--Minetest --Copyright (C) 2013 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. mm_texture = {} -------------------------------------------------------------------------------- function mm_texture.init() mm_texture.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" .. DIR_DELIM .. "pack" .. DIR_DELIM mm_texture.basetexturedir = mm_texture.defaulttexturedir mm_texture.texturepack = engine.setting_get("texture_path") mm_texture.gameid = nil end -------------------------------------------------------------------------------- function mm_texture.update(tab,gamedetails) if tab ~= "singleplayer" then mm_texture.reset() return end if gamedetails == nil then return end mm_texture.update_game(gamedetails) end -------------------------------------------------------------------------------- function mm_texture.reset() mm_texture.gameid = nil local have_bg = false local have_overlay = mm_texture.set_generic("overlay") if not have_overlay then have_bg = mm_texture.set_generic("background") end mm_texture.clear("header") mm_texture.clear("footer") engine.set_clouds(false) mm_texture.set_generic("footer") mm_texture.set_generic("header") if not have_bg and engine.setting_getbool("enable_clouds") then engine.set_clouds(true) end end -------------------------------------------------------------------------------- function mm_texture.update_game(gamedetails) if mm_texture.gameid == gamedetails.id then return end local have_bg = false local have_overlay = mm_texture.set_game("overlay",gamedetails) if not have_overlay then have_bg = mm_texture.set_game("background",gamedetails) end mm_texture.clear("header") mm_texture.clear("footer") engine.set_clouds(false) if not have_bg and engine.setting_getbool("enable_clouds") then engine.set_clouds(true) end mm_texture.set_game("footer",gamedetails) mm_texture.set_game("header",gamedetails) mm_texture.gameid = gamedetails.id end -------------------------------------------------------------------------------- function mm_texture.clear(identifier) engine.set_background(identifier,"") end -------------------------------------------------------------------------------- function mm_texture.set_generic(identifier) --try texture pack first if mm_texture.texturepack ~= nil then local path = mm_texture.texturepack .. DIR_DELIM .."menu_" .. identifier .. ".png" if engine.set_background(identifier,path) then return true end end if mm_texture.defaulttexturedir ~= nil then local path = mm_texture.defaulttexturedir .. DIR_DELIM .."menu_" .. identifier .. ".png" if engine.set_background(identifier,path) then return true end end return false end -------------------------------------------------------------------------------- function mm_texture.set_game(identifier,gamedetails) if gamedetails == nil then return false end if mm_texture.texturepack ~= nil then local path = mm_texture.texturepack .. DIR_DELIM .. gamedetails.id .. "_menu_" .. identifier .. ".png" if engine.set_background(identifier,path) then return true end end local path = gamedetails.path .. DIR_DELIM .."menu" .. DIR_DELIM .. identifier .. ".png" if engine.set_background(identifier,path) then return true end return false end