers); lua_settable(L, table); lua_pushstring(L,"major"); lua_pushnumber(L, major); lua_settable(L, table); lua_pushstring(L,"minor"); lua_pushnumber(L, minor); lua_settable(L, table); lua_pushstring(L,"patch"); lua_pushnumber(L, patch); lua_settable(L, table); lua_pushstring(L,"version_string"); lua_pushstring(L, vers_string.c_str()); lua_settable(L, table); lua_pushstring(L,"state"); lua_pushstring(L,ClientInterface::state2Name(state).c_str()); lua_settable(L, table); #endif #undef ERET return 1; } // get_ban_list() int ModApiServer::l_get_ban_list(lua_State *L) { NO_MAP_LOCK_REQUIRED; lua_pushstring(L, getServer(L)->getBanDescription("").c_str()); return 1; } // get_ban_description() int ModApiServer::l_get_ban_description(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char * ip_or_name = luaL_checkstring(L, 1); lua_pushstring(L, getServer(L)->getBanDescription(std::string(ip_or_name)).c_str()); return 1; } // ban_player() int ModApiServer::l_ban_player(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char * name = luaL_checkstring(L, 1); Player *player = getEnv(L)->getPlayer(name); if(player == NULL) { lua_pushboolean(L, false); // no such player return 1; } try { Address addr = getServer(L)->getPeerAddress(getEnv(L)->getPlayer(name)->peer_id); std::string ip_str = addr.serializeString(); getServer(L)->setIpBanned(ip_str, name); } catch(con::PeerNotFoundException) // unlikely { dstream << __FUNCTION_NAME << ": peer was not found" << std::endl; lua_pushboolean(L, false); // error return 1; } lua_pushboolean(L, true); return 1; } // kick_player(name, [reason]) -> success int ModApiServer::l_kick_player(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char *name = luaL_checkstring(L, 1); std::string message; if (lua_isstring(L, 2)) { message = std::string("Kicked: ") + lua_tostring(L, 2); } else { message = "Kicked."; } Player *player = getEnv(L)->getPlayer(name); if (player == NULL) { lua_pushboolean(L, false); // No such player return 1; } getServer(L)->DenyAccess_Legacy(player->peer_id, utf8_to_wide(message)); lua_pushboolean(L, true); return 1; } // unban_player_or_ip() int ModApiServer::l_unban_player_or_ip(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char * ip_or_name = luaL_checkstring(L, 1); getServer(L)->unsetIpBanned(ip_or_name); lua_pushboolean(L, true); return 1; } // show_formspec(playername,formname,formspec) int ModApiServer::l_show_formspec(lua_State *L) { NO_MAP_LOCK_REQUIRED; const char *playername = luaL_checkstring(L, 1); const char *formname = luaL_checkstring(L, 2); const char *formspec = luaL_checkstring(L, 3); if(getServer(L)->showFormspec(playername,formspec,formname)) { lua_pushboolean(L, true); }else{ lua_pushboolean(L, false); } return 1; } // get_current_modname() int ModApiServer::l_get_current_modname(lua_State *L) { NO_MAP_LOCK_REQUIRED; lua_getfield(L, LUA_REGISTRYINDEX, SCRIPT_MOD_NAME_FIELD); return 1; } // get_modpath(modname) int ModApiServer::l_get_modpath(lua_State *L) { NO_MAP_LOCK_REQUIRED; std::string modname = luaL_checkstring(L, 1); const ModSpec *mod = getServer(L)->getModSpec(modname); if (!mod) { lua_pushnil(L); return 1; } lua_pushstring(L, mod->path.c_str()); return 1; } // get_modnames() // the returned list is sorted alphabetically for you int ModApiServer::l_get_modnames(lua_State *L) { NO_MAP_LOCK_REQUIRED; // Get a list of mods std::vector modlist; getServer(L)->getModNames(modlist); // Take unsorted items from mods_unsorted and sort them into // mods_sorted; not great performance but the number of mods on a // server will likely be small. std::sort(modlist.begin(), modlist.end()); // Package them up for Lua lua_createtable(L, modlist.size(), 0); std::vector::iterator iter = modlist.begin(); for (u16 i = 0; iter != modlist.end(); iter++) { lua_pushstring(L, iter->c_str()); lua_rawseti(L, -2, ++i); } return 1; } // get_worldpath() int ModApiServer::l_get_worldpath(lua_State *L) { NO_MAP_LOCK_REQUIRED; std::string worldpath = getServer(L)->getWorldPath(); lua_pushstring(L, worldpath.c_str()); return 1; } // sound_play(spec, parameters) int ModApiServer::l_sound_play(lua_State *L) { NO_MAP_LOCK_REQUIRED; SimpleSoundSpec spec; read_soundspec(L, 1, spec); ServerSoundParams params; read_server_sound_params(L, 2, params); s32 handle = getServer(L)->playSound(spec, params); lua_pushinteger(L, handle); return 1; } // sound_stop(handle) int ModApiServer::l_sound_stop(lua_State *L) { NO_MAP_LOCK_REQUIRED; int handle = luaL_checkinteger(L, 1); getServer(L)->stopSound(handle); return 0; } // is_singleplayer() int ModApiServer::l_is_singleplayer(lua_State *L) { NO_MAP_LOCK_REQUIRED; lua_pushboolean(L, getServer(L)->isSingleplayer()); return 1; } // notify_authentication_modified(name) int ModApiServer::l_notify_authentication_modified(lua_State *L) { NO_MAP_LOCK_REQUIRED; std::string name = ""; if(lua_isstring(L, 1)) name = lua_tostring(L, 1); getServer(L)->reportPrivsModified(name); return 0; } // get_last_run_mod() int ModApiServer::l_get_last_run_mod(lua_State *L) { NO_MAP_LOCK_REQUIRED; lua_getfield(L, LUA_REGISTRYINDEX, SCRIPT_MOD_NAME_FIELD); const char *current_mod = lua_tostring(L, -1); if (current_mod == NULL || current_mod[0] == '\0') { lua_pop(L, 1); lua_pushstring(L, getScriptApiBase(L)->getOrigin().c_str()); } return 1; } // set_last_run_mod(modname) int ModApiServer::l_set_last_run_mod(lua_State *L) { NO_MAP_LOCK_REQUIRED; #ifdef SCRIPTAPI_DEBUG const char *mod = lua_tostring(L, 1); getScriptApiBase(L)->setOriginDirect(mod); //printf(">>>> last mod set from Lua: %s\n", mod); #endif return 0; } #ifndef NDEBUG // cause_error(type_of_error) int ModApiServer::l_cause_error(lua_State *L) { NO_MAP_LOCK_REQUIRED; std::string type_of_error = "none"; if(lua_isstring(L, 1)) type_of_error = lua_tostring(L, 1); errorstream << "Error handler test called, errortype=" << type_of_error << std::endl; if(type_of_error == "segv") { volatile int* some_pointer = 0; errorstream << "Cause a sigsegv now: " << (*some_pointer) << std::endl; } else if (type_of_error == "zerodivision") { unsigned int some_number = porting::getTimeS(); unsigned int zerovalue = 0; unsigned int result = some_number / zerovalue; errorstream << "Well this shouldn't ever be shown: " << result << std::endl; } else if (type_of_error == "exception") { throw BaseException("Errorhandler test fct called"); } return 0; } #endif void ModApiServer::Initialize(lua_State *L, int top) { API_FCT(request_shutdown); API_FCT(get_server_status); API_FCT(get_worldpath); API_FCT(is_singleplayer); API_FCT(get_current_modname); API_FCT(get_modpath); API_FCT(get_modnames); API_FCT(chat_send_all); API_FCT(chat_send_player); API_FCT(show_formspec); API_FCT(sound_play); API_FCT(sound_stop); API_FCT(get_player_information); API_FCT(get_player_privs); API_FCT(get_player_ip); API_FCT(get_ban_list); API_FCT(get_ban_description); API_FCT(ban_player); API_FCT(kick_player); API_FCT(unban_player_or_ip); API_FCT(notify_authentication_modified); API_FCT(get_last_run_mod); API_FCT(set_last_run_mod); #ifndef NDEBUG API_FCT(cause_error); #endif }